Normal type moves
Attract--/100/15- 50% chance of preventing opponent of
opposite sex from attacking
Barrage-15/85/20- attack 2-5 times consecutively in one
turn
Baton Pass--/-/40- allows you to switch to another pokemon
during battle
Belly Drum--/-/10- raises attack power to maximum, but
lowers HP by half
Bide--/100/10- damage received is doubled and shot back
at opponent for 2-3 turns
Bind-15/75/20- prevents escape, attacks opponent continuously
for 2-5 turns
Body Slam-85/100/15- 30% chance of paralyzing opponent
Charm--/100/20- lowers opponent's attack level by 2
Comet Punch-18/85/15- attack 2-5 times consecutively
in 1 turn
Constrict-10/100/35- 10% chance of lowering opponent's
speed by 1 level
Conversion--/-/30- changes your type into one of your
attack types
Conversion 2--/100/30 change your type into one that
your opponent's attack is weak against
Cut-50/95/30- normal attack/ cuts down small trees
Defense Curl--/-/40- raises defense by 1 level
Disable--/55/20- opponent cannot use most recent attack
for a number of turns
Dizzy Punch-70/100/10- 20% chance of confusing opponent
Double Team--/-/15- raises your evasion by 1 level
Double-Edge-120/100/15- you receive 1/4 of the damage
caused to opponent
Double Slap-15/85/10- attack 2-5 times in a row in 1
turn
Egg Bomb-100/75/10- normal attack
Encore--/100/5- forces opponent to use the attack it
used most recently 2-6 times
Endure--/-/10- even if hit you'll be left with at least
1 HP, rate of success drops if used continuously
Explosion-250/100/5- after using it, the pokemon who
used it will faint
Extreme Speed-80/100/5- always strikes first
False Swipe-40/100/40- will always leave opponent with
1 HP
Flail--/100/15- the lower your remaining HP, the more
damage caused to opponent
Flash--/70/20- lowers an opponent's accuracy 1 level/
lights up dark places
Focus Energy--/-/30- attack used following this will
have a good chance for a critical hit
Foresight--/100/40- returns evasion rate to normal, allows
normal and fighting type attacks to affect
ghost types
Frustration--/100/20- power of attack increases based
on its attachment to the trainer
Fury Attack-15/85/20- attack 2-5 times in a row in 1
turn
Fury Swipes-18/80/15- attack 2-5 times in a row in 1
turn
Glare--/75/30- paralyzes opponent
Growl--/100/40- lowers opponent's attach power by 1 level
Guillotine--/30/5- if attack hits, opponent will be defeated
in one hit
Harden--/-/30- raises your defensive power by 1 level
Headbutt-70/100/15- 30% chance of making opponent back
off/ shakes trees
Heal Bell--/-/5- cures all your pokemon of bad conditions
Hidden Power--/100/15- power and attack type vary depending
on the pokemon that uses it
Horn Attack-65/100/25- normal attack
Hyper Beam-150/90/5- pokemon who used it can't attack
the next turn
Hyper Fang-80/90/15- 10% chance of making opponent back
off
Leer--/100/30- lowers opponent's defense by 1 level
Lock- On--/100/5- attack on next turn will always hit
Lovely Kiss--/75/15- makes opponent fall asleep
Mean Look--/100/5- opponent cannot escape while the pokemon
that used it is in battle
Mega Kick-120/75/5- normal attack
Mega Punch-80/85/20- normal attack
Metronome--/-/10- randomly uses an attack from ALL known
attacks
Milk Drink--/-/10- restores half of HP/ splits 1/5 HP
of pokemon who used it among your party
Mimic--/100/10- copies opponent's attack and uses it
during that battle, must attack second
Mind Reader--/100/5- next attack will always hit
Minimize--/-/20- raises your evasion by 1 level
Moon Light--/-/5- restores HP/ depends on the time of
day
Morning Sun--/-/5- restores HP/ depends on the time of
day
Pain Split--/100/20- combines your HP with opponent's
HP and splits them between you
Pay Day-40/100/20- after a battle receive money equal
to (your level) x (number of times used) x 2
Perish Song--/-/5- both pokemon faint after 3 turns,
substitution cancels the effect
Pound-40/100/35- normal attack
Present--/90/15- may cause opponent damage of 40, 80,
120, or restore HP by 80
Protect--/-/10- ward off opponent's attack for 1 turn,
success rate falls if used continuously
Psych Up--/-/10- helpful attacks your opponent uses also
help you
