Robot Master CD Database
 
In the time period of 20XX ad, some of the first robots were created, eventually they were constructed for purposes of both world domination and salvation and defense against the machines sent out to stir chaos.  During the ninth major wave of robot master attacks,seemingly lead by a robot referred to as King, information became known of CDs that contained information of all robot masters ever constructed in that time period.  The CDs were scattered and hidden in different areas.

Mewthree's Note: It is most likely that the CDs contain any and all information needed on robot master designs, programming and weapons systems descriptions.  Therefore the mission is to retrieve all 100 cds, and bring them to M3 Base for further analysis.  Perhaps this information may prove useful in my plans for universal domination.

Notes:
Of the100 CD's, 39 are buried in the ground within the stages. The
following equipment used by Megaman to locate and uncover them
- Rush Search (has a picture of Rush's head)= costs 100 bolts, can only buy
  after defeating 2 robot bosses
- CD Scanner (spotlight-looking thing)= costs 100 bolts, can only buy after
  defeating 5 robot bosses
- CD Finder (looks like a group of stars)= costs 300 bolts, can only buy
  after defeating 5 robot bosses
These items will hereafter be referred to as "CD Equipment."

Here is a list of the CD's in each stage, in order:

Intro Stage: 092, 100, 026
   Cold Man: 041, 094, 014, 040, 002, 044, 067, 049, 062, 088, 005, 083
  Astro Man: 048, 074, 029, 069, 058, 037, 007, 065, 079, 019, 024, 095
 Ground Man: 075, 051, 091, 055, 093, 017, 078, 028, 059, 013, 027, 035, 084
 Burner Man: 043, 076, 054, 020, 061, 086, 045, 015, 004, 081, 097, 016
 Pirate Man: 064, 080, 031, 011, 071, 042, 070, 034, 077, 085
 Dynamo Man: 023, 053, 008, 089, 025, 033, 082, 001, 039, 099, 063, 018, 012
  Tengu Man: 002, 006, 096, 010, 047, 036, 057, 073, 032, 072, 046, 052, 090
  Magic Man: 003, 036, 066, 098, 087, 009, 068, 030, 050, 021, 056, 060

001 MEGAMAN (Rockman) 
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    Travel past the long series of conveyor belts at the stage's beginning,
    and above the area with spikes on the floor. Work your way to the right,
    then down the ladder back to the area with spikes on the floor. The CD
    is buried in the middle of the platform to the left.

002 ROLL
    Stage: Cold Man
    Needed: Nothing
    At the end of the part with falling ice platforms over spikes, simply
    jump to the last ice platform to stable ground. The CD is in clear view.

003 CUTMAN
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    As soon as you start the stage, dig in the lower left corner.

004 GUTSMAN
    Stage: Burner Man
    Needed: Play as Bass
    After the area with the dive-bombing birds and the huge hippo-like enemy
    is a long vertical drop. Hold to the right, and halfway down, use Bass's
    double jump ability to reach a partially hidden platform to the right.
    The CD is in plain view.

005 ICEMAN
    Stage: Cold Man
    Needed: Play as Megaman, CD Equipment
    At the final stretch of the stage, dig on the platform directly between
    the first and second ice machines.

006 BOMBMAN
    Stage: Tengu Man
    Needed: Play as Megaman, CD Equipment
    Located toward the end of the auto-scrolling area at the stage's
    beginning. Dig in the last floating platform.

007 FIREMAN
    Stage: Astro Man
    Needed: Play as Megaman, CD Equipment
    Two screens after the first puzzle-like mini-boss, in the gray-colored
    room, dig in the spot that you land in when you fall off the ledge.

008 ELECMAN
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    Near the beginning of the stage, find the room with a single cylinder-
    shaped enemy floating toward you from the left and two blue explosive
    boxes to the right. The CD is buried on a slightly elevated platform to
    the left.

009 METALMAN
    Stage: Magic Man
    Needed: Nothing
    The CD can be seen in the area immediately after the Lion Coin (the big
    stomping guy that smashes blocks), under an overhanging ledge with a
    skull lift in the way. If using Megaman, slide through the opening that
    is created when the lift is at its lowest. If using Bass, use a double-
    jump down around the lift when it is at its highest.

