~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<> CAPCOM VS. SNK: MILLENIUM FIGHT 2000 The Yuri and Sakura Cutey Honey Files v.6 By: Shin Starmie (shinkuu_hadouken@hotmail.com or xvmon@world-of-nintendo.com) (Note: Version History is at the end of this thing. Who cares about it?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<> You know the drill: you can't use this without permission from me. If you want said permission, then just drop me a line and ask. NO using this for any profit, period. CvS is (c) Capcom, ditto for all the Capcom side characters. Them SNK characters are all (c) SNK. Dreamcast is (c) Sega, like you didn't know. This document is (c) me, John "Shin Starmie" Evans. Okay, I've just added this thing to my own website. Doesn't mean I'll be placing any updates to it there first, though, so keep checking GameFAQs and the other locales that have permission to use this document. And that's...*pounds a gavel*...FINAL! Have a nice day! ^_^ Locales that have such permission: GameFAQs, World of Nintendo (other places will have their names added Whenever I can remember'em! Ugh...must go search my email...) And another thing, some of you may've noticed I'm not using that lil' shin_starmie@cheerful.com addy now. Well, that's only because I don't get to check that particular email very often anymore, SO, the Rock says take a note, jabroni: shinkuu_hadouken@hotmail.com is the email to send comments and the like to the Rock if you want a chance at a fairly quick response! If ya smell...ell-ell-ell-ell...what the Rock...is...cookin'! ^_~ (WWF-Mode Off) Okay, this is some FYI stuff, so, I'm gonna mention it HERE and not in the Version History like normal. You see the new email up there? Want one? Then haul shell over to www.world-of-nintendo.com to find out how to get one! Of course, I DO prefer if you try to reach me via Hotmail first. I check it the most, after all. Intro to Kombat --------------- (Whoa...this format STILL looks good after all these years!) Well...I once hated Yuri with an insane vengeance. Why? Her Hien-houou-kyaku in KoF95. I hated her even more when I found out she'd copied Ken's Shouryuu- Reppa in KoF97 (Hien-rekkou, aka "Yuri...Chou-reppa!"), and when KoF99 added her Shin-chou-upper...effectively copying Ryu's Shin-shouryuu-ken. But when I used her in CvS with my team of Ken and Sakura, WOW, I fell in love with the girl! This cute lil' thang just ROCKS. And that's the bottom line, cuz Stone Cold said so! (sorry...just had to do it!) Hey, Capcom, WHY didn't you give her Shin-chou-upper to her?! Now, Sakura's been one of my favorites since Street Fighter Zero 2. Too bad that there are only TWO games where she has a really cute color: her green in SFZ2 (Sailorjupiter...her Shinkuu Hadou-ken I'd dish out while yelling "Supreeeeeeeme Thaandaaaaaaaa!"), and her pink in SFZ3 (that's her Sailorchibimoon one (Sailor Mini-Moon for US peeps...but Chibi sounds a LOT Cooler, IMO). Hey, maybe her green one's in SFZ3. But anyway, you'll wanna get her EX Mode form in this game ASAP. If you're a Sakura fan and you have this game at home, then either download a save or use a Gameshark...just do it FAST! Normal Sakura has been MOLESTED in this game! She's still a cute lil' thang, it's just that her Normal Mode form sucks worse than in MvSF. At least in MvSF, her fireball actually moved... Normal Moves: Yuri ------------------ (under construction...are they the same as they are in KoF?) So far, however, I know that Normal and EX Yuri have the same normals. BUT, since I'm not familiar with her normals, (I don't have this game at home, nor do I have anymore KoF games) I'd TRULY appreciate some descriptions! Normal Moves: Sakura -------------------- Lp: Standing is that SAME jab she's had since SFZ2. One of THE few jabs with great range. Ditto for ducking, and jumping's still that useless air-fireball-wanna-be crap. Don't use that. EVER. Hp: Same ol' double-handed step uppercut. She MAY have her power punch from Z3 at a