//Yo, heres the story so far, Our Hero was once again at the wrong place at the wrong time
//Clovis was seen near the oak by Cormac, let me remind you, he was near the oak, not there!
//anyways, our Hero was in a bad shape, and Cormac walks in and decideds to attack him
//Cormac gave Clovis one hell of a beating, now our Hero wants revenge, just sit back and enjoy
//The show
//Logged by Matthew (P0 Clovis)
//Ohhh, here he is! JOYGASM JOYGASM!//
> 'now I am not hurt
grin
You say in xyllic: now I am not hurt
> You grin evilly.
>Gonzo spreads his wings and lifts himself up.
Fast like lightning you dodge in under Cormac's guard and butt his head with
a shaking blow!
> You graze the torso of Cormac with the blunt side of your wakizashi.
You hurt the head of Cormac with the blunt side of your katana.
Cormac stands up again.
Ar says in xyllic: Hey, you over there, do you have some coins for the poor?
Cormac performs a backflip and lands on his feet again.
as
You aim at human with your wakizashi, but he defends himself.
Cormac hits your torso with his right hand, but your armour absorbs the
damage.
Cormac hits your left arm with his left hand, but your armour absorbs the
damage.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
You try to smash the handle of your black katana into the face of your
enemy, but he evades your attack.
> Drakkor: where
Cormac hits your head with a hard blow.
gline Elohim
You aim at human with your wakizashi, but he parries.
You hurt the torso of Cormac with the blunt side of your katana.
Clovis: Elohim
>
Errm, you might lose your balance if you try that now.
>
You thrust your elbow against Cormac but miss him.
> You aim at human with your wakizashi, but he parries.
You hit the right leg of Cormac with your katana, but Cormac's armour absorbs
all the damage.
Cormac aims at you with his tschekal, but you parry.
hp
You are physically slightly hurt and mentally somewhat degraded.
You are extremely alert.
> You try to dodge in under Cormac's guard but he keeps you at a distance.
> You hit the right leg of Cormac with your wakizashi, but Cormac's armour
absorbs all the damage.
You aim at human with your katana, but he parries.
Drakkor: ok, what's he doing?
Cormac hits your right leg with a hard blow.
You graze the left arm of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Clovis: fighting
> ae
You are physically somewhat hurt and mentally somewhat degraded.
You are extremely alert.
> You thrust your elbow against Cormac but miss him.
> Cormac grazes your abdomen with the blunt side of his tschekal.
You aim at human with your wakizashi, but he parries.
Drakkor: stunmode?
Cormac aims at you with his tschekal, but you parry.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
You are physically somewhat hurt and mentally somewhat degraded.
You are extremely alert.
>Cormac spins around trying to hit your katana, but misses.
Clovis: of course
> You thrust your elbow against Cormac but miss him.
> You aim at human with your wakizashi, but he parries.
You smash the torso of Cormac with the blunt side of your katana.
Drakkor: where where
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Cormac hits your left leg with a hard blow.
gline Elohim Mp
Cormac aims at you with his tschekal, but you parry.
Clovis: Elohim Mp
> You try to dodge in under Cormac's guard but he keeps you at a distance.
> Drakkor: should i join?
You smash the head of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac looks at you.
Cormac grazes your left arm with the blunt side of his tschekal.
Clovis: no
> l at cormac
You aim at human with your wakizashi, but he parries.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is in a bad shape.
He is somewhat'dont run
alert.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing nothing additionally.
> Cormac tries to hit you with a hard blow to the left leg but you parry.
You say in xyllic: dont run
//Hmm, I just gave a satai an order, wonder how that will work out//
> Cormac aims at you with his tschekal, but you parry.
You grin evilly.
You smash the right arm of Cormac with the blunt side of your wakizashi.
You hit the left arm of Cormac with your katana, but Cormac's armour absorbs
all the damage.
You are physically hurt and mentally degraded.
You are extremely alert.
> as
With all your might you smash the handle of your black katana into the face
of your enemy.
Cormac loses his balance and falls to the ground.
//How does that taste? Like chicken?//
> Cormac comes up with the body.
You fumble your attack.
Cormac stands up again.
ae
You slow down again.
You will lose your balance if you try that now.
> You aim at human with your wakizashi, but he parries.
You hit the right leg of Cormac with your katana, but Cormac's armour absorbs
all the damage.
Cormac is ready again.
Cormac mounts Furryfury.
//TIMEOUT! Ok, wait, that is MY Horse, Shazari gave it to me, and some fool stole it one day!//
Cormac rides northeast.
It gets darker.
> > It's Night.
You are deep within the elven forest.
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up far above the ground, their
canopy blotting out all of the stars from the sky. Long roots snake out
from the immense tree trunks, making the footing away from the paths
treacherous for the unwary. The sheer number of trees crowding around you
make it hard to see far in any direction. You feel very small in the
presence of these huge living relics of a past era. The path winds further
to the northeast and southwest through the trees to the Heart of the
forest
There are three obvious exits: east, northeast*, southwest*.
Gonzo flaps in.
A sudden movement attracts your attention as a large, previously unseen
lizard scuttles out from under a dead branch, and climbs quickly up one of
the trees.
It's Night.
You are deep within the elven forest.
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up high above the ground, their
canopy blotting out all of the stars from the sky. Long roots that branch
off of the immense trunks seem to feeling their way across the ground. The
ab cormac
sheer number of trees crowding around you make it hard to see far in any
direction. Listening carefully you can hear the sound of running water
from somewhere to the northeast. A huge moss-covered log rests close to
the path. You feel very small in the presence of these huge living relics
of a past era. The path winds further to the north and southwest through
the trees. Another path starts to the southeast.
There are five obvious exits: east, north*, south, southeast*, southwest*.
Gonzo flaps in.
It's Night.
