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Adventures of Link: Magic |
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For the first time, magic came to Zelda with the Adventures of Link. And there is more magic here than in any other Zelda game. Here, you can protect yourself, gain more life, jump higher, and allow your sword to shoot out flames. You receive one new magic spell per town. Most of the time, there is some task you must do first, from rescuing children to giving someone water. Using spells take up magic, however. One bar of magic has 16 magic points, and you can have only a maximum of 8 bars. So use it wisely. |
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Name Description Town and Task # of Mag Pts (L8) Shield Increases defensive power Rauru Town (no task) 16 Jump Allows you to jump really high Ruto (get trophy from cave in desert) 8 Life Refills 3 Life bars Saria (give water to lady) 50 Fairy Turns you into fairy, fly anywhere Mido (find medicine) 40 Fire Throw a fireball with your sword Darunia (no task) 16 Reflect Strengthens shield, reflects magic Nabooru (rescue child from maze island) 16 Spell Turns enemies into bots New Kasuto (7 magic bars) 16 Thunder Kills everyone, reveals thunderbird Old Kasuto (visit New Kasuto) 64 |
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to Zelda 2: Adventures of Link |
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to the Realm Beyond Sight |
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