Halflings still tell the tales of Big Brody the Bold, Sammi the Lass, and Half-
Mad Hobb.  For elves, there's Sirunaevel of the Silver Tongue, Glorious
Paluviar, Moon-Eyed Laarethiel, and Zastaviir the Dastardly, while dark elves
remember the efforts and exploits of Loremaster Malikal.  Gnomes celebrate the
memory of Jobin Baashir the Revolutionary.  Amongst humans, Laughing Leon
de'Vordeaux and Ishimuri Isuna are still spoken of in many circles, while
Gildens recognize the deeds also of Vesalias Talian de'Marcos the Merry and his
rival Zachyr the Grim.  Tribal humans and many Rizan peasants speak fondly of
Sardanna the Wanderer.

          These are epic bards of the past, whom Rhunarian peoples today still
speak of, often and fondly.  Some wrote great symphonies, others told the most
fantastic tales, and some just had the most deeply moving voices.  Some were
pirates and vagabonds, others were heroes and entertainers, and some were just
wandering minstrels with a talent for mischief and derring-do, while a few were
actually respected and vaunted scholars and magi of their communities.  Their
memories may well never die, such was the epic and widespread impact they had.
Few bards have the guts, panache, and determination to achieve such grand
status as immortal legends, and only unusually-difficult circumstances give
rise to these epic bards.


Hit Die: d6
Alignment: Any nonlawful
Class Skills: Alchemy, Appraise, Balance, Bluff, Climb, Concentration, Craft,
Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide,
Intuit Direction, Jump, Knowledge (all skills, taken individually), Listen,
Move Silently, Perform, Pick Pocket, Profession, Scry, Sense Motive, Speak
Language, Spellcraft, Swim, Tumble, Use Magic Device

Skill Points Per Level: 6 + Intelligence modifier
Weapon And Armor Proficiency: No additional free proficiencies are
gained at epic levels.


Bards And Rhunarian Epic Bards: This is merely an epic-level extension
of the Bard class, so Rhunarian Epic Bard levels are truly just Bard class levels.


Spells: Each epic level of Rhunarian Epic Bard grants +1 effective level of
Bard spellcasting.  Each of these effective levels of spellcasting affect
spells known, spells per day, caster level, and so on, as normal for the Bard
class.  Once a Bard eventually acquires spells of 10th-level or higher, which
are collectively known as epic spells, he or she begins developing their own
spells rather than merely learning pre-existing bardic spells.  These custom
spells are devised through a mixture of epic spell bases and epic spell tapers,
and with significant research or ritual sacrifice, various epic spell
augmentations might be added for more potent results.  Bards are slightly
limited in the spell bases and spell tapers they can utilize in creating their
epic spells.  Their magic tends to be more focused on conjuration, divination,
enchantment, illusion, and transmutation, so they have access to only a few
spell bases and tapers of other spell schools.  Charts and rules for epic Bard
spellcasting are detailed separately in the Rhunarian Epic Rules.


Bardic Music (Sp/Su): A Rhunarian Epic Bard continues to advance in
their Bardic Music special ability.  Each epic level in this class thus grants 1
additional daily use of that ability.


Bardic Knowledge: Levels of Rhunarian Epic Bard count normally towards
the character's total Bard level for purposes of the Bardic Knowledge ability.
Thus, each epic level in this class grants +1 to Bardic Knowledge checks.


Lifechord Rhythms (Su): Once a Bard starts gaining Rhunarian Epic Bard
levels, they discover for themselves the Lifechord of Rhunaria, the pulse and rhythm
of harmonies that hold reality together, and can just as easily tear it apart.
The Rhunarian Epic Bard's mastery of pitch, tone, rhythm, and melody allows
them to directly harness the Lifechord, more intimately than their bardic music
and spells already do.  With the proper musical notes in the right forms, he or
she can attune themselves to the Lifechord, heartbeat of the world, and conduct
some of its infinite music as he or she pleases, maestro of an otherworldly
orchestra.


