4 UNDER 9 & UNDER 10 MINI
This Section contains the rules of play, regulations and recommendations
(including modifications to the IRB Laws of the Game) which apply to players in
the Under 9 and Under 10
age grades.
RULES OF PLAY
Players and match officials must endeavour to
ensure the IRB Laws of the Game, modified by the following playing rules, are
observed when playing rugby at Under 9 and Under 10:
4.1 OBJECT:
The object of the game is to score a try (5 points).
4.2 TEAMS:
The game is played between teams
having a maximum of nine players, three of whom will be forwards and form the scrum, with the remaining players forming the back line.
Positions should be interchangeable and coaches are encouraged to rotate
players around the positions so they all get experience in different roles.
Each side can have an agreed number of substitutes. Substituted players can be
re-used at any time. Substitutions may only take place when the ball is ‘dead’
or at half time and always with the referee’s knowledge.
4.3 STARTS:
(a) The match is
started or restarted from the centre of the field or after a penalty, with a
free pass. The starter’s team must be behind the ball (i.e. nearer their own try line than the starter). Before the pass is
taken, the opposing team must be 7 metres away,
nearer their own goal-line. On penalty restarts, a quickly taken free pass
whilst the opponents are retiring is not permitted. If the place for the free
pass is given within 7 metres of the goal-line, the
free pass is to be taken at or behind the mark on a line through the mark at
least 7 metres from the goal-line.
(b) At the free
pass, the ball is held in two hands, off the ground and is passed through the
air to a team member. The referee is to ensure that the opposition are 7 metres back before
indicating that play is to commence. The receiver of the free pass must start
no more than 2 metres from the passer. The passer
must not run with the ball or dummy pass. Normal play resumes as the ball
leaves the hand of the passer.
(c) Following an infringement for:
(1) offside; |
(2) high or late tackle; |
(3)
hand off/fend off (a hand off being the placing of an
open palmed hand by the ball carrier against an opponent’s face or body while
a fend off is an outstretched arm by the ball carrier towards an opponent to
discourage that person making a tackle); |
(4) kicking (including fly-hacking ie kicking a loose ball on the ground); or |
(5) obstruction; |
the game is
restarted at the point at which the infringement occurred with a free pass to the non-offending team. Note that players should be encouraged to
carry the ball in two hands to reduce the temptation to hand-off/fend off with
a free hand.
(d) After any
stoppage not covered elsewhere in this Section, the match restarts with a scrum
to the team moving forward or, if neither team was moving forward, to the team
last in possession of the ball.
4.4 GENERAL PLAY:
(a) In general play, the
ball can only be passed sideways or backwards - defined as ‘towards the
player’s own try line’. If the ball is passed forward or knocked on, a scrum is
awarded to the opposition.
(b) Offside in
general play is penalised in accordance with the IRB
Laws of the Game. A player offside in general play is to be penalised for being offside unless that player is making an
obvious attempt to return to an onside position. Penalty: A free pass restart to the non-offending side.
(c) If a player
carrying the ball goes to ground in general play or if a player goes to
ground to gather the ball in general play, the player must immediately do one
of three things (or he will be penalised):
(1) get up with the ball; |
(2) pass the ball to another player; or |
(3) release the ball for another player to
pick up. |
Note, however, that if a player releases the ball by placing it on the
ground and his team mates drive over the ball to prevent the opposition gaining
possession, a ruck will generally be formed and in
this case the ball may not be picked up by hand until the ball has left the ruck, as described in Section 4.7. Penalty:
free pass.
4.5 TACKLING:
(a) Any player who has the ball and is on their feet (except in a maul)
can be tackled.
Following a tackle:
(1) The tackler
must immediately release the tackled player and get up or move away
from the tackled player and the ball. The tackler must get up before playing
the ball. |
Note 1: Any tackle level with or above
the armpit is to be considered a high tackle |
Note 2: The scrag-type tackle
(i.e. swinging the player round by the shirt) must be considered dangerous play and must be penalised |
(2) The tackled
player must immediately pass or release the ball and must get up or
move away from the ball. The tackled player may put the ball on the ground in
any direction, or may push the ball along the ground in any direction, except
forward (towards the opposition try line), providing this is done
immediately. |
(3) At a tackle, or near to a tackle, other players who play the ball must do so from behind
the ball and from behind the tackled player, or the tackler closest to
those players’ goal-line. |
(4) Any player who first gains possession of the ball at the tackle or
near to it may be tackled by an opposition player, providing that player does
so from behind the ball and from behind the tackled player or tackler nearest
that player’s goal-line. Infringement
of any of the above will result in a free pass being awarded to the noninfringing team. |
(b) If, after a
tackle, the ball becomes unplayable, a scrum is awarded. The scrum is
awarded to the team that was moving forward immediately prior to the tackle or,
if no team was moving forward, to the attacking team (the team in the
opponents’ half of the pitch).
