Mage Magic

The magic of mages is quite unique. Very few people of Caspia know the exact method by which a mage's magic works. The most popular theory among sages is that the entire world is surrounded by a layer of invisible, intangible, raw magic. Through training and studying, a mage learns how to harness this raw magic and force it into a desired spell effect.
 
 MAGIC
This skill represents a mage's ability to collect and shape raw magical power into a form of its own, without channeling it through some other effect first. Each of the other skills represents an effect that magic can be bent to use, but every mage must use this skill to gather the power for all of their spells.
 Mentor: Windcrest
 
 SORCERY
This skill involes the detection, analysis, and alteration of auras. Everything in creation has an aura, be it living, undead or inanimate, and those auras both reveal and determine some characteristics of the item or person.
 Mentor: Jansen
 
 PLANES
This skill relates to different dimensions and planes of existance. It allows magi to peer through folds in different planes to locate people and items, and even to move things from one place to another.
 Mentor: Lara
 
 NECROMANCY
This skill pertains to the dead, the undead, and the souls of the living or recently deceased. The symbolism of the necromantic spells is that of blood and bones, and the central manifestation is leeching the life out of an opponent.
 Mentor: Rilunar
 
 ELEMENTS
This skill lets a mage channel magic into an elemental result. This covers many different kinds of results--protection from an element, or even several elements, direct damage to an enemy, or enhancement of an item to have an elemental effect.
 Mentor: Thorne
 
 CONJURING
This skill allows a mage to create things. The items a mage can conjure range from very simple light sources to invisible tripwires to magical bags.
 Mentor: Danara