          The melodies and songs that a Rhunarian Epic Bard can orchestrate may
generally be referred to as Lifechord Rhythms.  Lifechord Rhythms are all epic
supernatural abilities, but their use and effects cannot be suppressed or
dispelled by non-epic spells, powers, or abilities; only epic effects, major
artifacts, epic special abilities of epic magic items, or the divine powers of
divine entities (only those of demigod status or greater) can suppress or
dispel Lifechord Rhythms.  Using a Lifechord Rhythm is a function of Bardic
Music, so each Lifechord Rhythm expends a number of daily Bardic Music uses, as
specified in each Rhythm's description.  Rhunarian Epic Bards learn their first
Lifechord Rhythm at 21st-level in this class, and they learn an additional
Lifechord Rhythm at every third epic level in this class beyond that, such as
24th, 27th, 30th, 33rd, 36th, and 39th-level.  The Bard chooses which Rhythm to
learn each time, and no particular Rhythm can be learned more than once.

         
Also, each Lifechord Rhythm requires a certain number of Perform skill
ranks, a certain number of Rhunarian Epic Bard levels, and a certain
performance type learned through the Perform skill, before it can be chosen and
learned.  No Lifechord Rhythm may be used if the character does not meet those
prerequisites for the individual Rhythm.  The potency and breadth of a Rhythm's
effect is based on the character's number of Perform ranks, one or more actual
Perform skill checks, and sometimes their Bard level, Charisma modifier, or in
rare cases, other statistics and abilities.  Some Rhythms may require a certain
type of instrument or performance in order to be effective, or may simply be
more powerful or broad in effect when used with certain instruments or
performances.  The Bard cannot take 10 or take 20 on any Perform checks that
are part of Lifechord Rhythms, regardless of any feats or abilities; the sole
exception is that a divine entity (only of demigod status or greater) can gain
that capacity, through their divine abilities and traits, in the same way as
with any other skill.  Specific descriptions of Lifechord Rhythms are detailed
separately in the Rhunarian Epic Rules.


Secret Knowledge (Su): Rhunarian Epic Bards have delved so far into
obscure lore, rumors, and stories that they gain a sort of divinatory prescience for
secretive knowledge.  As a supernatural ability, the Bard may use their Bardic
Knowledge ability to see if they know anything that would normally be secret
knowledge, such as the password to a villain's front door (after the villain
just changed the password and didn't tell anyone!), the true name of a very
obscure demon, or where an enemy hid their great treasure (after the enemy had
done so under magical invisibility and silence!).  The character must be at
least 22nd-level as a Rhunarian Epic Bard in order to use this ability, and
they must apply it to certain specific categories of lore.  At 22nd-level and
every six additional levels in this class, the Rhunarian Epic Bard chooses one
category of lore to apply Secret Knowledge with (in addition to all previously-
selected categories of Secret Knowledge).  Each time, they choose a field of
lore covered by any Knowledge skill, even nonstandard Knowledge skills such as
Knowledge (astrology), Knowledge (art), Knowledge (music), Knowledge (undead),
Knowledge (elves), Knowledge (human tribes), Knowledge (swords), Knowledge (one
specific region), Knowledge (cults), Knowledge (outlaws), Knowledge (laws), or
Knowledge (history of magic).  Secret Knowledge is up to DM adjudication for
determining the Difficulty Class of any Bardic Knowledge checks with it.


Bardic Spell Failure Reduction: Levels of Rhunarian Epic Bard count
normally towards the character's total Bard level for purposes of their reduction
in arcane spell failure, exclusively for casting Bard spells.  Thus, at 22nd-level
in this class and again every six additional Rhunarian Epic Bard levels, the
character reduces their total arcane spell failure chance by a further 5% when
casting Bard spells.


Epic Feats: At 23rd-level in this class, and again at every sixth epic level in
this class beyond that, the Rhunarian Epic Bard gains a bonus feat of their
choice, chosen from amongst any Epic feats they meet the prerequisites for (if
any).  The normal restrictions and requirements of these bonus feats apply,
except that they don't count against character level feat progression.


Recount (Sp): Rhunarian Epic Bards of 25th-level and higher have learned
how to delve into the past with a combination of their Bardic Music and Bardic
Knowledge.  Recount is a spell-like ability that requires a full-round action
to activate, provokes attacks of opportunity, and can be interrupted like a
spell.  Recount demands concentration each round to maintain, like
concentrating on a spell.  This ability utilizes the divination school of
magic, though its end result is an illusion effect that has nothing to do with
resisting or avoiding it, and is treated as a 9th-level spell effect, based on
Charisma, as cast by a character of the Bard's total character level, for any
purposes where it would matter.  Activating Recount requires expending at least
one of the Bard's uses of Bardic Music for the day, and rolling a Bardic
Knowledge check, neither of which requires any separate action for this
purpose.  To use Recount, the Bard must speak aloud, inquiring to the Lifechord
about some event, person, place, or thing, similar to trying Bardic Knowledge
about the subject, except that the Bard need not be completely specific, and
even secret events and such can be Recounted as long as the Bard has some
suitable reference to base his question on.  After speaking the inquiry, the
Bard must chant a quiet mantra for as long as he or she maintains the Recount.
Recount cannot be defeated or misdirected by spells and effects of 8th-level or
lower.  Recount cannot divine anything from the creation of the world the
character is on, or earlier.

