Training: Ok, You have gotten to here with about 39 PTP and 40 MTP from the placement of stats. Lets see how we can spend those.
| Skill | PTP | MTM | Times | Skill | PTP | MTP | Times | ||
|---|---|---|---|---|---|---|---|---|---|
| Two Weapon Combat | 14 | 12 | 1 | Disarming Traps | 2 | 7 | 1 | ||
| Armor Use | 5 | 1 | 1 | Hiding & Stalking | 5 | 4 | 1 | ||
| Sheild Use | 5 | 1 | 1 | Perception | 0 | 3 | 1 | ||
| Combat Maneuvers | 9 | 4 | 1 | Spell Research | 0 | 10 | 3 | ||
| Edged Weapons | 6 | 1 | 1 | Scroll Use | 0 | 3 | 2 | ||
| Blunt Weapons | 5 | 1 | 1 | Magic Item Use | 0 | 3 | 2 | ||
| Two handed Combat | 13 | 2 | 1 | Mana Share | 0 | 2 | 3 | ||
| Ranged Weapons | 12 | 1 | 1 | Spell Aiming | 3 | 2 | 1 | ||
| Thrown Weapons | 12 | 1 | 1 | Ambushing | 12 | 12 | 1 | ||
| Pole arms | 12 | 1 | 1 | Physical Training | 6 | 0 | 2 | ||
| Multi Opponent | 10 | 4 | 1 | First Aid | 2 | 1 | 3 | ||
| Swimming | 3 | 1 | 1 | Trading | 0 | 3 | 1 | ||
| Climbing | 4 | 1 | 1 | Pickpockets | 3 | 3 | 1 | ||
| Pick Locks | 2 | 8 | 1 | Brawling | 7 | 2 | 1 |
Ok, this is what the skill table looks like for a cleric. You will need to know some important information before you start to pick skills. First and for most, you must have a 102 mana share to raise the dead. Any lower and you may fail to raise the person. If you fail to raise the person because of not enough mana share they will lose an another deed and not be alive. If they have no deeds they will be making another character and you probably will have a few enemies for life. Don't let me or any of the elders clerics catch you raising without the 102. Now, that said lets see what the core skills should be.
| Skill | PTP | MTP | Times | Until | Notes | |
|---|---|---|---|---|---|---|
| Armor Use | 5 | 1 | 1 | 8 trains or life | Elder creatures may require heavier armors | |
| Shield Use | 5 | 1 | 1 | life | ||
| Combat Meneuvers | 9 | 4 | 1 | life | used to dodge special attacks | |
| Blunt or (edged) | 5 | 1 | 1 | life | Really your preferance | |
| Spell Research | 0 | 30 | 2 | life | never miss a training | |
| Mana Share | 0 | 6 | 2 | until 102 | higher is said to help with divine wraith | |
| Physical Training | 6 | 0 | 1 | until 120 | at 120 you get +1 hp/rd every +20 beyond that | |
| First Aid | 2 | 1 | 1 | life | You will need this skill to tend bleeders in the field | |
| Totals | 32 | 44 |
You will be able have to convert your mental training points to physical for the first few levels until you are able to gain a few more mental points. You may want to skip a few trainings in first aid in your first years of your life, so, train that skill last. The rest of the skills are a required. Armor use may be stopped at a +30 if you only plan on wearing double leather the rest of your life. Alot of the elder clerics have been training for full platemail recently.
When you have spare points your will want to pick up swimming and climbing to at least a 50 to 90 by level 30. Conscentrate more on climbing then swimming if you must make choices. The rest of the skills are a personal choice for each and every cleric. You will probably want to pick up scroll reading as it effect living rune spell.
Now ways to make it in the world The art of raising, repelling , and the hunt.
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