Teries (of) Haaskinz
Sister to prince Harald, retired adventurer, aspiring master of Air Elementalism

What she says: "You see,  Matera travels thusly through space...and that causes the course to look like this... and this is why I'm almost positively sure...well there must be... another one..... ... A MOON, you ignorant fool! Oh nevermind, you wouldn't understand anyway."  Tereis Haaskinz, trying to explain a complex astronomical theory in the Great School of Magic.

What people say about her: "You haven't heard this from me, but that mage has been "around" if you know what I mean..." Nousoir du Mareis, embellishing on the truth.
 

Appearance:
Teries is a tall woman with a slim built. She has fair skin color and light brown hair. She has grayish big blue eyes.
Teries usually wears long wizardry robes of white and sky blue. She sometimes wear a silver tiara, and usually binds her hair. Teries looks about forty years old, she is actually in her mid seventies (1014AC).
Tereis stands always very erect, and her eyes seem to look at a point slightly higher than the person she is talking too. Some people presume that is typical noble snobbism, and some say she is dreamy and doesn't really listen to what is being said.
 

Behavior

Tereis was once the adventurous type. She used to love the great outdoors, and to seek out the wonders of the known world, and beyond. These days Tereis rarely leaves the urban realms. She spends her time either researching and teaching in the Great School of Magic, or at Sablestone, researching some more. Tereis is now a very important professor of the great school. As most of the Alphatian's are gone, she is the topmost authority on Air and Travel spells.
But Tereis is not a good teacher. She has no patience to her students, except for the most gifted geniuses, and often finds herself lecturing to the thin air of the classroom, as all the students have either lost interest or fell asleep. The students don't even dare thinking about asking to remove her, as they know she is the Headmaster's sister. Tereis only likes to stay in the Great School for use of its facilities, namely the laboratories and the great library.
Tereis has an observatory on the roof of castle Sablestone. She enjoys looking at the stars there, with magical means or with regular vision.
In general, Tereis isn't so keen on socializing. If she has to mingle at a party or gathering, she often tells about her journeys to Sind, Thyatis and other exotic locations and about her theories on magic and astronomy.
In spite all this, Tereis does enjoy the good life. She likes to get dressed and feel feminine, and sometimes even go for a walk in the Noble's Quarter of Glantri city.
Tereis is not interested in men or marriage, despite what gossips may say. Every now and than Teries tries to keep in touch with her old adventuring party. She has devised a spell to help her contact them called "Courier Dove". She most often contacts her Darokinian friend Shensa, who lives in Akoros. Shensa is a priest of Diulana, and since befriending her, Tereis has a very positive attitude toward clerics. She is very satisfied with the changing attitudes in Glantri about the priesthood, and yearns for the day when her friend will be able visit her in Sablestone, or maybe even spend her last years in Glantri. Tereis also has an open mind to other societies and races, even dwarves, as she met a few on her journeys.
However, Tereis does harbor great hate for the savage races- orcs, goblins and the like. She includes savage people in the same category. If a situation arises, she could be convinced to support a Glantrian assault on such peoples (like in the Great Crater or even Ethengar ).