You are standing before the elven forest. A small sandy path tunnels
through a wall of massive vine-covered trees and thick undergrowth that
rears up to the south. In the distance to the northwest you can see the
clear blue waters of a huge lake. To the north is an ancient wooden bridge
spanning a fast-flowing river. The river curves past to the east. Across
the river to the northeast can be seen another dark forest that somehow
strikes you as looking sinister. The path tunnels into the forests edge to
the south, and over a bridge to the north.
There is a small rotten sign west of the road.
You can `enter' the `river east'.
There are two obvious exits: north*, south*.
Gonzo flaps in.
Drakkor: what's happening now?
Clovis: he ran
> With a twist of your wrist you turn your black katana and black wakizashi
towards yourself and sheath them in the pair of crossed scabbards.
> It's Night.
You are standing upon an old but sturdy wooden bridge. The bridge is
spanning a fast-flowing river. The river begins to curve to the east of
here. To the west you can see the vast expanse of a lake. Northeast can be
seen a dark forest that somehow strikes you as looking sinister. The path
tunnels into the forest to the south of where you are standing and leads
north onto a road.
There are two obvious exits: north*, south*.
Gonzo flaps in.
It's Night.
You are on a well built gravel and brick path. To the west a large lake
spreads out into the distance, its azure waters lap gently on the nearby
bank. A small island juts out of the lakes surface. To the east the
inpenetrable wall of a sinister looking forest looms beside the path. To
the southeast someone has cut a opening into the wall of bushes and
undergrowth. Near the lake you see an old willow. Near the shore you see
wooden building built on piles in the shallow water of the lake. A little
footpath connects the building with the coast. Near the entrance of the
building you see a sign. The path continues northwest, and south over a
ancient wooden bridge spanning a fast-flowing river.
You can `enter' the `lake west'.
There are five obvious exits: east, footpath, northwest*, south*, southeast.
Gonzo flaps in.
Drakkor: haha
> > It's Night.
You are on a path into the magnificant forest of elohim. To the southwest
you can see a beautiful lake surrounding a small island. The path
continues to the southeast.
You can `enter' the `lake south and west'.
There are two obvious exits: northwest*, southeast*.
Gonzo flaps in.
It's Night.
You are on the path south of Padorn. To the north the
south path continues. To the east is the forest.
A large lake extends to your west and south.
You can `enter' the `lake south and west'.
There are three obvious exits: east, north, southeast.
Gonzo flaps in.
It's Night.
You are on the path south of Padorn. To the north the
south path continues. To the east is the forest.
A large lake extends to your west and south.
You can `enter' the `lake south and west'.
There are three obvious exits: east, north, southeast.
Gonzo (circling some feet above the ground).
> n
n
> > > > Drakkor: how bad did he hurt you?
It's Night.
You are on the path south of Padorn. To the north and south the
south path continues. To the east is the forest.
There are three obvious exits: east, north, south.
Gonzo flaps in.
Clovis: Just hurt
> You are physically hurt and mentally degraded.
You are very alert.
> It's Night.
You are on the path south of Padorn. To the north and south the path
continues. To the east is the forest. To the west is the beginning of a path.
There are four obvious exits: east, north, south, west.
Gonzo flaps in.
It's Night.
You are on the path south of Padorn. To the north is the south
gate of Padorn. To the east is the forest. To the west are fields.
To the south the path continues.
There are four obvious exits: east, north, south, west.
Gonzo flaps in.
It's Night.
You are at the Southern Gate.
To the north, the quiet sounds of Padorn at night reach your ears.
Directly south you can see a small path on the edge of an emerald
green forest. You can pick up the faint scent of living vegetation on
the breeze.
From the trees comes the occasional quiet rustle of leaves, and the
soft hoot of a night owl
The great citywalls of Padorn extend far off to the east and west.
A large sign is suspended over the gateway, visible in the flickering light
cast by the lamp.
Stairs lead up from here inside the citywall.
There is an open citygate to the north.
There are three obvious exits: north, south, up.
An adolescent dark-eyed male human, an ageless jug-eared male human, a
blond-haired chinless male human and a very young black-eyed male human.
Some chatting and laughing women are passing by.
Gonzo flaps in.
The ageless jug-eared male human looks at you.
The ageless jug-eared male human looks at Gonzo.
It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Furryfury.
Gonzo flaps in.
//Ok, just searching here, and yeah, I even got healed, now lets see where the dork ran too!//
Drakkor: cormac's a fool, just always looking for a
fight or bloodshed
> This room was obviously a very peaceful place at one time, but now
it shows the signs of having been neglected. On one wall is a
faded sign. The walls are lined with shelves that stand behind
a counter and held important goods at some time in the
past. The air smells very dank and humid as if this would be
a perfect place for the growing of fungus. To the east, a
door swings loosely on its hinges.
There are two obvious exits: east, west.
An old box.
You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
There are two obvious exits: east, west.
Shalinor.
> It's Night.
This is the West Road of Padorn.
West you can enter the weaponry of Zirkon. To the east you can see the house
of Shalinor, the famous healer of Padorn. The clear full moon lightens the
street a bit.
There are four obvious exits: east, north, south, west.
> Drakkor: i know his kind
gline well, hes got one now
Clovis: well, hes got one now
> > It's Night.
On the West Road.
To the west, hangs the barely visible sign of the shield at Durham's
Armourers. To the east is the Padorn Merchants Guild. This large, luxurious
building is the center of commerce in the city. You also see a gate to the
east that seems to be large enough to fit an Oliphaunt through it! The clear
full moon lightens the street a bit.
There are five obvious exits: east, gate, north, south, west.
It's Night.
On the West Road.
To the west, hangs the barely visible sign of the shield at Durham's
Armourers. To the east is the Padorn Merchants Guild. This large, luxurious
building is the center of commerce in the city. You also see a gate to the
east that seems to be large enough to fit an Oliphaunt through it! The clear
full moon lightens the street a bit.
There are five obvious exits: east, gate, north, south, west.
