Signature Characters in the Dollhouse

 
Mother

Age: unknown
Gender: Female
Kind: Rag Doll
Height: 5’ 6”
Weight: 50 lbs.
Attributes: Strength 6, Dexterity 5, Stamina 7, Charisma 5, Manipulation 4, Appearance 2, Perception 6, Intelligence 7, Wits 6
Abilities: Acting 2, Alertness 5, Athletics 3, Awareness 5, Brawl 5, Dodge 5, Empathy 4, Expression 4, Intimidation 5, Streetwise 2, Subterfuge 5, Sense Deception 5, Scrounge 5, Crafts 5, Cooking/ Baking 5, Etiquette 5, Firearms 5, Leadership 5, Melee 5, Performance 4, Security 5, Stealth 3, Brewing 5, Leatherworking 5, Sewing 5, Computers 3, Enigmas 4, Investigation 4, Law 5, Linguistics 5, Medicine 5, Mythlore 5, Occult 5, Politics 5, Science 4, Taxidermy 5, Poisons 5
Toys
Seam ripper: difficulty 4 damage strength +6
Musket: difficulty 5 damage 15
Silver needle: difficulty 3 damage strength +4
Heart of Gold: difficulty n/a damage n/a
Life Force 10
Manna 10
Willpower 10
Backgrounds: Allies 8, Contacts 7, Relics 5, Influence 10
 Image: Mother is a strange looking being; she is about average height, wearing a dress that is sewn together from pieces of other dresses. Her body is a patchwork of other types of cloth, she has one blue button for an eye and a purple button for her other eye, one rabbit ear and a cat ear and a stitched on mouth. She has yarn hair that is done up in a bun with a strand of yarn hanging down on either side of her head. Around her neck hangs a gold heart pendant.
Rollplaying Hints: Everyone is your child. Doll or not they are all your children and mother knows what’s best.
Some children need to dolls. It’s what’s best for them and only you can make that call. You are always kind and supportive like any good mother should be. Polite and well mannered is the way to be and you prefer that every one around you is as well, but kids will be kids and you can be firm with them when you need be.
History: no one in the dollhouse is quite sure how old Mother is but one thing is for sure is that Mother is one of the oldest dolls alive. She has many stories to tell and lots of wisdom to share. As far as all the dolls know Mother was the one who made all the dolls.

Grandmother


Age: unknown
Gender: Female
Kind: Rag Doll
Height: 5’ 4”
Weight: 47 lbs.
Attributes: Strength 7, Dexterity 7, Stamina 6, Charisma 3, Manipulation 2, Appearance 2, Perception 7, Intelligence 7, Wits 7
Abilities: Acting 2, Alertness 5, Athletics 5, Awareness 5, Brawl 5, Dodge 5, Empathy 5, Expression 5, Intimidation 3, Streetwise 3, Subterfuge 4, Sense Deception 5, Scrounge 5, Crafts 5, Cooking/ Baking 5, Etiquette 4, Firearms 3, Leadership 5, Melee 4, Performance 2, Security 3, Stealth 3, Brewing 4, Leatherworking 5, Sewing 5, Computers 1, Enigmas 3, Investigation 2, Law 2, Linguistics 1, Medicine 4, Mythlore 4, Occult 3, Politics 2, Science 2, Taxidermy 5, Poisons 5
Toys
Hat Pin: difficulty 4 damage strength +8
Heart of Silver: difficulty n/a damage n/a
Life Force 10
Manna 10
Willpower 10
Backgrounds: Allies 9, Contacts 10, Relics 6, Influence 18
Flaws: Mute
Image: Grandmother is a strange looking being; she is near average height, wearing an old dress that is sewn together from pieces of other dresses. Her body is a patchwork of other types of cloth, she has one green button for an eye and a black button for her other eye, one bear ear and a Wolf ear and a cross-stitched mouth. She has yarn hair that is hangs down with strands of yarn hanging down around either side of her head. Around her neck hangs a silver heart pendant.
Rollplaying Hints: You remember the birth of worlds and hold wisdom that has long since been forgotten. Your words could shatter worlds, and give birth to new ones. That is why you removed your own mouth and cross-stitched it back on making yourself mute. Your grandchildren look up to you and you understand that you have standers to up hold.
History: Grandmother has lived forever as far all dolls. She loves her only Daughter; she named her Mother. And while Mother was still young Grandmother made her unnamed children and saw that they were filled with darkness. They might serve a purpose some day so they were kept. When Mother was old enough to lead Grandmother allowed her to lock them away. Before Mother made her first child Grandmother removed her own speech in order to protect the world. She knows that some day there will a time when she must speak. And that will mean the time has come for the house to stop moving.