(c) No player shall
use the technique known or referred to as ‘Squeezeball’
and no person involved in the teaching or coaching of Mini Rugby may teach or
coach or encourage Under 9 or Under 10 players to use the ‘Squeezeball’
technique. Penalty: Free pass.
Note: 'Squeezeball' is a technique where the ball carrier goes to
ground, head forward (touching or close to the ground), irrespective of
immediate contact with opponents, usually keeping parallel to the touchline,
holding and protecting the ball close to the chest and, when on the ground,
pushes the ball back between the legs.
(d) It is illegal for any player to voluntarily fall on or over a player
lying on the ground with the ball in his possession or to voluntarily fall on
or over players lying on the ground with the ball between them or near them. Penalty:
Free pass.
Note:
(1) no advantage shall be played;
(2) a player is assumed to have fallen
voluntarily unless the referee is absolutely
certain
the fall was accidental;
(3) in the very rare instances when the fall is
accidental, play must be stopped and a scrum awarded to the side previously in
possession.
The object is to keep players on their feet and to prevent them from
falling to the ground, thus removing a dangerous area of play. This will create
proper rucks and mauls through encouraging players
from each team to remain on their feet.
4.6 MAULS:
(a) A maul occurs
when a player carrying the
ball is held by one or more opponents and one or more of the ball-carrier’s team-mates bind
on to the ball-carrier. It is helpful if the referee calls ‘maul formed’. All
the players involved are on their feet.
(b) Once a maul is formed, other players may only join the maul from behind the foot of
their hindmost team-mate in the maul. Players joining the maul from in
front of this eg from the side are offside and should
be penalised. Penalty: Free pass.
(c) A maul ends successfully when
either the ball or a player with the ball leaves the maul or the ball is on the ground
or the maul is on or over the goal line (when the ball may be grounded for a
try).
(d) A maul ends unsuccessfully
if the ball becomes unplayable or the maul collapses (not as a result of
foul play) and a scrum is awarded. Should a maul collapse, the referee must
immediately act to prevent a pile-up from developing.
(e) When a maul
remains stationary or has stopped moving forwards for more than 5 seconds, but
the ball is being moved and the referee can see it, a reasonable time is
allowed for the ball to emerge. If it does not emerge within a reasonable time,
a scrum is ordered.
It is helpful in all maul situations if the referee calls “use it or lose it”
prior to awarding a scrum.
(f) When a maul has
stopped moving forward it may start moving forward again providing it does so within 5 seconds.
If the maul stops moving forward for a second time, and if the ball is being
moved and the referee can see it, a reasonable time is allowed for the ball to
emerge. A scrum is awarded if it does not emerge within a reasonable time.
(g) In the case of a
scrum following a maul, the team not in possession of the ball when the maul
began will throw the ball in at the subsequent scrum. If the referee
cannot decide which team had possession, the team moving forward before the
maul stopped throws in the ball. If neither team was moving forward, the
attacking team throws in the ball.
(h) Any player
at any stage in a maul who
has or causes an opponent to have his shoulders lower than his hip joint must
immediately be penalised by awarding a free pass. The object of
this rule is to prevent the collapse of a maul. It is to help the coach to
teach good technique and the referee to penalise bad
technique. Any player who has his shoulders lower than his hip joint can only
move downwards unless he has very great strength. The force through the
shoulders should be directed forwards and upwards; all players should remain on
their feet, thus preventing a pile-up and possible injury.
4.7 RUCKS:
(a) A ruck occurs where one or more players from each team who are on their feet, in physical contact, close over
the ball on the ground. It is helpful if the referee calls “ruck formed”. Players are rucking
when they are in a ruck and using their feet to try
to win or keep possession of the ball, without being guilty of foul play.
