001 MEGAMAN (Rockman)
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
Travel past the long series of conveyor belts at
the stage's beginning,
and above the area with spikes on the floor. Work
your way to the right,
then down the ladder back to the area with spikes
on the floor. The CD
is buried in the middle of the platform to the left.
002 ROLL
Stage: Cold Man
Needed: Nothing
At the end of the part with falling ice platforms
over spikes, simply
jump to the last ice platform to stable ground.
The CD is in clear view.
003 CUTMAN
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
As soon as you start the stage, dig in the lower
left corner.
004 GUTSMAN
Stage: Burner Man
Needed: Play as Bass
After the area with the dive-bombing birds and the
huge hippo-like enemy
is a long vertical drop. Hold to the right, and
halfway down, use Bass's
double jump ability to reach a partially hidden
platform to the right.
The CD is in plain view.
005 ICEMAN
Stage: Cold Man
Needed: Play as Megaman, CD Equipment
At the final stretch of the stage, dig on the platform
directly between
the first and second ice machines.
006 BOMBMAN
Stage: Tengu Man
Needed: Play as Megaman, CD Equipment
Located toward the end of the auto-scrolling area
at the stage's
beginning. Dig in the last floating platform.
007 FIREMAN
Stage: Astro Man
Needed: Play as Megaman, CD Equipment
Two screens after the first puzzle-like mini-boss,
in the gray-colored
room, dig in the spot that you land in when you
fall off the ledge.
008 ELECMAN
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
Near the beginning of the stage, find the room with
a single cylinder-
shaped enemy floating toward you from the left and
two blue explosive
boxes to the right. The CD is buried on a slightly
elevated platform to
the left.
009 METALMAN
Stage: Magic Man
Needed: Nothing
The CD can be seen in the area immediately after
the Lion Coin (the big
stomping guy that smashes blocks), under an overhanging
ledge with a
skull lift in the way. If using Megaman, slide through
the opening that
is created when the lift is at its lowest. If using
Bass, use a double-
jump down around the lift when it is at its highest.
010 AIRMAN
Stage: Tengu Man
Needed: Play as Megaman, CD Equipment; Ice Wall
or Spike Protector
In the area with the green balloons, jump on the
second green balloon,
climb the ladder and use an Ice Wall (or just walk
on the spikes with
the Spike Protector) to get across the spikes to
the left and then up
the ladder. Dig at the far right side of that platform
for the CD.
011 BUBBLEMAN
Stage: Pirate Man
Needed: Nothing
Found in the first half of the stage, in the long
horizontal area
indoors. It can be seen next to a clam as the area
is entered, but you
have to go to the far right and then back left through
the enclosed area
to get it.
012 QUICKMAN
Stage: Dynamo Man
Needed: Nothing (but using Bass is easier)
Right at the end of the stage, between an elevated
conveyor belt with a
spiked ceiling and a lower belt after it, is a CD
that falls from the
ceiling into a pit. To get it before it falls, stay
on the conveyor belt
to the left of elevated belt to make it speed up,
then run (dash if you
have Bass) and jump to get the CD in time. Don't
worry; if you fail, you
can go back and try again.
013 CRASHMAN
Stage: Ground Man
Needed: Wave Burner or Spike Protector
In the second room of the Totem Heads, first shoot
the Head that opens
the door (unless you plan to "Exit" the stage).
Destroying the Head in
front of it will make it more difficult, but not
impossible, to escape.
Proceed as usual until you reach the three Totem
Heads at the end. Using
the Wave Burner (or some other weapon that will
cut through the Heads
quickly), run through them, collecting the CD behind
the third Head, and
jump up to the exit door before the spikes rise
enough to touch you.
014 FLASHMAN
Stage: Cold Man
Needed: Wave Burner
Near the beginning of the stage (after CD 094),
go up, and while on the
ladder there is a ledge with an energy capsule and
a CD blocked by an
ice block. Toast the block to get to the items.
015 HEATMAN
Stage: Burner Man
Needed: Play as Megaman, CD Equipment
In the area with the dive-bombing birds, dig on
the left side of the
platform right under the armored hippo-like enemy.
This CD is perhaps
the second most difficult to get, as the birds sometimes
attack Rush but
cannot be shot at by Megaman.