distance, not sure. Ducking's the same low uppercut, and jumping's the same too (double-handed hammer punch with little range). Db+Hp: A hammer punch - her d.Mp of Z2, Z3, and MvSF. EX Sakura ONLY. Lk: Same ol' front kick. Ducking's the same ol' poke kick with great range for a short. I have NO idea about her jumping one. A lil' help, please! Hk: Almost completely unchanged. Side kick when standing, sweep when she ducks. Jumping is different - it's her old j.Mk. Why? Well... Jump, dn+Hk: It's because the Rock says that THIS is how EX Sakura alone does her normal j.Hk now, jabroni! But then, the Rock must ask: why even give it to her to begin with? Specials: Normal Yuri --------------------- Kouou-ken: down, down-forward, forward + punch It's a fireball that screams "COMBOS ONLY!!!". Why? It does NOT move AT ALL. This thing is worse than Dan's Gadou-ken in that respect. Just try to avoid using this in anything other than combos, 'kay? Trust me. Plain old fireball combos HURT. You'll see. Chou-upper: forward, down, down-forward + punch Ah...the precious uppercut. With Light Punch, it is the mighty all-purpose move. Counterstrike, anti air attack, mistake crusher, blah, blah, blah. With Heavy Punch, it is then the tool of combos. BUT, as all the millions of Yuri fans know, there's a lot more to it than that... Double: do the motion again after a Heavy Chou-Upper Now *this* is evil. It's almost what CPU Ken and Gouki always seem to be able to do to you. Now you can get sweet revenge...and it actually makes her have four easy hits! It's juggling, but they all connect! Basically, if you ever play up close and personal, and you SHOULD, then you should be hearing "Chou-upper! Double!" quite frequently. Hyaku-retsu-binta: forward, down-forward, down, down-back, back + kick The other reason I once hated Yuri. Being a command throw, this puppy is completely unblockable...at least...it was in KoF95, seeing how she could nail you with it EVERY time. Just don't get careless with it, as supers can and probably will stuff it. It's quite funny if she gets you, though. You think being caught by Sonson's POW is embarrassing? Wait'll you get caught by this, and it ain't a super! She'll layeth the smacketh down!!! Amakusa, eat your heart out, bub. BTW, as a throw, the damage SUCKS. You're almost better off with plain throws. Of course, the AI DOES fall for this a lot... Raiou-ken: down, down-forward, forward + kick As it turns out, um...well...imagine Gouki's overhead chop while jumpin', with energy around the hands. That's it. Any uses for something this bad? Chou-mawashi-geri: down, down-back, back + kick It's like Sakura's shunpuu-kyaku, but higher. use it thus. Careful: higher may get you pounded if you use it at the wrong time! Enyoku: forward + light kick Mmmmm-hmmm. Yuri's still usin' that (rather phat) butt of hers to attack. You really do NOT wanna get careless with this. It may overhead, I don't know for sure. But even if it does, and even if it hits, some superb defensive players may STILL be able to make Yuri feel big time pain in her butt. It's called reversals, don't y'know. Specials: EX Yuri (You have to beat the game with her in SNK groove to access her EX Mode. Hold start as you pick her in order to get this, once you've unlocked her.) ----------------- kouou-ken: qcf+p - a real fireball. raiou-ken: qcf+k - okay...it IS her old one. jump, fireball down, pillar. saiha: down, down-back, back + punch - A mini Kikou-shou. Phooey. hyaku-retsu-binta: forward, back, forward + kick - see above. enyoku: fw+lk - see above. Special Moves: Normal Sakura (AAAAAACK! NO WAY!! *faint*) ---------------------------- hadou-shou: down, down-forward, forward + punch Don't...even...bother! Not even in combos! This thing sucks moose c**k, and it shows! Unlike Yuri's, this is more or less even worse! It's pretty much a DISGRACEFUL attempt at imitating Chun-Li's Kikou-shou, and I don't like how Capcom could even diss Sakura or Chun like that. Okay, I have to change my mind