Fror's Clerical Tidbits

Introduction: I decided to write a concise guide that should help keep my knowledge of what I have seen or absorbed in clerical information along the way. First thing I must say is if your purpose isn't to add to the profession, please do not become a cleric. We have enough people that are just annoying in the profession as it is right now. The next thing I must tell you is the first 10 levels of your characters life is going to be hard. You won't have the AS (attack strength) to hit creatures your level and you will have to get Massies (availible in the park in the landing) to have the DS (defense strength) to hunt creatures your level. Gemstone assumes that you have gotten them for most of your characters life.

Statistics: Alright, upon entering the game you will be taken to the character manager (aka character mangler). You should not go with the quick gen character as most I have seen are not built very well. Go ahead and take the time to get comfortable, get a soda, and hit full character generation. You will be here a bit but if you are going to put a year or more work into building the character you can afford an hour in the generator. The way the generator works the first three stats are 51 to 90, next three are 41 to 60, next three are 21 to 50, and your last one is 21 to 100. I advise you to wait for at least 4 - 80+'s, 3 - 55's, and the rest 40+'s. This will give you at least a 625 total. Some players wait for 650 but that is entirely up to your patience. These stats are used in determining some very important stuff about your character.

Constitution- This stat is used for both determining your starting health and your maximum health. The bonus is added directly to your racial max health to determine the maximum. It is also used in the formulas to resist disease and poisons. Most of the time your TD (total defense) versus them will be (3xlevel)+const bonus+spells.

Dexterity- This stat is used for picking and disarming. It is also a factor on how fast you swing a weapon. Your round time with a weapon is (Armor rt adder+5seconds)-(Armor training/20)-((dex+ref)/15)+encumberance minimum 5. The Stat bonus is added directly to your spell aiming AS for bolts and to your Ranged weapon AS for bows.

Discipline-This stat is used for two thing that we know. First it's bonus is used in the formula for determining how much experience your mind can hold. The formula is max mind pool = (Logic stat+DIsc Stat)+800. The other purpose for discipline is that it is used in both formulas for determining Physical and Mental training points. PTP = (con+dex+str+ref+disc+aura)/10 round down and MTP = (log+int+chr+wis+disc+aura)/10 round down.

Logic-We as clerics will start with a +10 bonus to this stat and it will advance fairly fast. As you can see from the above formula it used in how fast you absorb experience. It is also used in how much your mind can hold before you are completely saturated or your mind is what we called fried. It is also used in the absorption formula : ((current mind pool)/43))+12) x ((Int bonus +Log bonus)+50) /100 rounded is the amount of experience per minute you will gain off of a earth node. It is also used for your bard TD.

Intelligence- This stat modifies meditation along with wisdom and discipline. It is used in the above formula for you mind and for number of training points you get.

Strength- This stat bonus is added directly to your Melee AS. It also is a factor in how much weight you can carry before you become encumbered. Your starting Health is (str+con)/10.

Reflexes- This stat bonus is added directly to your DS and is factored in a few other places listed above.

Charisma- When speaking to merchants in the game this stat seems to effect the amount they will buy things for. Beyond that, its only used to figure out your training points.

Wisdom- OK, you are going to get your other +10 here and will need every point of it. Wisdom is one of the most important stats overall to a cleric. It is used to determine the amount of mana you have. It is also adds to spiritual TDs and is used in everyone of the clerical CS (casting strength) formulas. Clerical CS = (3xlevel)+(number of 3 series spells)+(number of 1 series spells/2 rounded)+(number of 2 series spells/2 rounded)+ wisdom bonus.

Aura- This stat is used for a few things that are very important. It is used in your TD versus elemental spells. Your spirit = Aura/10 rounded, which, is used for raising people from the dead. As you can see it is also used like discipline for the MTP and PTP formulas.

My suggested placement of the stat are:

Disc Aura Ref Wis Str Log Dex Int Chr Con

This should give you about 39 PTP and 40 MTP minimum. You will probably have alittle higher then that as I took the minimums for what I asked.

Ok, now on to your choice of Race.

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