UNDER 7 & UNDER 8 MINI TAG RUGBY (STAGE
1)
The emphasis at all times (including
during any matches) must be on enjoyment and learning, not on winning.
RULES OF
PLAY
3.1
OBJECT:
The object of the game is to score a
try (5 points) by placing the ball with a downward pressure on or behind the
opponents’ goal-line. For the sake of safety, the ball carrier must remain on
their feet at all times and they are not allowed to score a try by diving over
the goal-line. If a player grounds the ball while on their knees, the try
should be allowed but, afterwards, all players should be reminded that they should
stay on their feet. For safety reasons, where Mini Tag Rugby is played indoors
or in restricted areas, a try can be scored by the ball carrier crossing the vertical
plane of the goal-line without grounding the ball. This allows players to have their
head up and be aware of their surroundings at all times. When a try is scored, the
game is restarted by a free pass from the centre of the pitch by the
non-scoring team.
3.2
TEAMS:
Mini Tag Rugby is played between
teams of equal numbers of players, each team containing not more than seven
players and not less than five players. Each side can have an agreed number of
substitutes. Substituted players can be re-used at any time. Substitutions can
only take place when the ball is ‘dead’ or at half time and always with the
referee’s knowledge.
3.3
PASSING:
The ball can only be passed sideways
or backwards through the air, not handed to another player. If the ball is
handed to another player or passed or knocked forwards (towards the opponents’
goal-line) then a free pass is awarded to the non-offending side, unless
advantage occurs to the non-offending side. In order to keep the game flowing,
referees should play advantage wherever possible.
3.4
FREE PASSES:
(a) A free pass is used to start the
match at the beginning of each half from the centre of the pitch, from the side
of the pitch when the ball goes into touch at the point where the ball went out
of play and from where the referee makes a mark when an infringement has taken
place.
(b) At a free pass, the opposition
must be 7 metres back from the mark. They cannot start moving forward until the
ball leaves the hands of the passer. At a free pass, the player must start with
the ball in both hands and, when instructed by the referee who will call
“PLAY”, pass the ball backwards through the air to a member of their team.
For safety reasons, the receiver of
the pass must not start more than 2 metres from the free pass mark. The player
taking the free pass must pass the ball and cannot just run with the ball when
the referee calls “PLAY”.
(c) If an infringement takes place
or the ball goes into touch over the goal-line or within 7 metres of the goal
line, then the free pass must be awarded to the non-offending side 7 metres
from the goal-line. This gives more space for both attacking and defending teams
to play in.
3.5
THE TAG:
(a) All players wear a Tag belt
around their waist with two tags attached to it by Velcro positioned over each
hip. Tag belts are to be securely fastened and any excess belt is to be tucked
away so that this cannot be pulled by mistake. Tag belts are to be worn outside
of shirts and not obscured in any way. Referees are to be watchful for tags
being wrapped around the belt preventing them from being pulled off.
(b) The standard dimensions for a Tag are 38cms in length by 5cms in width
although slight variations of a few millimetres should not be cause for
concern. They should be made of a flexible plastic or plastic/canvas material.
Tags are generally provided in red, blue, green and yellow. Colours should be
chosen so that they stand out against the players’ strip, e.g. teams with
yellow shirts or shorts should not use yellow tags. Coaches are reminded that
the tags are to be positioned on the hips, not at the front or back, which may
require the belt to be adjusted slightly for players with particularly small
waists. Placing a knot in between the two Velcro pieces on the belt often
brings the tags into the correct position. Note: These dimensions and colours are
only guidelines to try and achieve uniformity. Mini Tag Rugby games can
continue to be played with Tags that do not comply with these guidelines but,
for fairness, in such case both teams should be wearing the same design of tag
belt and tags.
(c) A ‘TAG’ is the removal of one of
the two tags from the ball carrier’s belt. Only the ball carrier can be tagged.
The ball carrier can run and dodge potential taggers
but cannot fend them off using their hands or the ball and cannot guard or
shield their tags in any way. The ball cannot be pulled out of the ball
carrier’s hands at any time.
(d) If a player does not have two tags on their belt, one on each hip, they
will be penalised if they become a ball carrier or if they tag an opponent and
a free pass will be awarded to the non-offending side at the place of
infringement.
(e) Actions by the ball carrier:
(1) When the ball carrier is tagged
the ball must be passed to a team mate within 3 seconds, this includes stopping
time. The ball carrier must attempt to stop as soon as possible; within 3
strides is a reasonable guide for referees, but the ball can be passed in the
act of stopping.