(b) Once a ruck is formed, other players may only join the ruck from behind the foot of their hindmost team-mate in
the ruck. A player may join alongside this
hindmost player. Players joining the ruck from in
front of this eg from the side are offside and should
be penalised. Penalty: Free pass.
(c) Players must
not use their hands to pick up the ball while it is still in the ruck.
Penalty: free
pass.
(d) A ruck ends successfully when the ball
leaves the ruck, or when the ball is on or over the
goal-line (when the ball may be touched down for a try).
(e) A ruck ends unsuccessfully when the ball
becomes unplayable and a scrum is awarded. Should a ruck
collapse, the referee must immediately act to prevent a pileup from developing.
(f) Scrum following
ruck: The team that was moving forward immediately
before the ball became unplayable in the ruck throws
in the ball. If neither team was moving forward, or if the referee
cannot decide which team was moving forward before the ball became unplayable
in the ruck, the team that was moving forward before the ruck began throws in the ball. If neither team was moving
forward, then the attacking team throws in the ball. Before the referee
blows the whistle for a
scrum, the referee allows a reasonable amount of time for the ball to emerge.
If the ruck stops moving or if the referee decides that
the ball will probably not emerge within a reasonable time, the referee must
order a scrum.
(g) Any player at any stage in a ruck who has
or causes an opponent to have his shoulders lower than his hip joint must
immediately be penalised by awarding a free pass. The
object of this rule is to prevent the collapse of a ruck.
It is to help the coach to teach good technique and the referee to penalise bad technique. Any player who
has his shoulders lower
than his hip joint can only move downwards unless he has very great strength.
The force through the shoulders should be directed forwards and upwards; all
players should remain on their feet, thus preventing a pile-up and possible
injury.
4.8 SCRUMS
(a) The scrum will
be made up of one row of three players from each team, i.e. a prop on
either side of the hooker.
(b) At Under 9, the
scrum is uncontested by both sides: the team awarded the scrum will
throw the ball into the scrum and must be allowed to win it without contest.
Opponents cannot push or strike for the ball. If they do, a free pass restart
is awarded to the team throwing the ball into the scrum.
(c) At Under 10,
the scrum is contested by both sides: the team awarded the scrum will
throw the ball into the scrum and the players in the scrum may contest the
ball.
Although scrums are contested at Under 10, under no circumstances is the scrum to be:
(1) pushed more than 1.5 metres
towards either try line. Penalty: A free pass at the
original spot against the side that has pushed the scrum; |
(2) wheeled more than 45 degrees. Penalty: If
a team intentionally wheels a scrum, a free pass will be awarded against that
side. If the scrum is wheeled more than 45 degrees without a free pass award,
the scrum will be reset with the same team throwing the ball in. |
A non-contested scrum, as described in Section 4.8(b) above, must
replace a contested scrum in any of the following circumstances (on safety
grounds):
(1) if a player in a scrum has to be replaced and there is no adequate
replacement; |
(2) if players involved in a scrum have not been properly trained; |
(3) if one side is obviously stronger and
more experienced than the other and the referee has been unable to get the
stronger side to reduce their push to take this into account. |
(d) The players
from each team will bind together approximately half a metre
apart. Each prop will touch the upper arm of his opponent and then pause
before the engagement. The referee will talk the players through the engagement
procedure in the sequence Crouch, Touch, Pause and Engage. On the grounds of safety, it is important that
the referee manages the engagement of every scrum in this way.
(e) Front rows must
not be allowed to charge at each other. If they start to engage too close
together and with necks and backs bent, they must be stopped and the scrum reformed.
Props’ body positions must be parallel to the touchline (not boring in).
There must be no downward pressure exerted by hands or arms. Shoulders
must always be above the level of the hips.
(f) If the scrum
collapses, the whistle must immediately be blown and the appropriate penalty
awarded, or the scrum reset. If a player is persistently involved in collapsing
or illegal binding they must be replaced. If a player’s lack of technique or
strength is a danger then they must be replaced. All players involved in
scrums, including replacements, should be suitably trained and experienced.
(g) Any player at
any stage in a scrum who has or causes an opponent to have his shoulders lower
than his hip joint must immediately be penalised
by awarding a free pass. The object of this rule is to prevent the collapse of
a scrum. It is to help the coach to teach good technique and the referee to penalise bad technique. Any player who has his shoulders
lower than his hip joint can only move downwards unless he has very great
strength. The force through the shoulders should be directed forwards and
upwards; all players should remain on their feet, thus preventing a pile-up and
possible injury.