016 WOODMAN
Stage: Burner Man
Needed: Play as Megaman, CD Equipment; Ice Wall
In the forest near the end of the stage, avoid the
last big napalming
guy, then use an Ice Wall to jump to the square
platform to the left (or
do those in reverse order). The CD is in the middle
of the platform.
017 NEEDLEMAN
Stage: Ground Man
Needed: Nothing (Bass); or Ice Wall or Spike Protector
(Megaman)
This disc can be seen in the second screen with
the giant orange worm.
Use the double-jump for Bass, or the Ice Wall for
Megaman, or the Spike
Protector if you like to be blatant.
018 MAGNETMAN
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
Found on the screen right after the dark rooms;
dig in the spot where
the Hard Hat is to uncover it. (CD 063 is also in
this room)
019 GEMINIMAN
Stage: Astro Man
Needed: Play as Megaman, CD Equipment
At the bottom of the long vertical area with Vanishing
Blocks, dig to
the left, in the spot where the Moving Hole starts
out.
020 HARDMAN
Stage: Burner Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
This CD is partially visible in the long vertical
area, found on an
orange-and-white platform directly under the first
Electric Wall you
encounter. If using Bass, use a double-jump to get
up to it. If playing
as Megaman, use the Ice Wall as a stepladder to
get to it.
021 TOPMAN
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
In the second, vertical area with the rotating blocks,
dig under and
slightly to the left of the first rotating block
you come to.
022 SNAKEMAN
Stage: Tengu Man
Needed: Nothing
This CD is in clear view on a platform at the very
beginning of the
stage. You can't miss it.
023 SPARKMAN
Stage: Dynamo Man
Needed: Play as Megaman, Ice Wall
At the end of the first stretch of the stage, use
the Ice Wall as a
stepping stone to get to the upper platform. Slide
to get the CD.
024 SHADOWMAN
Stage: Astro Man
Needed: Nothing
Located in the middle of the stage, in the vertical
area littered with
Vanishing Blocks. Continue along the upward path
the blocks take you
until the blocks branch into two paths: left and
right. Take the left
path; it leads to the upper-left corner where a
hidden ladder leads to a
new room (don't forget to press UP when you reach
the top). In the new
room, climb the Vanishing Blocks to a platform with
the CD. (If you have
Bass and the Gospel Boost, you can fly higher to
get CD 095)
025 BRIGHTMAN
Stage: Dynamo Man
Needed: Play as Bass; Gospel Boost or Ice Wall;
Wave Burner
In the area of conveyor belts in the first half
of the stage, there is a
high ledge, above an explosive block, above a pit.
Use the Gospel Boost
or an Ice Block to reach the ledge, then climb the
ladder. Destroy the
Electric Walls and use the Wave Burner to ignite
the dynamite in front
of the CD.
026 TOADMAN
Stage: Intro Stage
Needed: Play as Megaman, CD Equipment
In the rainy area, dig in the spot where the Sniper
Joe stands, right
before the end of the stage.
027 DRILLMAN
Stage: Ground Man
Needed: Spike Protector
The CD in the third, vertical room of the Totem
Heads is protected by
spikes by the time you get to it. Using your own
spike protection, just
walk through the spikes, grab the CD, and walk back
out again.
028 PHAROAHMAN
Stage: Ground Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
In the first room of the Totem Heads, there is one
Head built into the
floor. Use diagonal shots on it if you have Bass;
use an Ice Wall if you
have Megaman. Go down the ladder that appears, then
fall through the
quicksand in the floor. The chest to the left contains
the CD. (Keep
going to get CD 059)
029 RINGMAN
Stage: Astro Man
Needed: Play as Megaman, CD Equipment
On the second long, horizontal area in the beginning
of the stage
(heading left), dig for the CD in the middle of
the platform the Sniper
Joe is standing on.
030 DUSTMAN
Stage: Magic Man
Needed: Play as Bass; Gospel Boost
In the vertical train area in the second half of
the stage, use the
Gospel Boost to fly under and to the left of the
first track. The CD can
be clearly seen on a ledge to the left.
031 DIVEMAN
Stage: Pirate Man
Needed: Play as Megaman, CD Equipment
Near the beginning of the stage is an area filled
with spike-balls and a
choice between an upper and a lower path to proceed
in. Take the lower
path and use the Wave Burner to knock the lone spike-ball
to one side.
Use Rush Search to dig in the spot where the spike-ball
had been.
