Introduction

Visceral cinematic melee and ranged combat

Realistic unit animations provide the most detailed combat depicted in a real-time strategy game.

Four Unique Races

Command one of four race, each with their own unique tech tree, structures, abilities, and research, in epic battles for control of the universe and the eradication of one's foes.

Cutting Edge 3D Engine

Relic's proprietary, robust 3D engine provides close in zooms of unprecedented detail accentuating the carnage and slaughter of frontline battles. Appropriate scaled terrain, vehicle physics, and dynamic lighting contribute to a level of realism never displayed in an RTS.

Story Driven Single Player Campaign

Epic tale of treason and conspiracy communicated through stunning interstitials and in-game dialogue and action.

Innovative Resource Model

Resource model that emphasizes the capturing and securing of key strategic points throughout a map, focusing action on the frontline.

Pioneering Tactical Gameplay

Tactical features such as cover, squad based gameplay, morale, and hero units, which promotes unit strategy over mass assaults while still allowing for large-scale battles.

High Resolution Support

Dawn of War takes full advantage of the new higher RAM numbers on the latest 3D cards while supporting a broad range of older cards. Among the effects supported are stencil shadows on tech trees and environment.

Multiplay

2 to 8 player multiplayer via LAN or Internet supporting game matching and tournament options.

New Multiplayer Features

  • Customizable squad colors, banners, badges, insignia and names
  • Ability to ally with other players
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