Rasshaka

Age: 15,000
Gender: Male
Kind: Stuffie
Height: 6’ 3”
Weight: 60 lbs.
Attributes: Strength 5, Dexterity 7, Stamina 6, Charisma 5, Manipulation 6, Appearance 4, Perception 7, Intelligence 7, Wits 7
Abilities: Acting 4, Alertness 5, Athletics 3, Awareness 5, Brawl 2, Dodge 4, Empathy 2, Expression 2, Intimidation 4, Streetwise 5, Subterfuge 5, Sense Deception 3, Crafts 4, Cooking/ Baking 1, Etiquette 5, Firearms 3, Leadership 5, Melee 4, Performance 3, Security 2, Stealth 4, Brewing 5, Sewing 4, Computers 5, Enigmas 5, Investigation 5, Law 5, Linguistics 5, Medicine 4, Mythlore 5, Occult 5, Politics 5, Science 5, Poisons 5
Toys
Flint lock Pistol difficulty 5 damage 40
Scimitar difficulty 4 damage strength +8
Life Force 8
Manna 9
Willpower 7
Backgrounds: Allies 5, Contacts 3, Influence 4
Image:
A plush tiger doll, human-like in build, wearing a red smokers jacket and matching pants. He had one of those pooffy scarf things coming out of his jacket and red fez with a tassel hanging off the top. Usually he’s smoking his pipe and drinking Brandy from his sifter.
 Roleplaying Hints:
You were once a great adventurer you have traveled the world and have seen more things than you would have ever wanted to. You got the adventure bug out your system and have settled down in to the bookkeeper. You are now the librarian and not many know that you had an exciting past. And you get such a kick out of it.
History:
Rasshaka was the fourth doll that Mother had made. And the one that wanted to go out and see the world. This was before Mother had begun to set down rules on leaving. Rasshaka traveled with Mummies, Magi, Vampires, Fairies and he claims that he has walked with dead in their lands. Which he did. Rasshaka has walked many roads and some of them are roads that only spirits can walk and Rasshaka is the only doll to learn the secret of crossing worlds. And how he learned it or how to do it are things that, so far, he’s keeping to himself.

The Captain

Age: 16,000
Gender: Male
Kind: Nocio
Height: 5’ 11”
Weight: 60 lbs.
Attributes: Strength 7, Dexterity 7, Stamina 7, Charisma 2, Manipulation 1, Appearance 2, Perception 4, Intelligence 2, Wits 3
Abilities: Alertness 5, Athletics 3, Awareness 4, Brawl 2, Dodge 1, Empathy 1, Expression 3, Intimidation 4, Streetwise 1, Subterfuge 1, Sense Deception 3, Scrounge 4, Crafts 3, Cooking/ Baking 2, Firearms 3, Leadership 5, Melee 5, Performance 2, Stealth 3, Brewing 4, Sewing 3, Enigmas 3, Investigation 2, Law 2, Linguistics 1 Mythlore 4, Occult 3, Politics 2, Science 2, Poisons 5
Toys
Wheellock Pistol: difficulty 5 damage 18
Cutlass: difficulty 4 damage strength +9
Life Force 7
Manna 8
Willpower 6
Backgrounds: Allies 5, Contacts 3,
Relic 10
Image:
The Captain is a salty old Nocio, dressed as a turn of the century ship captain. He is wearing a blue coat with brass buttons, blue slacks, and black leather boots. He has a white beard and a slight sent of the sea on him.
Rollplaying Hints:
Har, har! And ahoy! There is nothin’ like the sea and you can’t wait for any reason to go back to it. You sit at home and tell tales of adventure on the high seas. The younger dolls love the tales you tell and you love telling them.
History:
The Captain was the third doll that Mother had created and let him go out in to the world with his relic ship. He sailed the seas for over 500 years and was involved with many sea battles on the side of the British and some times helping the Italians explore. He then was called home when the ships that sailed the oceans were no longer powered by wind. So in the house he sits waiting for the day that he can sail the seven seas once more.

