Assamite Ghouls
Ghouls inducted into this clan don't suffer nearly so much as their counterparts in rival clans -- at least they don't think so. Brainwashed into believing their work is of paramount importance, many Assamite ghouls fanatically serve the clan in any ay possible. After all, they figure, they're going to be embraced after seven years, right? (not always)

Surpassingly enough, many Assamite ghouls are employed in civilian capacities, as spies and religious recruiters. Though Assamites, as a rule, lack their rivals more direct powers of mind control, over the millennia they have woven an intricate tapestry of influence in their home regions. Wealthy Bombay gem merchants, imams, ambassadors, urchins, and ordinary families: All have their purpose, all have their place. seldom are these ghouls ever given the Embrace. The Assamites need for them to simply to continue their mundane services, and the ghouls do so with alacrity. Camarilla and Sabbat, stereotypically viewing the Assamites as a homogeneous mob of scimitar-and-uzi wielding murderers, often overlook the humble rug dealer or glamorous film star. This proves their undoing when the Assassins themselves, alerted to their enemies havens, come calling at midnight...

Mortals chosen as potential Assamites have a finite "life span." Selected primarily for combat expertise, they are rigorously trained for seven years. They become ghouls in the process and learn how to tap the power of the Blood. At the end of the training process, all such ghouls must undergo a test of merit. If they pass, they are turned into vampires; if they fail, they are turned into dinner. AS recruiters and spies, many Assamite ghouls continue to maintain relations with mortals, though elder ghouls often demonstrate distressingly reactionary attitudes toward westerners and "upstart" women. Even among the already Blood Bound ghouls, women and those of neither Hindu nor Muslim lineage can be treated with thinly veiled disdain. Recently it seems, some sort of internal upheaval or purge has gripped the clan. Though no stories come back from Alamut, Assamite recruitment activity has seemed to increase in the past few years. How this effects the ghouls remains to be seen.

Setite Ghouls
Setites ghouls come from a variety of sources. Usefulness is the only criterion, and even this can be waived if the domitor-to-be is in a particularly good or bad mood. Setites use ghouls extensively for business, pleasure or most commonly.. both. Surprisingly, Setite ghouls are often people considered morally updatnding or innocent in life. The clan's work requires numerous mortal ties, and while drug dealers and the like have their uses, it is far less obtrusive to work through politicians, priests and social workers. Then too, it is so easy to lure in the kinks by presenting an angelic child, ripe for violation, then watching the pervert's horror as the victim stuns them with the hypnotizing stare and lunges at them with superhuman strength.

Of course, Setites need more traditional followers as well. Like Nosferatu, they recruit in lower income areas, preying on the individuals with little to lose. Indeed, so enterprising Setites market their devil's elixir so seductively that mortals actually perform favors merely for the privilege of obtaining "the juice." Naturally, Setites refrain from mentioning the side effect of the Blood Bond until it is too late. Like Assamite ghouls, Setite ghouls are often manipulated into thinking that their work is of utmost religious significance. Most Setite ghouls tend to band together in underground cults. Setite ghouls are administered bizarre ritualistic tinctures as well as blood when Bound to the clan. Then they are told to recruit.. recruit.. recruit...

In addition to the human ghouls, the Followers often find snakes to be loyal servitors, as well as status symbols within the clan. However, the Setites are careful not to wear their hearts on their sleeves so to speak, so oftentimes clan members have their human ghouls care for the serpentine ghouls. The life of a Setite ghoul is an ecstatically agonizing slide into depravity, but most learn to enjoy it. Particularly competent, centuries old ghouls are pampered, permitted to wallow in vice and generally treated with amused indulgence. Such ghouls often spearhead Setite incursions into Camarilla territory, establishing a daylight beachhead among mortals before their masters close in for the kill.


