THE SECRETS OF TECHNOLOGY


Contents

  1. INTRODUCTION
  2. THE PAINTBALL -- A GOOD PROJECTILE?
  3. TO SPIN, OR NOT TO SPIN, THAT IS THE QUESTION
  4. BARREL SELECTION AND LENGTH
  5. PERFORMANCE TUNING
  6. LOW PRESSURE SYSTEMS
  7. IS SIMPLE HONING OF THE BARREL EFFECTIVE?
  8. IS PLATING BORES BETTER THAN HONING?
  9. ANTI-KINK BOLTS FOR PUMPS
  10. THE BEST BARREL MATERIAL
  11. VENTURI BOLTS
  12. THE OPTIMUM VELOCITY
  13. LIGHTENED HAMMERS
  14. CONCLUSION

INTRODUCTION

The object of this is to dispel some of the myths involved in the new technology of today. Many things actually DO work, but no one knows why, or there is some popular misconception as to why it does work, or what it actually does.

Research was extensive and many experts were consulted. I was fortunate enough to have the Canadian National Research Centre so close by. Amongst the experts who were consulted were gunsmiths, aerodynamicists, ballistics experts, and prominent airsmiths like Aeron Carter (Carter Machine), Glenn Palmer (Palmer's Pursuit Shop) and Dan DeBone (service manager for Palmer's Pursuit Shop).

I have been playing since 1984 and I have seen a lot of stuff come and go. Also, I was a sniper in the infantry and I know about ballistics, having spent many hours of class time learning what things do when the are propelled through the air.

While the following may be controversial, it is intended to try and set a few records straight.

IMPORTANT NOTE:

One must note that some folks will see a difference in using some of the things mentioned herein and others will say they saw no difference. In all of these cases I am speaking in general terms. Paintmarkers behave much like firearms, they seem to "favour" a certain brand of projectile and what works for one marker may not work for another. Even two of the SAME TYPE of paintmarker will perform differently with the same accessory. This is because that no two paintmarkers are EXACTLY the same. It only takes a slight variation to make a difference.

My best advice is if you purchase something, deal with a company which has a return policy and keep the receipt in case it doesn't work on your marker.

THE PAINTBALL -- A GOOD PROJECTILE?

This is the current limit on performance. We cannot get better velocity consistency or accuracy with current ball and manufacturing technology. We are using a method designed to dispense accurate dosages to try and get accurate size and shape. No wonder quality paintball manufacturing is an art more than a science.

On my sniper's course we were told, "the marker is really only as good as the projectile it fires". Meaning that if you have less than adequate ammunition, your accuracy will directly reflect that. (There's one of those facts of firearms ballistics that applies to paintball.)

Now ask yourself, how much does it cost to make a paintball (take into account that they're around 5 cents wholesale) and then figure out how reliable your projectile will be.

Just in case you figure a paintball is a reliable projectile, guess again. It is a SEMI-spherical projectile that is liquid filled. Even if the paintball is perfect, by the time it gets fired out the barrel, it isn't any more. This is because the paintball is soft and the expanding gasses, which are pushing it out the barrel, distort it terribly. Smart Parts was right in saying the paintball is more like a water balloon than a bullet.

So the answer is:

NO THE PAINTBALL IS NOT A BALLISTICALLY SOUND PROJECTILE!

TO SPIN, OR NOT TO SPIN, THAT IS THE QUESTION

There are great DISADVANTAGES to spinning a paintball. Do the Glenn Palmer Spin Test. Get some two colour shelled paintballs, preferably with high contrasting colour (black/white, red/yellow, etc.). Watch them as they fly towards the target. You will notice that some will "strobe" or flash the two colours of the shell, this is how you can tell which ones are spinning and which are not. (The ones that are "strobing" are the ones which are spinning.) You will then notice that the ones that DO NOT spin fly straighter than those which are spinning.

The paintball has a seam. The seam works like a seam on a baseball, it "catches" the air and causes drag on that side, causing it to curve. You want this to happen with a baseball. You can also control the direction of the curve of a baseball, because you can reliably orient the seams to achieve the desired result. As yet, no one has successfully been able to control the curve of a paintball. This is mainly because there is no way to orient the paintball's seam, other than individually hand loading them one at a time.

As for putting an under-spin on the paintball, to cause lift. I have seen it work with the Cooper-T bolt for the Sniper, with limited success. Range was increased by approximately 25 feet, and the paintball's trajectory was flatter than normal. This also works with the new Tippmann Flatline. Imparting a backspin on the ball does flatten trajectory but shortens overall carry and creates an accuracy problem because we do not control how the seam is aligned with the spin. This can create a slight up left, up right, or up centre rise to the travel of the ball. Paintballs can even be made to fly like a frisbee, jump up, gentle rising loft that dies at the top, followed by a sharp break downward.

