The Base config file holds my basic movement and inventory
control bindings. This is meant to be the base upon which other
config layers are loaded. By itself, the base config will get you
a basic keyboard setup not too-far removed from the default Q2
setup.
Some basic functions have been re-bound through aliases to
allow the other layers to re-define their functionality. This has
been done for one simple reason. It does not matter which or how
many keys you bind to a particular function, they will all be
re-defined simultaneously as needed. These functions are
- +Shoot
This is an alias which calls +attack. It is overridden by
the AutoWeapons and SniperZoom scripts.
- +Jump
This calls +moveup. It is overridden by the RocketJump
scripts.
- Weapon selections
All weapon selections have been overridden by an alias.
The name of this alias is the same as the traditional
"use" command with no space between
"use" and the item. (IE "use Blaster"
becomes "useBlaster") These functions are
overridden by the AutoWeapons scripts.
Function keys
The function keys have been re-organized as follows.
- F1 "ShowMenu"
Re-displays the configuration menu.
- F2 "reconnect"
Gets you back in the game when things go really wrong.
- F3 "kill"
Suicide, for when you get trapped somewhere. (BAD level
designer, BAD)
- F4 "menu_quit"
Displays the "Are you sure you want to quit?"
screen.
- F5 "menu_savegame"
F6 "echo Quick saving...; wait; save quick"
F7 "menu_loadgame"
F8 "echo Quick loading...; wait; load quick"
These aren't very useful in an online game, but I kept
them anyway.
- F11 "menu_startserver"
- F12 "screenshot"
F9 & F10 are left open for use by the Demo recording
layer.
Other settings
Listing out every setting here would be a rather tedious waste
of space. Nothing unusual happens in this config, so I leave it
up to the reader to scan through the wcBase config for
themselves.
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Last updated 10/05/01
Site contents Copyright © 1999-2001 Mel Grubb II
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