(2) After the ball has been passed,
the player must go to the tagger, retrieve their tag
and place it back on their belt before re-joining play. If the player continues
to play and influences the game without collecting their tag, they must be
penalised and a free pass awarded to the non-offending side at the place of
infringement.
(3) Players are however only allowed
one step to score a try after being tagged.
(4) If the ball carrier is tagged
whilst standing inside the goal area they must ground the ball immediately in
order to score. Referees should help this part of the game along by advising
the ball carrier “Touch the ball down and I’ll award the try”, or similar.
(5) If the ball carrier dives to
ground to score a try it will be disallowed and free pass will be awarded to
the defending side 7 metres out from the goal-line.
(
f) Actions by the tagger:
(1) When a tag is made, the tagger must stop running, hold the tag above their head and
shout, “TAG”. At this stage the referee must shout, “TAG - PASS”.
(2) If the ball carrier stops
running within 1 metre of the tagger, the tagger must move back towards their own goal-line, at least
1 metre, to allow room for the ball to be passed.
(3) Once the ball has been passed,
the tagger must hand back the tag to the player and
cannot re-join the match until this has been done. If a tagger
continues to play and influences the match with an opponent’s tag in their hand,
or throws it to the floor, they must be penalised and a free pass awarded to
the non-offending side at the place of infringement.
(g) MINI TAG RUGBY
VARIATION (UNDER 8 ONLY). To reward
good defence and to promote the attacking side keeping the ball alive by
passing the ball before being tagged, the side in possession of the ball will
only be allowed to be tagged a maximum of 6 times before scoring a try. At the
7th tag, the referee will stop the game and give the ball to the other side by
awarding a free pass at the point that the tag took place. If the 7th tag takes
place one step from the try line and the ball is grounded, the try will be
disallowed and the opposition will be given the ball for a free pass 7 metres
out from the goal line, in line with the point the goal line was crossed.
Note: Coaches of
the teams may agree to reduce the maximum number of allowable
tags
to provide more of a challenge to their players, both in attack and defence. If
coaches cannot agree then the 7th tag ruling must be enforced.
3.6
OFFSIDE:
Offside only occurs at the time of
the Tag where the offside line is through the centre of the ball. When a Tag is
made, all players from the tagger’s team must attempt
to retire towards their own goal-line until they are behind the ball. If a
player, in an offside position, intercepts, prevents or slows down a pass from
the tagged player to a team mate, a free pass will be awarded to the
non-offending side. A player can, however, run from an onside position to
intercept a floated pass before it reaches the intended receiver.
3.7
OBSTRUCTION:
(a) The ball carrier can run and
dodge potential taggers but cannot fend them off
using
their hands or the ball and cannot guard
or shield their tags in any way.
(b) Similarly, the ball carrier must
not deliberately
make contact with an opponent.
(c) If such contact is made the game
must be stopped, the offender spoken to, reminded
of the non-contact rules of tag and a
free pass awarded to the non-offending side.
(d) If the ball is pulled from the
ball carrier’s grasp, a free pass is awarded to the ball
carrier’s side.
3.8
KICKING:
There is no kicking of any kind in
Mini Tag Rugby.
3.9
BALL ON THE GROUND:
Players play Mini Tag Rugby on their
feet, with the ball in hand. If the ball goes to ground, players can pick it up
but they must not dive to the floor to recover the ball.
Penalty:
free pass to
non-offending side and the following rules will apply:
(a) If the ball was lost forward, a
free pass is awarded to the non-offending side unless advantage occurs to the
non-offending side.
(b) If the ball carrier falls to the
ground with the ball then a free pass will be awarded to
the defending side.
(c) If the ball is passed other than
forward and goes to ground play will continue and either side may pick up the
ball. If the passed ball rolls into touch a free pass will commence from the
touchline to the non-passing side.
3.10
NO CONTACT:
The only contact allowed between the
two teams is the removal of a tag from the belt of the ball carrier. Any other
type of contact on the ball carrier, such as shirt pulling, running in front of
or barging the ball carrier, forcing the ball carrier into touch, etc must be
penalised with a free pass and the players concerned reminded of the rules.
