RUNESWORD II
Abbreviated Summary of Character Creation Statistics
(From User's Manual, Corrections 10/11/01)

    The Northlands The Northlands is a place of rangers, hunters, and trackers - masters of the forest. Northlanders have a reputation of being untrustworthy and eccentric. Of course, they are still hired when royalty goes on hunting expeditions....
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 40           Strength:  12                                  Lunacy:   19         Pride:   17
    Agility: 18           A.P. (m.c.): 16 (3)                         Revelry:  19         Greed:  18
    Intel. :  17           Body/Size: Avg.                             Wrath:    16         Lust:     18
Available Starting Skills:
    Weapon Skills: Bow                           Secondary Comb. Skills: Ambidex, Bardsong, Cleave, Crit. Strike, Heroism, Perfect Hit, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Deflect Arrows, Distract(?), Healing Hands                         Magic Related: (none)
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Health(+Hp), Remove Traps

    Xal Xal is a sparsely populated mountainous region of assassins, miners, and hermits....
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health:  35          Strength: 10                                   Lunacy: 18           Pride:  17
    Agility:  19          A.P.:       15 (3)                             Revelry: 18          Greed: 19
    Intel.:    13          Body/Size: Avg                              Wrath:   19          Lust:    18
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Staff, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Crit. Strike, Fencing, Perfect Hit
    Defense/Healing: Deflect Arrows, Evasion                                                                     Magic Related:  (none)
    Other: Acrobatics (+Ag), Athleticism, Pick Locks, Remove Traps

    The Isles: Islanders are giant people. Those from Big Isle are usually good blacksmiths, those of Bit Isle tend to be jewellers. Despite their horrific appearance, Islanders can create items of surprising delicacy and beauty. Giants tend to be unfriendly to passing acquaitances. They have a natural 20% resistance to cold-based attacks.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 45           Strength: 20                                   Lunacy:  16          Pride:  20
    Agility: 10           A.P.:       14 (4)                             Revelry: 17          Greed: 19
    Intel.:   11           Body/Size: Large                            Wrath:   20          Lust:   19
Available Starting Skills:
    Weapon Skills: Axe,Club                      Secondary Comb. Skills: Charge, Cleave, Crit. Strike
    Defense/Healing: Battle Armor, Healing Hands, Revive                              Magic Related: Arcane Lore, Lunaspell, Pridespell, Wrathspell
    Other: Appraise, Body Building (+St), Fine Arts, Health(+Hp), Pick Locks

    Gaul Gaul is the land of thieves and pirates, as well as a few shipwrights. Their boating expertise, however, tends toward the small and quick sloops and pinnaces, the better to terrorize the merchant marine of other lands....
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 33          Strength: 15                                   Lunacy:  18          Pride:  18
    Agility: 15          A.P.:       15 (3)                             Revelry: 18           Greed: 19
    Intel. :  12          Body/Size: Avg                              Wrath:   18           Lust:    17
Available Starting Skills:
    Weapon Skills: Bow, Dagger, Sword                              Secondary Comb. Skills: Ambidex, Charge, Leadership, Taunt(?)
    Defense/Healing: Battle Armor, Bloodshield, Evasion, Revive              Magic Related: Greedspell, Lustspell
    Other: Acrobatics (+Ag), Appraise, Body Building (+St), Health(+Hp), Pick Locks, Remove Traps

    Talanta Talanta is a harsh, barren land of unpredictable climes...  Other races refer to Talantans as Myth Walkers, because their goal is to become such a famous warrior that bardic tales are sung in their memory. Whether they die or not at the end of the tale is unimportant.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 38           Strength: 18                                   Lunacy:  14          Pride:  20
    Agility: 12           A.P.:       15 (4)                             Revelry: 12          Greed: 14
    Intel. :  12            Body/Size: Avg.                            Wrath:   14          Lust:    13
Available Starting Skills:
    Weapon Skills: Martial Arts, Sword
    Secondary Comb. Skills: Ambidex, Cleave, Crit. Strike, Fencing, Heroism, Leadership, Mad Rush, Perfect Hit, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Deflect Arrows, Evasion                      Magic Related: Wizardry
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Health(+Hp)

    Andoria Andoria is the land of merchants and cooks. Their meals are legendary, almost as much as their shrewd dealing. Andorians have a reputation for good humor and are fun to be around. They often take a long term view that leads to ultimate success.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 35           Strength: 11                                   Lunacy:  17          Pride:  18
    Agility: 11           A.P.:       14 (4)                             Revelry: 18          Greed: 17
    Intel.:   19           Body/Size: Avg.                             Wrath:   17          Lust:    18
Available Starting Skills:
    Weapon Skills: Dagger, Staff, Sword                          Secondary Comb. Skills: Backstab, Bardsong, Cleave, Taunt(?)
    Defense/Healing: Deflect Arrows, Distract(?), Healing Hands, Revive
    Magic Related: Arcane Lore, Revelspell, Wizardry                      Other: Appraise, Fine Arts, Health(+Hp), Pick Locks