Background

The Haaskinz name comes from ancient Hattian origin. But the family is mostly a mix of several ethnic groups, namely- pure Alphatian, Darokinian, Thyatian and even some Averoignian. The family got the barony of Egorn after the formation of the republic, and since then has risen steadily through the ranks of nobility.
Tereis was born in 946, to Danora and Constantine of Haaskinz, then son of the marquis of Berrym. Even as an infant she possessed a strong curiosity of the world and its workings. She also had obvious magical talent, like her brother before her.
When she was a young girl her family moved to Fenswick and she was sent to the Great School of Magic. Harald has Graduated from the school a year earlier with excellence, and Tereis was treated very well by her professors and peers. She used to ask questions that baffled even the most experience mages and always had strange and unorthodox ideas ("ooh ooh.. why don't we all create a Gate and see the nightmare dimension for ourselves?"). When she turned 20, she already graduated from the GSoM and had a clear view of what she wanted to do. She went straight up to her father (duke of Fenswich at the time), and told him she is going to see the world. Constantine had to agree, and could only take comfort in the fact that Harald, the obvious heir to the title, has none his sister's silly adventuring urges. Tereis started her journeys around the world, through the Broken Lands and beyond with a changing company of adventurers. She visited exotic locals in Sind and sailed the Sea of Dread. She even once traveled to Ylaruam, disguised as a Darokini mage for hire. In her travels she learnt to respect other forms of society and faiths than she knew before.
Tereis spent nine years traveling in the lands south of Glantri, after which she went back home to attend her Father's funeral and her brother's crowning of the arch-duchy of Westheath.
She found life in Glantri to be dull and unchallenging, and her brother had absolutely no time for her, as he made preparations to marry a mundaner woman named Asadel, a woman she did not like at all.
Tereis decided to go back adventuring, this time heading north. Tereis hooked up with a Wendarian  adventuring party that planned to go north into Denagoth. One night, as they all were asleep in the wilderness, their camp was attacked by a gang of orc and human bandits. The guard which kept awake was silently slaughtered and the entire party was killed except for Tereis. Tereis was violently raped when she was at first asleep, and helpless to defend herself. She was too confused even to see the rapist's face. She was then left lying at the camp side, seeing her friends all killed. By the time she got to her senses it was to late to save anyone. She only had some magic left in her, but that was enough to avenge her friends with some destructive spells. She traveled back to Wendar, to rest from that terrible ordeal, only than to discover she was pregnant as a result of the rape. Tereis was devastated. She didn't even know if the baby's father was a human or an orc. She was terrified of the later possibility. When she had her strength back in a couple of months, she went back to Glantri and hid in a small inn at the city. She stayed there for a few more months under a false identity, at their end giving birth to a baby girl, which she named Nina. She was torn inside, for she didn't know if the girl is human or only looks like it as a baby. After some tribulations she left the baby at the door of an orphanage in the middle class section. But Tereis didn't abandon the child completely. She used magic to keep track of the girls life and well being. A few years later an examiner from the school arrived at the orphanage on his bi-yearly tour checking for children with exceptionally high magical potential. He was amazed to find that Nina had that potential in her. He offered a scholarship worth half of the tuition fee at the school if someone agreed to sponsor the girl for the other half. The orphanage headmistress laughed and said no orphan could ever have that kind of money, when suddenly Tereis of Haaskinz appeared out of nowhere and offered her sponsorship as a professor and a noble.
Nina could have had a pretty good life at the GSoM if not for some unfortunate night when she met a charming noble... who invited her for tea at his manor.
Tereis has no idea of where her daughter is and is searching hopelessly for her. She told Harald nothing about the ordeal and conduct her searches in secret. Now, several years after Nina's disappearance, Tereis has almost lost all hope.
Tereis now spends her time researching magic. She found that deep in research she can sometimes forget all of her misfortunes.
She works hard to become master of Air Ellementalism. Her families rise to princelyhood could give her the edge she needs.

Friends and Foes

Tereis's friends are mostly out of Glantri. In the principalities she has only her brother as ally, that always backs her up in the school and social events. She sometimes shares with him her researches and he sometimes shares his (except for the radiance). Tereis adores Harald's son Dominick. She encourages him not to listen to his mother and go on in his researches. This angers Asadel very much. She dislikes her sister in law, but they can hardly count as enemies.
When Tereis was young she had bad competition with the "Fiery Duo" (Wilhelmine, and Sinaria Verlien). She herself forgot about those years, but the spiteful Fleamish nobles still dislike her a lot.
Tereis also has bad relations with the remaining members of the Air Ellementalist craft. When they were alive, the Aendiers were held in high regard by Tereis. She especially adored prince Volospin for his efficient and powerful magic. After the events of "Wrath of the Immortals" (which the Glantrians simply call "the Great War"), Tereis found herself alone in the upper levels of the crafts. The other members are weak and not one of them is of noble blood. Tereis struggles to find the fifth circle so she can be the high master and advance the level of the Air Ellementalist craft.
Also, Tereis has heard of a mysterious mage that opened a magic university in Karamiekos. She knows his name is Terari and that he is well versed in all sorts of magic especially Air magics. She has sent one of her Courier Doves to him, but has gotten no response yet.
Most other nobles treat her as if they were treating Harald, for good or for worse.
 

