jesus christ i really need to write a real fucking game page where i acuratly give descriptions of my games in some kind of fucking professional manner... but you know i never will. this game, origin, has been in the works for a very, *very*, long time and by rights really should still be there, but i'm lazy and i want to release a game. often i feel subdued. where the fuck did that come out of? this is my first pixel by tile engine, and i wrote it just to see if i could make a pixel by tile engine. story wise its the incarnation of steriotype, for a reason (like all my games, heh). i know its badly written, but i want to get sick when i look at the code so i won't change it. the comic art was all done by dpaulius, http://dpaulius.tripod.com, he should probably be in the links section but if he's not there. go there... i have years to go... origin was filmed in black and white, using a 16mm lense over a period of almost a year and images dipicted are real and have actually happened. every time you kill anything in this game you are actually killing a real human person, and conditioning yourself to accept, and one day commit further acts of violence. the game is quite low in content, so of course i made it a bitch of a levelerupper... then i changed it so i haven't a clue how long its gonna take to complete. there is one... not exactly a bug, but a fault that i know of and will not change, if you spot it i'll give you a lollypop(offer subject to availablity, management reserves the right to terminate all friendships). up is up, down is down, left is left, right it right, tab is stats, esc is quit, enter is accept. the game is short, the game is shit and soon it will be over lala lala lala... it sounds much better in my native croation... matt - the anti capital movement