010 AIRMAN
    Stage: Tengu Man
    Needed: Play as Megaman, CD Equipment; Ice Wall or Spike Protector
    In the area with the green balloons, jump on the second green balloon,
    climb the ladder and use an Ice Wall (or just walk on the spikes with
    the Spike Protector) to get across the spikes to the left and then up
    the ladder. Dig at the far right side of that platform for the CD. 

011 BUBBLEMAN
    Stage: Pirate Man
    Needed: Nothing
    Found in the first half of the stage, in the long horizontal area
    indoors. It can be seen next to a clam as the area is entered, but you
    have to go to the far right and then back left through the enclosed area
    to get it. 

012 QUICKMAN
    Stage: Dynamo Man
    Needed: Nothing (but using Bass is easier)
    Right at the end of the stage, between an elevated conveyor belt with a
    spiked ceiling and a lower belt after it, is a CD that falls from the
    ceiling into a pit. To get it before it falls, stay on the conveyor belt
    to the left of elevated belt to make it speed up, then run (dash if you
    have Bass) and jump to get the CD in time. Don't worry; if you fail, you
    can go back and try again.

013 CRASHMAN
    Stage: Ground Man
    Needed: Wave Burner or Spike Protector
    In the second room of the Totem Heads, first shoot the Head that opens
    the door (unless you plan to "Exit" the stage). Destroying the Head in
    front of it will make it more difficult, but not impossible, to escape.
    Proceed as usual until you reach the three Totem Heads at the end. Using
    the Wave Burner (or some other weapon that will cut through the Heads
    quickly), run through them, collecting the CD behind the third Head, and
    jump up to the exit door before the spikes rise enough to touch you.

014 FLASHMAN
    Stage: Cold Man
    Needed: Wave Burner
    Near the beginning of the stage (after CD 094), go up, and while on the
    ladder there is a ledge with an energy capsule and a CD blocked by an
    ice block. Toast the block to get to the items. 

015 HEATMAN
    Stage: Burner Man
    Needed: Play as Megaman, CD Equipment
    In the area with the dive-bombing birds, dig on the left side of the
    platform right under the armored hippo-like enemy. This CD is perhaps
    the second most difficult to get, as the birds sometimes attack Rush but
    cannot be shot at by Megaman.

016 WOODMAN
    Stage: Burner Man
    Needed: Play as Megaman, CD Equipment; Ice Wall
    In the forest near the end of the stage, avoid the last big napalming
    guy, then use an Ice Wall to jump to the square platform to the left (or
    do those in reverse order). The CD is in the middle of the platform.

017 NEEDLEMAN
    Stage: Ground Man
    Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman)
    This disc can be seen in the second screen with the giant orange worm.
    Use the double-jump for Bass, or the Ice Wall for Megaman, or the Spike
    Protector if you like to be blatant.

018 MAGNETMAN
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    Found on the screen right after the dark rooms; dig in the spot where
    the Hard Hat is to uncover it. (CD 063 is also in this room)

019 GEMINIMAN
    Stage: Astro Man
    Needed: Play as Megaman, CD Equipment
    At the bottom of the long vertical area with Vanishing Blocks, dig to
    the left, in the spot where the Moving Hole starts out.

020 HARDMAN
    Stage: Burner Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    This CD is partially visible in the long vertical area, found on an
    orange-and-white platform directly under the first Electric Wall you
    encounter. If using Bass, use a double-jump to get up to it. If playing
    as Megaman, use the Ice Wall as a stepladder to get to it.

021 TOPMAN
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    In the second, vertical area with the rotating blocks, dig under and
    slightly to the left of the first rotating block you come to.

022 SNAKEMAN
    Stage: Tengu Man
    Needed: Nothing
    This CD is in clear view on a platform at the very beginning of the
    stage. You can't miss it.

023 SPARKMAN
    Stage: Dynamo Man
    Needed: Play as Megaman, Ice Wall
    At the end of the first stretch of the stage, use the Ice Wall as a
    stepping stone to get to the upper platform. Slide to get the CD.