(h) The back lines
of the team not
throwing the ball into the scrum must remain 7 meters behind the scrum until the ball emerges or the scrum half
places his hands on it. Until this takes place, the opposing scrum half must remain directly behind his
scrum, slightly behind and between his two props.
(i) If a scrum is awarded within 5 metres of the goal-line, the scrum is to be taken at a mark
such that the middle line of the scrum is 5 metres
from the goal-line. In this case the defending backs must stay on or behind the
goal line
4.9 LINEOUTS:
(a) If the ball or
player carrying the ball goes out of play, a line-out will take place at the point
at which the ball or players crossed the touchline. If a lineout is
awarded within 5 metres of the goal-line, the lineout
is to be taken at a mark such that the line of touch parallel to the goal-line
is no closer than 5 metres from the goal-line. The opponents
of the team who carried or last touched the ball before it went into touch throw
the ball in. A quick throw-in is not permitted.
(b) The line-out
will be made up of two players from each team (who stand between 2 and 7
metres from the touchline) plus the player throwing the ball in
and an immediate opponent (who must stand within 2 metres
of the touchline) and one player
from either side in a position to receive the ball (i.e. scrum-half).
Both the thrower-in and his immediate opponent are able to take an active role
in the lineout as soon as the ball has been touched by one of the players in
the line-out. Players not taking part in the linout
must stay behind the offside line until the lineout ends.
(c) At Under 9, the
lineouts are uncontested by both sides and the
team throwing the ball in must be allowed to catch and win the ball without any
interference from the opposition. The uncontested phase of the lineout
continues until the lineout has ended and the catcher is therefore protected
from contact from the opposition unless he/she decides to instigate it.
(d) At Under 10,
the lineout is contested by both sides.
(e) In both
contested and uncontested lineouts, the ball
must be thrown into the line-out
(i.e. between 2 and 7 metres) and not beyond it,
i.e. the ball must be played by one of the players within the line-out. Should
the ball be thrown beyond 7 metres, the opposition
will be awarded the throw. Should the opposition then throw beyond 7 metres, a
scrum will be awarded to the side originally throwing in.
(f) The line-out
begins when the ball leaves the hands of the player throwing it in. The line-out ends when the ball
or a player carrying it leaves the line-out. This includes the following:
(1) when the ball is thrown or knocked out of the line-out; |
(2) when a line-out player hands the ball to a player who is peeling
close to and parallel to the line; |
(3) when a ruck or maul develops in a
line-out and both feet of all the players in the ruck
or maul move beyond the line-of-touch; and |
(4) the ball has been passed or carried out
of the lineout or if the catcher decides to drive through the lineout. |
(g) When the ball
becomes unplayable in a line-out, play restarts with a scrum to the team
moving forward or, if neither team was moving forward, to the team last in possession
of the ball. The scrum will take place 7 metres in
from the touchline opposite the point where the lineout took place.
(h) All ‘peeling
off’ movements must be close to and parallel with the lineout. Players must
keep moving. Lifting/supporting is prohibited at this level (i.e. a player may
not bind to a jumper until they return to the ground). The player designated to
receive the ball (i.e. the scrum half) may not enter the lineout to compete for
the ball. “peeling off” occurs when a player leaves
the lineout to catch the ball knocked or passed back by a team mate.
(i) The offside line for all players not participating in the
line-out (all players other than those described under Section 4.9(b)) is 7 metres
back from the line of touch, parallel to the goal-line, and they must
remain behind that offside line until the line-out has ended. If the lineout is
closer than 7 metres to the touchline, the goal-line
is the offside line.
4.10 COACHING:
(a) The RFU recommends that at a Fixture, a coaching session precedes
each match.
(b) All matches should be used as an extension of the coaching session
with the emphasis being on the quality of performance rather than the result.
(c) During the match, coaches can direct and develop play, in a coaching
sense, from the touchline.
(d) The emphasis must be on enjoyment and the players must be encouraged
to enjoy the physical skills of running, passing and evasion.
(e) During the half-time interval, coaches must take time to talk to,
encourage, coach and explain the game to the players.
(f) Mismatches can be avoided by talking to the coach in charge of the
opposition before the game.