032 SKULLMAN
Stage: Tengu Man
Needed: Play as Megaman, CD Equipment
At the end of the area with the green balloons,
you have a choice
between the upper route and the lower route. Take
the lower route, and
in the room you immediately come to, the highest
platform holds the CD.
033 GRAVITYMAN
Stage: Dynamo Man
Needed: Play as Megaman
After the long series of conveyor belts at the stage's
beginning, and
above an area with spikes on the floor, is another
large area. In the
upper-left corner, slide to get the CD, but slide
back quickly enough to
not hit the spikes to the right.
034 WAVEMAN
Stage: Pirate Man
Needed: Nothing
In the area with the bubble makers, hop in a bubble
and float to the top
left corner. The CD is in the treasure box in the
upper-left corner.
035 STONEMAN
Stage: Ground Man
Needed: Play as Bass
Halfway through the area with the worms that destroy
the ground (near
the end of the stage) is a ladder in the ceiling.
Double-jump up to it;
the second chest in the room it leads to contains
the CD.
036 GYROMAN
Stage: Tengu Man
Needed: Play as Bass
Double-jump through the area with spikes and green
balloons, and make
work towards the middle of the right wall (about
halfway between the
upper and lower routes). The CD is on a ledge protruding
from the wall.
(The only way I've been able to get this one is
by using Bass's double-
jump, but I suppose it's possible that there's another
way.)
037 STARMAN
Stage: Astro Man
Needed: Play as Megaman; Ice Wall or Wave Burner
Immediately after the first puzzle-like mini-boss,
this CD can be seen
on a ledge to the left. It is possible to use an
Ice Wall to jump
directly to the upper platform, but using the Wave
Burner on the ice
block to the right will also get you CD 058.
038 CHARGEMAN
Stage: Magic Man
Needed: Play as Bass
Found at the trains at the beginning of the stage.
Look for the second
platform over the fourth train track (the platform
before the one with
spikes on its bottom), and double-jump onto it.
The CD is in clear view.
039 NAPALMMAN
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
Dig in the middle of the passageway right before
the mini-boss.
040 CRYSTALMAN
Stage: Cold Man
Needed: Play as Megaman, CD Equipment
In the part with fallible ice platforms, find the
spot where a ladder
leads up to an ice platform. The lower platform
to the right of it is
the place to dig.
041 BLIZZARDMAN
Stage: Cold Man
Needed: Wave Burner
At the very beginning of the stage, melt the ice
block to the left with
the Wave Burner to uncover the CD.
042 CENTAURMAN
Stage: Pirate Man
Needed: Play as Megaman, CD Equipment
In the downward vertical area (right after the long
horizontal area), go
to the part where two shellfish are swimming in
opposite directions. Dig
in the center of the platform that is directly under
the enclosed energy
capsule.
043 FLAMEMAN
Stage: Burner Man
Needed: Play as Megaman, CD Equipment
At the end of the first stretch of the stage, dig
on the grassy ground
close to the lower-right corner.
044 KNIGHTMAN
Stage: Cold Man
Needed: Play as Megaman
In the screen directly below CD 002 (and right before
the mini-boss),
simply slide through the narrow passage to get this
CD.
045 PLANTMAN
Stage: Burner Man
Needed: Nothing
Right after the area with spears jabbing out of
the walls is a downward
drop. You'll immediately come to a room with a CD
to the left, guarded
by two enemies.
046 TOMAHAWKMAN
Stage: Tengu Man
Needed: Play as Megaman, CD Equipment
In the first room with the cylinder-shaped enemies
that float toward
you (second half of stage), dig on the left side
of the log-shaped
orange platform.
047 WINDMAN
Stage: Tengu Man
Needed: Nothing (Bass); or Ice Wall or Spike Protector
(Megaman)
In the area with floating green balloons, jump on
the second green
balloon from the left. Climb the ladder to the top,
and then jump to the
right and land on a ledge. Use whatever equipment
is necessary to reach
the rightmost ledge with the CD on it.
048 YAMATOMAN
Stage: Astro Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
Near the end of the long stretch at the beginning
of the level is an
overhanging ledge with a CD on another ledge beneath
it. If using
Megaman, use a falling Ice Wall as a stepping stone
to get to it, or if
using Bass, simply fall and jump to the ledge in
mid-air.