//Stupid move, I am fighting in frenzy now//
You changed your fighting mood.
> It's Night.
Padorn Main Road.
This is a crossing of the Main Road and the West Road. On the street, you
notice tracks of a wheeled vehicle. They were made by a gypsy caravan what is
standing in the middle of the street. At daytimes the Smithy is at work to
repair armours and weapons. There is a well in the center of the crossing.
Perhaps you could get water from it ? The clear full moon lightens the street
a bit.
There are four obvious exits: east, north, south, west.
Smithys Caravan.
> > A tiny rat crosses the deserted road and disappears between a house.
It's Night.
Padorn Main Road.
The Main Road runs west and east, through the central marketplace. To the
north, you see the Padorn Inn, where you surely can get a drink or two at this
night time. The clear full moon lightens the street a bit.
There are three obvious exits: east, north, west.
A dangerous looking male human.
The Padorn Inn.
This is the tap-room of the Padorn Inn, you can have a drink here, eat
something or just enjoy yourself talking with others. To the south you can
leave the Inn to the main road and a door to the east leads on the market
place. At the bar there is a price list set. Upstairs are the rooms for
visitors of the Inn. You can get a key from the bar keeper. (Just look at
the guestbook).
There are three obvious exits: east, south, up.
A cuckooclock, a torch and a trashbin.
Azarias, Drakkor[ AW], a dimpled ancient male human, a long-haired
green-eyed female elf is sitting at the bar, a purple-haired hook-nosed
male human is sitting at the small round table in the corner and a red-eyed
green-haired male human.
The red-eyed green-haired male human leaves east.
The long-haired green-eyed female elf smiles at you.
Drakkor looks at the long-haired green-eyed female elf.
You are surrounded by dark shadows like fast beating black wings.
You are wearing Black longsleeved shirt, a dwarven helmet, a forest green
cloak, two golden rings, a linnen green belt, a loose black pants, a medium
backpack, a pair of black leather boots, a pair of black leather gloves, a
pair of crossed scabbards (with a black katana and a black wakizashi
sheathed inside), a pair of leg plates, a pair of steel bracers, a
raven-black mantle, a shining platemail and a snake suit.
You are carrying a gold coin, a platinum coin, a silver coin and a
shimmering stone.
> l at female elf
You look at the long-haired green-eyed female elf.
Long-haired green-eyed female elf is sitting at the bar.
She has long blonde hair, that shines like the golden sun. It is curly
and it falls down the length of her back. A few curls dangle about her
face. Her eyes, a brillant sea green with streaks of aqua blue running
through them, sparkle like stars at night. They possess an almost child
like innocence and curiosity. When she smiles, which is quite often, her
entire being lights up.
You notice scars on her nose and forehead.
She is short and lean for an elf.
She looks more than usually plain.
She is in good shape.
She is extremely alert.
She is wielding a shimmering crystal lyre.
She is wearing a beautiful deep-blue cloak, a black leather boots, a black
obsidian amulet, a golden ring, a lyre shaped silver earring, a medium
backpack, a money belt, a scabbard belt (with a bards rapier and a
main-gauche sheathed inside), a seahorse helmet and a soft cape.
You guess she is wearing nothing additionally.
> The long-haired green-eyed female elf looks up to Drakkor.
14 people are in the world, of these you know:
Azarias, male human
Cugel, male elf
Governor Astradyne the Storm Wizard, male monument
> Drakkor looks at you.
The long-haired green-eyed female elf sings in xyllic: Hello boys.
put coins in backpack
You put a gold coin and a platinum coin into the backpack.
You say in xyllic: coward
> You fume annoyedly.
> It's Night.
//Ok, lots of running around, and my blind ass ran past him about 12 times, looks like he is
//gonna get the jump on me now!
> Cormac arrives.
> Cormac fails to knock you down.
It gets lighter.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
ad
With a quick fluid motion, almost too fast to watch, you skillfully draw
your black katana and black wakizashi.
> You aim at human with your wakizashi, but he parries.
You hit the abdomen of Cormac with your katana, but Cormac's armour absorbs
all the damage.
Cormac hits your right arm with a hard blow.
Cormac massacres your left arm with the blunt side of his tschekal.
//That hurt, back to balanced again//
You changed your fighting mood.
You are too busy with fighting.
> s
You aim at human with your wakizashi, but he parries.
It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Furryfury.
> Cormac arrives.
> You aim at human with your wakizashi, but he defends himself.
You aim at human with your katana, but he defends himself.
It gets lighter.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
//ok, I was lagged, didnt know what was going on, so I ran like the fool I am//
You fail to concentrate.
> Drakkor: what path
ab cormac
Cormac arrives.
You turn to attack Cormac.
You aim at human with your wakizashi, but he parries.
You graze the head of Cormac with the blunt side of your katana.
Cormac comes running at you and tackles you. You fall to the ground.
You need to stand up first.
> It gets lighter.
You tuck up your legs and swift yourself up.
> You try to dodge in under Cormac's guard but he keeps you at a distance.
> Cormac hits your abdomen with a hard blow.
You aim at human with your wakizashi, but he parries.
You hit the left leg of Cormac with your katana, but Cormac's armour absorbs
all the damage.
Cormac aims at you with his tschekal, but you parry.
Clovis: we are fighting
You are physically not in a good shape and mentally not in a good shape.
You are extremely alert.
> You thrust your elbow against Cormac's right arm bruising it badly.
> You hurt the right arm of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac comes running at you, but you quickly step out of the way.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is not in a good shape.
He is somewhat alert.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing nothing additionally.
> With all your might you smash the handle of your black katana into the face
of your enemy.
Cormac loses his balance and falls to the ground.
> You smash the head of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac performs a backflip and lands on his feet again.
You will lose your balance if you try that now.
You say in xyllic: dont run again
> You will lose your balance if you try that now.
> Cormac aims at you with his tschekal, but you parry.