about this thing. Granted, it still sucks, but after some experimentation, I've noticed something rather nice: FIREBALL COMBOS HURT!!! And this is unusual for Ratio 1 peeps... kouou-ken: forward, down, down-forward + punch Huh? Okay, the Sakazakis have a fireball. SAKURA'S is a majorly raped version of her Shouou-ken. It doesn't leave the ground. PERIOD!!! This is just waiting to be countered, I tell you, BUT, if you hit with it, it's PAIN. I can't say for sure, since I don't have this at home, but I've *seen* this do more damage than the Shouou-ken. That said, combo it in! >) sakura-hana-kyaku: jump, down, down-back, back + kick Okay, I've finally seen it. It's a dive kick. I haven't had the time to really get into it with this thing, but I can assure you that Gouki players will be abusing this move. shunpuuren-kyaku: (down, down-back, back + kick) x2 Think: The Shotos' Tatsumaki Senpuu-kyaku from SFEX1. Maybe worse. Okay, it IS worse. Despite the button, the first motion looks and sounds like a normal Lk Shunpuu-kyaku. The second motion is a copy of her standing Hk that smacks the opponent a good ways away. Which isn't so bad, because even if the hurricane itself is blocked, you've got a one-in-three shot of landing the follow-up kick. Just remember, it does NOT sail up very high or very far. You're begging to be countered if you're tryin' to do it that way. flower kick: fw+lk Same ol' overhead kick. Hmmm...Sakura likes to show her panties in the heat of battle, and Yuri likes to use that (rather phat) butt in battle. I must say, they some freaky lil' thangs, ain't they? (Heh, they learned it from the Game...KEN...and his fair lady Chun-Li. As well as his many mistresses: Mai, Vice, Mature, King, Shermie, Whip, Morrigan, Rose, Cammy, Psylocke...the list just goes on! ;P ) Specials: EX Sakura (Similar to EX Yuri, you have to beat the game with Capcom Sakura.) ------------------- hadou-ken: qcf + p - see note on EX Yuri. Also, you can adjust the size a la Z2 and Z3. shouou-ken: dp+p - that's better. shunpuu-kyaku: qcb + k - ditto...and it's air friendly like MvSF and Z3! Now, can we get 3 hits like in Rival Schools next time? flower kick: fw+lk - same as before. Hyper Combos: Yuri ------------------ Haou-shoukou-ken: forward, half circle forward + p A big fireball. I've hated every KoF since 96 when they made this a super for Ryo, Robert, and Yuri. And I've hated'em since 98 (and 96 on Gameboy) when they did likewise with Takuma. Standard fare with this sort of thing. Most likely works better in combos than even the Shinkuu Hadou-ken. Actually, given the easier motion, it's WAY easier to use in any situation or combo that you'd use the Shinkuu Hadou-ken in. And since it's kinda bigger, it's also easier to use as an anti air attack, heeheeheehee...oh, and IMO, this should be the super you use most with Yuri. If you're in Capcom groove, you Ryu and Sakura players know this style already: harass your prey with Lv1s as much as possible, whenever you can. Hien-rekkou: down, down-forward, forward, down, down-forward + punch Yuri...Chou-Reppa! This move ROCKS! It's faster than even Sakura's Midare-zakura, and we all know how fast THAT is. It also combos off almost any of Yuri's normals! Wow...I ain't seen a comboable standing fierce since Shin Gouki and Sakura back in Z2. Use this often, just do NOT let it be blocked! Combo it for supreme results. Sorry, sports fans, but the second- most electrifying move in SNK entertainment IS NOT available to EX Mode Yuri. Now, since EX Yuri doesn't have this super, I see little point in using her over the normal one. Except for that full-length fireball, that is, but com'on, you don't really need it that much! Hien-houou-kyaku: forward, back, half circle back + k I hate this move. It commands respect, but I still hate it. Most FAQs for her from 97 and up list it as qcf-hcb+k. Since it has the old KoF95 motion, THIS AIN'T AVAILABLE TO NORMAL MODE YURI. I don't know about its startup and recovery or anything, but