024 SHADOWMAN
    Stage: Astro Man
    Needed: Nothing
    Located in the middle of the stage, in the vertical area littered with
    Vanishing Blocks. Continue along the upward path the blocks take you
    until the blocks branch into two paths: left and right. Take the left
    path; it leads to the upper-left corner where a hidden ladder leads to a
    new room (don't forget to press UP when you reach the top). In the new
    room, climb the Vanishing Blocks to a platform with the CD. (If you have
    Bass and the Gospel Boost, you can fly higher to get CD 095)

025 BRIGHTMAN
    Stage: Dynamo Man
    Needed: Play as Bass; Gospel Boost or Ice Wall; Wave Burner
    In the area of conveyor belts in the first half of the stage, there is a
    high ledge, above an explosive block, above a pit. Use the Gospel Boost
    or an Ice Block to reach the ledge, then climb the ladder. Destroy the
    Electric Walls and use the Wave Burner to ignite the dynamite in front
    of the CD.

026 TOADMAN
    Stage: Intro Stage
    Needed: Play as Megaman, CD Equipment
    In the rainy area, dig in the spot where the Sniper Joe stands, right
    before the end of the stage.

027 DRILLMAN
    Stage: Ground Man
    Needed: Spike Protector
    The CD in the third, vertical room of the Totem Heads is protected by
    spikes by the time you get to it. Using your own spike protection, just
    walk through the spikes, grab the CD, and walk back out again.

028 PHAROAHMAN
    Stage: Ground Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    In the first room of the Totem Heads, there is one Head built into the
    floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you
    have Megaman. Go down the ladder that appears, then fall through the
    quicksand in the floor. The chest to the left contains the CD. (Keep
    going to get CD 059)

029 RINGMAN
    Stage: Astro Man
    Needed: Play as Megaman, CD Equipment
    On the second long, horizontal area in the beginning of the stage
    (heading left), dig for the CD in the middle of the platform the Sniper
    Joe is standing on.

030 DUSTMAN
    Stage: Magic Man
    Needed: Play as Bass; Gospel Boost
    In the vertical train area in the second half of the stage, use the
    Gospel Boost to fly under and to the left of the first track. The CD can
    be clearly seen on a ledge to the left.

031 DIVEMAN
    Stage: Pirate Man
    Needed: Play as Megaman, CD Equipment
    Near the beginning of the stage is an area filled with spike-balls and a
    choice between an upper and a lower path to proceed in. Take the lower
    path and use the Wave Burner to knock the lone spike-ball to one side.
    Use Rush Search to dig in the spot where the spike-ball had been.

032 SKULLMAN
    Stage: Tengu Man
    Needed: Play as Megaman, CD Equipment
    At the end of the area with the green balloons, you have a choice
    between the upper route and the lower route. Take the lower route, and
    in the room you immediately come to, the highest platform holds the CD.

033 GRAVITYMAN
    Stage: Dynamo Man
    Needed: Play as Megaman
    After the long series of conveyor belts at the stage's beginning, and
    above an area with spikes on the floor, is another large area. In the
    upper-left corner, slide to get the CD, but slide back quickly enough to
    not hit the spikes to the right.

034 WAVEMAN
    Stage: Pirate Man
    Needed: Nothing
    In the area with the bubble makers, hop in a bubble and float to the top
    left corner. The CD is in the treasure box in the upper-left corner.

035 STONEMAN
    Stage: Ground Man
    Needed: Play as Bass
    Halfway through the area with the worms that destroy the ground (near
    the end of the stage) is a ladder in the ceiling. Double-jump up to it;
    the second chest in the room it leads to contains the CD.

036 GYROMAN
    Stage: Tengu Man
    Needed: Play as Bass
    Double-jump through the area with spikes and green balloons, and make
    work towards the middle of the right wall (about halfway between the
    upper and lower routes). The CD is on a ledge protruding from the wall.
    (The only way I've been able to get this one is by using Bass's double-
    jump, but I suppose it's possible that there's another way.)