3.11
PROHIBITED PLAY:
In Mini Tag Rugby, there is a total
emphasis on running with the ball, evasion,
running in support of the ball carrier,
passing and running to tag the ball carrier. In
Mini Tag Rugby there is:
(a) no
tackling;
(b) no scrummage;
(c) no
line-Out;
(d) no
kicking;
(e) no hand
off/fend off (a hand off being the placing of an open palmed hand by the ball
carrier against an opponent’s face or body
while a fend off is an outstretched arm by
the ball carrier towards an opponent to
discourage that person making a tag);
(f) no
going to ground; and
(g) no
ripping of the ball.
3.12
COACHING:
(a) The RFU recommends that at a
Fixture, a coaching session precedes each match.
(b) All matches should be used as an
extension of the coaching session with the emphasis being on the quality of
performance rather than the result.
(c) During the match, coaches can
direct and develop play, in a coaching sense, from on the field of play,
ideally from behind their teams. Coaches must help to encourage
the carrying of the ball in two hands
and prompt players to pass when tagged. Coaches must not have any contact with
players of either side while on the pitch.
(d) The emphasis must be on
enjoyment and the players must be encouraged to enjoy the physical skills of
running, passing and evasion.
(e) During the half-time interval,
coaches must take time to talk to, encourage, coach and explain the game to the
players.
(f) Mismatches can be avoided by
talking to the coach in charge of the opposition before the game.
REGULATIONS
Failure by Clubs or Schools, their
match officials and coaches to observe the following regulations may invalidate
the insurance cover provided by the RFU:
3.13
FIXTURES & FESTIVALS:
In the
(a) A Fixture is the playing of Mini
Tag Rugby between teams of different Schools or Clubs, not more than three
Schools or Clubs being involved together on any one day. Where three Clubs or
Schools are involved, these are sometimes referred to as “Triangular Fixtures”.
(b) A Festival is the playing of Mini Tag Rugby between more than three teams
of different Schools or Clubs, normally to establish a winner, all matches
being part of one event.
(c) A Tour is considered to be a Fixture or Festival according to the number of
teams involved.
(d) Fixtures and Festivals must all comply with the regulations contained in
the Rugby Continuum, however, Festival organisers may impose additional
conditions on participation including maximum squad sizes which should not be
less than 10 players (although this should not prevent teams from participating
with less than this number should they so wish).
3.14
THE SEASON:
The Mini Tag Rugby season starts on
1st September each year. Fixtures and Festivals
for Under 7’s and Under 8’s may only take place during the period 1st
October to 30th April each season unless a special dispensation has
been granted by the RFU. Outside this period players may only participate in training and
recruitment initiatives. Applications for special dispensations should be
submitted to the RFU Community Rugby & Operations Director.
3.15
UNDER 7 AGE GRADES:
(a) A player’s age grade is
determined by their age on 1st September at
the beginning of the season. An Under 7 player will therefore only turn 7
during the course of the season.
(b) During the course of a season players may only play rugby with other Under
7 players unless they are permitted to play with players from a different age
grade under a dispensation referred to in Section 3.16.
(c) When participating in Fixtures or Festivals, the Club/School must inform
the coaches and match officials of opposing teams of any dispensation being
applied and identify each player concerned.
3.16
UNDER 7 AGE GRADE DISPENSATIONS
The following general dispensations
apply as exceptions to the age grade rules contained in Section 3.15.
Particular attention is drawn to the need to ensure that player safety is not
compromised when applying any of these dispensations since players of different
age grades and development will be playing together and the duty of care owed
to players means it may not always be appropriate to allow a player to take
advantage of a dispensation.
(a) Team Dispensation: Under 8 players may play down in an
Under 7 team if Clubs or
Schools do not have enough players
to complete an Under 7 team, however, this
dispensation is subject to strict observance of
the following qualifications:
(1) the
maximum numbers of players allowed to play down is two; and
(2) no
Under 9 players or above may play in an Under 7 team in any circumstances.
This dispensation will also apply if
a Club or School does have one or more full Under 7 teams, but needs extra
players to field a further Under 7 team.
(b) Training Dispensation: During internal Club/School
training, players permitted by the Rugby Continuum to play in Under 7 and Under
8 squads may train together and play internal training matches together.
(c) Special Dispensation: The vast majority of children, with
correct coaching, can play
in their correct age grades but in
exceptional cases where child safety may be
compromised due to a developmental disability
(physical or behavioural). Application to the RFU may be made for an individual
dispensation permitting a player to play down one age grade. Such dispensation
will only last for one season. Application for such a dispensation should be
submitted to the RFU Community Rugby & Operations Director and should be
accompanied by documentary evidence or signed statements confirming the
player's disability. For the avoidance of doubt, special RFU dispensations to
play outside of their true age grade will not be granted to players merely
because they appear to have skills inferior or superior to their team mates.
