Player Info

Name: Kirit
E-mail: katharoskahal@hotmail.com

Character Info

Name: K'mir
Age: 26
Gender: Male
Sexual Orientation: Heterosexual
Birthday: 12.11.1260
Birthplace: Somewhere Near Telgar Hold
Location: Mirror Lake Weyr
Occupation/Rank: Wingsecond of Wing Two/Brownrider

Physical Description

Standing a little over six feet in height, K'mir, or Kas, as he is more commonly known, is taller than average but not exactly a giant. In build he leans more towards a Runner's physique than a Smith's with his lithe musculature and long limbs. He works hard to keep himself as fit as he can be, but as he's never been one to laze about, he doesn't truly mind. Kas' ash blonde hair is relatively short, two or three inches at most and has a tendency to stand on end, or all over the place, due to his habit of running his hands through his hair when he's thinking. Admittedly, the fact that it is wildly curly probably does not help him much in terms of keeping it under control. Like most blondes, Kas has pale skin and a multitude of freckles, although most appear on his back and shoulders with a small amount running over his hawkish nose and high cheekbones. Due to said nose and the general angularity of his face, Kas can't exactly be called handsome. He leans more towards austere than truly "pretty." However, with his dark klah-brown eyes that seem to miss nothing, he rarely has trouble attracting the attention of the opposite gender. It's just that he rarely bothers and when he does...he rarely can keep them around.

On a typical day, Kas can be found wearing dark brown or black pants and a dark colored shirt, usually red or blue. As he says, he has enough lightness in his skin and hair, he has no desire to add light colored clothing to the list. Although, strangely enough, unless required to do so, Kas won't wear boots, preferring the more comfortable sandals or bare feet. Kas has multiple tattoos and a long, wicked Threadscore that travels almost the entire length of his back. The tattoos are each made of complex, interwoven designs with the subject of each being slightly different. A large, spread-winged dragon traverses across his back, covering part of the Threadscore; a herd of runners winds around both biceps and lastly, a group of flitters wing their way up his ribcage, connecting in the middle of his back. While a myriad of other minor scars garnered from a life lived largely outside the confines of "normal" dragonrider and holder societies mark his body, other than the Threadscore, Kas remains relatively free of serious scarring.

Personality

Kas can almost never be seen without a smile on his face, although not always a full blown grin. He simply is the kind of man who always seems to be amused by something, perhaps just life in general. And often, it's exactly that. It helps that his dragon shares his very dry, sarcastic sense of humor and the two often banter back and forth like siblings. An exceedingly patient man, Kas also has a tendency to be a relatively quiet one. He rarely speaks before he thinks and will mull over situations and conversations in his head before ever speaking up. This means that most see Kas as a very cautious, shy man. He's neither, merely a quiet one.

Indeed, cautious and shy are perhaps the very last words that should be used to describe Kas. A very strong sense of humor and a very laidback, easygoing nature hide the very independent daredevil underneath. Kas takes orders only when required to and has always been one to go his own way, uncaring of what others may think. He is highly opinionated but as he often prefers to hear what others have to say, does not often speak his mind unless he feels a viewpoint is being missed. Actually, he will often play the devil's advocate and will argue a point he doesn't believe in just because he thinks it's a viewpoint that hasn't been considered.

On the downside, Kas can also be objective to a fault. He's a very logical, intelligent man and thoroughly enjoys learning new things. This means, however, that he pays a lot less attention to the emotional side of things. A driven man, he can work himself into exhaustion, forgetting to eat or sleep simply because he's too interested in what he's working on. He is also that rare breed that doesn't mind paperwork, to him it's all interesting because it's something new to occupy his mind. And Kas hates nothing in the world more than boredom. And although, due to his constant people watching and tendency to think before he speaks, Kas is generally considered a good person to go to for advice, Faranth help him with his own life. The man can become so involved in what he's doing that he pays little attention to what's happening in his own life and is stubborn enough to refuse to admit it.

Lest one consider him a true scholar with no interest outside of the hides he enjoys studying, Kas enjoys the outdoors and activity equally as much as he enjoys reading. He despises laziness and can often be found outdoors, just walking around if nothing else. And although he spends more time breaking up fights than being involved in them, Kas is truly an adrenaline junkie and when he finds a person who will indulge him in sparring, running or other various fun contests, he is at his happiest.

Background History

Born Kasimir to a family of traders, Kas was the fourth of twelve children. Growing up in such a large family, Kas tended to be far quieter than his siblings and thus, often escaped notice, which suited him just fine. In fact, it suited his purposes very well indeed. He could get away with just about anything, with the blame landing on his louder siblings and cousins rather than himself. Thus, Kas was free to pursue whatever daredevil stunts he chose. Often he was accompanied in this by his slightly younger sister, Arista. In truth, the Turn's difference between the two seemed not to exist and one was rarely seen without the other. Unfortunately for Arista and Kas, however, his parents and the other adults eventually wizened up to their antics and they were forced to learn caution, which was a rather good lesson for them to be learning anyway. At the age of 12, Kasimir was given a choice to be trained as a trader in the like of much of his family or choose a craft. Kas chose the latter, apprenticing to the last craft that his family had ever expected: Dragonhealer.