REGULATIONS
Failure by Clubs or Schools, their match officials and coaches to
observe the following regulations may invalidate the compulsory insurance cover
provided by the RFU:
4.11 FIXTURES & FESTIVALS:
In the
(a) A Fixture is the playing of Mini Rugby between teams of different
Schools or Clubs, not more than three Schools or Clubs being involved together
on any one day. Where three Clubs or Schools are involved, these are sometimes
referred to as “Triangular Fixtures”.
(b) A Festival is the playing of Mini Rugby between more than three
teams of different Schools or Clubs, normally to establish a winner, all
matches being part of one event.
(c) A Tour is considered to be a Fixture or Festival according to the
number of teams involved.
(d) Fixtures and Festivals must all comply with the regulations
contained in the Rugby Continuum, however, Festival organisers
may impose additional conditions on participation including maximum squad sizes
which should not be less than 13 players (although this should not prevent
teams from participating with less than this number should they so wish).
4.12 THE SEASON:
The Mini-Midi Rugby season starts on 1st September each year. Fixtures
and Festivals for Under 9’s and Under 10’s may only take place during the
period 1st October to 30th April each season unless a
special dispensation has been granted by the RFU. Outside
this period players may only participate in training and recruitment initiatives.
Applications for special dispensations should be submitted to the RFU Community
Rugby & Operations Director.
4.13 UNDER 9 AGE GRADES:
(a) A player’s age grade is determined by their age on 1st September at the beginning of the season. An
Under 9 player will therefore only turn 9 during the course of the season.
(b) During the course of a season players may only play rugby with other
Under 9 players unless they are permitted to play with players from a different
age grade under a dispensation referred to in Section 4.14.
(c) When participating in Fixtures or Festivals, the Club/School must
inform the coaches and match officials of opposing teams of any dispensation
being applied and identify each player concerned.
4.14 UNDER 9 AGE GRADE DISPENSATIONS:
The following general dispensations apply as exceptions to the age grade
rules contained in Section 4.13. Particular attention is drawn to the need to
ensure that player safety is not compromised when applying any of these
dispensations since players of different age grades and development will be
playing together and the duty of care owed to players means it may not always
be appropriate to allow a player to take advantage of a dispensation.
(a) Team Dispensation: Under 10 players may play down in an Under 9 team if Clubs or Schools do
not have enough players to complete an Under 9 team, however, this dispensation is subject to strict observance of the
following qualifications:
(
1) the maximum numbers of players allowed to play down is two; |
(2) no Under 11 players or above may play in an Under 9 team in any circumstances;
and |
(3) no
Under 10 player playing down under this general dispensation may play with
any Under 8 player playing in an Under 9 team under a dispensation. |
This dispensation will also apply if a Club or School does have one or
more full Under 9 teams, but needs extra players to field a further team.
(b) Training
Dispensation: During internal Club/School training, players
permitted by the Rugby Continuum to play in Under 9 and Under 10 squads may
train together and play internal training matches together, however, no Under
10 player or above may play with an Under 8 player playing in an Under 9 team
under a dispensation.
(c) Special
Dispensation: The vast majority of children, with correct
coaching, can play in their correct age grades but in exceptional cases where
child safety may be compromised due to a developmental disability (physical or behavioural); application to the RFU may be made for an
individual dispensation permitting a player to play down one age grade. Such
dispensation will only last for one season. Application for such a dispensation
should be submitted to the RFU Community Rugby & Operations Director and
should be accompanied by documentary evidence or signed statements confirming
the player's disability. For the avoidance of doubt, special RFU dispensations
to play outside of their true age grade will not be granted to players merely
because they appear to have skills inferior or superior to their team mates.
(d) Schools
Dispensation: The RFU recognises
that boys and girls in some Schools, particularly in Independent and
Preparatory Schools, are introduced to many different sports from an early age.
It is not uncommon to find players having rugby lessons five afternoons a week.
Children having the benefit of this level of exposure to the game are likely to
have a greater knowledge and experience of the game than those meeting once a
week (i.e. on a Sunday), even though their physiques may be similar.
Taking these considerations into account, Independent and
Preparatory Schools which
do not have enough pupils in the Under 9 age group to form a team may complete
an Under 9 team using Under 8 players.
4.15 UNDER 10 AGE GRADES:
(a) A player’s age grade is determined by their age on 1st September at the beginning of the season. An
Under 10 player will therefore only turn 10 during the course of the season.