(d) 6 Year Old Player Dispensation: To encourage recruitment children
may enter the Under 7 age grade immediately they attain their 6th birthday. Players aged 6 may not, however, take
advantage of this dispensation if it will result in their training/playing with
Under 9s.
3.17
UNDER 8 AGE GRADES:
(a) A player’s age grade is
determined by their age on 1st September at
the beginning of the season. An Under 8 player will therefore only turn 8
during the course of the season.
(b) During the course of a season players may only play rugby with other Under
8 players unless they are permitted to play with players from a different age
grade under a dispensation referred to in Section 3.18.
(c) When participating in Fixtures or Festivals, the Club/School must inform
the coaches and match officials of opposing teams of any dispensation being
applied and identify each player concerned.
3.18
UNDER 8 AGE GRADE DISPENSATIONS:
The following general dispensations
apply as exceptions to the age grade rules contained in Section 3.17.
Particular attention is drawn to the need to ensure that player safety is not
compromised when applying any of these dispensations since players of different
age grades and development will be playing together and the duty of care owed
to players means it may not always be appropriate to allow a player to take
advantage of a dispensation.
(a) Team Dispensation: Under 9 players may play down in an
Under 8 team if Clubs or Schools do not have enough players to complete an
Under 8 team, however, this dispensation is subject to
strict observance of the following qualifications:
(1) the
maximum numbers of players allowed to play down is two;
(2) no
Under 10 players or above may play in an Under 8 team in any
circumstances; and
(3) no
Under 9 players or above may train or play with a player aged 6 in any circumstances.
This dispensation will also apply if
a Club or School does have one or more full Under 8 teams, but needs extra
players to complete a further Under 8 team.
(b) Training Dispensation: During internal Club/School
training, players permitted by the Rugby Continuum to play in Under 7 and Under
8 squads may train together and play internal training matches together.
(c) Special Dispensation: The vast majority of children, with
correct coaching, can play in their correct age grades but in exceptional cases
where child safety may be compromised due to a developmental disability
(physical or behavioural). Application to the RFU may be made for an individual
dispensation permitting a player to play down one age grade. Such dispensation
will only last for one season. Application for such a dispensation should be
submitted to the RFU Community Rugby & Operations Director and should be
accompanied by documentary evidence or signed statements confirming the
player's disability. For the avoidance of doubt, special RFU dispensations to
play outside of their true age grade will not be granted to players merely
because they appear to have skills inferior or superior to their team mates.
3.19
LIMITATIONS ON FIXTURES:
(a) Each player in the Under 7 and
Under 8 age grades is limited to playing in not more than:
(1) 17 Club Fixtures and/or
Festivals during a season in addition to any Fixtures and/or Festivals played
by them for their Schools;
(2) 17 School Fixtures and/or
Festivals during a season in addition to any Fixtures and/or Festivals played
by them for their Club;
(3) one
Festival during the same weekend; and
(4) 5 games at a Festival.
(b) Clubs and Schools must maintain
a record of how many Fixtures and Festivals are played by each Under 7 and each
Under 8 player during a season to ensure they are not exceeding these limits.
(c) Where Clubs or Schools have
large squads, additional Fixtures/Festivals may be arranged, provided that no
player plays in more than the maximum number referred to in Section 3.19(a).
3.20
MATCH DURATIONS:
A match is made up of two halves
with half-time lasting 2 minutes. Matches are limited to the following
durations:
(a) Fixture (when 2 Clubs or Schools
are present): 10 minutes each way, 1 game = 20 minutes.
(b) Fixture (when 3 Clubs or Schools
are present): 7 1/2 minutes each way, 2 games = 30 minutes.
(c) Festival: 5 minutes each way,
Maximum of 5 games = 50 minutes.
No extra time is permitted in any
match except that added for injury time. Matches must be brought to an end if
the points difference rises to more than 30.
3.21
DURATION OF COACHING OR TRAINING SESSIONS:
Fixtures, coaching and training
sessions must last no longer than 60 minutes, inclusive of time devoted to
match play. At a Festival, time spent on training and matches must not total
more than 60 minutes.
3.22
EQUIPMENT:
(a) A size 3 ball should be used.
