The Northlands The Northlands
is a place of rangers, hunters, and trackers - masters of the forest. Northlanders
have a reputation of being untrustworthy and eccentric. Of course, they
are still hired when royalty goes on hunting expeditions....
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 40
Strength: 12
Lunacy: 19
Pride: 17
Agility: 18
A.P. (m.c.): 16 (3)
Revelry: 19 Greed:
18
Intel. : 17
Body/Size: Avg.
Wrath: 16
Lust: 18
Available Starting Skills:
Weapon Skills: Bow
Secondary Comb. Skills: Ambidex, Bardsong, Cleave, Crit. Strike,
Heroism, Perfect Hit, Whirlwind
Defense/Healing: Battle Armor,
Bloodshield, Deflect Arrows, Distract(?), Healing Hands
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism,
Body Building (+St), Health(+Hp), Remove Traps
Xal Xal is a sparsely populated
mountainous region of assassins, miners, and hermits....
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 35
Strength: 10
Lunacy: 18
Pride: 17
Agility: 19
A.P.: 15 (3)
Revelry: 18 Greed:
19
Intel.: 13
Body/Size: Avg
Wrath: 19
Lust: 18
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger,
Martial Arts, Staff, Sword
Secondary Comb. Skills: Ambidex,
Backstab, Crit. Strike, Fencing, Perfect Hit
Defense/Healing: Deflect Arrows,
Evasion
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism,
Pick Locks, Remove Traps
The Isles: Islanders are giant
people. Those from Big Isle are usually good blacksmiths, those of Bit
Isle tend to be jewellers. Despite their horrific appearance, Islanders
can create items of surprising delicacy and beauty. Giants tend to be unfriendly
to passing acquaitances. They have a natural 20% resistance to cold-based
attacks.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 45
Strength: 20
Lunacy: 16
Pride: 20
Agility: 10
A.P.: 14 (4)
Revelry: 17 Greed:
19
Intel.: 11
Body/Size: Large
Wrath: 20
Lust: 19
Available Starting Skills:
Weapon Skills: Axe,Club
Secondary Comb. Skills: Charge, Cleave, Crit. Strike
Defense/Healing: Battle Armor,
Healing Hands, Revive
Magic Related: Arcane Lore, Lunaspell, Pridespell, Wrathspell
Other: Appraise, Body Building
(+St), Fine Arts, Health(+Hp), Pick Locks
Gaul Gaul is the land of thieves
and pirates, as well as a few shipwrights. Their boating expertise, however,
tends toward the small and quick sloops and pinnaces, the better to terrorize
the merchant marine of other lands....
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 33
Strength: 15
Lunacy: 18
Pride: 18
Agility: 15
A.P.: 15 (3)
Revelry: 18
Greed: 19
Intel. : 12
Body/Size: Avg
Wrath: 18
Lust: 17
Available Starting Skills:
Weapon Skills: Bow, Dagger,
Sword
Secondary Comb. Skills: Ambidex, Charge, Leadership, Taunt(?)
Defense/Healing: Battle Armor,
Bloodshield, Evasion, Revive
Magic Related: Greedspell, Lustspell
Other: Acrobatics (+Ag), Appraise,
Body Building (+St), Health(+Hp), Pick Locks, Remove Traps
Talanta Talanta is a harsh,
barren land of unpredictable climes... Other races refer to Talantans
as Myth Walkers, because their goal is to become such a famous warrior
that bardic tales are sung in their memory. Whether they die or not at
the end of the tale is unimportant.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 38
Strength: 18
Lunacy: 14
Pride: 20
Agility: 12
A.P.: 15 (4)
Revelry: 12 Greed:
14
Intel. : 12
Body/Size: Avg.
Wrath: 14
Lust: 13
Available Starting Skills:
Weapon Skills: Martial Arts,
Sword
Secondary Comb. Skills: Ambidex,
Cleave, Crit. Strike, Fencing, Heroism, Leadership, Mad Rush, Perfect Hit,
Whirlwind
Defense/Healing: Battle Armor,
Bloodshield, Deflect Arrows, Evasion
Magic Related: Wizardry
Other: Acrobatics (+Ag), Athleticism,
Body Building (+St), Health(+Hp)
Andoria Andoria is the land
of merchants and cooks. Their meals are legendary, almost as much as their
shrewd dealing. Andorians have a reputation for good humor and are fun
to be around. They often take a long term view that leads to ultimate success.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 35
Strength: 11
Lunacy: 17
Pride: 18
Agility: 11
A.P.: 14 (4)
Revelry: 18 Greed:
17
Intel.: 19
Body/Size: Avg.
Wrath: 17
Lust: 18
Available Starting Skills:
Weapon Skills: Dagger, Staff,
Sword
Secondary Comb. Skills: Backstab, Bardsong, Cleave, Taunt(?)
Defense/Healing: Deflect Arrows,
Distract(?), Healing Hands, Revive
Magic Related: Arcane Lore,
Revelspell, Wizardry
Other: Appraise, Fine Arts, Health(+Hp), Pick Locks
Jafra ...Jafra's commercial
and political interests, infighting, and machinations are second to none.
