Unnamed Deck
by DB (Unicorn_Dude on wizards.community)
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49 cards
TV:  26


1x     Professor X                              XM                H
1x     Storm                                    XM                H

1x     Brood                                    VI                H
1x     Magneto                                  VI                H
1x     Mystique                                 VI                H
1x     Toad                                     VI                H

2x     Cross-Dimensional Raid                   MI                C
3x     Dramatic Confrontation                   MI                C
3x     Natural Diaster                          MI                R
3x     Obstacle Course                          MI                R
2x     Protection of the Innocent               MI                C
1x     Psychic Showdown                         MI                C
3x     Teamwork                                 MI                U

3x     Brainwashed                              LI                U
3x     Goddess!                                 LI                U
3x     Hold Your Fire!                          LI                U

3x     Braindrain                               PU                U
2x     Call the Cops                            PU                U
1x     Double Team                              PU                U
3x     Fly Away                                 PU                R
3x     Practical Joke                           PU                U
1x     Read the Riot Act                        PU                U
3x     Scientfic Solution                       PU                U
1x     Stay Out of Reach                        PU                C

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Deck Notes:

Strategy: 
This deck has many missions in it because it is a fast deck. This deck may have some trouble 
in the first 1-5 turns, because you can hardly attempt any missions and stuff. But, then the 
deck kicks in about the 7th turn. Start attempting as many missions you can, and always use 
the ones that give you 
the higher strength first, because again, this is a speedy deck. The villians that will be 
easiest for you to eliminate are Brood and Toad. When using Teamwork, use with Professor X-It'll 
give you 10 Power! When using Braindrain, retrieve cards like Natural Disaster. Call The Cops 
can be useful when villian's mutant powers get on your nerves. 

Combo: 
Play Wolverine as one of your heroes and Apocalypse as your villian. Then, use Apocalypse's 
Mutant Power to gain Wolverine's Healing power. That'll make it kinda hard for your opponent 
to kill Apocalypse. This combo works best in late game when there is 6 villains out 
(the minimum number of villains that can be out without someone winning).

    Source: geocities.com/marveltcg