(b) Players may only use studs and
other clothing during training sessions and matches that are in accordance with
the IRB Laws of the Game. Spectacles may not be worn during training or in
matches.
3.23
PITCH SIZES:
The maximum pitch size for Under 7s
and Under 8s is 60 metres x 30 metres, plus 5 metres for each in-goal area.
Reduced pitch sizes are acceptable provided this is agreed between the
officiating referee and coaches and the smaller pitches will not materially
increase the risk of injury to players. Adjacent pitches should be no closer than
5 metres.
RECOMMENDATIONS
Recommendations represent best
practice and Clubs, Schools, their match officials and coaches must endeavour
to follow these:
3.24
THE GOOD MATCH OFFICIAL’S CODE:
Match Officials should:
(a) Recognise the importance of fun
and enjoyment when officiating players.
(b) Provide positive verbal feedback
in a constructive and encouraging manner during games.
(c) Emphasise the spirit of the
game.
(d) Appreciate the needs of the
players before the needs of the sport.
(e) Understand the physical and
behavioural development of players.
(f) Be a positive role model. Set an
example, and as such, comments should be positive and supportive.
(g) Look to self-improvement e.g.
participation in training courses.
(h) Recognise that the safety of
players is paramount.
(i) Explain decisions - all players are still learning
and parents will understand the game better.
(j) Always penalise foul play.
(k) Play advantage whenever possible
in order to let the game flow.
(l) Show empathy for the age and
ability of players.
(m) Be consistent and objective.
(n) Be
familiar with the Good Spectators Code and ensure that verbal abuse from players,
coaches or spectators is not tolerated and is dealt with by club officials immediately.
(o) Be
aware of, and abide by, the RFU Child Protection Guidance policies and procedures.
(p) Officiate to the rules laid down
in the Rugby Continuum and keep themselves updated on
rule changes.
(q) Check that the home Club or
School has provided a qualified first aider,
ambulance access has not been obstructed and that appropriate equipment is
available along
with someone trained in its use before
starting play.
(r) Before training sessions and
matches check that studs and other clothing are in accordance with the IRB Laws
of the Game.
3.25
THE GOOD COACHES’ CODE:
Coaches of players should:
(a) Recognise the importance of fun
and enjoyment when coaching players.
(b) Understand that most learning is
achieved through doing.
(c) Appreciate the needs of the
players before the needs of the sport.
(d) Be a
positive role model - think what this implies.
(e) Keep winning and losing in
perspective - encourage players to behave with dignity in all circumstances.
(f) Respect all referees and the
decisions they make, even if they appear to make a mistake, (remember it could
be you refereeing next week) and ensure that the players recognise that they
must do the same.
(g) Provide positive verbal feedback
in a constructive and encouraging manner to all players, both during coaching
sessions and matches.
(h) Provide rugby experiences which
are matched to the players’ ages and abilities, as well as their physical and
behavioural development.
(i) Ensure all players are coached in a safe
environment, with adequate first aid readily to hand.
(j) Avoid the overplaying of the
best players by using a squad system which gives everybody a satisfactory
amount of playing time.
(k) Never allow a player to train or
play when injured.
(l) Ensure good supervision of
players, both on and off the field.
(m) Recognise that players should
never be exposed to extremes of heat, cold or unacceptable risk of injury.
(n) Develop an awareness of
nutrition as part of an overall education in lifestyle management.
(o) Recognise that it is illegal for
players under 18 to drink alcohol or for those under 16 to smoke. Coaches
should actively discourage both.
(p) Ensure that their knowledge and
coaching strategies are up to date and in line with RFU philosophy.
(q) Be
aware of, and abide by, the RFU recommended procedures for taking young
people on residential tours at home and
abroad.
(r) Be
aware of and abide by the policies and procedures outlined in the Policy and Procedures
for the Welfare of Young People in Rugby Union.
(s) Coach to the rules laid down in
the Rugby Continuum and keep themselves updated on
rule changes.
3.26
THE GOOD PLAYER’S CODE:
Players should be encouraged to:
(a) Recognise and appreciate the
efforts made by coaches, parents, match officials and administrators in
providing the opportunity to play the game and enjoy the rugby environment.
(b) Understand the values of loyalty
and commitment to adults and team mates.
(c) Recognise that every player has
a right to expect their involvement in rugby to be
safe and free from all types of abuse.
(d) Understand that if an individual
or group of players feel they are not being treated in a manner that is
acceptable, then they should tell an adult either at the Club or School or
outside of the game.