049 FREEZEMAN
Stage: Cold Man
Needed: Play as Megaman
Hold a left immediately after the stage's mini-boss
and slide through
the passage in the wall before the ice platform
breaks. The CD is on a
ledge in this room. (CD 062 can also be found in
this secret area)
050 JUNKMAN
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
In the vertical train area in the second half of
the stage, the CD is
buried on the left side of the fourth track down.
051 BURSTMAN
Stage: Ground Man
Needed: Nothing
Found near the beginning of the stage, in the part
with the long
vertical drop. It is clearly visible on the second
platform down. Bass
can just jump to it; Megaman will have to jump to
the platform below it
and climb a ladder hidden by the falling sands.
052 CLOUDMAN
Stage: Tengu Man
Needed: Nothing
Found in the second-to-last room, sitting next to
a little cloud enemy,
it's hard to miss.
053 SPRINGMAN
Stage: Dynamo Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
At the beginning of the stage, continue going right
until you can't go
any further. The CD is right next to a tall ladder.
054 SLASHMAN
Stage: Burner Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
When you see the first grasshopper-like enemy in
the stage, jump through
the right wall to find a secret room. Use Bass's
double jump or the Ice
Wall if using Megaman to get up to the ledge with
the CD.
055 SHADEMAN
Stage: Ground Man
Needed: Nothing
Found near the beginning of the stage, in the part
with the long
vertical drop. The CD is partially visible on the
right, under the
spiked platform. (This CD is visible right after
acquiring CD 091)
056 TURBOMAN
Stage: Magic Man
Needed: Nothing
Located right after the vertical area with revolving
blocks. Destroy the
little guys with top hats. Walk into the wall to
the right of the track
they were on to pick up the CD. (Note: CD 060 is
located in the ground
directly beneath this one!)
057 TENGUMAN
Stage: Tengu Man
Needed: Play as Bass
In the area with spikes and green balloons, take
the upper-right path.
Defeat the enemy in the next room, and the room
after it has a CD on a
ledge in the upper-right corner.
058 ASTROMAN
Stage: Astro Man
Needed: Wave Burner
Immediately after the first puzzle-like mini-boss
is a ledge with an ice
block on it. Melt the ice block with the Wave Burner
to get the CD. (If
playing as Megaman, it is then possible to get CD
037)
059 SWORDMAN
Stage: Ground Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
In the first room of the Totem Heads, there is one
Head built into the
floor. Use diagonal shots on it if you have Bass;
use an Ice Wall if you
have Megaman. Go down the ladder that appears, then
fall through the
quicksand in the floor. The chest to the left contains
CD 028. Go all
the way down, then right until you see a chest in
the lower-right
corner. That chest contains this CD.
060 CLOWNMAN
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
Located right after the vertical area with revolving
blocks. Destroy the
little guys with top hats. CD 056 is located in
the wall to the right.
Dig in that same location to find this CD.
061 SEARCHMAN
Stage: Burner Man
Needed: Play as Bass; Gospel Boost helps
Close to the beginning of the stage is a long vertical
climb with trap
doors. At the top is a bed of spikes with a CD on
its far side. It is
possible to use Bass's double jump to get it, but
it will cost you a
life. Using the Gospel Boost is more effective and
allows you to go
further left to get CD 086.
062 FROSTMAN
Stage: Cold Man
Needed: Play as Megaman
Hold a left right after the stage's mini-boss and
slide through the
passage in the wall before the ice platform breaks.
After picking up CD
049, fall down to the next room where CD 062 can
be found in the water
pool.
063 GRENADEMAN
Stage: Dynamo Man
Needed: Nothing
Right after the last dark room is a CD in clear
view sitting on a high
surface. (CD 018 is buried under the Hard Hat in
this room)
064 AQUAMAN
Stage: Pirate Man
Needed: Play as Megaman, CD Equipment
In the very beginning of the stage, shoot the second
shell you encounter
off its perch, then dig on the tall platform it
was sitting on.
065 ENKER
Stage: Astro Man
Needed: Play as Megaman, CD Equipment
Located between the first and second mini-bosses,
on the same screen as
the single Vanishing Block. Dig on the upper platform,
to the right of
the ladder, where the light in the platform is flashing.
066 QUINT
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
During the fourth train ride at the stage's beginning,
jump onto and dig
in the middle of the third platform (the one with
spikes on its
underside).
