Fighter Combat

Fighters are the specialists in using weapons and executing armed physical attacks, and in general are experts at weapons combat. There are six skills fighters have to govern their combat ability.

 
 ATTACK
This skill is the catch-all skill of combat. It represents a character's ability to judge an opponent and find openings to hit. It has nothing to do with exactly what type of weapon the fighter is using.
 Mentor: Jarem
 
 RIDING
This skill controls the ability to fight from horseback (or of course, the back of any steed the fighter may procure.) A fighter may use his weapon more effectively due to being mounted, and can also control his mount and direct it to hurt opponents.
 Mentor: Rawlin
 
 TWO-HANDED
This skill relates to the use of a single weapon with both hands. Two-handed weapons are, in general, larger and heavier than single-handed weapons, and this difference can be used to an advantage. This skill represents knowledge of how to use these large weapons effectively.
 Mentor: Hans
 
 DOUBLE WIELDING
This skill represents ability to use two weapons simultaneously. Coordinating two weapons can create interesting effects and allow a fighter to get multiple hits in faster than he could with only one weapon.
 Mentor: Nelson
 
 SHIELD
This skill lets a fighter use his shield to do more than simply block incoming attacks. Shield can be used cunningly for more defense, or for offensive charges to get various effects.
 Mentor: Karl
 
 TACTICS
This skill allows a fighter to use various different planned tactics to make their combat more effective. Some of these battle tactics are instinctive, and some are very calculated, planned moves that allow the smarter folk among fighters to put their brains to use in taking down their foes.
 Mentor: Gregory