You aim at human with your wakizashi, but he parries.
You thrust your elbow against Cormac but miss him.
> Drakkor: i'm one north
l
You aim at human with your wakizashi, but he parries.
You tickle the torso of Cormac with the blunt side of your katana.
It's Night.
You are on the South Road.
To the east you see the famous Great Library of Padorn and to the west is the
first private bank of Padorn. There is a small sign at the entrance door of
the library. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
Cormac[ satai].
Cormac is fighting you.
> Cormac aims at you with his tschekal, but you parry.
ae
You thrust your elbow against Cormac but miss him.
> You massacre the head of Cormac with the blunt side of your wakizashi.
You tickle the right arm of Cormac with the blunt side of your katana.
Cormac looks at you.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is not in a good shape.
He is slightly alert.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing a black headband with five white stars, a black
shirt, a black trousers, an ornamented blacksilver ringmail, a pair of
blacksilver leg plates and a snake suit additionally.
> Cormac aims at you with his tschekal, but you parry.
With all your might you smash the handle of your black katana into the face
of your enemy.
Cormac loses his balance and falls to the ground.
> You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Cormac performs a backflip and lands on his feet again.
You will lose your balance if you try that now.
> asunwields a blacksilver tschekal.
Cormac sheathes a blacksilver tschekal in his scabbard.
You changed your fighting mood.
//Lets try that frenzy thing out//
> Errm, you might lose your balance if you try that now.
> Cormac hits your left arm with his right hand, but your armour absorbs the
damage.
Cormac hits your torso with his left hand, but your armour absorbs the damage.
as
You hit the left arm of Cormac with your wakizashi, but Cormac's armour
absorbs all the damage.
You tickle the right arm of Cormac with the blunt side of your katana.
Errm, you might lose your balance if you try that now.
Cormac leaves south.
There is no enemy here.
> It gets darker.
Drakkor: knock his ass out
> There is no enemy here.
It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Furryfury.
There is no enemy here.
> You hear a falcon crying from the roof of the temple.
Drakkor: heh, he ran eh?
Clovis: hes in the cleric guild
Drakkor arrives.
It gets lighter.
You are physically not in a good shape and mentally in a bad shape.
You are extremely alert.
> Drakkor looks at you.
'kill the horse
You say in xyllic: kill the horse
> hp
smirk
You are physically not in a good shape and mentally in a bad shape.
You are extremely alert.
> You smirk.
> Drakkor nods solemnly.
Drakkor whispers silently in xyllic: let's kill it
ad
But you already wield your katana.
Cormac arrives.
You will now try to mercilessly kill your enemy.
//Was going to kill the horse, he came in, I am dumb//
> Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
It gets lighter.
Fast like lightning you dodge in under Cormac's guard and butt his head with
a shaking blow!
Cormac's wounds start to bleed.
You graze the left leg of Cormac with your wakizashi.
You smash the left leg of Cormac with your katana.
Drakkor goes hmmmm.
Now you'll only try to stun your enemy.
Cormac stands up again.
Cormac performs a backflip and lands on his feet again.
Cormac is bleeding.
: sorry
> Cormac mounts Furryfury.
You thrust your elbow against Cormac's right leg bruising it badly.
> Cormac aims at you with his tschekal, but you parry.
You aim at human with your wakizashi, but he parries.
Errm, you might lose your balance if you try that now.
You try to smash the handle of your black katana into the face of your
enemy, but he evades your attack.
> You hurt the right arm of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac unwields a blacksilver tschekal.
Cormac sheathes a blacksilver tschekal in his scabbard.
l at cormac
Cormac rides north.
It gets darker.
There is no enemy here.
> There is no enemy here.
> It's Night.
You are on the South Road.
To the east you see the famous Great Library of Padorn and to the west is the
first private bank of Padorn. There is a small sign at the entrance door of
the library. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
With a twist of your wrist you turn your black katana and black wakizashi
towards yourself and sheath them in the pair of crossed scabbards.
> > > It's Night.
You are on the South Road.
To the north you see the deserted marketplace. The South Road continues to the
south. There is a stone with a bronze plaque here and a tree standing beside
it. To the west is the Post Office and to the east you see the Town Hall of
Padorn. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
It's Night.
On the southern part of the town's marketplace. To the north you see a huge
fountain standing in the middle of the marketplace. This area is almost
abandoned, except for a wrinkled old female gnome, who is sleeping atop her
cart. Amused, you walk on. The South Road begins to the south. The clear full
moon lightens the street a bit.
There are six obvious exits: east, north, northeast, northwest, south, west.
Furryfury with Cormac[ satai] on its back, Prophet, an ancient furry-eared
male human is watching for trol
uble, a chinless young male human, a
light-haired double-chinned male human, a poppy-eyed bald male human and a
sad-faced black-haired male human.
The ancient furry-eared male human looks at you.
It's Night.
On the southern part of the town's marketplace. To the north you see a huge
fountain standing in the middle of the marketplace. This area is almost
abandoned, except for a wrinkled old female gnome, who is sleeping atop her
cart. Amused, you walk on. The South Road begins to the south. The clear full
moon lightens the street a bit.
There are six obvious exits: east, north, northeast, northwest, south, west.
Furryfury with Cormac[ satai] on its back, Prophet, an ancient furry-eared
male human is watching for trouble, a chinless young male human, a
light-haired double-chinned male human, a poppy-eyed bald male human and a
sad-faced black-haired male human.
> The ancient furry-eared male human leaves east.
The light-haired double-chinned male human leaves east.
The chinless young male human leaves east.
The poppy-eyed bald male human leaves east.
The sad-faced black-haired male human leaves east.
ad
Cormac rides east.
It gets darker.
With a quick fluid motion, almost too fast to watch, you skillfully draw
your black katana and black wakizashi.
> It's Night.