BARREL SELECTION AND LENGTH

Direct from Glenn Palmer:

"There seems to be a general "GADGETUDE" that wants to try to match a barrel to the paint being used. (Of course this is promoted by those that want to sell barrels). It is far more important to match the barrel to the guns valving and the way the expanding gas is used/released. The only other factor that I feel needs to be addressed in barrel selection is that of length.
The variable that effects the decision of what length to use is temperature averages. As temperature raises, the gas is under higher pressure and is able to expand and accelerate faster, making a short barrel useable, but anything under approximately eight inches becomes counter productive in all but extremely warm conditions. On the other hand, colder weather slows down the expansion process and requires a little longer tube to allow things to get up to speed without wasting much of what is released by the valve.
A barrel that is too long will also yield unfavorable results due to the extra gas needed to keep the ball moving past the point where desired velocity is reached. Too much gas generates a muzzle blast that effects the ball after it has left the barrel. Who knows what direction a ball will take when the gas blows past it outside of the guidance of the barrel.
In most cases, 12" should be considered as the maximum effective length for a paintball barrel. The pressure options from a regulated high-pressure system will also affect the choices for "optimum" barrel length in much the same manner. the texture and shape of the bore are both important to consistency and effectiveness.

(FYI: Colin Thompson and I generated some huge phone bills with discussions over valving and launch tube shapes, while trying to come up with ways to achieve the right balance, many years ago.) The way that we set up barrels here depends on the gun and its use.

"However, the basic concept is based on a shape that is slightly eliptical. A little tighter at the breech and muzzle than in the center section of the tube. The specific dimensioning will vary with the type and setup of the gun. We have had good results with shaping to meet the basic need of guns by brand but will usually achieve better results when we have THE specific gun to work with."

Glenn Palmer
Owner of Palmer's Pursuit Shop
Third Generation Gunsmith

PERFORMANCE TUNING

Most performance tuning is in the valve area of your paintmarker. The more efficient the valving (the better it uses and meters the gas) the smaller the muzzle blast giving less spin to the ball and improving accuracy.

The valve is the centre of your performance. If your valve is not effective, you marker's performance will suffer. Most performance problems can be traced back to a valve that is not properly metering the gas.

The expansion rate of CO2 is dependent upon how fast you let it expand. If you flood the system, you actually hinder expansion and create more muzzle blast without increasing velocity. The ideal would be to do the most work, with the least gas, leaving as little left over as possible.

Tuning also consists of polishing and honing moving parts to help reduce operating friction.

Unfortunately, you're going to have to pay a competent airsmith to do this for you.

If your valve is "out of whack" you can try the following three remedies for yourself:

  1. VALVE QUICK FIX -- MUZZLE BRAKES

    One has to remember that a paintball is not round and that it may not make a complete seal in the barrel. (It will, for a split second as the burst of gas compresses it.) As it travels down the barrel, it regains it's shape -- which is good. The bad thing is that now there are gaps between the ball and the inner surface of the barrel. As the paintball exits the barrel at the end, or muzzle, these gaps allow air to escape past the paintball. This is called "blow by" and it causes the ball to spin, reducing accuracy.

    What the muzzle brake does is hold the ball and allow the gasses to vent behind it, before they can blow-by and effect the flight of the ball. It only takes a split second to do this.

    Some will say it makes no difference. This is mainly because THEY haven't seen a difference. Well if your paint is of a larger diameter, as some brands are, they seal the bore better and do not produce as much blow-by. I have seen differences in the paintmarkers I own. The theory is sound, but it depends on your paint size, inner diameter of your barrel, velocity and the paintmarker itself.

    IMPORTANT NOTE: The more INefficient the marker, the more effect the brake is. That could be why some see a difference and some do not.

    Also, the muzzle brakes on the market that bolt on to the end of your muzzle may not work because the inner diameter of the muzzle brake is not the same as the barrel it is attached to. The muzzle break is usually of a larger inner diameter and will not hold the ball. The best muzzle brake is one that is cut directly into the barrel itself.

    Incidentally, the muzzle brake is a firearms accessory. They are designed to vent gasses, behaving like a little rocket, to push the muzzle in the opposite direction of where it goes when the firearm recoils. The brake is supposed to stop "muzzle flip", like a brake is a car is supposed to stop the car from moving. We call it a muzzle brake because it goes on a paintmarker in the same place it goes on a firearm and it looks like a firearm muzzle brake.