067 PUNK
Stage: Cold Man
Needed: Nothing
In the second half of the stage (in the water area),
go under water,
then as far left as possible. The CD will be in
plain view.
068 BALLADE
Stage: Magic Man
Needed: Nothing
In the second half of the stage there is a long
vertical room with two
paths to take via skull lifts. Take the left path;
the CD is on a ledge
at the top.
069 TERRA (Earth)
Stage: Astro Man
Needed: Play as Bass, Flame Burner
At the beginning of the stage, go to the end of
the second long,
horizontal area. Explosives, whose fuse hangs off
the edge of a
platform, block the CD. The only technique I've
found is to jump down,
light the fuse in mid-air, then jump back up to
the platform to the
right.
070 MERCURY
Stage: Pirate Man
Needed: Play as Megaman, CD Equipment
In the area with the whales, dig on the right side
of the platform
between the Floor Slicer and shellfish enemy.
071 VENUS
Stage: Pirate Man
Needed: Nothing
After the long horizontal indoor area mentioned
in CD 011's description,
fall down a screen and you will see this CD resting
on the floor to the
right.
072 MARS
Stage: Tengu Man
Needed: Nothing
About halfway through the stage, this CD sits directly
behind the only
floating dragon found in the level, on the middle
platform.
073 JUPITER
Stage: Tengu Man
Needed: Play as Bass; Gospel Boost helps
In the area with spikes and green balloons, take
the upper-right path.
Eventually, you'll see an energy capsule and a CD
across a small gap. If
you use a quick double-jump, you can make it, but
if you can't, use the
Gospel Boost.
074 SATURN
Stage: Astro Man
Needed: Nothing
Close to the beginning of the stage is an enclosed
room with a high
ledge and a fallible platform over a pit. Use the
platform to jump to
the ledge, where this CD is in plain view.
075 URANUS
Stage: Ground Man
Needed: Play as Megaman
At the beginning of the stage, jump on the platform
closest to the Hard
Hat, and slide to the left. The CD is hidden by
falling sand.
076 PLUTO
Stage: Burner Man
Needed: Play as Megaman, CD Equipment
Buried near the beginning of the stage, directly
under the first ball-
throwing enemy you encounter.
077 NEPTUNE
Stage: Pirate Man
Needed: Play as Megaman, CD Equipment
This CD can be found in the large area filled with
spike-balls and
bubble-making machines. Hop in a bubble, and float
to the top-center of
the area. The CD is buried under a chest at the
top of a platform
formation shaped somewhat like a telephone pole.
078 SUNSTAR (Sungod)
Stage: Ground Man
Needed: Wave Burner
After working your way up through the area with
the wobbly metal plates,
go down before entering the Totem Heads section.
The treasure chest
behind the dynamite wall contains the CD.
079 BUSTERROD G
Stage: Astro Man
Needed: Nothing
Located in the area between the mini-bosses. Right
after the single
Vanishing Block and directly over the first Moving
Hole is a green
protrusion of the wall. It is a secret passage;
jump into it to receive
this CD.
080 MEGAWATER S
Stage: Pirate Man
Needed: Play as Bass
Located in the first spike-filled area of the stage.
Use the area's only
ladder to climb out of the water, then jump onto
the rightmost platform.
Execute a dash-jump to the right, then another jump
in mid-air to barely
clear the spike-balls. The CD rests on a higher
ledge slightly to the
right.
081 HYPERSTORM H
Stage: Burner Man
Needed: Play as Megaman, Spread Drill
After the area with the dive-bombing birds, drop
back down into the
jungle and walk to the left. Use the Spread Drill
to break the stone
block, then slide through the passage to get the
CD. (You can also get
CD 097 in this passage)
082 DYNAMOMAN
Stage: Dynamo Man
Needed: Wave Burner
After the first section of conveyor belts is a section
with a dynamite
fuse with the CD behind a wall. Light the fuse through
the wall, then go
up and around to collect the CD.
083 COLDMAN
Stage: Cold Man
Needed: Wave Burner
At the end of the stage, after the last ice block
machine, is an ice
block, that, upon being burnt, will yield a CD.
084 GROUNDMAN
Stage: Ground Man
Needed: Play as Megaman, CD Equipment
Near the end of the stage, in the area with the
fish that erode the
sand, dig in the spot under the Sniper Joe. This
CD is the hardest to
get because the ground it is buried under is almost
immediately
destroyed, and you only have one chance each time.