(e) Play because they want to do so,
not to please coaches or parents.
(f) Remember that skill development,
fun and enjoyment are the most important parts of the game.
(g) Be attentive at all training and
coaching sessions.
(h) Work equally hard for themselves
and their team - both will then benefit.
(i)
Recognise good play by all players on their team and by their opponents.
(j) Be a sportsman - win with
dignity, lose with grace.
(k) Play to the IRB Laws of the Game
and accept, without question, all referees’ decisions even if they appear to make
a mistake.
(l) Control their emotions. Verbal
or physical abuse of team mates, opponents, coaches, match officials or
spectators is not acceptable.
(m) Treat all players, as they would
like to be treated themselves. Do not interfere with, bully or take advantage
of any player.
3.27
DANGEROUS PLAY:
(a) Dangerous play can cause injury.
Coaches and match officials must be particularly vigilant to prevent it.
(b) There will always be knocks and
bumps in rugby, but if dangerous play is eliminated, then many serious injuries
will never happen.
(c) After a stoppage for injury,
restart play with a free pass to the team that had possession of the ball
immediately prior to the stoppage.
3.28
DISCIPLINE:
(a) If the referee decides that a
player must cease to participate in a match, they must stop the match, call the
individual player aside from the other players and invite the coach of that
player on to the field. The referee must explain to the coach and the player
why they feel the player’s behaviour is unacceptable and instruct the coach to provide
a substitute player. That player is to take no further part in that Festival or
Fixture. It is the responsibility of the coach to speak to and educate the
player as to why such action was taken.
(b) Clubs and Schools complying with Section 2 of the Rugby Continuum will have
both a Child Protection Policy (which conforms to the RFU’s
recommendations) and a player disciplinary procedure. While player indiscipline
(including physical and verbal abuse and actions contravening the Rugby
Continuum) will in most cases be dealt with in accordance with the player
disciplinary procedure it should be recognized that there will be some
instances where the relevant actions also fall within the scope of the Child
Protection Policy.
(c) In the case of actions on the part of adults involved in Mini Tag Rugby
which contravene the Codes of Practice (for parents, spectators, match
officials or coaches) contained in the Rugby Continuum, the recommended
procedure is as follows:
(1) The match or training session
should be stopped and the match officials and coaches should confer and agree
on a course of action appropriate to the circumstances. This may include the
match officials and relevant coach warning the adult concerned or requesting
the relevant adult to vacate the vicinity of the pitch before recommencing the
match or training. In extreme cases or where the adult refuses to cooperate,
the match or training should be abandoned.
(2) The match officials and coaches
should notify the incident to the Chairmen of the Mini-Midi Sections of their
respective Clubs or to the Head of Games in the case of Schools for further
consideration. In extreme cases this may include banning the relevant adult
from attending matches and/or training sessions for a period and/or submission
of a complaint to the relevant Constituent Body.
(3) Where the relevant actions fall
within the Child Protection Policy, Clubs and Schools should also institute the
procedures contained in such policy.
(d) In all cases where a
disciplinary matter has been referred to a Constituent Body, the Constituent
Body may require either Club or Schools to provide additional information on
the incident including confirmation of the action taken and may
in exceptional cases refer the matter to the RFU for further consideration and sanctions.
3.29
SAFETY:
(a) The RFU strongly recommends the
wearing of mouth guards in case of accidental collision. Ideally mouth guards
should be custom made from a dental impression of the teeth. The RFU also
strongly recommends the wearing of shin guards.
(b) If a player appears injured, the
referee must blow the whistle and stop play immediately. Obviously the referee
must use judgment - players don’t want to stop for every slight knock - but it
is usually possible to tell when a player is hurt. Where possible, invite the
player to get up. If it hurts them to move, let them stay where they are (if
this will not worsen their injury) and send for expert help. In all cases it is
essential that other people/players are stopped from rushing in and hauling the
player to their feet. They may mean well, but they could make the damage even worse.
In summary, take no chances: act fast but act with caution. (c) If referees
find themselves in an injury situation, they must concentrate on the vital things.
If there is difficulty breathing remove the player’s mouthguard and ensure the player hasn’t swallowed their
tongue: if they have, hook it out at once. If they seem stunned, they may be
concussed: if so, they must leave the field and have a medical examination. If
there is any bleeding, the player must leave the field for treatment. For
further information on the interpretation of these rules, regulations and
recommendations contact the Community Rugby and Operations Department at the
RFU.