Fight Club Rules
Round 1

The rounds progress with each combatent in turn from the list making a challenge which must then be completed before the next combatent makes their challenge.
The person challenged may accept or refuse.If they refuse they lose 1 point and the challenger gains 3 points. If they accept the challenge then they can choose the arena for the fight from the following list:

1: Pit fight - close up and personal
2: Arena fight - a decent sized arena allowing a variety of tactics.
3: City fight - a real city environment allowing for stealth and stalking.
4: GM's choice - an amusing scenario aimed at evening the odds a little (though not drastically).

The winner of the fight gets 10 points and carries all injuries &/or losses until the end of the round. The loser loses 3 points but is healed for the next fight with spells and other magics restored.

At the end of each round a winner is declared. New characters can join the club, old ones can leave. All stats, magics etc are updated to reflect in-game changes during the course of the previous round. A new round begins with points carried forwards.

Challenges must be issued promptly upon request by the GM. Failure to issue a challenge within a week results in the loss of a point and a temporary slip one place down the table. Challenges must be answered promptly. Failure to answer a challenge within a week counts as an automatic refusal of the challenge.