Name: Drumman
Robot Master Number: DTN 001
Special Weapon: Drum Charge

The first of the DTN-Series Robots had no specific powers or abilities, which allowed for Dr. Tenecha to use some creativity (despite how twisted) in making Drumman into a formidable warrior robot. By playing on the special snare drum on his person, this robot can create an attack by generating powerful sonic waves. Also, his "Drum-buster" can supply an infinite number of sticks; which can also be plasma charged to use as a weapon. Drumman is weak against concentrated radioactive waves.   ~The "Joe Friday" of evil robots, Drumman is the type who likes to 'do things by the book' (even though it's written by Mewthree).

First Appearance: Story 003 - Robot Master Disaster
Click here for Drumman's Spritesheet

Name: Goldman
Robot Master Number: DTN 002
Special Weapon: Gold Attack

Because "Iron-Pyriteman" sounded odd, Dr. Tenecha called this robot Goldman, with his ability to create a golden shell (often plasma charged to inflict damage) around anyone and anything; by using the retractable "gold fusion" spires on each arm. However, he is weak against powerful vibrations.  ~Goldman is way too energetic for some people's liking; kinda like a flamboyant kid with a huge love for shiny metals.

First Appearance: Story 003 - Robot Master Disaster
Click here for Goldman's Spritesheet

Name: Sunman
Robot Master Number: DTN 003
Special Weapon: Solar Flash

This robot was as the name implies, designed to be a source of light, but the genius of Dr. Tenecha made Sunman more dangerous than the glorified flashlight he would seem to be. His arm cannons and even his head can emit a blinding light, and he can concentrate light from his "sunbusters" into a rapid blast called the "Solar Flash". Sunman is weak against having his power distorted through reflective substances.  ~Even though Sunman is cool and collected, it just hides how he is a little vain in his ability.

First Appearance: Story 003 - Robot Master Disaster
Click here for Sunman's Spritesheet

Name: Pointman
Robot Master Number: DTN 004
Special Weapon: Point Shot

With his advanced guidance systems, Pointman is designed to be a marksmen robot; Using an endless supply of ionic-charged arrows and running them through the energy accelerator on his buster, the "Point Shot" is very fast and very accurate. Pointman is weak against high spectral energy which can harm his guidance systems.  ~Pointman's prescision doesn't stop with his fighting style, he's really somewhat of a perfectionist; almost to a fault. Despite how he may correct your grammar or adjust something he believes to be out of order, he means well.

First Appearance: Story 003 - Robot Master Disaster
Click here for Pointman's Spritesheet

Name: Skyman
Robot Master Number: DTN 005
Special Weapon: Sky Crusher

Skyman was originally just a modified design to the 'Kaminari Goro', supposedly built by Dr. Wily.  Because this upgraded model was so improved, it was able to be used as a robot master.  Skyman can use his propellor system to keep himself well above an enemy threat, or try to drop down and use the sharp and rapid-moving propellor blades to inflict harm on his opponent.  With his "Sky Buster" he can create one energy blast which breaks apart and rains down a powerful barrage.  Skyman is weak against direct attacks, especially ones that come in fast and accurately.  ~Skyman may seem manipulative, but only because he's the avoidant type; who doesn't like to get directly involved in things if he doesn't have to be.

First Appearance: Story 003 - Robot Master Disaster
Click here for Skyman's Spritesheet

Name: Rocketman
Robot Master Number: DTN 006
Special Weapon: Rocket Bomb

This robot was designed for the purposes of space travel; by retracting his limbs, his body becomes a powerful thruster. This (which is often used in attack by ramming his opponent), and the "Rocket Bomb" attack make this robot a formidable foe indeed. Rocketman is weak against any kind of attack that can bombard him enough to wear down his defenses to the point of an efficient infliction.  ~ It's often a challenge for Rocketman to show some optimism, and he always hates things that seem to be a waste of his time.

First Appearance: Story 003 - Robot Master Disaster
Click here for Rocketman's Spritesheet

Name: Leadman
Robot Master Number: DTN 007
Special Weapon: Lead Wall

Leadman is perhaps the most durable of Dr. Tenecha's robots with his thick lead armor. His special ability comes from a technology that allows him to digitize any lead object, and re-materialize it into the "lead wall" at his disposal; a lot of damage can be done by having a big metal slabs thrown around! man is weak against close range explosives, which can weaken his armor.  ~It's ironic that one could call him "thick"armorwise, as Leadman's less-than-spectacular robot brain earns him the title of a dimwit.

First Appearance: Story 003 - Robot Master Disaster
Click here for Leadman's Spritesheet

Name: Nukeman
Robot Master Number: DTN 008
Special Weapon: Atom Beam

This last constructed robot of the DTN-Series was originally designed to be a portable power source for a city in times of emergency (that is, before Tenecha decided to instead put Nukeman to more destructive intentions). Since he runs on a nuclear reactor, he can channel his dangerous energy through his "nuke-buster" into a powerful attack known as the "atom beam". Nukeman is weak against dense substances which can hold back his radiation.  ~On a sidenote however, Nukeman is somewhat paranoid.  And it's not a good idea to get a walking fission reactor too jumpy.

First Appearance: Story 003 - Robot Master Disaster
Click here for Nukeman's Spritesheet

Name: Scanman
Robot Master Number: DTN 009
Special Weapon: Power Scan

This final robot in the first series of Tenechabots was kept under wraps for quite some time; but with his incredible power and ability, it was worth the wait. Scanman is capable of scanning his opponents (whether robotic or biological) with his optical duplicator, thus copying their abilities. At 10 feet high and protected with his rigidium (a rare space metal) armor, this technological titan is indeed Dr. Tenecha's "ultimate robot".  ~It didn't seem necessary to consider his personality until after Scanman was converted into a humanistic android beneath his armor; but he's a cool silent type. Calm by nature, and either uncaring or quite tolerant of his surroundings. However, inside his armor or not, he's still prepared to carry out his tasks.

First Appearance: Story 029 - Triple Threat (part 1)
Scanman sprites are under construction

 
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