         
Recount cannot be attempted more than once per week at 25th-level,
though it can be attempted an additional time each week per six Rhunarian Epic
Bard levels beyond 25th.  Each activation of Recount has a 20% chance of
failure.  Each use of Recount has a maximum duration of 1 round per Bard level,
starting at the end of the round in which it was activated.  To successfully
activate Recount, the character must succeed at a Bardic Knowledge check
against a DC of 35 - 1 per copy of Recount gained through this class + 1 per
100 years since the beginning of the moment, event, or happening that is being
Recounted, rounded up.  If the Recount is chiefly regarding a person or
creature, further increase the DC by one-quarter that person's or creature's
total hit dice (rounded up), as of the moment in time that is being Recounted.
The successful activation of Recount also requires a Perform (chant) or Perform
(singing) check against the same DC.  Finally, activating Recount expends one
use of Bardic Music for the day per 15 points of the DC, rounded up.  Each copy
of Recount beyond the first also reduces the number of Bardic Music uses
expended by 1, though there is still a minimum of 1 expended per use of this
ability.  Recount does not itself count as part of Bardic Music nor Bardic
Knowledge, and it does not create a magical sensor, so its use cannot be
detected by such means as a Scrying spell could be.


          If Recount is successfully activated, it generates a steady, illusory
scene before the Bard, which can be as small in diameter as the Bard's head or
as large in diameter as the Bard's body height or length (whichever is
greater).  The Recount displays the event, person, place, or thing that was
inquired about, starting from the most relevant time regarding the Bard's
inquiry (if too vague, then the Recount will show as recent a picture as
possible, but the Lifechord will understand at least partially the Bard's
intent, so it is unlikely to show a Recount that is irrelevant to the intent of
the Bard's inquiry).  A Recount includes sound, smell, and thermal effects
along with the image, albeit mitigated, so as not to be dangerous or terribly
uncomfortable for the Bard and any viewers within 10 feet.  The illusion is
obvious as such, though it projects an almost perfect representation of the
Recounted scene.  Recount presents the scene exactly as it happened, so if
anyone in the scene was invisible for instance, they will be invisible in the
Recount as well (since such effects do not defeat the Recount itself, they
bypass its defense against 8th-level and lower effects defeating it).  Any
senses or detection items, spells, or abilities of the viewers function
normally with regards to the Recount, as do any sensory-impairing or sensory-
enhancing effects in the scene Recounted, except those that would require
actual interaction with the viewers (such as any spell effect in the Recounted
scene that would otherwise be attempting to affect the viewers if they had
actually been there).


Foretell (Sp): Upon reaching 26th-level in this class, the Rhunarian Epic
Bard gains the ability to foretell the future.  Doing so is a full-round action that
provokes attacks of opportunity and can be interrupted like a spell could.
Foretell is a spell-like ability that can be attempted once per week at 26th-
level onward, plus an additional once per week for every six epic levels gained
in this class beyond 26th.  Each use of Foretell has a 20% chance of failure to
activate.  When the Bard chooses to use Foretell, he or she enters a trance for
a few moments while murmuring a question about the near future.  They can
Foretell the future up to 1 year ahead.  To successfully use Foretell, the
character must make a Bardic Knowledge check against a DC of 50 - 1 per copy
of the Foretell ability gained through this class + 1 per month of time between
the present moment and the future event to be foretold, rounded up.  In case it
matters at some point, Foretell is a divination magic effect and is equivalent
to a 9th-level spell, based on Charisma, as per a caster of the Bard's total
character level.  Foretell cannot be defeated or misdirected by spells and
effects of 8th-level or lower.