However, the boy had long been fascinated by dragons, even if he had no real desire to be tied down by one. Leaving for Telgar, he began his studies there and Arista followed after a Turn later. After studying hard for five Turns, he made journeyman at seventeen. Kas would have asked to transfer then and there, had it not been for Arista. That one Turn difference turned into a fateful decision as half a Turn later, he was informed by a Searchrider that he might want to try standing on the Sands. This both excited and worried Kas. He did not want to lose his independence and had no real desire to be tied down to one place, but how could one give up a chance to at least experience the dragons up close? So Kas accepted and Stood. To his shock, his apprehensions materialized in the form of a dark, wraith-like brown who had decided that he would have none other than the boy who was now K'mir for his rider. And thus, Kas entered weyrlinghood. At first, Kas had a difficult time adjusting to the fact that he was now stuck in one place, the Weyr. At least as a crafter, he had had some choice. But, truthfully, Kas knew he had no desire to go back. Graduating at the top of his class, K'mir entered the already well populated ranks of the dragonriders at Telgar at 19 Turns of age. Deciding that he might as well remain there, K'mir did so for the next seven Turns. K'mir participated in a few mating flights but felt no real desire for a weyrmate or even a serious relationship, nor was he willing to commit the attention to maintaining one. But finally, Kas' wanderlust has had all it can stand of Telgar and over the past two Turns has been urging him to move on. Finally, after discussing it with Arista, who was nearing the senior journeywoman status, the two decided the best move would be a clean break and a transfer from the crowded Telgar Weyr to the much more appealing Mirror Lake Weyr. So finally, the two put their plans in motion, eager for the desired change in surroundings as well as administration that suited them both better than the conservative Telgar and its ilk. Much to his amusement, K'mir soon found that much of his family would be meeting him there.

Attached NPCs

Keon - Father
Askelara - Mother
Arista - Sister
Terja - Sister
Cassia - Sister
Kella - Sister
K'ros - Brother
Ardan - Brother
E'lif - Brother
N'kof - Brother
Keiran - Brother
Soren - Brother
Lyall - Brother


Dragon Info

Name: Karadoth
Color: Brown
Age: 7

Description

Karadoth's rather average size belies the strength and agility packed into the lithe muscle of his slender form. And slender Karadoth is. The lithe muscle in no way obscures the sleek, serpentine lines of the brown and nearly everything about him is proportionately long. And as if he had forseen his rider's preference for dark things, Karadoth nearly matches his rider's eyes. A so very dark klah-colored brown as to appear nearly black, Karadoth often can seem more shadow than substance. Indeed, at night, the brown is very nearly invisible unless you know where to look and what to look for. The very dark brown only relents slightly on his underbelly and chest to reveal dark russet and tan tones.

The first lesson to learn with Karadoth is to never, ever call him Kara. Unless you're female and cute and then you might be able to get away with it................maybe. Otherwise, you have just upped your chances of experiencing what it's like to be eaten by a dragon. And Karadoth has never been a particularly sweet-tempered dragon. Evil? No. Docile and sweet? Definitely _not_. Karadoth is not the type of dragon whose bad side you want to be on. Ever. With a very sarcastic, wicked sense of humor and an even more evil tendency to get very sweet revenge on those that do get on his bad side, Karadoth's personality just about fits his coloring.

All of this aside, Karadoth is strangely enough a rather approachable dragon. Not that many do if they've seen his temper, but Karadoth is always happy to answer any question or just chat about anything under the sun if that's what the person or dragon in question would like to do. In that, he's a rather strange dragon, not at all reticent to talking to people, although he rarely iniates the conversations. He's not a particularly serious dragon and has a tendency to keep a running, extremely dry commentary on his daily observations, many of which, were it not for his rider's poker face, would get said rider in serious trouble for laughter at inappropriate moments. The brown is very, very observant and an excellent judge of character which K'mir often very much appreciates. Karadoth also has a tendency to make dry comments poking fun at whomever he happens to be speaking to and often, the comments go right over their heads. But it's all entertainment for Karadoth, who is quite easily bored and always looking for a challenge.

And unlike many dragons, Karadoth rarely feels the urge to meddle in his rider's love life, unless said rider has been particularly reclusive and then the brown has no problem using his rather devious mind to entangle his rider in interesting situations for which K'mir could almost happily murder the brown.

All references to worlds and characters based on Anne McCaffrey's fiction are copyright Anne McCaffrey 1967, 2001, all rights reserved. This website and all images are copyright Ariel Glaeser 2005.