I suggest using the
Wave Burner to destroy the fish that erodes it,
then quickly using Rush
Search on the platform. If you aim it right, you
can have Rush stand on
the part of the platform that isn't destroyed, but
will still retrieve
the CD after the part it is buried under has been
destroyed.
085 PIRATEMAN
Stage: Pirate Man
Needed: Nothing
In the area with the bubble makers, ride a bubble
to the top-right
corner, where a treasure chest holds the CD.
086 BURNERMAN
Stage: Burner Man
Needed: Play as Bass, Gospel Boost
Close to the beginning of the stage is a long vertical
climb with trap
doors hindering progress. At the top is a bed of
spikes where CD 061 is
located. Use the Gospel Boost to fly over the spikes
and into a new room
to the left. The CD rests at the far-left wall.
087 MAGICMAN
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
When you exit the Lion Coin's lair, the CD is on
the platform right
above you. Go around to get on the platform, then
dig in the spot close
to the wall.
088 DR. THOMAS LIGHT (Dr. Right)
Stage: Cold Man
Needed: Wave Burner
On the screen right after the snowman mini-boss,
use the Wave Burner to
melt an ice block to the right. It contains the
CD.
089 RUSH
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
In the area with a long series of conveyor belts
in the first half of
the stage, dig in the spot under the area's only
Sniper Joe.
090 EDDIE (Fliptop)
Stage: Tengu Man
Needed: Play as Megaman, CD Equipment
This CD is buried at the very end of the level,
directly below
the Sniper Joe that guards the door to the boss.
091 BEAT
Stage: Ground Man
Needed: Play as Megaman, CD Equipment
Near the beginning of the stage, in the long vertical
area, dig in the
spot that the fourth Hard Hat is in (to the left
of some spikes).
092 TANGO
Stage: Intro Stage
Needed: Play as Megaman, CD Equipment
In the area with the rising and falling of the landscape
over the water,
dig underneath the third cannon to retrieve the
CD.
093 AUTO (Rightot)
Stage: Ground Man
Needed: Play as Megaman, CD Equipment
In the area with the second huge orange worm, dig
to the left of the
area with an energy capsule and weapon capsule (near
the hole in the
wall).
094 DR. ALBERT W. WILY
Stage: Cold Man
Needed: Nothing
Near the beginning of the stage is a room with a
penguin and two energy
capsules in the ceiling. Walk through the wall on
the right to find a
hidden room with a CD in plain view.
095 BASS (Forte)
Stage: Astro Man
Needed: Play as Bass, Gospel Boost
See description of CD 024 for directions. After
acquiring that CD, use
the Gospel Boost to reach the upper-right corner,
where this CD is on a
ledge.
096 TREBLE (Gospel)
Stage: Tengu Man
Needed: Nothing (if playing as Bass) or Ice Wall
(if playing as Megaman)
Located in the beginning of the stage, at the end
of the auto-scrolling
area that you start out in. Use an Ice Wall or double-jump
to the top
platform. There is a hidden ladder above it leading
to a room with the
CD.
097 KING
Stage: Burner Man
Needed: Play as Megaman, Spread Drill, Wave Burner,
Ice Block
After the area with the dive-bombing birds, drop
back down into the
jungle and walk to the left. Use the Spread Drill
to break the stone
block, then slide through the passage to get CD
081. Use the Wave Burner
to ignite the dynamite, then use an Ice Block to
get to the platform
with the 1-Up. Jump into the wall to the right of
the 1-Up to nab the
CD.
098 PROTOMAN (Blues)
Stage: Magic Man
Needed: Play as Megaman, CD Equipment
In the lair of the Lion Coin (which serves as the
stage's mini-boss),
wait until the blocks are cleared until digging
on the right side of the
ground. Try to destroy the Lion Coin to buy time
while Rush digs.
099 DUO
Stage: Dynamo Man
Needed: Play as Megaman, CD Equipment
Found in the first dark room. Dig on the elevated
platform in the
center.
100 MEGAMAN & BASS
Stage: Intro Stage
Needed: Play as Megaman, CD Equipment
In the third area with drill-like enemies coming
out of the walls (right
after the water section), dig in the spot where
you would land after
falling from the higher ledge. Stay close to Rush
to protect him from
enemies while he digs.