James'DDchar.1a.JPG (69188 bytes)

Sinathalicnolas Clantonilis

Alignment: Chaotic Good Race: Elf
Class: Ranger/Thief Level: 8th/10th
Sex: Male Age: 21 Years
Height: 7' Weight: 174 lbs.
Hair Color: Blonde Eye Color:

Green

Homeland: "Wild Sands of Athas"

Occupation: Adventurer, Bowyer/Fletcher, Tavern Owner




Abilities:

Strength* 16 Hit Prob - Dmg Adj +1 Wgt Allow 70 Max Press 195 Op Drs 9 BB/LG 10%
Dexterity 19 Retn Adj +3 Msl Att Adj +3 Def Adj -4
Constitution* 18 HP Adj +4 Sys Shk 99% Res Sur 98% Pois Sv 0 Regen Nil
Intelligence 14 # Lang 4 Spl Lvl - Lrn Spl - Spl/Lvl - Spl Imm -
Wisdom 16 Mgc Def +2 Bns Spl: - Spl Fail - Spl Imm -
Charisma 13 Max Hench 5 Loy Base 0 Rctn Adj +1

*We play with the Revised Dark Sun Strength and Constitution Charts



Armor Class: 2*
Movement: 18
THAC0: Base 13
Hit Points: 92
#ATs: 3/2 OR 2
Damage: By weapon

* Has Multiple modifiers (see below)


Saving Throws:
Paralize/Poison Rod, Staves, Wands Petrify/Polymorph Breath Weapon Spell
10 10 10 12 11



Proficiencies/Skills/Languages

Long Sword Armor Optimization
Long Bow Bowyer/Fletcher
Knife Jumping
Whip Navigation
Single Weapon Style Rope Use
Two Weapon Style Tactics
Tumbling
Water Find
Weapon Improvision
Common
Elven


Special Abilities:

Psionic Abilities:
Psionic Defenses:
Intellect Fortress
Mental Barrier
Mind Blank
Wild Talent:
Flesh Armor

Base MAC: 10
Mental THAC0: 17
Psionic Strenth Points: 57

Thieving Abilities
Pick Pockets Open Locks F/R Traps Move Silently Hide in Shadow Detect Noise
70% 65% 65% 95% 95% 60%

Climb Walls Read Languages Forge Documents Bribe Officials Escape Bonds
60%* 12% 30% 20% 65%


* +10% with rope

Ranger Abilities
Animal Handling -3
Tracking +2
Hated Race: Thri-Kreen
+4 to hit; -2 Reac. Adj.

Racial Abilities
Elven Surprise
Infravision 60 ft.
Resist Natural Cold or Heat
Elf Run
Enhanced Movement
+1 to Attack with Long Bow/Sword
crafted by tribe



Combat:
Weapon:
Weapon #AT Att Adj./Dmg Adj. THAC0 Damage SM/L
Long Bow* 2 +4 / +1 9 (Arrow Type)
Steel Knives** 2/1 +3 / - 11 1D3/1D2
Steel Long Sword+3 3/2 +3 / +4 10 1D8/1D12
Steel Long Sword+3 3/2 +3 / +4 10 1D8/1D12


*Strength Bow
**For Throwing


Special Attacks:
Backstab x4
+4 vs. Rear Armor Class
Two Weapon Style


Special Defenses:
Single Weapon Style


Equipment

Leather armor, dark blue clothing, soft boots, hat, belt, pack w/ a false bottom, (4) steel knives, (20) steel tipped sheaf arrows, 50' rope, large bag, belt pouch, metal thieves picks, bone thieves picks, belt pouch, bowyer/fletcher tools, supplies for (20) steel tipped arrows.
Magic:(2) Steel long swords +3, (15) steel tipped sheaf arrows +1, (7) steel tipped sheaf arrows +2, Cloak of Protection +2, Ring of X-ray Vision.
Money:
GP: 6, SP: 31, CP: 34, Bits:

History

Sinatha was born of traveling elven merchants of an unknown clan. His only earliest recollections of his family has been that of basic training in weaponry, customs, and the basic love of the animals his parents had: and that of the others around him bartering.

One day as the family group were traveling they were set upon by a band of Thri-Kreen. The band seemed to be after bounty and of course a meal of elf flesh. In the initial attack Sinatha's mother hid him under a wagon not knowing if he was dead or alive after being hit by a Chakram. He however was not dead. A day later when he came to and crawled out from under the wagon and right into the arms of slave trader, who happened buy the next morning. He got sold to the Slave pits of Tyr.

Once in Tyr the slave master didn't really know what to do with a 2 year old elf. So the sent him to the "Old Man". He was an old elf that ran the creature pens in the Arena. The "old man" name was Clanto Simons, not only was he the head caretaker of the creatures but he was also a master thief. He took little Sinatha under his wing. He quickly found out that Sinatha had a natural knack with animals: domestic and wild as well as being quick and agile. Over the years Clanto managed to train Sinatha as a thief and a Ranger. On his eighteen birthday Sinatha was taken to learn weapons buy the pit masters. However, he used his training to make the process seem to take forever, on the day he was to first appear in the Arena, the rebellion happened.

Shortly after the rebellion Sinatha was introduce to a couple of other rebels: Feklar and Kryl and started adventuring with them. A year or two later, and many stories later, he had enough money saved up started a tavern; right around the corner from the weapon shop he is a partner in. If he has any other reason for starting a tavern other then he wanted too: no one knows. At the Weapons of Tyr Sinatha makes custom bows and arrows and goes out 'adventuring' with the other owners.

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