The General

Age: 19,000
Gender: Male
Kind: Key Ticker
Height: 6’
Weight: 197 lbs.
Attributes: Strength 7, Dexterity 7, Stamina 7, Charisma 4, Manipulation 4, Appearance 3, Perception 7, Intelligence 4, Wits 7
Abilities: Acting 4, Alertness 5, Athletics 3, Awareness 5, Brawl 5, Dodge 5, Expression 4, Intimidation 5, Streetwise 4, Subterfuge 5, Sense Deception 5,Etiquette 5, Firearms 5, Leadership 5, Melee 5, Performance 4, Security 5, Stealth 3, Enigmas 4, Investigation 4, Law 5, Linguistics 5, Medicine 5, Occult 5, Politics 5, Science 4
Toys
Dagger: difficulty 4 damage strength +6
Service Revolver: difficulty 5 damage 15
Life Force 9
Manna 8
Willpower 10
Backgrounds: Solders 10
Image:
The General is an old dusty, Army Five Star General. He has a cigar in one hand and a ridding crop on the other. He stands in front of a dusty U.S.A flag.
Rollplaying Hints:
There isn’t much to him. He stands in a vast hall with his army standing at the ready. One day the time will come and he will be wound up and then he will lead his troops to the glory of all doll kind.
History:
The General was the second doll created by Mother. No doll in the house knows exactly why Mother made him or if he was ever in motion. But one thing is for certain and that is when he is finally wound up it will be a sight to see.

Jonathan Parks AKA: Johnny Foot Ball Hero, Johnny Foot Ball All-Star

Age: 18/957
Gender: Male
Kind: Human
Height: 6’ 3”
Weight: 230 lbs.
Attributes: Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 2, Appearance 3, Perception 2, Intelligence 2, Wits 2
Abilities: Alertness 2, Athletics 2, Brawl 2, Dodge 2, Intimidation 2, Streetwise 1, Drive 2, Firearms 2, Leadership 1, Melee 2, Security 1, Stealth 1, Survival 1, Sewing 2, Computers 1, Academics 1, Linguistics 1, Medicine 1 Occult 1, Science 1
Toys
None
Virtues: Conscience 1, Self-Control 4, Courage 5
Humanity 7
Willpower 10
Merits/Flaws:  Shape changer kin 4pt Iron Will 3pt /Addiction (smoking) 2pt. Nightmares 1pt
 Image: Johnny is a good-looking high school jock kinda guy. He has blond hair and blue eyes and a fair if not slightly tanned skin color. He wares a white       t-shirt, blue jeans, Nikes and his High School Lettermen’s jacket.
Rollplaying Hints: You’ve been in the house for a long time, so long in fact that you have long since for gotten that you are human, well, not really but you now relate to dolls better than your own kind.
History: it was October 27, 1999 when John Parks and a some of his friends decided to explore an old, haunted looking house. After finding a silver heart pendant, loosing all of his friends to the house, and getting involved with the mob Jonathan Decided to go back to the house alone and place the heart on the oldest looking doll there. Having restored her heart to her she decided that he would stay among them; yet for some reason only known to Grandmother he has been left a human and not made in to a doll.


Alice

Age: 957
Gender: Female
Kind: Stuffie
Height: 5’ 10”
Weight: 50 lbs.
Attributes: Strength 3, Dexterity 5, Stamina 4, Charisma 6, Manipulation 2, Appearance 5, Perception 6, Intelligence 4, Wits 3
Abilities: Acting 4, Alertness 4, Athletics 5, Brawl 1, Dodge 4, Empathy 5, Expression 5, Subterfuge 1, Sense Deception 5, Scrounge 4, Crafts 4, Cooking/ Baking 5, Etiquette 4, Firearms 5, Melee 5, Performance 2, Security 2, Stealth 3, Brewing 1, Leatherworking 3, Sewing 5, Computers 1, Enigmas 2, Investigation 1, Law 3, Linguistics 3, Medicine 4, Mythlore 3, Occult 1, Politics 1, Science 2, Taxidermy 1, Poisons 4 (antidotes)
Toys
Blunderbuss: Difficulty 5/4 Damage 30/60
Butcher Knife: Difficulty 6/5 Damage strength +2/steength+4
Pocket Watch: Difficulty 6 Duration 1 round per success (roll Manna, Effect: time stop.)
Life Force 9
Manna 8
Willpower 6
Backgrounds: Relics 4
 Image: she is a lovely white rabbit with blue eyes wearing a blue dress, white apron with a few faded alchemical symbols on it, knee high socks, blue slippers, and white satin gloves. Around her neck hangs a gold cross on a gold chain.
Rollplaying Hints: she’s a gentle, kindhearted soul. She cares more for others than she does for her self. She has only one wish that she hopes will be fulfilled and that is to fall in love and to be loved back. If any one threatens those that she cares for she will react with deadly force.
History: Alice doesn’t have any real recollection of her life before becoming a doll. But what she can’t remember is that she was one of the friends that Johnny lost to the house. All that she knows now is that she has a twin sister named Malice.