On the south eastern part of the town's marketplace. You have entered an area
with the strong scent of herbs and flowers. At nights the marketplace is empty
and abandoned. To the south there is an entrance to the Town Hall of Padorn.
There is the richly decorated house of Karlo just beside the townhall, and in
one corner someone has pitched a colourful tent. The market continues to the
north and west. The clear full moon lightens the street a bit.
There are five obvious exits: north, northwest, south, tent, westab cormac
.
Furryfury with Cormac[ satai] on its back, an ancient furry-eared male
human is watching for trouble, a chinless young male human, a light-haired
double-chinned male human, a poppy-eyed bald male human and a sad-faced
black-haired male human.
The ancient furry-eared male human looks at you.
You try to dodge in under Cormac's guard but he keeps you at a distance.
> The ancient furry-eared male human looks at you.
You graze the head of Cormac with the blunt side of your wakizashi.
You hit the torso of Cormac with your katana, but Cormac's armour absorbs all
the damage.
Cormac hits your left arm with his right hand, but your armour absorbs the
damage.
Cormac hits your head with his left hand, but your armour absorbs the damage.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
You will lose your balance if you try that now.
Cormac falls off Furryfury.
You thrust your elbow against Cormac's torso making him writhe with pain.
> Cormac performs a backflip and lands on his feet again.
Errm, you might lose your balance if you try that now.
> You aim at human with your wakizashi, but he parries.
You thrust your elbow against Cormac but miss him.
> You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Cormac aims at you with his tschekal, but you parry.
l at cormac
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is not in a good shape.
He is weary.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing a black headband with five white stars, a black
shirt, a black trousers, an ornamented blacksilver ringmail, a pair of
blacksilver leg plates and a snake suit additionally.
> Cormac jumps up with a flying kick against you.
You evade the kick in time.
You aim at human with your wakizashi, but he parries.
You tickle the torso of Cormac with the blunt side of your katana.
ae
You thrust your elbow against Cormac's abdomen making him writhe with pain.
> mood
You are currently fighting in balanced mood.
> You aim at human with your wakizashi, but he parries.
You hurt the right leg of Cormac with the blunt side of your katana.
Cormac is ready again.
Cormac looks at you.
ab
Fast like lightning you dodge in under Cormac's guard and butt his head with
a shaking blow!
> hp
You hit the torso of Cormac with your wakizashi, but Cormac's armour absorbs
all the damage.
You tickle the head of Cormac with the blunt side of your katana.
Cormac stands up again.
You are physically not in a good shape and mentally exhausted.
You are very alert.
> Cormac performs a backflip and lands on his feet again.
ae
Cormac grazes your right leg with the blunt side of his tschekal.
You thrust your elbow against Cormac but miss him.
> You fumble your attack.
Drakkor: whered he go?
Cormac aims at you with his tschekal, but you parry.
Drakkor: let's kill his horse
You aim at human with your wakizashi, but he parries.
You hurt the torso of Cormac with the blunt side of your katana.
Clovis: with me
> The ancient furry-eared male human leaves northwest.
The light-haired double-chinned male human leaves northwest.
The chinless young male human leaves northwest.
The poppy-eyed bald male human leaves northwest.
The sad-faced black-haired male human leaves northwest.
Cormac massacres your torso with the blunt side of his tschekal.
Cormac mounts Furryfury.
You aim at human with your wakizashi, but he parries.
You thrust your elbow against Cormac but miss him.
You try to smash the handle of your black katana into the face of your
enemy, but he evades your attack.
> Cormac rides west.
It gets darker.
> It's Night.
On the southern part of the town's marketplace. To the north you see a huge
fountain standing in the middle of the marketplace. This area is almost
abandoned, except for a wrinkled old female gnome, who is sleeping atop her
cart. Amused, you walk on. The South Road begins to the south. The clear full
moon lightens the street a bit.
There are six obvious exits: east, north, northeast, northwest, south, west.
Prophet.
Cormac rides in.
Cormac rides south.
There is no cormac here.
Drakkor: where
ab cormac
> It's Night.
You are on the South Road.
To the north you see the deserted marketplace. The South Road continues to the
south. There is a stone with a bronze plaque here and a tree standing beside
it. To the west is the Post Office and to the east you see the Town Hall of
Padorn. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
There is no cormac here.
Clovis: heading to elohim
> With a twist of your wrist you turn your black katana and black wakizashi
towards yourself and sheath them in the pair of crossed scabbards.
> hp
You are physically in a very bad shape and mentally in a vegetable state.
You are alert.
> s
> It's Night.
You are on the South Road.
To the east you see the famous Great Library of Padorn and to the west is the
first private bank of Padorn. There is a small sign at the entrance door of
the library. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
Drakkor arrives.
It gets lighter.
s
> It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Furryfury.
Drakkor arrives.
s
It gets lighter.
n
> It's Night.
You are at the Southern Gate.
To the north, the quiet sounds of Padorn at night reach your ears.
Directly south you can see a small path on the edge of an emerald
green forest. You can pick up the faint scent of living vegetation on
the breeze.
From the trees comes the occasional quiet rustle of leaves, and the
soft hoot of a night owl
The great citywalls of Padorn extend far off to the east and west.
A large sign is suspended over the gateway, visible in the flickering light
cast by the lamp.
Stairs lead up from here inside the citywall.
There is an open citygate to the north.
There are three obvious exits: north, south, up.
An adolescent dark-eyed male human, an ageless jug-eared male human, a
blond-haired chinless male human and a very young black-eyed male human.
The ageless jug-eared male human looks at you.
> Drakkor: kill horse
It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Drakkor[ AW] and Furryfury.
You say in xyllic: I need healing
> You are physically in a very bad shape and mentally in a vegetable state.
You are alert.
You say in xyllic: no coins
You will now accept all items by default.
> You are physically in a very bad shape and mentally in a vegetable state.
You are alert.
> Drakkor gets ten platinum coins from the money belt.
