Player: Marjorie
Charter: Flora Salvina Emil
Class: 2nd Level Ranger/1st Level Rogue Race: High Elf Alignment:CG
Deity: Level: 3rd Size: M Age: 122
Gender: F Height: 5’ 4” Weight: 113lbs Eyes: The color of sparkling Amber
Skin: Paile Ivory Hair: Auburn, reddish brown the color almost of cherry wood.
Str: 17 / +3
Dex: 18 / +4
Con: 19 / +4
Int: 16 / +3
Wis: 18 / +4
Cha: 16 / +3
HP: 18
Wounds/Courant Damage:
Speed: 30ft
Total=10+ A + S + Dex+ misc
AC=17 =10+3 + + 4 +
Initiative: +4 BAB: +2
Armor: Studed Leather; Max Dex Bonus+5; ACP -1; Arcane Spell Failure 15%; speed unhampered; weight 20lbs Dawn 1 minute (hastily for 1/2 ACB 5 rounds); remove 1 minute
Total = Base+Abil+Misc+Temp
Fort: 7 = 3 +4
Ref: 6 = 2 +4
Will: 4 =0 +4
Conditional:
*Immune to Sleep spells and effects. (Elven Racial Trait)
*+2 to Saves Vs. Enchantment Spells and effects. (Elven Racial Trait)
Total=BAB+Abil+Misc+Temp
Melee: 5 =2 +3
Ranged: 6 =2 +4
Conditional:
See feats.
Weapons:
*Long Sward: 1d8 19-20/X2 4lbs slashing; Right hip, Left hand
*Raiper: 1d6 18-20/X2 3lbs pearcing; Left hip; Right hand
*2 Daggars:1d4 19-20/X2 10ft 1lb pearcing; Right boot, Right hand; Left boot, Left hand
Point Blank Shot:+1 to attack and damage with ranged weapons within 30ft
*Long Composite Bow: 1d8 3 110ft 3lbs pearcing; Left shoulder Left hand to draw, left
hand to hold, right hand to string.
*Quiver: 30 arrows, right shoulder, to draw with right hand 3lbs; quiver and bow positions may be switched as desired.
Point Blank Shot:+1 to attack and damage with ranged weapons within 30ft
*Throwing knives(three): 1d4+1 18-20/X2 20ft 1/4lb pearcing; one strapped to right fore arm(under sleeve), drawn by left hand, one strapped to left fore arm(under sleeve), drawn by right hand, right boot drawn by right or left hand. Throwing knives are five inches long and one inch wide, they are light and well balanced, and ideal for throwing.
Point Blank Shot:+1 to attack and damage with ranged weapons within 30ft
Skills:
I=Intelligence C=Charisma; D=Dexterity; W=Wisdom; Con=Constitution; S=Strength
Rang=Ranger; Rog=Rogue; All other Skills are Cross Class Skills.