(b) During the course of a season players may only play rugby with other
Under 10
players
unless they are permitted to play with players from a different age grade under
a dispensation referred to in Section 4.16.
(c) When participating in Fixtures or Festivals, the Club/School must
inform the coaches and match officials of opposing teams of any dispensation
being applied and identify each player concerned.
4.16 UNDER 10 AGE GRADE DISPENSATIONS:
The following general dispensations apply as exceptions to the age grade
rules contained in Section 4.15. Particular attention is drawn to the need to
ensure that player safety is not compromised when applying any of these
dispensations since players of different age grades and development will be
playing together and the duty of care owed to players means it may not always
be appropriate to allow a player to take advantage of a dispensation.
(a) Team Dispensation: Under 11 players may play down in an Under 10 team if Clubs or Schools
do not have enough players to complete an Under 10 team,
however, this dispensation is subject to strict observance of the following
qualifications:
(1) the maximum numbers of players allowed to
play down is two; and
(2) no Under 12 players or above may play in an
Under 10 team in any circumstances.
This dispensation will also apply if a Club or School does have one or
more full Under 10 teams, but needs extra players to field a further team.
(b) Training
Dispensation: During internal Club/School training, players
permitted by the Rugby Continuum to play in Under 9 and Under 10 squads may
train together and play internal training matches together,
however, no Under 10 squad player may play with any Under 8 player playing in
an Under 9 team under a dispensation.
(c) Special
Dispensation: The vast majority of children, with correct
coaching, can play in their correct age grades but in exceptional cases where
child safety may be compromised due to a developmental disability (physical or behavioural); application to the RFU may be made for an
individual dispensation permitting a player to play down one age grade. Such
dispensation will only last for one season. Application for such a dispensation
should be submitted to the RFU Community Rugby & Operations Director and
should be accompanied by documentary evidence or signed statements confirming
the player's disability. For the avoidance of doubt, special RFU dispensations
to play outside of their true age grade will not be granted to players merely
because they appear to have skills inferior or superior to their team mates.
4.17 LIMITATIONS ON FIXTURES:
(a) Each players in the Under 9 and Under 10 age grades is limited to
playing in not more than:
(
1) 17 Club
Fixtures and/or Festivals during a season in addition to any Fixtures and/or
Festivals played by them for their Schools; |
(2) 17 School
Fixtures and/or Festivals during a season in addition to any Fixtures
and/or Festivals played by them for their Club; |
(3) one Festival during the same weekend; and |
(4) 5 games at a Festival. |
(b) Clubs and Schools must maintain a record of how many Fixtures and
Festivals are played by each Under 9 and each Under 10 player during a season
to ensure they are not exceeding these limits.
(c) Where Clubs or Schools have large squads, additional
Fixtures/Festivals may be arranged, provided that no player plays in more than
the maximum number referred to in Section 4.17(a).
4.18 MATCH DURATIONS:
A match is made up of two-halves with half-time lasting 2 minutes.
Matches are limited to the following durations:
(a) Fixture (2 Clubs or Schools present): 15 minutes each way, 1 game =
30 minutes.
(b) Fixture (3 Clubs or Schools present): 10 minutes each way, 2 games =
40 minutes.
(c) Festival: 6 minutes each way, Maximum of 5 games = 60 minutes.
No extra time is permitted in any match except that added for injury
time. Matches must be brought to an end if the points
difference rises to more than 30.
4.19 DURATION OF COACHING OR TRAINING SESSIONS:
Fixtures, coaching and training sessions must last no longer than 90
minutes, inclusive of time devoted to match play. At a Festival, time spent on
training and matches must not total more than 90 minutes.
4.20 EQUIPMENT:
(a) A size 3 ball should be used for Under 9s and a size 4 ball
for under 10s.
(b) Players may only use studs and other clothing during training
sessions and matches that are in accordance with the IRB Laws of the Game.
Spectacles may not be worn during training or in matches.
4.21 PITCH SIZES:
The maximum pitch size for Under 9s and Under 10s is 60 metres x 35 metres, plus 5 metres for each in-goal area. Reduced pitch sizes are acceptable
provided this is agreed between the officiating referee and coaches and the
smaller pitches will not materially increase the risk of injury to players.
Adjacent pitches should be no closer than 5 metres.