You say in xyllic: watch him for me
> It's Night.
You are on the South Road.
A bit further to the south is the Southern Gate.
At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a barely visible sign above the entrance of that
building. The clear full moon lightens the street a bit.
The citygate to the south is open.
There are five obvious exits: east, north, south, southeast, west.
Drakkor[ AW] and Furryfury.
> Drakkor offers you five platinum coins.
You accept five platinum coins from Drakkor.
Drakkor puts five platinum coins into the money belt.
> > > A dog barks at the moon.
It's Night.
You are on the South Road.
To the east you see the famous Great Library of Padorn and to the west is the
first private bank of Padorn. There is a small sign at the entrance door of
the library. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
It's Night.
You are on the South Road.
To the north you see the deserted marketplace. The South Road continues to the
south. There is a stone with a bronze plaque here and a tree standing beside
it. To the west is the Post Office and to the east you see the Town Hall of
Padorn. The clear full moon lightens the street a bit.
There are four obvious exits: east, north, south, west.
You hear the howling of a wolf.
It's Night.
On the southern part of the town's marketplace. To the north you see a huge
fountain standing in the middle of the marketplace. This area is almost
abandoned, except for a wrinkled old female gnome, who is sleeping atop her
cart. Amused, you walk on. The South Road begins to the south. The clear full
moon lightens the street a bit.
There are six obvious exits: east, north, northeast, northwest, south, west.
Prophet.
You are physically in a very bad shape and mentally in a vegetable state.
You are alert.
> It's Night.
You are in the middle of the Padorn Marketplace.
A few people are wandering around.
The market is paved with red paving stones, worn down by many
people passing through over the years. In the middle is a large
ornamental fountain, with figures surrounding a central dish, and
water coming out of the figures' mouths. A stone bench surrounds
the fountain - a welcome rest.
To the north lies the entrance to the Dome of Padorn.
There are eight obvious exits: east, north, northeast, northwest, south,
southeast, southwest, west.
A dark wooden gallows.
A light-skinned very old female elf and a long-haired dark-eyed male human.
The light-skinned very old female elf skips out northeast.
The moon shines brightly, and soft, fluffy white clouds drift across the sky.
The shadows surrounding you slowly gather into the form of Gonzo again.
Drakkor: he went north
//Here is where the Major lag kicked in//
It's Night.
On the western part of the town's marketplace. To the east you see a huge
fountain standing in the middle of the marketplace. At nights the marketplace
is a bit silent and vacant. Next to you burns a little campfire lightens this
part of the marketplace a bit. The light from the campfire throws some shadows
on the building next to it. To the north is the cathedral of Padorn and to the
northwest the Padorn Inn. The clear full moon lightens the street a bit.
There are five obvious exits: east, north, south, southel
ast, west.
Furryfury with Cormac[ satai] on its back.
As you look around you wonder why it is so quiet in the city.
Gonzo flaps in.
It gets lighter.
It's Night.
On the western part of the town's marketplace. To the east you see a huge
fountain standing in the middle of the marketplace. At nights the marketplace
is a bit silent and vacant. Next to you burns a little campfire lightens this
part of the marketplace a bit. The light from the campfire throws some shadows
on the building next to it. To the north is the cathedral of Padorn and to the
northwest the Padorn Inn. The clear full moon lightens the street a bit.
There are five obvious exits: east, north, south, southeast, west.
Furryfury with Cormac[ satai] on its back and Gonzo (circling some feet
above the ground).
> Clovis: ok
> It's Night.
On the western part of the town's marketplace. To the east you see a huge
fountain standing in the middle of the marketplace. At nights the marketplace
is a bit silent and vacant. Next to you burns a little campfire lightens this
part of the marketplace a bit. The light from the campfire throws some shadows
on the building next to it. To the north is the cathedral of Padorn and to the
northwest the Padorn Inn. The clear full moon lightens the street a bit.
There are five obvious exits: east, north, south, southeast, west.
Furryfury with Cormac[ satai] on its back and Gonzo (circling some feet
above the ground).
> It's Night.
Padorn Main Road.
The Main Road runs west and east, through the central marketplace. To the
north, you see the Padorn Inn, where you surely can get a drink or two at this
night time. The clear full moon lightens the street a bit.
There are three obvious exits: east, north, west.
A dangerous looking male human.
Gonzo flaps in.
It's Night.
Padorn Main Road.
This is a crossing of the Main Road and the West Road. On the street, you
notice tracks of a wheeled vehicle. They were made by a gypsy caravan what is
standing in the middle of the street. At daytimes the Smithy is at work to
repair armours and weapons. There is a well in the center of the crossing.
Perhaps you could get water from it ? The clear full moon lightens the street
a bit.
There are four obvious exits: east, north, south, west.
Smithys Caravan.
Gonzo flaps in.
It's Night.
On the West Road.
To the west, hangs the barely visible sign of the shield at Durham's
Armourers. To the east is the Padorn Merchants Guild. This large, luxurious
building is the center of commerce in the city. You also see a gate to the
east that seems to be large enough to fit an Oliphaunt through it! The clear
full moon lightens the street a bit.
There are five obvious exits: east, gate, north, south, west.
Gonzo flaps in.
It's Night.
This is the West Road of Padorn.
West you can enter the weaponry of Zirkon. To the east you can see the house
of Shalinor, the famous healer of Padorn. The clear full moon lightens the
street a bit.
There are four obvious exits: east, north, south, west.
Gonzo flaps in.
heal critical
You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
There are two obvious exits: east, west.
Shalinor.
Gonzo flaps in.
Shalinor looks at you.
Shalinor carefully applies some oily brown fluid to your wounds.
Shalinor says in xyllic: That's one platinum coin, one gold coin, ten silver
coins and eight copper coins, please.
You pay the money.
> heal critical
Shalinor says in xyllic: Can I help you, stout long haired male human?
Shalinor says in xyllic: Can I help you, large dark-grey male raven?