    NOTE HOW IT IS SPELLED: muzzle B-R-A-K-E, not muzzle B-R-E-A- K. If you have a muzzle BREAK, you'd better get it fixed.

  2. VALVE QUICK FIX -- VENTING

    Venting is basically a muzzle brake that takes up half the barrel. Also, venting reduces pressure that is stacking up in front of the ball, although it is negligible, every little bit helps.

    Most importantly, it DOES NOT the spin ball as long as air pressure is bled off evenly or in very small amounts at a time. Case in point the Smart Parts barrel does not spin the ball but J&J AC Whisper (with all the holes on bottom ) causes the ball to have a top spin and downward hook at longer ranges. Testing them with two colour balls has shown that you will see that the amount of initial spin is small but can develop and create a hook at extreme ranges. The same is true of the Tippmann Flatline.

    Whole idea is to vent excess muzzle blast away from ball. Releasing the blast over a longer time duration decreases the sound volume of the blast.

    The reason why the entire barrel isn't vented is due to the fact that you need some of the gas contained, or you will lose velocity. Incidentally, the gas has done it's job in the first 8 inches, or so, of the barrel. The rest of the barrel is there to help guide the paintball. The gas has pretty much finished expanding by the time the paintball has left the barrel. This is also why shorter barrels make more noise than longer barrels, as the gas may have not completely finished expanding and when it hits the air, the rapid rush creates a louder noise.

  3. VALVE QUICK FIX -- RIFLING

    Rifling does the same job as the muzzle break and the vented barrel. This is so long as the grooves are cut longitudinally down the barrel. Firearms rifling is design to spin the projectile and stabilize it in flight, because the projectiles are DESIGNED to spin and therefore it works in a real gun. Also bullets are made of SOLID materials. Paintmarker rifling is another way to prevent blow-by.

    Surprisingly, Armson barrels (which are spiral rifled) do not spin the ball. This is due to the fact that the rifling isn't deep enough to actually "catch" the ball's shell. It is deep enough to dissipate turbulence.

LAST WORD VALVE ON THE QUICK FIXES

Adding a vented, braked or rifled barrel will help, if you don't want to spend money on an airsmith. You will notice, however, the cost works out to be the same if you purchase one of the higher-end barrels.

LOW PRESSURE SYSTEMS

You will note that I didn't say low pressure valves. Many low pressure aftermarket accessories are very good and perform well. The idea is to expand the valve's capacity, thus lowering the pressure but still giving desired velocity performance. However, just increasing your valve's capacity is not enough. The valve itself must be replaced. The valve in the marker is designed to meter the gas at a certain pressure rating. Lower that rating and the gas does not rush as fast through an unmodified valve, thus degrading performance. Wider ports in the valves allow the larger volume of gas to pass through more quickly.

You require the entire system. Also, a venturi bolt would be a good idea as well, they seem to help low pressure systems, although no-one I asked is sure why they do.

IS SIMPLE HONING OF THE BARREL EFFECTIVE?

This is probably the single most effective "quick-fix" for improving accuracy. The smoother your bore is, the better the paintball will perform. You are basically trying to reduce the friction between the barrel and the moving ball. Anything that reduces this friction will result in better performance.

A clean smooth barrel is a necessity for accuracy with a not so round, naturally sticky, smooth-bore fired, projectile.

Durty Dan Sez:

However, many people get hung up on specs that are measured in what Dan DeBone's math teacher would have called "insignificant digits". A plus or minus of .002" around .690" is virtually impossible to tell with ANY brand of paint. It takes a good $600 Mititoyo bore gauge to see the difference. When the balls can vary by .02" from around the seam to perpendicular to it -- maybe we are getting a little foolish trying to specify to within .0005" on barrel inner diameter.

IS PLATING BORES BETTER THAN HONING?

First, nothing replaces honing. If you plate a rough surface, all you're going to get is a rough, plated surface. Plating, especially nickel and industrial hard chrome, reduce the drag co-efficient between the ball and the barrel. The drag co-efficiency is a measurable quantity and there are machines designed to test, read and provide measurements.

Plated surfaces will eventually peel and separate. Dissimilar metals do that. Remember that bi-metallic strip in physics class? It was to show that dissimilar metals have dissimilar expansion and contraction rates. In a paintmarker, the barrel is continually cooling down and warming up, during play, and this will eventually wreak havoc on a plated or treated barrel.

Durty Dan Sez:

The reason why you haven't heard much about it is that most of this application of plating technology is new to paintball, things haven't started to wear out -- yet.