Quick Attack-40/100/30- always attacks first
Rage-20/100/20- if used consecutively, attack power increases
when opponent's attack hits
Rapid Spin-20/100/40- escape from attacks multiple turns
Razor Wind-80/75/10- good chance for a critical hit
Recover--/-/20- restores 1/2 of your maximum HP
Return--/100/20- power of attack increases with pokemon's
attachment to you
Roar--/100/20- ends battle with wild pokemon, forces
substitution in trainer battle
Safeguard--/-/25- prevents poison attacks for 5 turns,
even if pokemon are substituted
Scary Face--/90/10- lowers opponent's speed by 2 levels
Scratch-40/100/35- normal attack
Screech--/85/40- lowers opponent's defense by 2 levels
Selfdestruct-200/100/5- after using, the pokemon who
used it will faint
Sharpen--/-/30- raises your attack by 1 level
Sing--/55/15- makes an opponent fall asleep
Sketch--/-/1- replaces itself with the opponent's last
attack, which remains after the battle
Skull Bash-100/100/15- builds up for 1 turn. then attachs
on second, your defense rises by 1 level
Slam-80/75/20- normal attack
Slash-70/100/20- good chance for a critical hit
Sleep Talk--/-/10- uses a random attack while sleeping
Smokescreen--/100/20- lowers opponent's accuracy by 1
level
Snore-40/100/15- must be asleep for attack to work, 30%
chance of making opponent back off
Softboiled--/100/20- restores half HP/ gives 1/5 of the
pokemon's HP who used it to your party
Sonicboom--/90/20- causes 20 points of damage regardless
of ability
Spike Cannon-20/100/15- attack 2-5 times consecutively
in 1 turn
Splash--/-/40- NO EFFECT
Stomp-65/100/20- 30% chance of making opponent back off
Strength-80/100/15- normal attack/moves rocks
Struggle-50/100/1- if used once all PP points are gone,
you receive 1/4 of damage done to opponent
Substitute--/-/10- uses 1/4 of maximum HP value and creates
a decoy to take damage
Super Fang--/90/10- knocks opponent's remaining HP to
half
Supersonic--/55/20- confuses opponent
Swagger--/90/15- confuses an opponent, but raises it's
attack by 2 levels
Sweet Kiss--/75/10- confuses opponent
Sweet Scent--/100/20- lowers an opponent's evasion by
1 level/ makes wild pokemon appear
Swift-60/-/20- attack will always hit
Swords Dance--/-/30- raises your attack power by 2 levels
Tackle-35/95/35- normal attack
Tail Whip--/100/30- lowers opponent's defensive power
by 1 level
Take Down-90/85/20- receive 1/4 of damage caused to opponent
Thrash-90/100/20- attack for 2-3 turns consecutively,
become confused once effects wear off
Transform--/-/10- change to same pokemon as opponent
with same attacks, all PP at 5
Tri Attack-80/100/10- 20% chance of either freezing,
burning or paralyzing an opponent
Vicegrip-55/100/30- normal attack
Whirlwind--/100/20- ends battles with wild pokemon, forces
substitution in Trainer battles
Wrap-15/85/20- prevents escape and lets you attack continuously
for 2-5 turns
|
Fire type moves
Ember-40/100/25- burns opponent
Fire Blast-120/85/5- 10% chance of burning opponent
Fire Punch-75/100/15- 10% chance of burning opponent
Fire Spin-15/70/15- prevents escape/ attacks continuously
for
2 to 5 turns
Flame Wheel-60/100/25- 10% chance of burning opponent
Flame Thrower-95/100/15- 10% chance of burning opponent
Sacred Fire-100/95/5- 50% chance of burning opponent
|
Water type moves
Bubble-20/100/30- 10% chance of lowering opponent's speed
by 1 level
Bubblebeam-65/100/20- 10% chance of lowering opponent's
speed by
1 level
Clamp-35/75/10- prevents escape, continuously attacks
for 2-5 turns
Crabhammer-90/85/10- good chance for a critical hit
Hydro Pump-120/80/5- normal attack
Octazooka-65/85/10- 50% chance of lowering opponent's
accuracy
by 1 level
Rain Dance--/-/5- raises water-type attack power for 5
turns
Surf-95/100/15- normal attack/can move across water
Water Gun-40/100/25- normal attack
Waterfall-80/100/15- normal attack/can move up waterfalls
Whirlpool-15/70/15- prevents escape, continuously attack
for 2-5
turns/can cross over whirlpools
Withdraw--/-/40- raises your defensive power by 1 level
|
Electric type moves
Spark-65/100/20- 30% chance of paralyzing opponent
Thunder-120/70/10- 30% chance of paralyzing opponent
Thunder Wave--/100/20- paralyzes opponent
