Backgammon End Game Doubling

The Problem

Near the end of a backgammon game when both sides are bearing off, when should you double & when should you accept.

Double table when all pieces are near the 1-point. Number of rolls remaining for you
1 2 3 4 5 6 7 8

Numberof rolls remaining for your opponent.

1 d d d d d d d d
2   d d d d d d d
3     d d d d d d
4       D d d d d
5         F d d d
6           F d d
7             F d
8               F

F/f = double only if cube is free

D/d = double even if cube is free

F/D = accept the double

f/d = decline the double

Special Case of the Problem

Suppose you have 2m pieces on your one point to bear off and your opponent has 2n pieces on their 1-point. When should you double and/or accept?

The solution to this problem will apply (more or less) to many situations where you have m rolls remaining & your opponent has n rolls remain, and all of your pieces are near the 1-point. Note the m rolls and n rolls are the number of rolls needed if you don't throw any doubles.

Solution to this Special Case

The table to the left shows the solution to this special case. I generated it with the a C program. You can also view the full table (in text format) that has values up to 60 rolls (of course, at most 8 rolls is theoretically possible in a game).

Misc

Using this table, you can easily answer problems 479 thru 482 in 501 Essential Backgammon Problems by Bill Robertie. He gives a lot of good backgammon advice in his books. He discusses doubling strategies that are more general than limited situations covered by this table.

For a real backgammon challenge, download Jellyfish for free. It's doubling strategies are excellent. See other backgammon strategy at gammoned.com.

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Comments: mellendo@yahoo.com

Last Updated: April 26, 2003