RECOMMENDATIONS
Recommendations represent best practice and Clubs, Schools, their match
officials and coaches must endeavour to follow these:
4.22 THE GOOD MATCH OFFICIAL’S CODE:
Match Officials should:
(a) Recognise the importance of fun and
enjoyment when officiating players.
(b) Provide positive verbal feedback in a constructive and encouraging
manner during
games.
(c) Emphasise the spirit of the game.
(d) Appreciate the needs of the players before the needs of the sport.
(e) Understand the physical and behavioural
development of players.
(f) Be a positive role model. Set an example, and as such, comments
should be positive
and supportive.
(g) Look to self-improvement e.g. participation in training courses.
(h) Recognise that the safety of players is
paramount.
(i) Explain decisions
- all players are still learning and parennts will understand the game better.
(j) Always penalise foul play.
(k) Play advantage whenever possible in order to let the game flow.
(l) Show empathy for the age and ability of players.
(m) Be consistent and objective.
(n) Be familiar with the Good Spectators Code
and ensure that verbal abuse from players, coaches or spectators is not
tolerated and is dealt with by club officials immediately.
(o) Be aware of, and abide by, the RFU Child
Protection Guidance policies and procedures.
(p) Officiate to the rules laid down in the Rugby Continuum and keep themselves updated on rule changes.
(q) Check that the home Club or School has provided a qualified first aider, ambulance
access has not been
obstructed and that appropriate equipment is available along with someone
trained in its use before starting play.
(r) Before training sessions and matches check that studs and other
clothing are in accordance with the IRB Laws of the Game.
4.23 THE GOOD COACHES’ CODE:
Coaches of players should:
(a) Recognise the importance of fun and
enjoyment when coaching players.
(b) Understand that most learning is achieved through doing.
(c) Appreciate the needs of the players before the needs of the sport.
(d) Be a positive role model - think what this
implies.
(e) Keep winning and losing in perspective - encourage players to behave
with dignity in all circumstances.
(f) Respect all referees and the decisions they make, even if they
appear to make a mistake, (remember it could be you refereeing next week) and
ensure that the players recognise that they must do
the same.
(g) Provide positive verbal feedback in a constructive and encouraging
manner to all players, both during coaching sessions and matches.
(h) Provide rugby experiences which are matched to the players’ ages and
abilities, as well as their physical and behavioural
development.
(i) Ensure all
players are coached in a safe environment, with adequate first aid readily to
hand.
(j) Avoid the overplaying of the best players by using a squad system
which gives everybody a satisfactory amount of playing time.
(k) Never allow a player to train or play when injured.
(l) Ensure good supervision of players, both on and off the field.
(m) Recognise that players should never be exposed
to extremes of heat, cold or unacceptable risk of injury.
(n) Develop an awareness of nutrition as part of an overall education in
lifestyle management.
(o) Recognise that it is illegal for players
under 18 to drink alcohol and those under 16 to smoke. Coaches should actively
discourage both..
(p) Ensure that their knowledge and coaching strategies are up to date
and in line with RFU philosophy.
(q) Be aware of, and abide by, the RFU
recommended procedures for taking young
people on residential
tours at home and abroad.
(r) Be aware of and abide by the policies and
procedures outlined in the Policy and Procedures for the Welfare of Young
People in Rugby Union.
(s) Coach to the rules laid down in the Rugby Continuum and keep themselves updated on rule changes.
4.24 THE GOOD PLAYER’S CODE:
Players should be encouraged to:
(a) Recognise and appreciate the efforts made
by coaches, parents, match officials and administrators in providing the
opportunity to play the game and enjoy the rugby environment.
(b) Understand the values of loyalty and commitment to adults and team
mates.
(c) Recognise that every player has a right to
expect their involvement in rugby to be safe and free from all types of abuse.
(d) Understand that if an individual or group of
players feel they are not being treated in a manner that is acceptable,
then they should tell an adult either at the Club or School or outside of the
game.
(e) Play because they want to do so, not to please coaches or parents.
(f) Remember that skill development, fun and enjoyment are the most
important parts of the game.
(g) Be attentive at all training and coaching sessions.
(h) Work equally hard for themselves and their team - both will then
benefit.
(i) Recognise good
play by all players on their team and by their opponents.
(j) Be a sportsman - win with dignity, lose with grace.
(k) Play to the IRB Laws of the Game and accept, without question, all
referees’ decisions even if they appear to make a mistake.