037 STARMAN
    Stage: Astro Man
    Needed: Play as Megaman; Ice Wall or Wave Burner
    Immediately after the first puzzle-like mini-boss, this CD can be seen
    on a ledge to the left. It is possible to use an Ice Wall to jump
    directly to the upper platform, but using the Wave Burner on the ice
    block to the right will also get you CD 058.

038 CHARGEMAN
    Stage: Magic Man
    Needed: Play as Bass
    Found at the trains at the beginning of the stage. Look for the second
    platform over the fourth train track (the platform before the one with
    spikes on its bottom), and double-jump onto it. The CD is in clear view.

039 NAPALMMAN
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    Dig in the middle of the passageway right before the mini-boss.

040 CRYSTALMAN
    Stage: Cold Man
    Needed: Play as Megaman, CD Equipment
    In the part with fallible ice platforms, find the spot where a ladder
    leads up to an ice platform. The lower platform to the right of it is
    the place to dig.

041 BLIZZARDMAN
    Stage: Cold Man
    Needed: Wave Burner
    At the very beginning of the stage, melt the ice block to the left with
    the Wave Burner to uncover the CD.

042 CENTAURMAN
    Stage: Pirate Man
    Needed: Play as Megaman, CD Equipment
    In the downward vertical area (right after the long horizontal area), go
    to the part where two shellfish are swimming in opposite directions. Dig
    in the center of the platform that is directly under the enclosed energy
    capsule.

043 FLAMEMAN
    Stage: Burner Man
    Needed: Play as Megaman, CD Equipment
    At the end of the first stretch of the stage, dig on the grassy ground
    close to the lower-right corner.

044 KNIGHTMAN
    Stage: Cold Man
    Needed: Play as Megaman
    In the screen directly below CD 002 (and right before the mini-boss),
    simply slide through the narrow passage to get this CD. 

045 PLANTMAN
    Stage: Burner Man
    Needed: Nothing
    Right after the area with spears jabbing out of the walls is a downward
    drop. You'll immediately come to a room with a CD to the left, guarded
    by two enemies.

046 TOMAHAWKMAN
    Stage: Tengu Man
    Needed: Play as Megaman, CD Equipment
    In the first room with the cylinder-shaped enemies that float toward
    you (second half of stage), dig on the left side of the log-shaped
    orange platform.

047 WINDMAN
    Stage: Tengu Man
    Needed: Nothing (Bass); or Ice Wall or Spike Protector (Megaman)
    In the area with floating green balloons, jump on the second green
    balloon from the left. Climb the ladder to the top, and then jump to the
    right and land on a ledge. Use whatever equipment is necessary to reach
    the rightmost ledge with the CD on it.

048 YAMATOMAN
    Stage: Astro Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    Near the end of the long stretch at the beginning of the level is an
    overhanging ledge with a CD on another ledge beneath it. If using
    Megaman, use a falling Ice Wall as a stepping stone to get to it, or if
    using Bass, simply fall and jump to the ledge in mid-air.

049 FREEZEMAN
    Stage: Cold Man
    Needed: Play as Megaman
    Hold a left immediately after the stage's mini-boss and slide through
    the passage in the wall before the ice platform breaks. The CD is on a
    ledge in this room. (CD 062 can also be found in this secret area)

050 JUNKMAN
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    In the vertical train area in the second half of the stage, the CD is
    buried on the left side of the fourth track down.

051 BURSTMAN
    Stage: Ground Man
    Needed: Nothing
    Found near the beginning of the stage, in the part with the long
    vertical drop. It is clearly visible on the second platform down. Bass
    can just jump to it; Megaman will have to jump to the platform below it
    and climb a ladder hidden by the falling sands.

052 CLOUDMAN
    Stage: Tengu Man
    Needed: Nothing
    Found in the second-to-last room, sitting next to a little cloud enemy,
    it's hard to miss.

053 SPRINGMAN
    Stage: Dynamo Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    At the beginning of the stage, continue going right until you can't go
    any further. The CD is right next to a tall ladder.

