Home -
Game Features - Message Board -
Downloads - Secrets - Links

Missions 1-10 D-Day to Helter Skelter
Mission 11: Take My Cherry
If your having trouble competing this mission this is the way you go:
Drop down the flowers then drop onto the plant with two ants on.
Travel along this plant till you reach some land.
Drop onto the anteater's hand and go over to the over hand.
Drop onto the land and get over the bridge.
Finally, jump onto the ant and receive the crate.
Mission 12: In Space No-one can hear you clean
To complete this mission make good use of the Jet Pack
and get the crate with bazookas in(it is on a spaceship). The hardest
worm to kill is the one on a spaceship with a pole on. If you
don't want to kill yourself you have to launch a bazooka at him.
Mission 13: Shiver Me Timbers
In this mission use your bazookas wisely since you have few of them.
After you've dealt with the enemy you have to focus on saving the captain.
You should find some crates containing girders in the skull and by a treasure chest.
All you have go to do then is use the girders to get the captain back on land and onto the ship.
Mission 14: Falling for you
Not much difficult here here. All you have to do is practice
with a parachute and the rest is easy going.
Mission 15: Crop Circle
Focus one worm on chasing the trail of crates by using girders that
you find. Make the over worm stand under the spaceship. If you manage to hit a worm
down from the spaceship use dynamite to finally get rid of them.
Mission 16: Tree Village Trouble
Like the last mission, try to focus only one worm on fighting and
the other on crates. To get the worms on hard to reach places try using
girders or parachutes.
Mission 17: Movie Mayhem
The only tip I can give for this mission is to try and
make the best out of the weapons, especially at the
beginning.
Mission 18: Worm and the Beanstalk
Take care when collecting the evidence and practise!, practise! practise!
For Gold
Try to get all of the evidence with one worm. Make the over two worms jump off the
cloud and then release the parachute when the worm nears the boat.
Mission 19: Schools in for Summer
Not exactly much new here, simple deathmatch, however there is an easter egg.
Found it yet?
Mission 20: High Stakes
There is no point going for the undead at the start because they
keep coming back to life. Just go for Dracuworm and then leave on worm to work on the enemies going down the mountain
and make the over two parachute near the the starting point and take care of the zombies there.
Previous
Most content on this web page is copyright Team17 Software Limited 2003 - www.Worms3D.com'