          When Foretell is successfully used, the Bard remains in their trance
for several more moments, speaking out loud the most significant details of
their vision, as they see vague, distorted flashes of sensory information from
the likely future.  Their trance beyond the initial activation action will last
for 2d4+2 rounds, during which time they are otherwise insensate and oblivious
to the world around them, effectively helpless and immobilized.  However, their
prescient vision will show them a brief flash of the present if they are under
immediate danger, so any real threat to the Bard during their trance allows
them a Will save against DC 25.  On a successful Will save, he or she exits the
trance just before the threat is carried out, at which point they are allowed
to roll Initiative, but are considered flat-footed until their turn in the
Initiative count.  If the trance is ended prematurely, the Bard simply gets
less information out of it.  Each round of the trance, beyond the initial
activation action, provides half a minute's worth of description about future
events, as appropriate to the question that was posed by the Bard.  Foretell
tends to be much less precise and much more cryptic than Recount, since it does
not provide a single clear scene and does not project any external
representation.  The Bard generally remembers little about the visions besides
what they speak during the trance.


Class    Base                                 Fort    Ref     Will    Special
Level    Attack                               Save   Save   Save    Abilities

21       +15/+10/+5                        +7      +12     +12     Spells, Bardic Music, Bardic
                                                                                   Knowledge, Lifechord Rhythm
22       +16/+11/+6/+1                   +7      +13     +13     Bardic Spell Failure -20%,
                                                                                  Secret Knowledge
23       +17/+12/+7/+2                   +7      +13     +13     Epic Feat
24       +18/+13/+8/+3                   +8      +14     +14     Lifechord Rhythm
25       +18/+13/+8/+3                   +8      +14     +14     Recount
26       +19/+14/+9/+4                   +8      +15     +15     Foretell
27       +20/+15/+10/+5                 +9      +15     +15     Lifechord Rhythm
28       +21/+16/+11/+6/+1            +9      +16     +16     Bardic Spell Failure -25%,
                                                                                  Secret Knowledge
29       +21/+16/+11/+6/+1            +9      +16     +16     Epic Feat
30       +22/+17/+12/+7/+2            +10    +17     +17     Lifechord Rhythm
31       +23/+18/+13/+8/+3            +10    +17     +17     Recount
32       +24/+19/+14/+9/+4            +10    +18     +18     Foretell
33       +24/+19/+14/+9/+4            +11    +18     +18     Lifechord Rhythm
34       +25/+20/+15/+10/+5          +11    +19     +19     Bardic Spell Failure -30%,
                                                                                  Secret Knowledge
35       +26/+21/+16/+11/+6/+1     +11    +19     +19     Epic Feat
36       +27/+22/+17/+12/+7/+2     +12    +20     +20     Lifechord Rhythm
37       +27/+22/+17/+12/+7/+2     +12    +20     +20     Recount
38       +28/+23/+18/+13/+8/+3     +12    +21     +21     Foretell
39       +29/+24/+19/+14/+9/+4     +13    +21     +21     Lifechord Rhythm
40       +30/+25/+20/+15/+10/+5   +13    +22     +22     Bardic Spell Failure -35%,
                                                                                  Secret Knowledge
41+      etc.                                  etc.    etc.     etc.      etc.




RHUNARIAN EPIC BARD SPELLCASTING

Class     Spells Known/Per Day (By Spell Level)
Level     0        1        2        3        4        5        6

21         7/5     6/5     6/4      5/4     5/4     5/4      5/4
22         8/6     6/5     6/5      6/5     6/4     5/4      5/4
23         8/7     7/5     7/5      6/5     6/5     6/5      6/4
24         8/8     7/6     7/6      7/6     7/5     6/5      6/5
25         8/8     8/6     8/6      7/6     7/6     7/6      7/5
26         8/8     8/7     8/7      8/7     8/6     7/6      7/6
27         8/8     8/8     8/7      8/7     8/7     8/7      8/6
28         8/8     8/8     8/8      8/8     8/7     8/7      8/7
29         8/8     8/8     8/8      8/8     8/8     8/8      8/7
30         8/8     8/8     8/8      8/8     8/8     8/8      8/8


Class      Spells Known/Per Day (By Spell Level)
Level     7       8        9        10        11        12        13

