Zelda 1 Enemies
This game created many of the enemies that have been found in later games.  One of the most difficult aspects of the game was that there were so many of them.  Although most were killed using the sword, a few had weaknesses.  A simple note: the hp/ap category refers to hit points/attack points.  Hit points refer to how many times one must hit it with the normal sword (1/2 means it can be killed by a boomerang) and attack points means how many hearts it takes away.  Also, I am not quite sure if they are correct.  I will update if wrong.
Name           Locations         HP/AP       Other Info
Red Octorok       Near beginning       1 / 1/2       shoots out rocks, block  
Blue Octorok       Same                    2 / 1/2        them with trees or shields
Tektike                Mountains             1 / 1/2        Careful when they jump
Red Leever          Sand                    2 / 1/2        Gives you lots of rupees
Blue Leever         Sand                     4 / 1          
Peahat                Mountain, Lakes     2 / 1/2       Attack when they are still
Yellow Molblin    Forests                  2 / 1/2       They throw spears
Blue Molblin        Forest                   3 / 1/2        Gives you bombs
Armos                Mountains             3 / 1           Caves are sometimes under them
Ghini                  Graveyard             9 / 1           See tips section
Red Lynel           Mountains             3 / 2           Block sword with M Shield
Blue Lynel          Mountains             6 / 2           
Zola                   Water                    2 / 1           Gives hearts
Gel                    1 onward              1/2 / 1/2       Won't give items
Zol                    3 onward               1   / 1          Splits into Gels
Rope                 2 onward               1   / 1/2       Quick if they "see" you
Vire                  4 onward                  1 /  1         Splits into Keese
Keese                1 onward               1/2 / 1/2       Won't give items
Stalfos              1 + 7                        2 / 1/2       Slow and easy
Wall Master       1 onward                  2 / 1/2       Takes you to start of labyrinth
Red Goriya        1 onward                  3 / 1          Throws boomerang
Blue Goriya       2 onward                  5 / 1          
Red Wizzrobe    6 + 9                        4 / 2           Disappears and reappears
Blue Wizzrobe    6 + 9                        9 / 2           Very hard, be careful
Red Darknut      3 onward                  3 / 2           Can't attack it from front
Blue Darknut     5 onward                   7 / 2           Faster than red
Pols Voice         5 onward                  9 / 1            Weak against arrows
Lanmola            9                   at least 24 / 1          Attack from behind
Like Like           6 onward                  9 / 1            Eats magical shields
Gibdo               5 onward                   8 / 2           Gives bombs sometimes
Moldorm          2 onward       2 p circle / 1/2         Grows shorter as attack
Patra                 9             small 8 / 2  large 9 / 2    Flies in formation
Aquamentus      1 + 7                       6 / 1             Shoots 3 fireballs
Dodongo           2 onward           2 bombs / 1         Throw bombs in mouth
Manhandla        3 onward            3 p head / 1         Bombs work well
Gleeok              4, 6, + 8             5 p head / 1         2 - 4 heads
Digdogger         5 onward                 9 / 1              use whistle first
Red Gohma       6                       1 arrow / 1          shoot when eye is open
Blue Gohma      8                       3 arrows / 1       
Ganon              9             4 m sword, 1 arrow / 2   Good luck!
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Like the dividers?  They come from Silvestris!