[Warning:
There might be unintentional spoilers in this section. Also, some information
here may seem vague if the reader has not viewed Trigun extensively.]
Lady in brown suspenders and a tie
Say
hello to Millie, the resident giant-of-a-woman-insurance-lady in the incredible
series we call Trigun. Armed with her towering physique, an equally imposing
weapon and an ever-present childlike smile, this character plays the important,
though under-appreciated role of youngest sister, mother, construction
worker, window cleaner, restback, friend, people-relations officer and
protégé all rolled in one.
Clad
in her trademark yellow poncho, tie, suspenders and white/brown, long-sleeved
business outfit, Millie is often seen trapsizing about with her senpai/superior,
Meryl Stryfe.
My
senpai and I
It
would be a great understatement if I said that Millie is a perfect partner
for Meryl. Whereas the latter is prone and HABITUALLY falls into a fit
and turns into a nervous wreck when things fall out of hand, the former
acts as the sedative of sorts. Afterall, Meryl is one person who ultimately
lands the task of chasing the "hoodlum" Vash, getting the job-related
tasks (paperwork and the 24 hour surveillance on Vash) done on time, barging
into offices of the people with responsibility to try and talk to them,
announce to whole towns how "terrible" Vash is, and generally
bitch around trying to keep things in order.
Millie,
however, is the ultimate stopper for Meryl's impending heart attack and
nervous breakdown.
Oftentimes she is the patient one who sits through a barrage of Meryl
angst and whining, the one who shakes Meryl back into the reality of the
problem at hand; indeed, she is one of the greatest means for Meryl to
hang onto her sanity - considering how many misadventures they experience.
Meryl sees to it that the job gets done; Millie sees to it that Meryl
is sane after the job gets done.
Another
way to look at it is that Meryl acts as the brain and logic of
the two, with Millie being the heart of this unique partnership. (Needless
to say, it is quite apparent that the two act more like sisters than strictly
a superior-subordinate pair.)
(Now,
onto the main subject of this site: Millie! Apparently, you cannot avoid
talking a bit about Meryl when talking about Millie... or vice-versa.)
Happy-Millie-Sense
Millie
is a huge, happy child. She is usually the last one to frown in the face
of adversity and the first one to smile when the smallest of things happens
- so much that she even appears detached from this plane and living in
an eternally-happy-fantasy-"Millie" land.
The youngest in a family of 10 children, Millie acts and behaves very
much like THE youngest sibling of everybody in the Trigun party. Tactless,
clueless, innocent and undoubtedly the most affectionate and unabashedly
caring of the whole lot, she also has an uncanny knack for being able
to befriend and relate to almost everybody she meets (kids AND adults
alike). High EQ, as they say. Also, Millie, though not as "bright"
in the usual sense, is incidentally very much always the first one to
notice and to take note of the not-so-obvious things. Perhaps the greatest
proof of this was that she immediately got the fact that the man in red
is actually the real Vash Stampede while everybody else doubted who was
who. The notion that she is quite "slow" stems from her seeming
inability to connect the not-so-obvious observations she gets with the
very obvious things many other people notice immediately.
Well, that's one role Meryl plays for her.
As Vash said: She (Millie) doesn't know how smart she really is.
Beyond this, Millie also has the highest regard for a good and respectable
family life. She feels strongly for the sanctity of a whole family as
well as respecting parents. In fact, the times when she goes over the
line and acts too recklessly usually happens when the values and beliefs
she has about family are blatantly disregarded.
Oh, did I forget to mention that Millie also has tendency to get herself
drunk?
Huh?
The
first thing that came to my mind when I first watched Trigun and saw Millie
was:
"Whoa,
this girl is HUGE."
And, as I discovered as I grew more familiar with Trigun, her size
is matched with a strength befitting her mass. Oh no, she doesn't slap
or pull hair or go screaming off but hitting nobody. Millie pummels and
can literally make pancakes out of an opponent's face if she connects.
Oh well, she (spoiler alert) DID punch Vash squarely in the face (and
considering how physically strong Vash is, the fact that her punch managed
to twist his face 90 degrees to the right IS something) and she nearly
KO'ed that son in Episode 14 if he had not been able to dodge her fury.
Then of course, she literally and effortlessly hefted a hysterical Meryl
in Episode 16 when they had to escape the blast of Vash's Angel Arm. Later
still, after she falls for Wolfwood and he eventually dies, she runs around
with his Cross Punisher until she gives it to Vash for his final duel
with Knives.
Then we realize that she manages to lug this huge Stungun with her as
she travels in the desert - WITHOUT any apparent difficulty at that.
[After
reading through this profile, I realized that it may have been vague and
somewhat hard to understand. (Hey, I did write this in one sitting.) Nevertheless,
I do hope that I have been able to adequately express my point.]
In
the End...
In
the end, I guess what I wanted to say is that Millie is a huge, very happy,
and uniquely perceptive child in the Trigun universe. This, plus the fact
that she is very powerful (lugging an equally huge weapon) and is family-oriented
gives her an identity all her own.
An identity all to complicated for words and write-ups like this! =)
(Provided,
of course, that she doesn't go wild while she's drunk.)
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