21         2*/0   -        -        -          -            -          -
22         3/1     -        -        -          -            -          -
23         3/2     -        -        -          -            -          -
24         4/3     2*/0   -        -          -            -          -
25         4/4     3/1     -        -          -            -          -
26         5/4     3/2     -        -          -            -          -
27         5/4     4/3     2*/0   -          -            -          -
28         6/4     4/4     3/1     -          -            -          -
29         6/5     5/4     3/2     -          -            -          -
30         7/5     5/4     4/3     2*/0     -            -          -
31         7/6     6/4     4/4     3/1       -            -          -
32         8/6     7/5     5/4     4/3       2*/0       -          -
33         8/7     7/5     5/4     4/3       2*/0       -          -
34         8/7     7/6     6/4     4/4       3/1         -          -
35         8/8     8/6     6/5     5/4       3/2         -          -
36         8/8     8/7     7/5     5/4       4/3         2*/0     -
37         8/8     8/7     7/6     6/4       4/4         3/1       -
38         8/8     8/8     8/6     6/5       5/4         3/2       -
39         8/8     8/8     8/7     7/5       5/4         4/3       2*/0
40         8/8     8/8     8/7     7/6       6/4         4/4       3/1

* At these class levels, the only spell slots the bard gains of these
particular spell levels are their bonus spells for high Charisma,
if any.  If they do not have any bonus spell slots of this spell level,
then they do not yet learn any spells of this spell level.




RHUNARIAN EPIC FEATS

Ancient Recount (Epic, General)
Your bardic magic has developed in such a way that you have found the control
to recall ancient events more easily with your magic.

Prerequisites: Bardic Knowledge, Bardic Music, Recount, Rhunarian
Epic Bard level 25+.

Benefits: When you use the Recount ability of the Rhunarian Epic Bard class,
the increase in DC based on length of time since the Recounted event is
henceforth based on increments of 500 years, instead of 100-year-increments.

Special: This feat may be taken multiple times, but its effects do not quite
stack.  Instead, the second copy of this feat increases the increment from 500
years to 1,000 years, while the third copy increases the increment from 1,000
years to 5,000 years, and the fourth copy increases the increment from 5,000
years to 25,000 years, and the fifth copy increases the increment from 25,000
years to 500,000 years.  This feat cannot be gained more than five times.
Also, each copy of this feat beyond the first requires an additional 4 levels
of Rhunarian Epic Bard beyond the previous copy's level prerequisite.

Bardic Knowledge Emphasis (Epic, General)
You have focused an inordinate amount of time studying and gossiping for
obscure, trivial, and odd lore, tales, and rumors.

Prerequisites: Bardic Knowledge, Rhunarian Epic Bard level 21+.
Benefits: You gain a +2 bonus on all Bardic Knowledge checks.  Additionally,
once per day you may gain a separate +2 bonus on any one Bardic Knowledge check
or any one Knowledge skill check, which stacks with the aforementioned bonus
when applied to a Bardic Knowledge check.

Special: This feat may be taken multiple times, and its effects stack.  The
second benefit of the feat is still only useable once per day.

Persistant Bardic Knowledge (Epic, General)
Your vast talents and experiences as a long-time bard allow you to handily
discover lore you might otherwise have overlooked or forgotten.

Prerequisites: Bardic Knowledge, Rhunarian Epic Bard level 21+.
Benefits: Whenever you fail a Bardic Knowledge check or roll less than a
natural 10 on the d20 for it, you may choose to retry the check once with a -5
penalty on the retry roll.  You retain the knowledge from the original check,
but the new check may yield superior or more correct information.  Such a retry
requires the same amount of time as the initial check, in addition to the time
spent on the original check.  If the retry provides a lower total result than
the original, just keep the original result.  Additionally, each time you gain
a new character level, you may later retry any one previous Bardic Knowledge
check you had failed or rolled less than a natural 10 with, if you have such a
result recorded and the DM confirms it.  This particular sort of re-roll does
not suffer the -5 penalty.

Normal: Bardic Knowledge checks normally cannot be retried.



Disclaimer: 3rd Edition Dungeons & Dragons, Oriental Adventures, feat types,
bardic knowledge, bardic music, take 10, take 20, check, ability scores, skill
checks, skill names, fort save, ref save, will save, fortitude save, reflex
save, base attack bonus, attacks of opportunity, AC, Armor Class, DC, and
Difficulty Class are, so far as I know, property of Wizards of the Coast, Inc.,
which is a division of Hasbro Corporation.  All other content on this webpage
is copyright (c) 2004-2005, property of John J. Korsog, Jr., internet aliases
Arkhandus and Mist Phantom.  This material free for personal use but not for
commercial distribution. 
RHUNARIAN EPIC BARDS
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