MERITS & FLAWS
Here are some new Merits and Flaws that can be used to flesh out a character and give you some extra points to spend. A total of nine points can be spent on merits or gained through flaws.
    
Psychological Flaws
Trusting: (3-5 point flaw)
    You don’t understand why any one would lie or steal from you or any one else for that matter. You trust people, for they would never want to do you harm. This means a +2 difficulty to all rolls involved when trying to tell if some one is lying to you, and +3 to lie to another. For every level taken in this flaw the difficulties go up by one.

Aptitude Flaws

Talentless: (6 point flaw)
    You just have no talent. You start the game with no talents under your attributes. And buying talents in game are at double the normal cost.

Supernatural Flaws

Spooky: (3 point flaw)
    You give people the creeps. It’s not what you say or what you do, its just, you. You have a look, an air about you that’s just plain…spooky. A +2 difficulty to all social rolls unless you can find some way to make it work for you, however it is unlikely.
Patched worked: (1-5 point flaw)
    You are made of the remains of other dolls. This is not a good thing; they for some reason or another have life still in them. And they fight you from time to time. The higher the rating in this flaw the larger the amount of your body is other dolls. You can spend Willpower points to take command of you body for a scene.

Physical Flaws

Small: (1 point flaw)
    You are little, one foot high at the most. This makes it hard to get around with out help.
Loose stitching: (4 point flaw)
    Your stitching isn’t as tight as it should be. You snag your self on thing some times and often make you look awkward. +2 difficulty for dexterity rolls.
Moth eaten: (6 point flaw)
The cloth you are made from is weak. You take an extra 3 health levels every time you take damage.
Child: (3 point flaw)
You were a child when Mother took you. Or worse yet you were an adult in life and put in to the body of a doll child.
Weak thread: (5 point flaw)
You have weak thread and they pop from strain against them. Make a stamina check difficulty 6 every time you make a brawl roll if less than 4 successes are made than you take one level of damage. When a wound is inflicted you take a 2-die penalty to your soak rolls.
String: (4 point flaw)
    You have a string sticking out of your back with a ring on one end, and your voice box on the other end. As such you can’t speak unless your string is pulled and you can only talk as long as it is still sliding in to your back.
Beans: (4 point flaw)
Your stuffing doesn’t amount to a hill of beans. In fact they are beans! You have been stuffed with small pellets and when you take damage you leak and unless the gash is closed you will bleed to death within 4 rounds.
Freakish: (3 point flaw)
    You are a monster, or at least look like one. You gain a plus 1 difficulty to social rolls and your appearance can never go above one.

Human Society Flaws

Wada Scoop! : (6 point flaw)
    A member of the media has seen you and is now determined to prove you exist. This person will not go away. They want pictures, interviews any thing they can get their fingers on. This will make life hard for you in any way your Storyteller can think of.

Doll Ties Flaws

Twisted Upbringing: (1 point flaw)
    The adult that decided to look after you wasn’t quite right in the head. This is reflected in the twisted misguided things you say and do. Charisma rolls are +1 difficulty.
Notoriety: (3 point flaw)
    You have a bad reputation. It may or may not be true, it might not even be your fault, but you’ve got one all the same. There is a two-dice penalty to all social rolls when dealing with other dolls that know of you.
Bully: (3 point flaw)
    There is another doll that does not like you and has taken it upon him to make your life miserable. This doll has decided to bully you. It’s bigger and stronger than you. Your bully has never hurt you badly but it’s unpleasant nonetheless. The wonder this does to your self-esteem is a minus two temporary Willpower every day you wake up in the dollhouse and the dread of what you know the day has in store for you today. And there is the constant fear that when you get your pass your bully will find a way to hunt you down…
Crush: (2 point flaw)
    Another doll in the house has a crush on you. At first it was sweet but now it gets on your nerves. You have tried to be nice but this person will not leave you alone. You have tried it all to get this doll to let you alone, and still this doll persists. Or perhaps the shoe is on the other foot, in that case, loose a temporary Willpower point every day that you don’t win over the doll you have a crush on.