Stats and Style magic:

Wizard 19 (OD&D) Wizard15 (AD&D) Air elementalist of the 4th circle.
St-8 Int-18 Wis-11 Dex-9 Co -10 Ch-14  Alignment- N
Languages- Thyatian (Glantrian), Elvish (Erewen), Heldanic (Wendar), Darokinian.
Skills- Alternate Magics, Spellcraft, Quick Casting, History (Glantri), Geography (known world), Survival (forest), Cooking, Astronomy(+1).

Tereis is a very accomplished wizardess, and a devoted researcher. Her spells focus on travel and communication as well as the obvious fascination with the element of Air. She also knows quite a bit of combat spells that she found useful in her adventuring career.
Tereis had invented more than two dozen new spells in her career. Here are some of them:

Teries's Scents and Aromas

Level- 1
Range- 3m (10')
Duration- 1d6 hours
AoE- an area of no more than 10x10x10 meters

This spell when cast, fills the air of a given area with a rich and pleasing smell.
Every kind of scent can be copied by these spell as long as it is pleasent to the human nose. Examples are: citrus, cinnamon, baking, coffee, spring flowers, sea shore, first rain and more.
The smells are not illusions and cannot be "disbelieved".
This spell has no effect in game terms part for atmosphere and role playing situations.

Tereis's Courier Dove

Level: 3
Range: dove's flight
Duration: one week
AoE: one scroll

When this spell is cast on a written scroll, the scroll turns into a white pigeon. The pigeon can then be told a name and a specific place. The dove automatically knows where her destination is and immediately flies in that duration in search of the specified person. If the dove can reach that person in one week, it turns back into the scroll in his hands. If not the dove vanishes and the scroll is lost.

Teries's Limited Teleportation I

Level: 3
Range: sight
Duration: instantaneous
AoE: 0 (caster only)

This spell is identical to Teleportation, except that it can be cast on the caster herself only, and the caster can only teleport to a location she can see clearly. There are no chances of error as the area is "known well" to the caster.
 

Teries's Limited Teleportation II

Level: 4
Range: 50km (30miles)
Duration: instantaneous
AoE: 0 (caster only)

This spell is identical to the Teleportation spell, except for the Range and AoE limits. The chances of error are the same as the original spell. The caster cannot teleport into a closed building with this spell, although she can pass a castle wall or a cave's floor, if the castle/cave have openings.
 

Tereis's Star Eye

Level: 4
Range: sight (special, see below)
Duration: 1 turn per level
AoE: one of the caster's eyes

This spell was initially researched by Tereis to examine stars more closely. It has far more useful uses though.
When this spell is cast one eye of the caster becomes a shining white light. The caster can use this eye to see far objects with an enlargement of up to x100. A round or two are needed to focus and consternate on one object.  The effect is similar to looking through a powerful telescope. Clouds or fog can obscure vision and limit this spell's range. When the Star Eye is active, the caster can only see close objects with one eye and loses her peripheral vision, giving a -2 penalty in melee and -4 with missile weapons.
This spell affectivity grows tremendously when used with Limited Teleportation or Clear Sight.

Teries's Protective Wind

Level: 6
Range: caster
Duration: turn per level
AoE:  a sphere of wind 10 meters around the caster

This spell causes intense winds to emit from the casters body. The winds cause everything around the caster that can fly in the wind to fly out of the AoE. Missile weapons (even magical ones) are ineffective when directed inside the AoE. Anyone that tries to attack the caster with a slashing or bludgeoning weapons suffers -4 to hit and damage rules (piercing weapons unaffected). In addition the wind partly protects the caster from every magic that causes physical damage. If a Fireball or Icestorm are cast for ex', the caster receives an additional save for half damage. Lightning Bolt or Finger of Death are not effected.
 

 
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