Name: Drumman
Robot Master Number: DTN 001
Special Weapon: Drum Charge The first of the DTN-Series Robots had
no specific powers or abilities, which allowed for Dr. Tenecha to use some
creativity (despite how twisted) in making Drumman into a formidable warrior
robot. By playing on the special snare drum on his person, this robot can
create an attack by generating powerful sonic waves. Also, his "Drum-buster"
can supply an infinite number of sticks; which can also be plasma charged
to use as a weapon. Drumman is weak against concentrated radioactive waves.
~The "Joe Friday" of evil robots, Drumman is the type who likes to 'do things by the book' (even though
it's written by Mewthree).
Name: Goldman
Robot Master Number: DTN 002
Special Weapon: Gold Attack Because "Iron-Pyriteman" sounded odd,
Dr. Tenecha called this robot Goldman, with his ability to create a golden
shell (often plasma charged to inflict damage) around anyone and anything;
by using the retractable "gold fusion" spires on each arm. However, he is
weak against powerful vibrations. ~Goldman is way too energetic for some people's liking; kinda like a flamboyant kid with a huge love for shiny metals.
Name: Sunman
Robot Master Number: DTN 003
Special Weapon: Solar Flash This robot was as the name implies, designed to be a source of light, but the genius of Dr. Tenecha made Sunman more dangerous than the glorified flashlight he would seem to be. His arm cannons and even his head can emit a blinding light, and he can concentrate light from his "sunbusters" into a rapid blast called the "Solar Flash". Sunman is weak against having his power
distorted through reflective substances. ~Even though Sunman is cool and collected, it just hides how he is a little vain in his ability.
Name: Pointman
Robot Master Number: DTN 004
Special Weapon: Point Shot With his advanced guidance systems, Pointman
is designed to be a marksmen robot; Using an endless supply of ionic-charged arrows and running them through the energy accelerator on his buster, the "Point Shot" is very fast and very accurate. Pointman is weak against high spectral
energy which can harm his guidance systems. ~Pointman's prescision doesn't stop with his fighting style, he's really somewhat of a perfectionist; almost to a fault. Despite how he may correct your grammar or adjust something he believes to be out of order, he means well.
Name: Skyman
Robot Master Number: DTN 005
Special Weapon: Sky Crusher Skyman was originally just a modified
design to the 'Kaminari Goro', supposedly built by Dr. Wily. Because
this upgraded model was so improved, it was able to be used as a robot
master. Skyman can use his propellor system to keep himself well
above an enemy threat, or try to drop down and use the sharp and rapid-moving
propellor blades to inflict harm on his opponent. With his "Sky Buster"
he can create one energy blast which breaks apart and rains down a powerful
barrage. Skyman is weak against direct attacks, especially ones that come in fast and accurately. ~Skyman may seem manipulative, but only because he's the avoidant type; who doesn't like to get directly involved in things if he doesn't have to be.
Name: Rocketman
Robot Master Number: DTN 006
Special Weapon: Rocket Bomb This robot was designed for the purposes
of space travel; by retracting his limbs, his body becomes a powerful thruster.
This (which is often used in attack by ramming his opponent), and the "Rocket Bomb" attack make this robot a formidable foe indeed. Rocketman is weak against any kind of attack that can bombard him enough to wear down his defenses to the point of an efficient infliction. ~ It's often a challenge for Rocketman to show some optimism, and he always hates things that seem to be a waste of his time.
Name: Leadman
Robot Master Number: DTN 007
Special Weapon: Lead Wall Leadman is perhaps the most durable of
Dr. Tenecha's robots with his thick lead armor. His special ability comes
from a technology that allows him to digitize any lead object, and re-materialize
it into the "lead wall" at his disposal; a lot of damage can be done by
having a big metal slabs thrown around! man is weak against close range
explosives, which can weaken his armor. ~It's ironic that
one could call him "thick"armorwise, as Leadman's less-than-spectacular
robot brain earns him the title of a dimwit.
Name: Nukeman
Robot Master Number: DTN 008
Special Weapon: Atom Beam This last constructed robot of the DTN-Series
was originally designed to be a portable power source for a city in times
of emergency (that is, before Tenecha decided to instead put Nukeman to
more destructive intentions). Since he runs on a nuclear reactor, he can
channel his dangerous energy through his "nuke-buster" into a powerful
attack known as the "atom beam". Nukeman is weak against dense substances
which can hold back his radiation. ~On a sidenote however, Nukeman
is somewhat paranoid. And it's not a good idea to get a walking fission
reactor too jumpy.
Name: Scanman
Robot Master Number: DTN 009
Special Weapon: Power Scan This final robot in the first series of Tenechabots was kept under wraps for quite some time; but with his incredible power and ability, it was worth the wait. Scanman is capable of scanning his opponents (whether robotic or biological) with his optical duplicator, thus copying their abilities. At 10 feet high and protected with his rigidium (a rare space metal) armor, this technological titan is indeed Dr. Tenecha's "ultimate robot". ~It didn't seem necessary to consider his personality until after Scanman was converted into a humanistic android beneath his armor; but he's a cool silent type. Calm by nature, and either uncaring or quite tolerant of his surroundings. However, inside his armor or not, he's still prepared to carry out his tasks.
First Appearance: Story 029 - Triple Threat (part 1) Scanman sprites are under construction