Alchemy(I)3=0+3
Rang Animal Empathy(C)5=2+3
Rog Appraise(I)5=2+3
Rog Balance(D)6=2+4
Rog Bluff(C)5=2+3
Rog;Rang Climb(S)5=2+3
Rang Concentration(Con6=)2+4
Rog; Rang Craft(Elvish plant cloth)(I): 4=1+3
Rog;Rang Craft(I)3=0+3
Rog Decipher Script(I)5=2+3
Rog Diplomacy(C)5=2+3
Rog Disable Divice(I)7=4+3
Rog Disguise(C)5=2+3
Rog Escape Artest(D)7=3+4
Rog Forgery(I)5=2+3
Rog; Rang Gather Information(C)5=2+3
Rang Handle Animal(C)6=3+3
Rang Heal(W)6=2+4
Rog; Rang Hide(D)6=2+4
Rog Innuendo(W)6=2+4
Rog Intimidate(C)5=2+3
Rog;Rang Intuit Direction(W)6=2+4
Rog;Rang Intuit Depth(W)5=1+4
Rang Jump(S)5=2+3
Knowledge(Arcane)(I)4=1+3
Knowledge(Religion)(I)4=1+3 3
Rang Knowledge(Nature)(I)5=2+3
Rang Knowledge(Geography)(I)5=2+3
Rang Knowledge(Dungoneering)(I)5=2+3
Rang Knowledge(Star Navigation)(I)5=2+3
Rog;Rang Listen(W)6=2+4
Rog;Rang Move Silently(D)6=2+4
Rog Open Lock(D)6=2+4
Rog Perform(C)3=0+3
Rog Pick Pocket(D)4=0+4
Rog; Rang Profession(W)4=0+4
Rog Read Lips(I)6=3+3
Rang Ride(D)7=3+4
Rog;Rang Search(I)6=3+3
Rog Sence Motive(W)7=3+4
Rog;Rang Slight of Hand(D)6=2+4
Speak Language(NONE)3=0+3
Spellcraft(I)3=0+3
Rog;Rang Spot(W)6=2+4
Rog;Rang Swim(S)5=2+3
Rog Tumble(D)6= 2+4
Rog Use Magic Device(C)4=1+3
Rog;Rang Use Roap(D)6=2+4
Rang Wilderness Lore(W)7=3+4
Feats:
Ambi Dexterity: neither left nor right handed; - Because she is a Ranger she can always fight as if she had two weapon fighting also.
Point Blank Shot:+1 to attack and damage with ranged weapons within 30ft
***Feats that you want ot aquire next, and the order in witch you want to aquire them: Mounted Combat, Mounted Archery, Quick Draw, Far Shot, Improved two weapon Fighting, precise shot, Blind Fight, Rapid Shot, Shoot on the Run, Lightning Reflexes, Iron Will, Toughness, Combat Reflexes, Alertness, Dodge, Mobility, Improved Initiative, Improved Unarmed Strike, Deflect Arrows. ***
Languages: Common, Elven, Sylven, “Dark Elven,” and Dwarven
Special Class/Racial Abilities:
*Low light vision: up to 100ft in star, moon, torch, (and so on)light; see in full color and detail.
*Track: Use WIlderness Lore Check
*Ist Favored enemy: +2 bonus to Listen, Search, Spot, Disguise, attack and damage
Gear: (Excluding weapons witch locations/weight are already noted)
On her person:
-Clothing: Knee-high “tanker” style boots (made of a soft supple sweaud) of a rich broun color, they come to the knee over sipmle deep green, well taylered trousers. A long sleved shirt of the same color and taylered fit is tucked into the trousers. Over this she wears a taylered skirted, sleevless tunic. The skirt comes down four inches below the belt. It is belted with a beautifual belt made of well tooled leather diyed to match the cloth of the rest of her dress. It is brokayed with a muted blue (of the same shade of the green in the rest of her dress) in patturns of flowers and trees. The buckle is of beautifually hammered silver. (She has a smile green cloth cover for this, for times when the reflectivness of the well polished silver could be a bad thing... when fited on the buckle it looks simply like a plaine buckle with a sewn cloth cover). There are many pockets and places to slip knives, and other weapons: up sleves, in boots, and between the shirt and tunic. All cloth is made from high quality plant fibers. It is stroung and stain resistant do to the very tight, srtoung weave.(4lbs)
-merror: between tunic and shirt 1/4lb
-belt poutch: (coin purse) it is the same color as all of the green cloth she wears, and is attached via a thick string of the same plant material and tiyed to the belt via a beautifual and intrakit knot. (containes 13gp; 18 sp; and 27cp) Tiyed between the frount center line of the body and the right hip, closer to the right hip, but well out of the way of her long sward. 3lbs
-signal whistle, in a small pocket on the inside of the tunic, facing the body.
-Spy Glass: In a pocket on the inside of the tunic, made specially for the small (4”X1/2”X1/2”) spy glass, designed so that it is not visabul to anyone looking at her.