Giovanni Ghouls
If you cant keep it n the veins, keep it in the family, that is what the Giovanni say. The family unit is the best recruiting ground for new Giovanni ghouls. Many Giovanni disregard or are unaware of the trouble this causes in ghoul circles, however. It's not uncommon for a child to murder her own mother if the competition for the Embrace is keen enough. From birth, many Giovanni are steeped in the politics of the supernatural, hungering for the endless life of their Kindred relative. Accordingly, Necromancer ghouls constantly fight battles of one-upmanship in often futile attempts to be Embraced. The competition pleases the vampires: Drop a mere hint of the possibility of the Embrace, and the youngsters will do all the shit work one could ever want.

More than one ghoul has sought out and killed innocent victims merely to guarantee the dominator a steady supply of blood or bodies. Others get involved in petty (and not so petty) crimes in order to bring in the most money or information to their masters. Some of these unfortunate ghouls are caught, however, so they either perish bloodless in prison or are forced to strangle the cops and informants to death. Although Giovanni ghouls are mostly family members, sometimes Necromancer Blood Bonds other people to advance the clan's interests. -- medical students, morticians, priests, nuns, financial wizards, spiritual psychics, coroners and stockbrokers all prove extraordinarily useful to the Giovanni.


Gangrel Ghouls
Gangrel ghouls, what few there are, tend to be a very unhappy lonely lot. Their masters treat them like 'fair-blooded' friends, often abandoning them just as their craving for vitae reaches its peak. On the other hand, such ghouls often prove capable of satiating this craving, having learned a bit about hunting from their erstwhile masters -- a disproportionate number of independent 'stalker' ghouls come from the ranks of displaced Gangrel 'mistakes'.

As Gangrel tend to be loners, Gangrel ghouls have little or no contact with other ghouls or vampires. Those who try to return to their mortal lives are often left destitute, homeless and sick, unable to cope with the normal mortal society; they usually die or are killed, unless a vampire of another clan snatches them up. But only a handful of survivors wish to remain ghouls after their horrible experience with the Gangrel, and these ghouls usually buy vampiric vitae from ghoul blood dealers, or simply steal it.

The ghouls most likely to remain loyal to Gangrel dominators (and receive reciprocal loyalty) are animal ghouls. Animal ghouls typically stay faithful to their dominators until the night the dominator decides he needs a snack and cant find a sentient being to sate that hunger; the animals must suffice, and they are usually drained to death by the remorseless Gangrel.


Ravnos Ghouls
Ravnos ghouls don't really have it all that bad, but they are often insecure, knowing full well that if their capricious dominators piss off the wrong monster or get annoyed at some minor misstep, the party's over. Ravnos vampires make sure not to get too attached to their hired help, and getting rid of extra baggage is considered to be good housekeeping. Besides, Ravnos who need to replace dead ghouls have no trouble stealing them from other clans. Other than that, ghouldom is mostly merry and simple for the Ravnos servants -- just do your work, divert angry enemies away from your dominator's fleeing butt, and line up to get your red soup.

Rom, particularly members of the mortal Ravnos family, are the most commonly created ghouls. Such ghouls are generally mistrusted by their mortal kin, but begrudgingly allowed to participate in the rituals of kumpania. Gypsy ghouls prove especially useful, for they often know tricks of their own in addition to the powers of the blood. Such servants make a Ravnos daylight hours far more secure. Georgio also create ghouls, but few of these are Embraced. Their masters merrily con them into believing it'll happen one night -- and might even believe it themselves from time to time -- but as a rule, georgio ghouls either die from their dominators negligence or act as second bananas until their dominators find them unnecessary.

Because they possess the Animalism discipline, it is common for Ravnos to create animal ghouls, such as mules, camels, horses and dogs. Not only can animal ghouls facilitate travel -- as in the case with horses -- but they can often perform tricks for mortals and vampires, diverting attention from their conniving dominators who are looting the local boutiques, banks, and back pockets. Ravnos ghouls have minimal contact with other clans' ghouls, but maintain ties with mortals of quality and character (i.e., those with wealth jewels and valuables). Many ghouls also engage in a little daytime thievery for their masters.