    Jafra ...Jafra's commercial and political interests, infighting, and machinations are second to none. The Emperor's intensely loyal personal army is known as the kingsmen.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 41          Strength: 13                                   Lunacy:  18          Pride:  18
    Agility: 13          A.P.:       14 (4)                             Revelry: 17          Greed: 19
    Intel.:   14          Body/Size: Avg.                             Wrath:   18          Lust:    18
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Staff, Sword
    Secondary Comb. Skills: Ambidex, Charge, Fencing, Leadership, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Distract(?), Revive                  Magic Related: Arcane Lore
    Other: Athleticism, Body Building (+St), Fine Arts, Health(+Hp)

    Skandar Skandar is a land of great sweeping plains. This is also a land of entertainers, horse tricks, circus performers, and the like. Fiddler's Bay has a particularly large concentration of artistic types....
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 34           Strength: 13                                   Lunacy:  19          Pride:  19
    Agility: 16           A.P.:       14 (3)                             Revelry: 20          Greed: 16
    Intel.:   12           Body/Size: Avg.                             Wrath:   17          Lust:    20
Available Starting Skills:
    Weapon Skills: Bow, Dagger, Staff, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Bardsong, Fencing, Heroism, Perfect Hit, Taunt(?)
    Defense/Healing: Battle Armor, Bloodshield, Evasion                          Magic Related: (none)
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Fine Arts, Health(+Hp), Pick Locks

    Zur The Zurish are fishermen, merchant sailors, and master ship builders. Physically, they are very short and stocky... Their strangely hardened skin is 30% resistant to fire and 20% resistant to edged weapons.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 38          Strength: 13                                   Lunacy:  17          Pride:  17
    Agility: 13          A.P.:       14 (4)                             Revelry: 17          Greed: 17
    Intel.:   13          Body/Size: Short                            Wrath:   17          Lust:    16
Available Starting Skills:
    Weapon Skills: Axe, Dagger, Staff                                      Secondary Comb. Skills: Charge, Crit. Strike, Leadership, Taunt(?)
    Defense/Healing: Bloodshield, Distract(?), Revive          Magic Related: Arcane Lore, Greedspell, Revelspell, Wizardry
    Other: Appraise, Body Building (+St), Remove Traps

    Kyparissia Kyparissia is the land of scientists and explorers, hard-headed men and women who are legendary for their rudeness, or "blunt honesty" is you are kind. They feud with the Argosans, who are of dissimilar temperment.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 35           Strength:  8                                    Lunacy:  17           Pride:  20
    Agility: 15           A.P.:      14 (3)                              Revelry: 17           Greed: 18
    Intel.:   16           Body/Size: Avg.                             Wrath:   20           Lust:    17
Available Starting Skills:
    Weapon Skills: Martial Arts, Staff                                          Secondary Comb. Skills: Bardsong
    Defense/Healing: Bloodshield, Evasion, Healing Hands
    Magic Related: Arcane Lore, Lunaspell, Lustspell, Pridespell, Revelspell, Wizardry
    Other: Appraise, Athleticism, Body Building (+St), Fine Arts

    Morea This war-banding, clannish, crazed pack of heavily tattooed marauders does not answer to anyone. They hate the Emperor and do not pay tribute. If it weren't for the great sea between Morea and Jafra, they would have wiped each other out.
Standard Character Stats: (average is 14)   Vices: (average is 18)
    Health: 42           Strength: 17                                   Lunacy:  19          Pride:   20
    Agility: 14           A.P.:       14 (4)                              Revelry: 19          Greed: 16
    Intel.:     9           Body/Size: Avg.                              Wrath:   20          Lust:    17
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Cleave, Heroism, Mad Rush, Taunt(?), Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Distract(?), Evasion, Revive                   Magic Related: Lunaspell, Wrathspell
    Other: Acrobatics (+Ag), Body Building (+St), Health(+Hp)

    Argos The Argosans are mystical monks who reject the legends of the Enlightened Age. They have their own ideas about the relics and writing of that bygone time. Their blue-green skin tone comes from ingesting strange powders and potions in ceremonial rites.
Standard Character Stats: (average is 14)     Vices: (average is 18)
    Health: 36           Strength: 13                                   Lunacy: 19           Pride:  19
    Agility: 10           A.P.:       14 (4)                             Revelry: 17          Greed:  18
    Intel.:   17           Body/Size: Avg.                             Wrath:   19          Lust:     17
Available Starting Skills:
    Weapon Skills: Dagger, Martial Arts, Staff                               Secondary Comb. Skills: Crit. Strike, Perfect Hit
    Defense/Healing: Distract(?), Healing Hands, Revive
    Magic Related: Arcane Lore, Greedspell, Lunaspell, Lustspell, Pridespell, Revelspell
    Other: Athleticism, Body Building (+St), Fine Arts, Health(+Hp)