-Water Skin: hanging from the belt between the center line of the body and the left hip, closer to the hip, but well out of the way of her raiper. 4lbs
-13 lbs of weapons
***Total:24 1/4 lbs***
-Backpack: 2lbs
-5candles
-1 peice of chalk
-Crow bar 5lbs
-flint and steel
-10 tinder twigs
-hammer 2lbs
-2 sun rods; 1 lb each (2lbs total)
-3 trail rations; 1lb each (3lbs total)
-50 ft silk roap: 5lbs (4 HP; burst w/ a sucessful Str check(DC24) adds +2 circumstance bonus to use roap checks. 5
-Grappling Hook: 4lbs
-Water skin: 4lbs
-Wheat Stone: 1lb
-Thieve’s Tools Masterwork: 2lb; +2 to disable divice and/or open lock checks
-Thieve’s tools Masterwork, longspoon: 3lbs;+1 to disable divice and/or open lock check, and the ability to disarm trapps or disable locks from five feet away.
-Climber’s Kit: 5lbs; +2 to Climb checks
-Disguise Kit: 10 uses; +2 to Desguise checks: 8lbs
-Healer’s kit: 10 uses; +2 to heal checks: 1lb
-5 smoke sticks 1/10 lb each (1/2 bl total)
-Small purse: 15 gp; 20 sp; 30 cp (2lb)
***Total: 40lbs***
***Total on person w/ backpack: 64 1/4 lbs***
Gear Carried by Mount(Heavy War Horse):
-Military Saddle: 30 lbs
-Bit and Bridal: 1lb
-Lashed to horse: Tent: 20lbs; spade:8lbs; Winter Blanket: 3lb; Bed roll: 5lbs
-Saddle Bags:v 8lbs
Left:
-5 trail rations 1lb each (5lbs total)
-3 sun rods1lb each (3lvs total)
-water skin 4lbs
-Soap 1lb
-1lb of bread
-1 lb of chees
Right:
-Cold weather outfit: +5 to Fort Saves Vs. Cold 7lbs
-5 tinder twigs
-3 sun rods 1lb each (3lbs total)
-50 foot silk roap: 5lbs
***Total: 94 lbs***
***Total for Horse with Rider: 277 1/4 lbs***
Physical Discription:
You’ll never see her unless she want’s you to. Her slender shape, and the camaflaging color of her clothes let her pass amoung trees and foliage like the senuing shadow of leaves. If you do happen a good look at her however, you will find her a slender Elven beauty. In talyered green. She is unmistakbully femail, her shaply figure accented by the taylered, well fitting nature of her clothing: Kneehigh “tanker” styal bots (made of a soft supple sweaud) of a 9 rich broun color. They come to the knee over sipmle deep green, well taylered trousers. A long sleved shirt of the same color and taylered fit is tucked into the trousers. Over this she wears a taylered skirted, sleevless tunic. The skirt comes down four inches below the belt. Her tunic is belted with a beautifual belt made of well tooled leather diyed to match the cloth of the rest of her dress. It is brokayed with a muted blue (of the same shade of the green in the rest of her dress) in patturns of flowers and trees. The buckle is of beautifually hammered silver of Dwarf Make. She had it made, and it bairs the markings of her family (a cresent moon between two stars). (She has a small green cloth cover for the buckle, for times when the reflectivness of the well polished silver could be a bad thing... when fited on the buckle it looks simply like a plaine buckle with a sewn cloth cover). All of the cloth is made from high quality plant fibers, though it looks and feels simaler to silk, but is stroung and thick. It is stroung and stain resistant do to the very tight, srtoung weave, made by the intracit skill of the Elves tought to her by her mother. If you chance a close look at her clothing you will find that all of it is covered in embroirdery of forest sceens, trees, plants, and many animals. They are embroidered on the cloth in a thred of the same color. Her clothing is a lesson in sudulty. Over all of this she wears a cloke witch can be reversed. One side, the side she usually wears out is of the same green color as the rest of her dress. It is also embroidered in the same fasstion as the rest of her clothing. This side breaths to let heat radiate away from the body, but if it is flipped over the inner lining is seen to be a silverish-greay kind of green color, like a rainestorm in the forest. It is also intracitly embroidered, but with sceens of the ocean and birds, and stary nights. When warn this way heat is obsorbed through the outer lining, and reflected into the body by the inner lining. The seckond lining is alos made of a more raine resistance material(it can be rubbed with a soft wax to help keep it’s warter resistance in good order and protect the fabric.