I know in KoF95, it was FAST. And it was simply unblockable like seven times outta ten. I DO know that if it is ever blocked, Yuri will be abused for sure. (And then the Mighty Ken comes in to beat the enemy to a pulp for messin' with one of his women, and Ryo finishes the poor soul off. Yuri IS, after all, Ryo's sister!) Hyper Combos: Sakura -------------------- Shinkuu Hadou-ken: (down, down-forward, forward) x2 + p Fireball super. Can make Normal Sakura worthwhile IF used properly. Since it seems she does more damage than her EX form, combo this in for supreme results! >) Midare Zakura: down, down-forward, forward, down, down-forward + kick YES! Her SFZ uppercut super and not that crap in MvSF! Huh?! What?! A touch of bad news: this is ONLY available to EX Sakura. Well, that's just prime. It's awfully fast, but its' speed is outmatched by Yuri Chou-Reppa. But since ONLY EX Sakura has this...*screams like Zero in Rockman X4* WHAT AM I FIGHTING FOR?! If you're using EX Sakura, though, this is the next best thing to the Haru-ichiban. :) Haru-ichiban: down, down-back, back, down, down-back, back + kick YES! Her SFZ sweep-into-roundhouse super and not that crap in MvSF! To be honest, I personally am not very good at comboing this motion outside of SF3 (Ken) and SFEX (Gouki), but if this super does the SAME SICK DAMAGE it does in SFZ, then PLEASE combo this in! It will be well worth it! You may even do well to rip it out randomly to catch a sleeping foe trying to attack! Normal Mode Sakura's Haru-issen is essentially the EXACT SAME THING. There's an difference so minor, you're certain to miss it. Especially if you're not too familiar with how the SFZ Haru-ichiban looks. You see, it's the same rapid-sweeps, but the ending kick isn't that roundhouse. It's more or less SFZ3 Sakura's far standing Forward: a high kick with her outer leg; panties visible as usual. (whatta freak, huh? She gets it from Ken.) I can only guess that the range of the final kick is the biggest difference in the two supers, as that high kick has little horizontal range. Yet it still smacks the enemy away if the whole thing connects...go fig. Either way, just go nuts with this thing. It's fast and it recovers well to boot. And it STILL does that same sick damage it did in SFZ. Basically, this should be your most used super. Combos: Yuri ------------ 1.) j.Hk, s.Hp, dp+Hp > dp+Hp (6 hits) Ken players rejoice...the old DP combo is back, Fierces and all! Looks awfully sweet to catch'em with TWO uppercuts, heeheeheeheehee! >) 2.) j.Hk, s.Hp > qcf-dn-df+Hp (Lv2, Capcom groove only) Absolutely evil. Replace the Hp in the super with Hk, and it works for Sakura. If their Fierces are comboable - and they are - then this'll even work for Evil Ryu, Ken, and Gouki. Now, I'm NOT 100% sure about this, but if you started with a Lv3 meter and a cornered opponent, you MAY be able to juggle with a Lv1 Haou-shoukou-ken. (Shinkuu Hadou-ken in Sakura's case) 3.) j.Hk, d.Lp-Lk > qcf+Hp (4 hits) Yep...it works. And it works even better if you use her standing Jab and Short, though I've no idea why. 4.) j.Hk, s.Lk-Lp > fw-hcf+p (6 - 8 hits, not sure) Well, now. It seems that Yuri can do these Sakura-style combos after all. She does one-up Sakura, though: her standing Jabs and Shorts can be used interchangeably, unlike Sakura's or even the Shotos'. 5.) j.Hk, s.Lk > hcb+Hk (up to 12 hits) Oooooh...this is just eeeeeevil. Word has it this was one of her combos from KoF95 on up. Needless to say, Yuri will layeth the smacketh down! 6.) from 3/4 screen: qcf+Lp > fw-ba-hcb+k WHAT?! This dates back to KoF95! You mean people still fall for this?! Only available to EX Yuri, and it's pretty evil to boot! Honestly, I mean, Ryo, Robert, Iori, Takuma, Mai, 95 Kyo, Sie (maybe), Rugal, and a bazillion others can do this! That, my friends, is pure evil. SF-only vets, beware, as this setup can prove fatal to you if you're not being careful! IMO, it's SNK's answer to the fireball trap. To think that Capcom actually put it in this game does not bode well for SF vets. Read my lips: THIS IS NOT A GOOD OMEN FOR YOU! I'm pretty proficient at this setup myself, and it WORKS. Now, since Yuri's Hien-houou-kyaku is so friggin' fast, and maybe even unblockable like in KoF95 (on GB, anyway), ...oh, the carnage!!! Be afraid, SFers...be VERY afraid! 