Around The World
(Kurt Meyers)


Around the World builds upon the traditional game of Clock Solitaire. Above is the starting deal. 13 stacks of 4 cards each all are dealt face-down with the top card of four of those stacks starting face-up. With Around the World, 2s through 10s have their specific destinations, just as is the case with Clock. With this game, however; the four remaining stacks work differently. We will refer to these as the feeder stacks.

While the stacks for deuces through tens work the same as in Clock, the feeder stacks are source stacks only until they are cleared out. That is, the top card of each is always flipped up in place, available for play upon the other stacks. When one of these feeder stacks is cleared out, then the position becomes available for filing away cards of the face-value of your choice, in the range of Jack through Ace.

Around the World is where the player is first introduced to a certain paradox. You can start out your game by playing cards out of the center stacks to the other stacks, but when you do the other stacks will then be blocked by having face-up cards on top of them. Note the new rule that accompanies this; if the stack you want to play to is blocked, then you will first have to play the blocking card elsewhere. You'll see this issue move sharply to the forefront in variations of Boardwalk Solitaire.

There is one additional stipulation (which I tend to poo poo). If you play the last 8 (to the 8s stack), then at that time you are no longer allowed to play to the stacks for 2s through 7s. Play of the fourth 8 effectively freezes these stacks.


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