MAKING CHARACTER CONTROLS

After we modeled 3D model of a human (skin) we must create a skeletal system that will drive the parts of the skin. In order to have better control during animation process  we must first create controls for arms, elbows, legs, knees, pelvis and head.

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3D model of a victim (skin) with controls for a head pelvis, arms, elbows, legs and knees

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