Her hair the a glossy, aburn, red-broun of deep colored cherrie wood, and her eyes are a bright and sparkling amber color, full of depth and knowledge, but unrevealing of her feelings or thoughts. Hes skin and a light and baeutiful color of ivory, or fresh cream. Her face is beautifual, but unrevealing, and stroung. She is unmoving.
Personality/Out Look:
Her swarn enamie, as is with all Koada’dal, are the Teir’dal (Dark Elves). This is the obvious reason why she chose them as her first favored enamie.
She is chaotic good, in her self-apointed mission to rid the woods of the world of evil. She believes that liying, cheating, and even subderfuge are acceptabul actions if they are done selflessly and with the pourpouse of ruting out evil. “From a certin point of view,” she would say, “it is not liying to let people believe what they believe, even if it is not true.” However she will not use evil to battle evil, to her it is a self defeiting thing to do.
Other than this however, she uses all means avalibul to her to reach her goal. She is slow to make friends and enamies, but if you cross her once, be hopeful that you will not meet her again. She never forgets an alli or a foe. She does however believe in the inherint goodness of people who have been tainted, but where once good or thoes who have been forced into eveal ways to 10 survive, and she does and will attempt to help them “find their souls.” If they repeatedly hinder mission or betray her though, she’s just as quick to exacute them with the pourpose of preventing them from causing further evil. Also if she believes a person is too dangerious to be left alive, she will not even attempt to help them, she will exacute them.
A Bit of Background:
Flora Salvina Emil was bourn of the Kdoa’dal (High Elves), where she spent much of her childhood(she lived in Koada’Lisae untill she was 75). Her parents wanting to retiyer from citie life and “get back to their roots” left Koada’Lisae and moved to Lordaeron, and made their home near the Great Tree(10 miles away). She then lived in Loraeron for the next 30 years. Due to her unusual upbrining Flora posesses the feness and high moral platform of her kin the Koada’dal, but has less of a “greater than thou” opinion of herself, due to her time spent in Lordaerin. She also, due to her coming into adulthood and adolessence amoung the Feir’dal, has mostly their skill set and cultural identity. At the age of 112 Flora left home with the desire to begin to purge the evil in the other woods of the wide world, with hopes that perhaps the wood, some day, would grow back to it’s formar might and grandure, as it was before the Burning Years.
Flora pays homage to Panolviel, her “Mother” and she often leavers her offerings of frouit and/or flowers when ever she enters/exits a wood (Even when she entered the tanted wood of her enamies). When ever Flora has a sucessful hunt she leaves an offering of skins and other small tokens to Panolviel in thanks for the flesh of her children. Flora does not belong to an gorinized religon or church, though she is not against working with such groups, if it is in the intrest of her utamate goal; to rid all the woods of this earth of evil, and to help the forests florish and hope that the Ents will come back to them.
Non-Elves, or at least thoes who do not know any Elves personally will find her terrabuly odd in that she talks to the trees(literally). Even if she is in a cultivaited orchard. She believes that they whisper to her, and can send her tidings or warning. She feels great paine and suffering (and sometimes tangabul, physica paine) whenever she sees a dead or maimed tree.
Flora will never make a fire from cut wood, even if she did not cut it, she will not even sit by a fire made of cut wood, she simply collects dead wood as she sees it. Flora also hates to be around buildings of wood(she always gets the disquiting feeling that she is related to some of the trees cut down to build them), but can bring herself to be around them, becase at least they are not wholly wastefully consumed, as with fire.