054 SLASHMAN
    Stage: Burner Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    When you see the first grasshopper-like enemy in the stage, jump through
    the right wall to find a secret room. Use Bass's double jump or the Ice
    Wall if using Megaman to get up to the ledge with the CD.

055 SHADEMAN
    Stage: Ground Man
    Needed: Nothing
    Found near the beginning of the stage, in the part with the long
    vertical drop. The CD is partially visible on the right, under the
    spiked platform. (This CD is visible right after acquiring CD 091)

056 TURBOMAN
    Stage: Magic Man
    Needed: Nothing
    Located right after the vertical area with revolving blocks. Destroy the
    little guys with top hats. Walk into the wall to the right of the track
    they were on to pick up the CD. (Note: CD 060 is located in the ground
    directly beneath this one!)

057 TENGUMAN
    Stage: Tengu Man
    Needed: Play as Bass
    In the area with spikes and green balloons, take the upper-right path.
    Defeat the enemy in the next room, and the room after it has a CD on a
    ledge in the upper-right corner.

058 ASTROMAN
    Stage: Astro Man
    Needed: Wave Burner
    Immediately after the first puzzle-like mini-boss is a ledge with an ice
    block on it. Melt the ice block with the Wave Burner to get the CD. (If
    playing as Megaman, it is then possible to get CD 037)

059 SWORDMAN
    Stage: Ground Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    In the first room of the Totem Heads, there is one Head built into the
    floor. Use diagonal shots on it if you have Bass; use an Ice Wall if you
    have Megaman. Go down the ladder that appears, then fall through the
    quicksand in the floor. The chest to the left contains CD 028. Go all
    the way down, then right until you see a chest in the lower-right
    corner. That chest contains this CD.

060 CLOWNMAN
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    Located right after the vertical area with revolving blocks. Destroy the
    little guys with top hats. CD 056 is located in the wall to the right.
    Dig in that same location to find this CD.

061 SEARCHMAN
    Stage: Burner Man
    Needed: Play as Bass; Gospel Boost helps
    Close to the beginning of the stage is a long vertical climb with trap
    doors. At the top is a bed of spikes with a CD on its far side. It is
    possible to use Bass's double jump to get it, but it will cost you a
    life. Using the Gospel Boost is more effective and allows you to go
    further left to get CD 086.

062 FROSTMAN
    Stage: Cold Man
    Needed: Play as Megaman
    Hold a left right after the stage's mini-boss and slide through the
    passage in the wall before the ice platform breaks. After picking up CD
    049, fall down to the next room where CD 062 can be found in the water
    pool.

063 GRENADEMAN
    Stage: Dynamo Man
    Needed: Nothing
    Right after the last dark room is a CD in clear view sitting on a high
    surface. (CD 018 is buried under the Hard Hat in this room)

064 AQUAMAN
    Stage: Pirate Man
    Needed: Play as Megaman, CD Equipment
    In the very beginning of the stage, shoot the second shell you encounter
    off its perch, then dig on the tall platform it was sitting on.

065 ENKER
    Stage: Astro Man
    Needed: Play as Megaman, CD Equipment
    Located between the first and second mini-bosses, on the same screen as
    the single Vanishing Block. Dig on the upper platform, to the right of
    the ladder, where the light in the platform is flashing.

066 QUINT
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    During the fourth train ride at the stage's beginning, jump onto and dig
    in the middle of the third platform (the one with spikes on its
    underside). 

067 PUNK
    Stage: Cold Man
    Needed: Nothing
    In the second half of the stage (in the water area), go under water,
    then as far left as possible. The CD will be in plain view.

068 BALLADE
    Stage: Magic Man
    Needed: Nothing
    In the second half of the stage there is a long vertical room with two
    paths to take via skull lifts. Take the left path; the CD is on a ledge
    at the top.

069 TERRA (Earth)
    Stage: Astro Man
    Needed: Play as Bass, Flame Burner
    At the beginning of the stage, go to the end of the second long,
    horizontal area. Explosives, whose fuse hangs off the edge of a
    platform, block the CD. The only technique I've found is to jump down,
    light the fuse in mid-air, then jump back up to the platform to the
    right.