(l) Control their emotions. Verbal or physical abuse of team mates,
opponents, coaches, match officials or spectators is not acceptable.
(m) Treat all players, as they would like to be treated themselves. Do
not interfere with, bully or take advantage of any player.
4.25 DANGEROUS PLAY:
(a) Dangerous play can cause injury. Coaches and match officials must be
particularly vigilant to prevent it.
(b) There will always be knocks and bumps in rugby, but if dangerous
play is eliminated, then many serious injuries will never happen.
(c) After a stoppage for injury, restart play with a scrum to the team
moving forward, or, if neither team was moving forward, to the team that was
last in possession of the ball immediately prior to the stoppage.
4.26 DISCIPLINE:
(a) If the referee decides that a player must cease to participate in a
match, they must stop the match, call the individual player aside from the
other players and invite the coach of that player on to the field. The referee
must explain to the coach and the player why they feel the player’s behaviour is unacceptable and instruct the coach to provide
a substitute player. That player is to take no further part in that Festival or
Fixture. It is the responsibility of the coach to speak to and educate the
player as to why such action was taken.
(b) Clubs and Schools complying with Section 2 of the Rugby Continuum
will have both a Child Protection Policy (which conforms to the RFU’s recommendations) and a player disciplinary procedure.
While player indiscipline (including physical and verbal abuse and actions
contravening the Rugby Continuum) will in most cases be dealt with in
accordance with the player disciplinary procedure it should be recognized that
there will be some instances where the relevant actions also fall within the
scope of the Child Protection Policy.
(c) In the case of actions on the part of adults involved in Mini-Midi
Rugby which
contravene
the Codes of Practice (for parents, spectators, match officials or coaches)
contained in the Rugby Continuum, the recommended procedure is as follows:
(1) The match or training session should be stopped and the match
officials and coaches should confer and agree on a course of action appropriate
to the circumstances. This may include the match officials and relevant coach
warning the adult concerned or requesting the relevant adult to vacate the
vicinity of the pitch before recommencing the match or training. In extreme
cases or where the adult refuses to cooperate, the match or training should be
abandoned.
(2) The match officials and coaches should notify the incident to the
Chairmen of the Mini-Midi Sections of their respective Clubs or to the Head of
Games in the case of Schools for further consideration. In extreme cases this
may include banning the relevant adult from attending matches and/or training
sessions for a period and/or submission of a complaint to the relevant
Constituent Body.
(3) Where the relevant actions fall within the Child Protection Policy,
Clubs and Schools should also institute the procedures contained in such policy.
(d) In all cases where a disciplinary matter has been referred to a
Constituent Body, the Constituent Body may require either Club or Schools to
provide additional information on the incident including confirmation of the
action taken and may in exceptional cases refer the
matter to the RFU for further consideration and sanctions.
4.27 SAFETY:
(a) The development of all contact (contested or uncontested scrums and
line outs) must be introduced using the techniques contained in current RFU
coaching manuals. Tackling is a skill that needs to be taught and must be
introduced progressively as shown in the current RFU Coaching Course materials.
Similarly, the formation of the scrum must be introduced in a progressive way
following the stages described in current RFU Coaching Course materials.
(b) The RFU strongly recommends the wearing of mouth guards in case of
accidental collision. Ideally mouth guards should be custom made from a dental
impression of the teeth. The RFU also strongly recommends the wearing of shin
guards.
(c) If a player appears injured, the referee must blow the whistle and
stop play immediately. Obviously the referee must use judgment - players don’t
want to stop for every slight knock - but it is usually possible to tell when a
player is hurt. Where possible, invite the player to get up. If it hurts them
to move, let them stay where they are (if this will not worsten
their injury) and send for expert help. In all cases it is essential that other
people/players are stopped from rushing in and hauling the player to their
feet. They may mean well, but they could make the damage even worse. In
summary, take no chances: act fast but act with caution.
(d) If referees find themselves in an injury situation, they must
concentrate on the vital things. If there is difficulty breathing remove the player’s mouthguard and
ensure the player hasn’t swallowed their tongue: if they have, hook it out at
once. If they seem stunned, they may be concussed: if so, they must leave the
field and have a medical examination. If there is any bleeding, the player must
leave the field for treatment.
For further information on the interpretation of these rules,
regulations and recommendations
contact
the Community Rugby and Operations Department at the RFU.