Training

Training: Ok, You have gotten to here with about 39 PTP and 40 MTP from the placement of stats. Lets see how we can spend those.

  Skill PTP MTM Times   Skill PTP MTP Times
  Two Weapon Combat 14 12 1   Disarming Traps 2 7 1
  Armor Use 5 1 1   Hiding & Stalking 5 4 1
  Sheild Use 5 1 1   Perception 0 3 1
  Combat Maneuvers 9 4 1   Spell Research 0 10 3
  Edged Weapons 6 1 1   Scroll Use 0 3 2
  Blunt Weapons 5 1 1   Magic Item Use 0 3 2
  Two handed Combat 13 2 1   Mana Share 0 2 3
  Ranged Weapons 12 1 1   Spell Aiming 3 2 1
  Thrown Weapons 12 1 1   Ambushing 12 12 1
  Pole arms 12 1 1   Physical Training 6 0 2
  Multi Opponent 10 4 1   First Aid 2 1 3
  Swimming 3 1 1   Trading 0 3 1
  Climbing 4 1 1   Pickpockets 3 3 1
  Pick Locks 2 8 1   Brawling 7 2 1

Ok, this is what the skill table looks like for a cleric. You will need to know some important information before you start to pick skills. First and for most, you must have a 102 mana share to raise the dead. Any lower and you may fail to raise the person. If you fail to raise the person because of not enough mana share they will lose an another deed and not be alive. If they have no deeds they will be making another character and you probably will have a few enemies for life. Don't let me or any of the elders clerics catch you raising without the 102. Now, that said lets see what the core skills should be.

  Skill PTP MTP Times Until Notes
  Armor Use 5 1 1 8 trains or life Elder creatures may require heavier armors
  Shield Use 5 1 1 life  
  Combat Meneuvers 9 4 1 life used to dodge special attacks
  Blunt or (edged) 5 1 1 life Really your preferance
  Spell Research 0 30 2 life never miss a training
  Mana Share 0 6 2 until 102 higher is said to help with divine wraith
  Physical Training 6 0 1 until 120 at 120 you get +1 hp/rd every +20 beyond that
  First Aid 2 1 1 life You will need this skill to tend bleeders in the field
  Totals 32 44      

You will be able have to convert your mental training points to physical for the first few levels until you are able to gain a few more mental points. You may want to skip a few trainings in first aid in your first years of your life, so, train that skill last. The rest of the skills are a required. Armor use may be stopped at a +30 if you only plan on wearing double leather the rest of your life. Alot of the elder clerics have been training for full platemail recently.

When you have spare points your will want to pick up swimming and climbing to at least a 50 to 90 by level 30. Conscentrate more on climbing then swimming if you must make choices. The rest of the skills are a personal choice for each and every cleric. You will probably want to pick up scroll reading as it effect living rune spell.

Now ways to make it in the world The art of raising, repelling , and the hunt.

Back to main