070 MERCURY
    Stage: Pirate Man
    Needed: Play as Megaman, CD Equipment
    In the area with the whales, dig on the right side of the platform
    between the Floor Slicer and shellfish enemy.

071 VENUS
    Stage: Pirate Man
    Needed: Nothing
    After the long horizontal indoor area mentioned in CD 011's description,
    fall down a screen and you will see this CD resting on the floor to the
    right.

072 MARS
    Stage: Tengu Man
    Needed: Nothing
    About halfway through the stage, this CD sits directly behind the only
    floating dragon found in the level, on the middle platform.

073 JUPITER
    Stage: Tengu Man
    Needed: Play as Bass; Gospel Boost helps
    In the area with spikes and green balloons, take the upper-right path.
    Eventually, you'll see an energy capsule and a CD across a small gap. If
    you use a quick double-jump, you can make it, but if you can't, use the
    Gospel Boost.

074 SATURN
    Stage: Astro Man
    Needed: Nothing
    Close to the beginning of the stage is an enclosed room with a high
    ledge and a fallible platform over a pit. Use the platform to jump to
    the ledge, where this CD is in plain view.

075 URANUS
    Stage: Ground Man
    Needed: Play as Megaman
    At the beginning of the stage, jump on the platform closest to the Hard
    Hat, and slide to the left. The CD is hidden by falling sand.

076 PLUTO
    Stage: Burner Man
    Needed: Play as Megaman, CD Equipment
    Buried near the beginning of the stage, directly under the first ball-
    throwing enemy you encounter.

077 NEPTUNE
    Stage: Pirate Man
    Needed: Play as Megaman, CD Equipment
    This CD can be found in the large area filled with spike-balls and
    bubble-making machines. Hop in a bubble, and float to the top-center of
    the area. The CD is buried under a chest at the top of a platform
    formation shaped somewhat like a telephone pole.

078 SUNSTAR (Sungod)
    Stage: Ground Man
    Needed: Wave Burner
    After working your way up through the area with the wobbly metal plates,
    go down before entering the Totem Heads section. The treasure chest
    behind the dynamite wall contains the CD.

079 BUSTERROD G
    Stage: Astro Man
    Needed: Nothing
    Located in the area between the mini-bosses. Right after the single
    Vanishing Block and directly over the first Moving Hole is a green
    protrusion of the wall. It is a secret passage; jump into it to receive
    this CD.

080 MEGAWATER S
    Stage: Pirate Man
    Needed: Play as Bass
    Located in the first spike-filled area of the stage. Use the area's only
    ladder to climb out of the water, then jump onto the rightmost platform.
    Execute a dash-jump to the right, then another jump in mid-air to barely
    clear the spike-balls. The CD rests on a higher ledge slightly to the
    right.

081 HYPERSTORM H
    Stage: Burner Man
    Needed: Play as Megaman, Spread Drill
    After the area with the dive-bombing birds, drop back down into the
    jungle and walk to the left. Use the Spread Drill to break the stone
    block, then slide through the passage to get the CD. (You can also get
    CD 097 in this passage)

082 DYNAMOMAN
    Stage: Dynamo Man
    Needed: Wave Burner
    After the first section of conveyor belts is a section with a dynamite
    fuse with the CD behind a wall. Light the fuse through the wall, then go
    up and around to collect the CD.

083 COLDMAN
    Stage: Cold Man
    Needed: Wave Burner
    At the end of the stage, after the last ice block machine, is an ice
    block, that, upon being burnt, will yield a CD.

084 GROUNDMAN
    Stage: Ground Man
    Needed: Play as Megaman, CD Equipment
    Near the end of the stage, in the area with the fish that erode the
    sand, dig in the spot under the Sniper Joe. This CD is the hardest to
    get because the ground it is buried under is almost immediately
    destroyed, and you only have one chance each time. I suggest using the
    Wave Burner to destroy the fish that erodes it, then quickly using Rush
    Search on the platform. If you aim it right, you can have Rush stand on
    the part of the platform that isn't destroyed, but will still retrieve
    the CD after the part it is buried under has been destroyed.

