Guardian Angels

Race: Altered Human
Coached By: Blue Angel
#Player NamePositionmastagavPlayer SkillsijcptdincsvpspCost
1Blue AngelStar Player74410AG +1, Wings, Dauntless, Leader, Block, Dodge, Guard, Sprint, Strip Ball 1322 163126$170,000
2Karasu "Raven" NorikoSeraphim7347MA +1, AG +1, AV -1, Wings, Pass, Sure Hands, Accurate, Hail Mary Pass, Block 791 24106$90,000
3Mica "Sprite" MogaliCherubim8337Wings, Catch, Dodge, Block, Side Step, Sprint, +1 ST 617  162$80,000
4Oliva "Taboo" McgregorCherubim9237Wings, Catch, Dodge, Block, Leap, Side Step, Sprint, +1 MA 513 1781$80,000
5Kauna "Silverwing" ManstonCelestial8338MA +1, Wings, Block, Guard, Dauntless, Tackle 27 9251$100,000
6Amberele "Goldfeather" NarithCelestial7438Wings, Block, Guard, Tackle, Dodge, +1 ST 43 13354$100,000
7Mark "Beardude" UrsusArchon6448AG +1, Block, Dodge, +1 ST 54 10457$50,000
8Lars "Norseman" DahlArchon6338Block, Pass Block, Tackle, Dodge  1 11655$50,000
9Lauren "Mischief" EyreArchon6348Block, Strip Ball, Tackle, +1 AG 33 12351$50,000
10Anita "Static" FreudArchon6338Block, Guard, TackleNN31 5331$50,000
11Blaine "Beemer" GouldArchon5338MA -1, Block, Guard 11 1216$50,000
12Kevin "Trouble" PuroneArchon6348AG +1, Block, DodgeN13 6232$50,000
13RH HausenCelestial7338Wings, Block, Guard  3 2 13$100,000
14Caraysa "Heatstroke" EvansCelestial7437ST +1, Wings, Block, Guard, Dodge, -1 AV, Tackle 16 12358$100,000
15Bill "Fastball" LewalynnSeraphim6348AG +1, Wings, Pass, Sure Hands, Accurate, Strong Arm 24   339$90,000
16Jane "Sungazer" HullArchon6348+1 AG, Dodge 33  117$50,000
Team Logo:Team Name:Guardian AngelsRe-Rolls:8x$30k=$240,000
Race:Altered HumanFan Factor:23x$10k=$230,000
Team Rating:394Assistant Coaches:5x$10k=$50,000
Treasury:$370,000Cheerleaders:5x$10k=$50,000
Coach:Blue AngelApothecary:1x$50k=$50,000
 Team Wizard: x$50k= 
TOTAL COST OF TEAM:$1,880,000

Special Notes for the Guardian Angels
The Guardian Angels are (supposedly) a team of Altered Humans more interested in playing ball than in hurting their opponents (in reality, they are one of the most brutal, vicious, and abusive (not to mention lucky) teams of sadistic butchers to ever set foot on a BloodBowl pitch). They have borrowed heavily from the "Bright Crusaders" concept by Niclas Stenberg. The Guardian Angels may not have any Big Guys or Allied Players, nor will they play as Allies for any other team.
The Price of Honor: The Guardian Angels adhere to a strict code of honor. No player on the team may ever Foul, assist in a Foul, or use a Secret Weapon. They will also never question the referee's authority (i.e., they will never "argue the call", ...but then again, they'll never need to...).
Handicaps: Because the Guardians never cheat, they can only purchase Good Karma (10 point) rolls on the Handicap Tables (they would never even consider Dirty Tricks or Desperate Measures). If "Bribe the Ref" is rolled, it is ignored and rerolled for free. If "Scutt's Scroll of Weather Magic" is rolled, it may only be used to change the Weather to "Nice" if other Weather conditions currently exist. If the Guardian Angels are unable to legally spend all of their Handicap points (e.g., after buying each Good Karma option but "Bribe the Ref" once), then the excess points are lost.
Protect the Ref!: If a "Get the Ref!" Kick-Off Event is rolled in a game with the Guardians, it has no effect. Guardian fans would never resort to such a despicable tactic, and if their opponent's fans do, the referee would undoubtedly take shelter in the Guardians' dugout and remain under their protection until the danger had passed. Simply resolve the Kick scatter and start the drive without an Event.
Death: Death has a great psychological effect on the Guardian Angels. If a Guardian Angel ever causes the demise of another player and that player is not saved in some way (during or after the drive), the trauma of having taken a life will so shake up the player that he will miss the rest of the match (as if he had been Badly Hurt himself). Deaths resulting from crowd kills, failed Dodge rolls, etc., will not cause this remorseful backlash, nor will "deaths" of opposing Undead, Daemons, Automations, and the like. If a Guardian Angel player is killed (and not immediately saved by an Apothecary), the shocking sight of their dead comrade being carried off the field will cause the rest of the team to immediately lose all remaining Rerolls (Team, Leader, & Trophy) for the rest of the Half.
Wings Trait: A player with this Trait may make a Leap move (same as the Leap Skill) with a +2 modifier to the Agility roll (a roll of 1 is still considered a failure). The player must move 2 squares before using the Wings Trait. If the player also has the Leap Skill, he may use his Wings to "Leap" 3 squares instead of 2 (this will use 3 MA and the player will still need to move 2 squares before using Wings).
Special Advancement Rules: Blue Angel has extraordinary teaching and leadership abilities. To represent this, any player on the team may choose from the Skills (but not Traits) known by Blue Angel during Skill selection, in addition to those normally available to them. Blue Angel also has an almost mutagenic effect on normal Humans around him. Any Archon that rolls doubles during player advancement may take the Wings Trait instead of a normal Skill.
NumberPositionmastagavPlayer Skills & TraitsCostSkills Available
0-12Archon6338(None)$50,000General
0-2Cherubim8237Wings, Catch, Dodge$80,000General, Agility
0-2Seraphim6338Wings, Pass, Sure Hands$90,000General, Passing
0-4Celestial7338Wings, Block$100,000General, Strength
Star Player
1Blue Angel74310Wings, Dauntless, Leader$170,000General, Strength