7.) j.Hp/Hk, s.Lp, qcf + Hp (3 hits) WHOA! This thing HURTS!!! And there's a JAB in it, for cryin' out loud! It shouldn't that much, but it does. Easily does around 20% or so! Even works for Sakura! 8.) cj.Hk, d.Lk, Lk, Lk > fw-hcf+2P (Lv3, ~12 hits) Man...this is the type of combo I dream of pulling off in kombat. I saw this guy at the arcade whip this little doozy out against his opponent. From about 45% life, this combo killed the poor guy's RYU!!! Oh, the sheer carnage... Combos: Sakura -------------- 1.) j.Hk, s.Lp-Lk > qcf-dn-df+Hk (Lv2, Capcom only) See that above Yuri combo? (#2) You CAN do that with Sakura, but if you're willing to trade a little bit of damage for a little more flash, then you can do it this way. Yuri can do that as well. Cross'em up for supreme results. May be able to juggle with a Lv1 Shinkuu Hadou-ken if your prey is in the corner... 2.) j.Hk, s.Lp-Lk > qcf+Hp (4 hits) I STILL don't know if the one mentioned in Yuri's section with them ducking light attacks works for sure for her or Sakura (been tryin' my hand with a Sakura/Guile/Cammy team), but THIS works...for Sakura. I have to find out if it works for Yuri. 3.) j.Hk, s.Hp > dp+Hp (8 or 9 hits...not too sure) Sadly, Sakura can't do any cool double uppers. But on the happy note, she doesn't need to - she does a couple more hits anyway! I'm told it's got MAD dizzying ability, almost as much as a j.Hp, s.Hp > qcb+Hk with Ken. Can anybody confirm this? 4.) j.Hp, s.Lp-Lk > dp+Hp > qcf-qcf+p (don't know the hits...) This is a nice example of canceling...so to speak. You should go read the combo FAQ by The KiD, where this and other combos are king. Tactics (Or, How to Kill Your Prey...uh...Opponents!) ------- I can offer some general things based on how I play her. Being that I typically apply my Ken style of play to most other Shoto-like peeps, it's the best I can do for now. 1.) Know your ranges. Yuri doesn't have much, so you have to know what she can do, from where, and when. Ditto for Sakura, especially her Normal form! 2.) If all else fails, throw. Not all the time, you evil scrubs out there! Say like your combo efforts are being thwarted. Well, next time you get in to combo, just throw'em. Especially if they're left open for it. 3.) Jab uppers for anti air, Fierce uppers (and Doubles, in Yuri's case) for combos. Sakura has to use other options, like d.Hp and Shinkuu Hadou-ken at Lv1. EX Sakura doesn't have that problem, but it's still best for her to utilize those methods. 4.) Combo whenever you have an opening. Hey, don't be lazy, go make your opening! Like, um...cross-ups, maybe?! 5.) ALWAYS KEEP A COOL HEAD!!! That is like SO important. No matter how bad the battle may seem, you CAN still win it. Ask my significant other when she plastered my Evil Ryu onto the pavement with Ken in SFZ2...and all I had to do was get the Shun-goku-satsu off for the finish! 6.) Since they're SO shoto-like, thanks to their moves (okay, maybe not for Normal Sakura), you can't play them shoto-like. And that's especially true if you're running an all-shoto team. Besides, Yuri and Sakura are too cute to be pounded on for being like the Shotos! 7.) Oh yeah...the girls were sincerely intended to SEVERELY annoy the opponent. They say their jabs and shorts have high priority, so...get in there and poke, poke, poke! Just don't get TOO poke-happy. 8.) I do believe this was put best in an old cheer I heard my high school cheerleading squad do: Be aggressive, be aggressive, B-E, A-G-G-, R-E-S-S-I-V-E! But, of course, sometimes it pays to be defensive. 