Rogue Deception
Rogues specialize in the deception of others around them--both in combat and out of combat. Not all rogues use these abilities in evil ways, but nonetheless, the general basis for them lies in some sort of stealth or misdirection. There are six skills rogues have to govern their deception ability. |
STEALTH |
This skill is the catch-all skill of deception. It represents a character's ability to take any kind of action without it being noticed by others in the area. |
Mentor: Taerin |
MURDER |
This skill controls the ability to use stealth and misdirection during combat, for the express purpose of damaging your opponent. A rogue who specializes in murder will excel with many knife-based attacks that center around quick movements and misleading an opponent. |
Mentor: Guran |
ACROBATICS |
This skill relates to a rogue's ability to tumble, and in general to move quickly, and balance well. It can aid in complicated combat maneuvers, bounding up low climbs, and dodging past people. |
Mentor: Fauntine |
SUBTERFUGE |
This skill represents a rogue's ability to fool people. It's the governing skill for any good thief, but also represents the rogue's talent at altering his appearance and otherwise misleading others. |
Mentor: Treliv |
STREETWISE |
This skill involves the smarts and talents needed to live on the streets of a city. It embodies the ability to use dirty tricks in combat to wear down an opponent, as one would in a street fight. |
Mentor: Lug |
DEVICES |
This skill lets rogues perform various feats involving mechanical devices: specifically traps, snares and locks. It allows the rogue to find, identify, and perhaps disarm or bypass these devices. At higher levels, traps and snares may even be set. |
Mentor: Welin |