Thunderbolt-95/100/15- 10% chance of paralyzing opponent
Thunderpunch-75/100/15- 10% chance of paralyzing opponent
Thundershock-40/100/30- 10% chance of paralyzing opponent
Zap Cannon-100/50/5- if you hit an opponent, they will
always be
paralyzed
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Grass type moves
Absorb-20/100/20- restores your HP equal to half the
damage caused
to opponent
Cotton Spore--/85/40- lowers opponent's speed by 2 levels
Giga Drain-60/100/5- restores your HP equal to half of
the damage
caused to the opponent
Growth--/-/40- raises your special attack by 1 level
Leech Seed--/90/10- steals HP and restores your HP every
turn, even
if pokemon is substituted
Mega Drain-40/100/10- restores HP equal to half of damage
caused
by opponent
Petal Dance-70/100/20- attack for 2-3 turns in a row,
become confused
after it wears off
Razor Leaf-55/95/25- good chance for a critical hit
Sleep Powder--/75/15- puts opponent to sleep
Solar Beam-120/100/10- build up for one turn and attack
on the next
Spore--/100/15- puts opponent to sleep
Stun Spore--/75/30- paralyzes opponent
Synthesis--/-/5- restores HP/effects depend on the time
of day
Vine Whip-35/100/10- normal attack
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Ice type moves
Aurora Beam-65/100/20- 10% chance of lowering opponent's
attack by
1 level
Blizzard-120/70/5- 30% chance of freezing opponent
Haze--/-/30- removes status effects from you and your
opponent
Ice Beam-95/100/10- 10% chance of freezing opponent
Ice Punch-75/100/15- 10% chance of freezing opponent
Icy Wind-55/95/15- if attack hits, lowers opponent's speed
by 1 level
Mist--/-/30- prevents attacks that lower abilities from
working
Powder Snow-40/100/25- 10% chance of freezing opponent
|
Fighting type moves
counter--/100/20- attack turn will be decond, but doubles
opponent's damage and shoots it back
detect--/-/5- wards off attacks for one turn, success
rate falls if used continuously
double kick-30/100/30- attacks twice in a row during one
turn
dynamic punch-100/50/5- if attack hits, opponent will
be confused
hi jump kick-85/95/20- if attack misses, receive 1/8 damage
it would have caused
jump kick-70/95/25- if attack misses, receive 1/8 damage
it would have caused
karate chop-50/100/25- good chance for a critical hit
low kick-50/90/20- 30% chance of making opponent back
off
mach punch-40/100/30- will always strike first
reversal--/100/15- the lower your remaining HP, the more
damage it causes
rock smash-20/100/15- 50% chance of lowering opponent's
defense by 1 level/ breaks rocks
rolling kick-60/85/15- 30% chance of making opponent back
off
seismic toss--/100/20- causes damage equal to your level,
regardless of ability
submission-80/80/25- receive 1/4 damage caused to opponent
triple kick-10/90/10- attacks 3 times in a row, damage
increases each time
vital throw-70/100/10- independent of speed, attack will
be second, but a sure hit
|
Poison type moves
Acid-40/100/30- 10% chance of lowering opponent's defense
by 1 level
Acid Armor--/-/40- raises your defense by 2 levels
Poison Gas--/55/40- poisons opponent
Poison Sting-15/100/35- 30% chance of poisoning opponent
Poisonpowder--/75/35- poisons opponent
Sludge-65/100/20- 30% chance of poisoning opponent
Sludge Bomb-90/100/10- 30% chance of poisoning opponent
Smog-20/70/20- 40% chance of poisoning opponent
Toxic--/85/10- poisons opponent; damage increases every
turn
|
Ground type moves
Bone Club-65/85/20- 10% chance of making opponent flinch
Bone Rush-25/80/10- attacks 2 to 5 times in a row in 1
turn
Bonemerang-50/90/10- attack twice in a row in 1 turn
Dig-60/100/10- dig on 1st turn, attack on 2nd- escape
from caves
Earthquake-100/100/10- normal attack
Fissure--/30/5- opponent faints automatically if hit
Magnitude--/100/30- changes power to 10,20,30,50,70,90,110,
or 150
Mud Slap-20/100/10- lowers opponent's accuracy by 1 level
Sand Attack--/100/15- lowers opponent's accuracy by 1
level
(normal type attack in RBY)
Spikes--/-/20- causes damage every time opponent substitutes
a pokemon
|
Flying type moves
Aeroblast-100/95/5- good chance for a critical hit
Drill Peck-80/100/20- normal attack
Fly-70/95/15- fly up on 1st turn, attack on 2nd/ fly to