The Emperor's intensely loyal personal army is known as the kingsmen.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 41
Strength: 13
Lunacy: 18
Pride: 18
Agility: 13
A.P.: 14 (4)
Revelry: 17 Greed:
19
Intel.: 14
Body/Size: Avg.
Wrath: 18
Lust: 18
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger,
Martial Arts, Staff, Sword
Secondary Comb. Skills: Ambidex,
Charge, Fencing, Leadership, Whirlwind
Defense/Healing: Battle Armor,
Bloodshield, Distract(?), Revive
Magic Related: Arcane Lore
Other: Athleticism, Body Building
(+St), Fine Arts, Health(+Hp)
Skandar Skandar is a land of
great sweeping plains. This is also a land of entertainers, horse tricks,
circus performers, and the like. Fiddler's Bay has a particularly large
concentration of artistic types....
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 34
Strength: 13
Lunacy: 19
Pride: 19
Agility: 16
A.P.: 14 (3)
Revelry: 20 Greed:
16
Intel.: 12
Body/Size: Avg.
Wrath: 17
Lust: 20
Available Starting Skills:
Weapon Skills: Bow, Dagger,
Staff, Sword
Secondary Comb. Skills: Ambidex,
Backstab, Bardsong, Fencing, Heroism, Perfect Hit, Taunt(?)
Defense/Healing: Battle Armor,
Bloodshield, Evasion
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism,
Body Building (+St), Fine Arts, Health(+Hp), Pick Locks
Zur The Zurish are fishermen,
merchant sailors, and master ship builders. Physically, they are very short
and stocky... Their strangely hardened skin is 30% resistant to fire
and 20% resistant to edged weapons.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 38
Strength: 13
Lunacy: 17
Pride: 17
Agility: 13
A.P.: 14 (4)
Revelry: 17 Greed:
17
Intel.: 13
Body/Size: Short
Wrath: 17
Lust: 16
Available Starting Skills:
Weapon Skills: Axe, Dagger,
Staff
Secondary Comb. Skills: Charge, Crit. Strike, Leadership, Taunt(?)
Defense/Healing: Bloodshield,
Distract(?), Revive
Magic Related: Arcane Lore, Greedspell, Revelspell, Wizardry
Other: Appraise, Body Building
(+St), Remove Traps
Kyparissia Kyparissia is the
land of scientists and explorers, hard-headed men and women who are legendary
for their rudeness, or "blunt honesty" is you are kind. They feud with
the Argosans, who are of dissimilar temperment.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 35
Strength: 8
Lunacy: 17
Pride: 20
Agility: 15
A.P.: 14 (3)
Revelry: 17
Greed: 18
Intel.: 16
Body/Size: Avg.
Wrath: 20
Lust: 17
Available Starting Skills:
Weapon Skills: Martial Arts,
Staff
Secondary Comb. Skills: Bardsong
Defense/Healing: Bloodshield,
Evasion, Healing Hands
Magic Related: Arcane Lore,
Lunaspell, Lustspell, Pridespell, Revelspell, Wizardry
Other: Appraise, Athleticism,
Body Building (+St), Fine Arts
Morea This war-banding, clannish,
crazed pack of heavily tattooed marauders does not answer to anyone. They
hate the Emperor and do not pay tribute. If it weren't for the great sea
between Morea and Jafra, they would have wiped each other out.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 42
Strength: 17
Lunacy: 19
Pride: 20
Agility: 14
A.P.: 14 (4)
Revelry: 19 Greed:
16
Intel.: 9
Body/Size: Avg.
Wrath: 20
Lust: 17
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger,
Martial Arts, Sword
Secondary Comb. Skills: Ambidex,
Backstab, Cleave, Heroism, Mad Rush, Taunt(?), Whirlwind
Defense/Healing: Battle Armor,
Bloodshield, Distract(?), Evasion, Revive
Magic Related: Lunaspell, Wrathspell
Other: Acrobatics (+Ag), Body
Building (+St), Health(+Hp)
Argos The Argosans are mystical
monks who reject the legends of the Enlightened Age. They have their own
ideas about the relics and writing of that bygone time. Their blue-green
skin tone comes from ingesting strange powders and potions in ceremonial
rites.
Standard Character Stats: (average is 14)
Vices: (average is 18)
Health: 36
Strength: 13
Lunacy: 19
Pride: 19
Agility: 10
A.P.: 14 (4)
Revelry: 17 Greed:
18
Intel.: 17
Body/Size: Avg.
Wrath: 19
Lust: 17
Available Starting Skills:
Weapon Skills: Dagger, Martial
Arts, Staff
Secondary Comb. Skills: Crit. Strike, Perfect Hit
Defense/Healing: Distract(?),
Healing Hands, Revive
Magic Related: Arcane Lore,
Greedspell, Lunaspell, Lustspell, Pridespell, Revelspell
Other: Athleticism, Body Building
(+St), Fine Arts, Health(+Hp)