Shalinor is still busy preparing healing equipment.
You concentrate upon your inner powers...
> Shalinor is still busy preparing healing equipment.
Shalinor looks at you.
Shalinor carefully applies some oily brown fluid to your wounds.
Shalinor says in xyllic: That's eight gold coins, please.
You pay the money.
> hp
Drakkor: southeast of inn
You are physically slightly hurt and mentally in a vegetable state.
You are alert.
...and feel physically refreshed.
Shalinor is still busy preparing healing equipment.
> You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
There are two obvious exits: east, west.
Gonzo (circling some feet above the ground) and Shalinor.
> A window slams shut.
It's Night.
This is the West Road of Padorn.
West you can enter the weaponry of Zirkon. To the east you can see the house
of Shalinor, the famous healer of Padorn. The clear full moon lightens the
street a bit.
There are four obvious exits: east, north, south, west.
A squall of wind sweeps through the deserted road.
Gonzo flaps in.
> It's Night.
On the West Road.
To the west, hangs the barely visible sign of the shield at Durham's
Armourers. To the east is the Padorn Merchants Guild. This large, luxurious
building is the center of commerce in the city. You also see a gate to the
east that seems to be large enough to fit an Oliphaunt through it! The clear
full moon lightens the street a bit.
There are five obvious exits: east, gate, north, south, west.
Gonzo flaps in.
It's Night.
Padorn Main Road.
This is a crossing of the Main Road and the West Road. On the street, you
notice tracks of a wheeled vehicle. They were made by a gypsy caravan what is
standing in the middle of the street. At daytimes the Smithy is at work to
repair armours and weapons. There is a well in the center of the crossing.
Perhaps you could get water from it ? The clear full moon lightens the street
a bit.
There are four obvious exits: east, north, south, west.
Smithys Caravan.
Furryfury with Cormac[ satai] on its back.
Gonzo flaps in.
Fast like lightning you dodge in under Cormac's guard and butt his head right
between the eyes!
//You gotta love that One//
Cormac falls off Furryfury.
Cormac falls unconscious.
> A dog barks at the moon.
Drakkor arrives.
It gets lighter.
> With a quick fluid motion, almost too fast to watch, you skillfully draw
your black katana and black wakizashi.
> Drakkor: subdue him
fakeslay cormac
Your sword hasn't drunken enough blood from Cormac yet to draw his soul.
//Doh, too slow//
> Cormac wakes up.
Cormac performs a backflip and lands on his feet again.
> Cormac hits your torso with his tschekal, but your armour absorbs the damage.
You try to dodge in under Cormac's guard but he keeps you at a distance.
> You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
You will lose your balance if you try that now.
//lets try this frenzy stuff again//
You changed your fighting mood.
> You will lose your balance if you try that now.
You graze the head of Cormac with the blunt side of your wakizashi.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is slightly hurt.
He is very weary.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing nothing additionally.
//He got healed too, sounds good to me//
> Argl, you cannot concentrate enough right now.
> hp
Cormac aims at you with his tschekal, but you parry.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Cormac looks at you.
Drakkor looks at Cormac.
You are physically slightly hurt and mentally in a vegetable state.
You are extremely alert.
> Drakkor looks at you.
Argl, you cannot concentrate enough right now.
// I am a veggie//
> You graze the abdomen of Cormac with the blunt side of your wakizashi.
You hurt the left arm of Cormac with the blunt side of your katana.
Cormac hits your torso with his tschekal, but your armour absorbs the damage.
You aim at human with your wakizashi, but he parries.
You tickle the torso of Cormac with the blunt side of your katana.
Cormac aims at you with his tschekal, but you parry.
You say in xyllic: dont run again
You say in xyllic: please
> You hurt the head of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
> Argl, you cannot concentrate enough right now.
> You graze the left arm of Cormac with the blunt side of your wakizashi.
You tickle the abdomen of Cormac with the blunt side of your katana.
> You aim at human with your wakizashi, but he parries.
Drakkor: do some specials.. or are you veggie?
Cormac massacres your head with the blunt side of his tschekal.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Clovis: outta manna
> The merchant wagon rolls in.
You are physically hurt and mentally in a vegetable state.
You are extremely alert.
> Cormac looks at you.
Cormac massacres your abdomen with the blunt side of his tschekal.
You tickle the head of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
The merchant wagon rolls south.
> Drakkor: ouch
You tickle the torso of Cormac with the blunt side of your wakizashi.
You graze the torso of Cormac with the blunt side of your katana.
Cormac tries to hit you with a hard blow to the left leg but you parry.
Cormac massacres your left leg with the blunt side of his tschekal.
You are physically terribly hurt and mentally in a vegetable state.
You are extremely alert.
> Drakkor looks at you.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
Fast like lightning you dodge in under Cormac's guard and butt his head with
a shaking blow!
> Drakkor looks at Cormac.
l at cormac
Cormac performs a backflip and lands on his feet again.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is not in a good shape.
He is very weary.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing a black headband with five white stars, a black
shirt, a black trousers, an ornamented blacksilver ringmail, a pair of
blacksilver leg plates and a snake suit additionally.
> Cormac aims at you with his tschekal, but you parry.
You tickle the torso of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
You tickle the right leg of Cormac with the blunt side of your wakizashi.
You are physically terribly hurt and mentally in a vegetable state.
You are extremely alert.
//Ok Ok no more frenzy! too wimpy now!//
You changed your fighting mood.
> Cormac looks at you.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
You are physically terribly hurt and mentally in a vegetable state.
You are extremely alert.
> Cormac grazes your head with the blunt side of his tschekal.
You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
You are physically terribly hurt and mentally in a vegetable state.
You are extremely alert.
//Now that looks bad//
> You aim at human with your wakizashi, but he parries.
You hit the abdomen of Cormac with your katana, but Cormac's armour absorbs
all the damage.