places you
have already visited
Gust-40/100/35- normal attack(normal type attack in RBY)
Mirror Move--/-/20- uses same attack opponent did
Peck-35/100/35- normal attack
Sky Attack-140/90/5- builds up on 1st turn, attacks on
2nd; good chance
for a critical hit
Wing Attack-60/100/35- normal attack
|
Psychic type moves
Agility--/-/30- raises your speed by 2 levels
Amnesia--/-/20- raises your special defense by 2 levels(raises
special
in RBY)
Barrier--/-/30- raises your defense by 2 levels
Confusion-50/100/25- 10% chance of confusing opponent
Dream Eater-100/100/15- while opponent is asleep, steal
HP equal to
half the damage caused
Future Sight-80/90/15- attacks opponent after 2 turns
Hypnosis--/60/20- makes opponent fall asleep
Kinesis--/80/15- lowers opponent's accuracy by 1 level
Light Screen--/-/30- special attack damage is halved for
5 turns; even
for substituted pokemon
Meditate--/-/40- raises your attack by 1 level
Mirror Coat--/100/20- attack will be second, but doubles
opponent's
SPECIAL attack power and shoots it back
Psybeam-65/100/20- 10% chance of confusing opponent
Psychic-90/100/10- 10% chance of lowering opponent's special
defense
by 1 level(lowers special in RBY)
Psywave--/80/15- power changes randomly- minimum value
is 1, maximum
is your levelX1.5
Reflect--/-/20- damage from attacks is halved for 5 turns,
even for
substituted pokemon
Rest--/-/10- restores all HP, but puts you to sleep for
2 turns
Teleport--/-/20- can escape from wild pokemon/ returns
you to last
pokecenter visited
|
Bug type moves
Fury Cutter-10/95/20- power of attack doubles each time
until it misses
Leech Life-20/100/15- restores your GP equal to half of
the damage
caused to opponent
Megaphone-120/85/10- normal attack
Pin Missle-14/85/20- attack 2 to 5 times in a row in 1
turn
Spider Web--/100/10- prevents escape/ prevents substitutions
in battles
String Shot--/95/40- lowers opponent's speed by 1 level
Twineedle-25/100/20- attack twice in a row in 1 turn,
20% chance of
poisoning opponent
|
Rock type moves
Ancient Power-60/100/5- 10% chance all of your abilities
will raise 1 level
Rock Slide-75/90/10- 30% chance opponent will flinch
Rock Throw-50/90/15- normal attack
Sand Storm--/-/10- causes damage to both pokemon each
turn; except for rock, ground, or steel types
|
Ghost type moves
Confuse Ray--/100/10- confuses opponent
Curse--/-/10- if a ghost type uses it, its HP will drop
by 1/2 and the
opponent will lose HP every turn until substituted. if
any other type
uses it, their speed will drop; but attack and defense
will rise
Destiny Bond--/-/5- if the pokemon who uses this faints,
then the
opponent will also faint
Lick-20/100/30- 30% chance of paralyzing opponent
Night Shade--/100/15- will cause damage to the opponent
that is equal
to your level, regardless of ability
Nightmare--/100/15- takes 1/5 of opponent's maximum HP;
only while the
opponent is asleep
Shadow Ball-80/100/15- 20% chance of lowering opponent's
special
defense by 1 level
Spite--/100/10- lowers PP of opponent's last attack by
2 to 5
|
Dragon type moves
Dragonrage--/100/10- causes 40 damage, regardless of
ability
Dragonbreath-60/100/20- 30% chance of paralyzing opponent
Outrage-90/100/15- attack continuously for 2 to 5 turns,
will become
confused after attack ends
Twister-40/100/20- 20% chance of making opponent flin
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Dark type moves
Beat Up-10/100/10- attack opponent number of times equal
to your number of healthy pokemon
Bite-60/100/25- 30% chance of making opponent flinch
(normal type attack in RBY)
Crunch-80/100/15- 20% chance of lowering opponent's
special defense by 1 level
Faint Attack-60/-/20- attack will always hit
Pursuit-40/100/20- damage is doubled if opponent should
withdraw a pokemon during the attack
Theif-40/100/10- if steals wild pokemon's item/ a normal
attack if pokemon is not holding an item
|
Steel type moves
Iron Tail-100/75/15- 30% chance of lowering opponent's
defense 1 level
Metal Claw-50/95/35- 10% chance of raising your attack
by 1 level
Steel Wing-70/90/25- 10% chance of raising your defense
by 1 level
|
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