Malice

Age: 957
Gender: Female
Kind: Stuffie
Height: 5’ 10”
Weight: 50 lbs.
Attributes: Strength 3, Dexterity 7(graceful), Stamina 2, Charisma 3, Manipulation 6(cunning), Appearance 4, Perception 5(intuitive), Intelligence 4(creative), Wits 4(clever)
Abilities: Acting 3, Alertness 4(noises), Athletics 5(dancing), Brawl 2, Dodge 4(Leap), Empathy 4(emotions), Expression 3, Intimidation 2, Subterfuge 5(seduction), Sense Deception 4, Scrounge 4(fabrics), Crafts 4(doll making), Cooking/ Baking 3, Etiquette 3, Firearms 5(lt. Blunderbuss), Melee 4(meat clever), Performance 2, Security 1, Stealth 3, Brewing 4(black venom), Leatherworking 4(cloths), Sewing 5(repairing), Enigmas 2, Investigation 1, Law 1, Linguistics 2, Medicine 2, Mythlore 3, Occult 3, Science 1, Taxidermy 4(dolling), Poisons 4(magical poisons)
Toys
Light Blunderbuss: Difficulty 6/5 Damage 15/30
Meat Clever: Difficulty 5/4 Damage
Str +2/+4
Devil’s Dice Difficulty 6 Damage 10
Jack-in-the-Box Difficulty 5 Damage 20
Life Force 9
Manna 8
Willpower 6
Backgrounds: Relics 5
 Image: she is a lovely black rabbit with red eyes wearing a red dress, black apron with a few faded alchemical symbols on it, knee high red leather boots, and red satin fingerless gloves. Around her neck hangs a silver inverted cross on a silver chain.
Rollplaying Hints: She is a creepy one. Only speaks in sort of a whisper, has a tendency to fiddle with her meat clever when talking to people, and seem to enjoy making those around her uncomfortable or nerves. She is deathly protective of her friends and boyfriend (which she has yet to find) will kill and or torture any one she preserves is interferes with her relationships. Of all her interests the two that are paramount are making liquors and waiting for her one true love to find her.
History: Malice was created October 27, 1999 when a group of humans entered the house; the girl named Alice was taken but was found to have a darker aspect to her that was just as pronounced as her primary self, and it was Mother’s judgment that the one girl would be made two. Since then Malice and Alice have been twin sisters.

Jock-O the Great


Age: unknown
Gender: N/A
Kind: Unnamed Child of Grandmother
Height: 2’ 4”
Weight: 12 lbs.
Attributes: Strength 7, Dexterity 7, Stamina 7, Charisma 0, Manipulation 7, Appearance 0, Perception 7, Intelligence 7, Wits 7
Abilities: Acting 5, Alertness 5, Athletics 5, Awareness 5, Brawl 5, Dodge 5, Intimidation 5, Streetwise 5, Subterfuge 5, Sense Deception 5, Scrounge 5, Crafts 5(Make-shift-Weapons), Firearms 5, Leadership 5, Melee 5(Edged weapons), Performance 5, Security 5(breaking an Entering), Stealth 5(lurking), Brewing 5, Enigmas 4, Linguistics 5, Medicine 5(sweet spots), Occult 5,Poisons 5
Toys
Thirsty Barber Shears Difficulty: 4/3 Damage: Strength+4/+8
Thirsty Kitchen Knife Difficulty: 5/4 Damage: Strength+5/+10
Life Force 10
Manna 10
Willpower 10
Backgrounds: Toy Box 4
 Image: The ugliest, craziest, No! Think Carrot Top made of wood!
Rollplaying Hints: Evil, you want out of the room, out of the house and to find some hunk of meat to strike the deal with you; Fame as a ventriloquist in exchange for a victim from the audience for you to enjoy. The more famous the ventriloquist becomes the more blood you will need to be kept happy. And when your host is burned out and can’t stand finding the dead bodies you leave where he WILL find them you stalk and kill your host and then it’s off to find a new one.
History: Jock-O is one of the most sinister of all the Unnamed and the one with the highest escape success. He is one of the most dangerous among the Unnamed. Before the lock-up Jock-O use to spend all of his time in the library, which was uncharacteristic for his Kind but what no one knew, was that he was reading books on psychology and the inner workings of the mind. He had a plan, to learn how to drive up the fear of others to a breaking point. He read other books as well, books on human anatomy… after the lock-up Jock-O has done everything he can to get out and put what he learned in to practice; which he has done a couple of times.


To those who noticed there was no mention of Mother’s first child. The reason for that is the fist of Mother’s children has gone from the house. Mother never speaks of this child and when asked she just smiles and says,” my first-born will return some day. When that happens many things will change…” and she will speak nothing more on that matter. Some of the doll’s that where changers, mages, or vampires think that the return of Mother’s first born will coincide with the Apocalypse, Gehenna, etc.

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