085 PIRATEMAN
    Stage: Pirate Man
    Needed: Nothing
    In the area with the bubble makers, ride a bubble to the top-right
    corner, where a treasure chest holds the CD.

086 BURNERMAN
    Stage: Burner Man
    Needed: Play as Bass, Gospel Boost
    Close to the beginning of the stage is a long vertical climb with trap
    doors hindering progress. At the top is a bed of spikes where CD 061 is
    located. Use the Gospel Boost to fly over the spikes and into a new room
    to the left. The CD rests at the far-left wall.

087 MAGICMAN
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    When you exit the Lion Coin's lair, the CD is on the platform right
    above you. Go around to get on the platform, then dig in the spot close
    to the wall.

088 DR. THOMAS LIGHT (Dr. Right) 
    Stage: Cold Man
    Needed: Wave Burner
    On the screen right after the snowman mini-boss, use the Wave Burner to
    melt an ice block to the right. It contains the CD.

089 RUSH
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    In the area with a long series of conveyor belts in the first half of
    the stage, dig in the spot under the area's only Sniper Joe.

090 EDDIE (Fliptop)
    Stage: Tengu Man
    Needed: Play as Megaman, CD Equipment
    This CD is buried at the very end of the level, directly below
    the Sniper Joe that guards the door to the boss.

091 BEAT
    Stage: Ground Man
    Needed: Play as Megaman, CD Equipment
    Near the beginning of the stage, in the long vertical area, dig in the
    spot that the fourth Hard Hat is in (to the left of some spikes).

092 TANGO
    Stage: Intro Stage
    Needed: Play as Megaman, CD Equipment
    In the area with the rising and falling of the landscape over the water,
    dig underneath the third cannon to retrieve the CD.

093 AUTO (Rightot) 
    Stage: Ground Man
    Needed: Play as Megaman, CD Equipment
    In the area with the second huge orange worm, dig to the left of the
    area with an energy capsule and weapon capsule (near the hole in the
    wall).

094 DR. ALBERT W. WILY
    Stage: Cold Man
    Needed: Nothing
    Near the beginning of the stage is a room with a penguin and two energy
    capsules in the ceiling. Walk through the wall on the right to find a
    hidden room with a CD in plain view.

095 BASS (Forte) 
    Stage: Astro Man
    Needed: Play as Bass, Gospel Boost
    See description of CD 024 for directions. After acquiring that CD, use
    the Gospel Boost to reach the upper-right corner, where this CD is on a
    ledge.

096 TREBLE (Gospel) 
    Stage: Tengu Man
    Needed: Nothing (if playing as Bass) or Ice Wall (if playing as Megaman)
    Located in the beginning of the stage, at the end of the auto-scrolling
    area that you start out in. Use an Ice Wall or double-jump to the top
    platform. There is a hidden ladder above it leading to a room with the
    CD.

097 KING
    Stage: Burner Man
    Needed: Play as Megaman, Spread Drill, Wave Burner, Ice Block
    After the area with the dive-bombing birds, drop back down into the
    jungle and walk to the left. Use the Spread Drill to break the stone
    block, then slide through the passage to get CD 081. Use the Wave Burner
    to ignite the dynamite, then use an Ice Block to get to the platform
    with the 1-Up. Jump into the wall to the right of the 1-Up to nab the
    CD.

098 PROTOMAN (Blues) 
    Stage: Magic Man
    Needed: Play as Megaman, CD Equipment
    In the lair of the Lion Coin (which serves as the stage's mini-boss),
    wait until the blocks are cleared until digging on the right side of the
    ground. Try to destroy the Lion Coin to buy time while Rush digs.

099 DUO
    Stage: Dynamo Man
    Needed: Play as Megaman, CD Equipment
    Found in the first dark room. Dig on the elevated platform in the
    center.

100 MEGAMAN & BASS
    Stage: Intro Stage
    Needed: Play as Megaman, CD Equipment
    In the third area with drill-like enemies coming out of the walls (right
    after the water section), dig in the spot where you would land after
    falling from the higher ledge. Stay close to Rush to protect him from
    enemies while he digs.

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