Sample mdl files


A working knowledge of Moray and Pov-ray is assumed.

Image

Requires

About

File

IsosurfaceSphereTestA.png

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Isosurface1b2
Simple sphere with f_noise_3d IsosurfaceSphere.zip 14k
   IsosurfaceSphereTestA.mdl 0.020pb

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Isosurface1b2
f_ridged_mf water by:
Marc Jacquier
Iso_Sea.zip 10k
   Iso_Sea.mdl 0.798pb

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Isosurface1b2
f_ridged_mf water by:
Thomas de Groot
IsosurfaceSea2.zip 14k
   IsosurfaceSea2.mdl 0.111pb

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Isosurface1b4
f_noise3d
f_rounded_box
Based on equations by R. Suzuki
Patternfunctions1.zip 21k
   Pattern functions1.mdl 0.028pb

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Isosurface1b4, CSGcode1b
f_hex_x
f_hex_y
f_rounded_box
Based on equations by R. Suzuki
Hexagonalpattern1.zip 21k
  Hexagonal pattern1.mdl 0.037pb
       

Moray3.5, Pov-ray3.5, Fullmoon1.1b
Actuate1a1
Animation not available

Time to render scene is based on winPov's built-in benchmark = 1pb (Pov-ray benchmark rounded to three (3) decimal places)
Reference computer, AMD Duron 1GHz 512 Mb ram pc100: 1 hours 9 minutes 59.0 seconds (4199 seconds)
The smaller the number the faster the scene renders.
All scenes are calculated at 640x480 resolution unless otherwise stated.
To get an approximation of how long a scene will take on your computer, take the time to run Pov-ray's benchmark on your computer and multiply by the pb
Example:

Sample scene

Reference computer

P-133 (116837s average of 4 renders)

IsosurfaceSphereTestA.mdl 75s / 4199s = 0.018pb @ 640x480 116837s * 0.018pb = 2103s (35m)
Iso_Sea.mdl 3352s / 4199s = 0.798pb @ 640x480 116837s * 0.798pb = 93236s (25h54m)
s = seconds, m = minutes, h = hours

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