ANTI-KINK BOLTS FOR PUMPS

This is mainly because the spring is between the hammer and the bolt, in Neslon based pump markers. When the hammer and bolt are locked together, they are pushed away from each other, the sear, that holds them together, acts as a pivot point and the sides of the bolt and hammer, furthest away from the sear, are spread apart by spring tension. What this does is cause binding against the paintmarker's body. The anti-kink bolt prevents this because there is a central shaft that fits into the hammer and prevents the kink from occurring. The problem with anti-kink bolts is now there is no binding and when you tilt the paintmarker muzzle up, without holding the pump, the pump slides back. Bushmasters were notorious for this. Most pump gunners have a small elastic looped around both bolt knobs to hold the bolt forwards. Some pumpmarkers, like Carter Machine markers, have a spring around the outside of the barrel between the pump and the paintmarker body, to hold the pump in the forward position.

Durty Dan Sez:

Incidentally the anti-kink bolt also negated the need for dual arm pumps, although no one seemed to take notice at the time. The dual arm pump was to limit any side-to-side kinking. Once the anti-kink bolt was established in the market place, there was no need for dual armed pumps. However, everyone THOUGHT that dual arm was the way to go and players wanted, in fact DEMANDED, dual armed pumps. This is a perfect example of how misconceptions can run the industry, and one of the reason I wrote this Secrets of Technology article.

THE BEST BARREL MATERIAL

You can't go wrong with brass. Most airsmiths agree that it is the best metal for polishing. Amongst all the non-plated/treated metals, brass is the best for smoothness. The problem being that brass is relatively soft and thinner brass barrels can get bent or dented easier than steel or aluminum. Brass is also less expensive.

There are smoother substances. There are slicker surfaces. Brass just doesn't seem to build up gelatin residue like all the "wonder products". Ask yourself this: If all these other wonderful lower friction surfaces were so great why doesn't anyone make bearing surfaces or bushings out of them?

The small linear scratches that seem to develop over years of use have not had any adverse effect on accuracy so I have never seen a half way decently cared for brass barrel "wear out".

VENTURI BOLTS

The idea is that the venturi bolt, with its many holes, diffuses the gas and makes the impact of the expanding gas more of a push than a slam. A big honking hole in your bolt does the same thing. However, venturi bolts are showing some success as an after market accessory as players have been discovering that they reduce ball breaking in the marker. By and large, the best indicator for balls breaking when the gas strikes them is paint and shell on the bolt face. If you're not having this problem, don't waste your money on a venturi bolt.

THE OPTIMUM VELOCITY

This is in terms of what velocity give you the best range and accuracy. That depends on the marker, the power source, the paint and the atmospheric conditions. However, although it is a daily adjustment, every time you play, it can be done quickly.

1. Have a target set up about fifty feet away, a big one;

2. Set your paintmarker between 290 and 270 fps; and

3. Fire ten paintballs at the target, then change velocities.

You are trying to determine at which velocity the paintballs hit the closest to each other. Usually, if you are using the same paint and barrel in the paintmarker all the time, your optimum velocity shouldn't fluctuate much from day to day. My Bushmaster performs well at 280 fps, any thing lower or higher and my shot-to-shot consistency goes out the window.

As for range, it doesn't matter. The average range where most players can hit an opponent and have any hope for a break is 50 feet. Unless you are an excellent shot, the person is looking the other way and you can routinely tag someone's loader at 100 feet, don't worry about even trying.

LIGHTENED HAMMERS

A lightened hammer improves gas efficiency. Here's what happens to the hammer and valve when you fire your paintmarker. A lightened hammer reduces, what is called, "rebound".

Here's what "rebound" is:

1. When the hammer is released it strikes the valve, under power of the hammer spring, and opens the valve, releasing gas to fire the paintball;

2. The valve closes, under spring pressure, pushing the hammer away slightly; and

3. The hammer opens the valve slightly, releasing more gas.

This is rebound. The problem is, that second burst of gas happens after the ball has left the barrel, so it does nothing but disperse into space. That burst is wasted.

A lighter hammer (with the same hammer spring and valve spring) still rebounds, but it's lighter weight translates into less kinetic energy and it will not reopen the valve.

CONCLUSION

As you may, or may not, have noticed, all the components of a paintmarker mutually contribute to its performance, good or bad. A new barrel may not work, if your paintmarker's valve is not efficiently tuned.

You may have a contrary view point to what you have just read, and that's fine. But before you drop me a note saying that I'm wrong, let me say this. I'm NOT wrong. The reason being is that I didn't write this, the experts I consulted wrote this. So if you feel you have a good argument to prove me wrong, your credentials better be as impressive as those who provided me with this information.

Also keep in mind that I spend well over a YEAR in research, interviews and compiling raw data.


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