Human Society Merits

All American Hero: (7 point merit)
    You were once part of a super top-secret military organization that is so hush, hush that they don’t even know that you are missing. You still have access to the things that you were ably to use when you were still flesh; military contacts 3, military allies 3, military resources 4.

Doll Ties Merits

Favor: (1-3 point merit)
Some one in the dollhouse owes you a favor. It could be small like giving you their desert, one point, or giving you their week pass to leave three points.
Reputation: (2 point merit)
    The other dolls like you and nice things are being said about you. This means a plus one die to social rolls involving dolls that know your name.
Mother’s Favorite: (5 point merit)
    You just happened to be one of Mother’s favorite dolls. She took a shine you not too long after you were made. She will some times look the other way if you misbehave or is willing to cut you special breaks. Storyteller’s discretion.

Supernatural Merits

Extra Marble: (3 point merit)
    Every doll is given a marble; this allows you to put things in to your pocket with out worrying about running out of room. You have two marbles instead of just the one, so you actually have two deep pockets.  Two marbles placed in the same pocket will cause a rip.
Crawling Stuff: (1-5 point merit)
    There is a strange mystical force within your stiffing that makes it move. If it is hanging out of your body it will try to crawl back in side of you, and if your body is destroyed it will find its way back to the dollhouse to be put in to a new body. All that needs to remain is a small amount in order for you to survive in this state. If a small amount makes it home and is packed with fresh stuffing in to a new body the power that makes it crawl will spread to your new stuffing.  At five points it will take one day to make it home, four points one week, three points two weeks, two points one month, and at one point a year. This Merit cannot be taken with the Flaw Beans.
Awakened: (6 point merit)
    You have an Avatar.  In essence, you have the potential to Awaken and become a Mage.
Mage: (8 point merit)
    You are a fully Awakened Mage with a starting dot of Arete and six dots to divide amongst your Spheres.  You may be a member of one of the Nine Mystical Traditions or even a Technocratic Convention.  Arete and Sphere levels may be bought with freebie points like any Mage.
Vampire: (6 point merit)
    You were once Kindred and now you are a doll. You start with three points for Disciplines, and thirteenth generation. You can buy Disciplines and backgrounds with freebies as normal.
Werewolf: (6 point merit)
    You were once Garou and then you went to investigate the dollhouse, now you are one of them. Choose Breed, Auspice, Tribe and gifts. You can raise traits with freebies as normal.
Other: (6 point merit)
    There are other supernatural beings out there and with the Storyteller’s okay you could have been one of them.

Physical Merits

Strong Threads: (4 point merit)
    The thread that holds your seams together is amazingly strong. You gain a +2 to soak rolls.
Tight Stitching: (3 point merit)
    You were sewn together tightly, so much so that you have little resistance when moving. +2 dice to dexterity rolls.
Tough Stuff: (5 point merit)
    The stuffing that you are packed with is incredibly strong and somewhat resistant to flame. This merit lets you soak fire damage and it’s twice as hard to punch a hole though you; +4 soak dice for normal damage.
Good Cloth: (3 point merit)
    The fabric that you are made from is the best Mother has. You only take half damage.
Wings: (4 point merit)
    You were made with working wings that allows you to fly or glide. Roll dexterity + athletics to get off the ground and flight lasts for one hour per dot of stamina.
Latex Coat: (2 point merit)
    You have been coated in latex to give you a more human appearance. Thus you can interact more easily with the flesh world so long as you aren’t examined too closely. On lookers have to roll at difficulty 9 to see that there is something “not quite right” about you.
Working Mouth: (4 point merit)
    You have a hinged jaw. This gives you a +2 to bite attacks.
Claws: (2 point merit)
    You have claws sewn in to your fingertips and maybe even your toes. You gain a +1 to all claw attacks.

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