9.) Like in SFZ3, you can add hits to Sakura's punch throw, and it counts as a combo. As with Yuri's Hyaku-retsu-binta, however, the damage bites. Pretty shameful, seeing how this is one of the BEST throws in the game. Trust me, if you have to throw with Sakura, use the punch throw. :P 10.) Ken's a GREAT Ratio 2 to balance out these lovely ladies. Always have him fight second. If one girl dies, the opponent will have to answer to the mighty Ken. Unless, of course, it's CPU Ryu, who tries to beat the living snot outta Ken, Sakura, and Sagat in EVERY SF game. Anyhow, DC owners have a bonus: once they enable Ratio Select, just about anyone becomes great R2s. (Um...King, Blanka, Yamazaki, Geese, Vega/M.Bison, Sagat, Evil Ryu...need I go on?) 11.) One other thing concerning R2s: no matter who your R2 is, PLEASE make sure they have a decent projectile! CPU Geese is a BASTARD to fight! His countering throws all do RIDICULOUS damage...I don't think that Zangief gets that much hurtin' out of a Lv3 Final Atomic Buster... 12.) If you HONESTLY wanna stand a chance if beating the AI, then pick Yuri first!!! Trust me on this, the game will make you fight Vega (Bison to all us US playas, but them Jap names are just better...) as your final boss. And even he falls prey to Sakura's Haru-ichiban! That's all I can really offer. If you simply practice these methods, then you're already well on your way to mastering these two bishoujo brawlers! And remember to pick Capcom groove. You can kick MUCH more butt that way, and not worry about having to have low life AND a maxed meter to whip out Lv3 supers. Needed for next version ----------------------- - Descriptions of Yuri's normals! I'm told they're the same, but I need to know exactly what does what with each button press and from what distance, if applicable. - Can that Hien-houou-kyaku combo from anytthing? I'm told it could in KoF, but lemme pose the question to all you KoF95 and AoF peeps out there who are truly familiar with the older motion on that super. Can it combo? And I mean other than that setup which is Yuri combo #6! - At least one color edit for Yuri! I've goot one possibility thought up based off a color edited Lilith in Vampire Savior EX for Psx, but I don't have a DC to try this out! (the one I had is busted) - Ditto for Sakura! At lest ONE good color edit! Thanks -n- Shouts ----------------- GameFAQs, Fresh Baked Games, and whoever else I gave permission to... Posting this and my other little beasties!!! Yeah, yaw! ^_^ The KiD (oodzume@hotmail.com) Those new combos came from his Combo FAQ. I'm tellin' you, stop gawkin' at this credits section and go read it! You can finish readin' this thing afterward. You will NOT regret it. Highly and personally recommended! This guy is the MAN!!! My Yuri/Sakura FAQ owes The Kid MUCH respect for his insanely cool combos!!! I'll be sure to put his email in the next upgrade so all of you can give him unending showers of compliments for his hard work in puttin' these phat combo FAQs together. He's got other phat ones, like for MvC2 and SF EX2+, but his CvS one takes the cake! Okay, I think I'll stop talking now. Just go read any of his FAQs so you can see for yourself...this guy's supreme ruler of combo FAQs. chickenno1@hotmail.com (D'oh!! What was your name?!) Yuri's Chou-mawashi-geri, descriptions of other moves. Oh, and I did have it noted that normal Yuri can't use the HHK, but I put that in caps so you could see it. Thanks! :P And thanks for catching that mistake I made about that Chou-mawashi-geri! Gomen ne!! angel_starr@blackplanet.com (Ahhh...my beautiful other half.) This here's my star pupil. It was her idea for me to give Yuri a chance. Thanks, baby...luv ya! Hey, you're a better Ken player than you are a Chun-Li! Now hurry on home so you can learn Mai like you've been wantin' me to help with. ^_~ Oh...did I mention to everyone that you're beautiful? Guess I did! agekrs1@hotmail.com (I hope I got that right...) Has really cool FAQs on Ken and Ryu at GameFAQs. Check'em out! Inspired me to even do a Yuri FAQ, don't y'know. >) sailorpluto21@hotmail.com (Heeheehee...the Sakura fan, eh? Here ya go!) This girl is a bona fide Sakura nut. She's also the first to remind me in a match in MvSF that once it starts, not even the Mighty Ken's Shouryuu-Reppa can thwart the Kikou-shou! (even IF it started up a split-second AFTER the Shouryuu-Reppa's startup) Hey! Stop being such a sleepyhead and come challenge me in MvC1 on the PS One again! My twin Ken-Mode Ryus wish to reacquaint you with the power of the "Shouryuu Shoryu-Reppa"! As you see, she's the reason I added the Sakura section. >P Capcom and SNK Take a WILD guess. They made THE most electrifying game in Capcom and SNK entertainment!!! Final Thoughts -------------- Well, that's it for now. It's getting bigger, as you can see by now. So, if you're looking at it, or if I give you permission to use it on your site, PLEASE check with the above header (y'know, the lil' pattern of Smoke's Spear that surrounds the title of this thing). I'll put it at the bottom, too. This shows that this thing should be viewed with Courier New font at a nine-point size. Also, there were 79 characters to a line, but the thing STILL had word wrapping problems, so I cut back from 78-79 to 76-77 a line. Gomen nasai...mada mada ne, daijobu! >) As you can see, this puppy needs a little bit more workin'. No, I do NOT want this thing to get too big, but maybe up to ten pages of info would be better capable of benefiting all the millions and millions of the Yuri's and the Sakura's fans. Guess all it takes is a bit of help from the people. (Yuri's normal move descrips, which I'm STILL waiting on!!!) Yuri really is a pretty slick character. She's quite capable of doing solid damage, and though she is irritating - who isn't - she's definitely potent if used properly. I'm not an expert per se, but my knowledge of Ken (which I've basically vary up on with other uppercutters) seems to work with her...and it seems to work better than Sakura! "Yuri...Chou-reppa!" >) Sakura's Normal mode may suck, but if the Haru-ichiban still does insane damage (and if she REALLY does more than the EX version), then it could be worth using her JUST to get to EX Sakura. EX Sakura plays a lot like her old self, meaning she's a speedy combo and screaming goddess. Either way, EX or Norm, Sakura's also able to pull out solid damage (pretty unusual for Ratio 1 peeps, ain't it?), and well, she's cute! (Yuri's WAY cuter, IMO) And remember: F I R E B A L L C O M B O S H U R T ! ! ! Hey, I'm still gonna be puttin' out some character guides on Gameboy game fighters, so be on the lookout. I don't know when, though. Well, that's that. Oh...and here's a tip to all future FAQ/guide writers out there: the best way to train yourself to have a vicious-looking FAQ is to do a rough draft in writing. Trust me on this...that's how I got the Megaguide started, even back when it was only individual FAQs! Works like a charm. ^_^ Version Updates --------------- 6 (06/12/01): Sorry for the hiatus, but this stuff had to come! More info, and another email addy to boot! 5 (04/30/01): A couple combos, a little more info, cleared up a lil' info. Namely, it's the exact way to get to EX Sakura and EX Yuri. In the next update, I'll include the email of the FAQ author who had all them secrets in his/her CvS FAQ. :) 4 (03/06/01): A LOT. Added Sakura, corrected some formatting errors. Hope to add the normal color selections for both next update. Also changed the title of the document somewhat. 3 (01/09/01): Put this section in, some adjustments, corrected a mistake about one of Yuri's moves! D'oh! How careless of me!! Oh, and MUCH more of my sarcasm. Gomen ne...couldn't resist the urge. 2 (01/08/01): Added some info, as well as the Tactics section. 1 (12/30/99): Wrote up the original draft for this thing. (Do NOT be fooled by when it was sent to GameFAQs! It wasn't until after New Year's that I was able to type this thing up!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<> "Handsome and cheap. Can you compete with that?" -- Ken, MvSF