Cormac massacres your head with the blunt side of his tschekal.
> You aim at human with your wakizashi, but he parries.
You aim at human with your katana, but he parries.
You laugh.
> It's Night.
Padorn Main Road.
This is a crossing of the Main Road and the West Road. On the street, you
notice tracks of a wheeled vehicle. They were made by a gypsy caravan what is
standing in the middle of the street. At daytimes the Smithy is at work to
repair armours and weapons. There is a well in the center of the crossing.
Perhaps you could get water from it ? The clear full moon lightens the street
a bit.
There are four obvious exits: east, north, south, west.
Smithys Caravan.
Cormac[ satai], Drakkor[ AW], Furryfury and Gonzo (circling some feet above
the ground).
Cormac is fighting you.
> You hit the torso of Cormac with your wakizashi, but Cormac's armour absorbs
all the damage.
You aim at human with your katana, but he parries.
Argl, you cannot concentrate enough right now.
> You are physically at deaths door and mentally in a vegetable state.
You are extremely alert.
> s
Damned! Your enemy is fast and blocks your way.
Try again!
> You aim at human with your wakizashi, but he parries.
s
Damned! Your enemy is fast and blocks your way.
Try again!
> s
Damned! Your enemy is fast and blocks your way.
Try again!
> Cormac leaves south.
It gets darker.
s
> It's Night.
On the West Road.
To the west, hangs the barely visible sign of the shield at Durham's
Armourers. To the east is the Padorn Merchants Guild. This large, luxurious
building is the center of commerce in the city. You also see a gate to the
east that seems to be large enough to fit an Oliphaunt through it! The clear
full moon lightens the street a bit.
There are five obvious exits: east, gate, north, south, west.
A merchant wagon.
Gonzo flaps in.
Cormac arrives.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
s
> It's Night.
This is the West Road of Padorn.
West you can enter the weaponry of Zirkon. To the east you can see the house
of Shalinor, the famous healer of Padorn. The clear full moon lightens the
street a bit.
There are four obvious exits: east, north, south, west.
Gonzo flaps in.
e
> You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
There are two obvious exits: east, west.
Shalinor.
Gonzo flaps in.
heal critical
Shalinor looks at you.
Shalinor carefully applies some oily brown fluid to your wounds.
Shalinor says in xyllic: That's one platinum coin, one gold coin, ten silver
coins and eight copper coins, please.
You pay the money.
> Shalinor says in xyllic: Can I help you, stout long haired male human?
Shalinor says in xyllic: Can I help you, large dark-grey male raven?
ad
Cormac arrives.
But you already wield your katana.
> Cormac fails to knock you down.
It gets lighter.
Shalinor says in xyllic: Can I help you, stout black-haired male human?
Cormac tickles your left leg with the blunt side of his right hand.
Cormac aims at you with his left hand, but you parry.
Shalinor says in xyllic: Can I help you, stout black-haired male human?
Fast like lightning you dodge in under Cormac's guard and butt his head right
between the eyes!
Cormac falls unconscious.
You grab Cormac's arm and pull it up behind his back, subduing him.
> gline got him subdued
Clovis: got him subdued
Ok, you guard west.
> Drakkor arrives.
Cormac wakes up.
It gets lighter.
fakeyslay cormac
Shalinor says in xyllic: Can I help you, bright-eyed massive male human?
Drakkor: cool ;) nice butt ;)
//thanks fag!//
> Drakkor rubs his chin thoughtfully.
You smile amusedly.
> With a twist of your wrist you turn your black katana and black wakizashi
towards yourself and sheath them in the pair of crossed scabbards.
> Cormac winds himself under your grip, but you quickly pull his arm a bit
upmaking him groan.
Cormac groans painfully.
Cormac winds himself under your grip, but you quickly pull his arm a bit
upmaking him groan.
Cormac groans painfully.
You say in xyllic: now what should we do with him?
> heal critical
Shalinor looks at you.
Shalinor carefully applies some oily brown fluid to your wounds.
Shalinor says in xyllic: That's eight gold coins, please.
You pay the money.
> Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
Cormac winds himself under your grip, but you quickly pull his arm a bit
upmaking him groan.
Cormac groans painfully.
Cormac winds himself under your grip, but you quickly pull his arm a bit
upmaking him groan.
Cormac groans painfully.
You smile at Cormac.
> Drakkor says to Cormac in xyllic: I hope you noticed that I did not attack
you.
You say in xyllic: if thats the way you want it
> You are physically in a bad shape and mentally in a vegetable state.
You are very alert.
> heal critical
Shalinor looks at you.
Shalinor carefully applies some oily brown fluid to your wounds.
Shalinor says in xyllic: That's one platinum coin, one gold coin, ten silver
coins and eight copper coins, please.
You pay the money.
Drakkor: ;)
Shalinor looks at you.
Shalinor says in xyllic: Sorry, I suspect you won't have enough money.
> Shalinor looks at you.
Shalinor says in xyllic: Sorry, I suspect you won't have enough money.
You say in xyllic: doh
> You are physically somewhat hurt and mentally in a vegetable state.
You are very alert.
> Drakkor looks at you.
With a quick fluid motion, almost too fast to watch, you skillfully draw
your black katana and black wakizashi.
> stun cormac
Ok.
> Shalinor says in xyllic: Can I help you, stout long haired male human?
Cormac says in xyllic: You bastard, murdered the elves at the oak!
You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
The west exit is blocked by Clovis.
There are two obvious exits: east, west.
Cormac[ satai], Drakkor[ AW], Gonzo (circling some feet above the ground)
and Shalinor.
Cormac is fighting you.
> Drakkor: you have to release him
// Oh yeah //
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
His arm is pulled up behind his back with you holding it tightly.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is in a bad shape.
He is somewhat tired.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing nothing additionally.
You loosen you grip and let Cormac go.
//Now Behave//
> Cormac massacres your head with the blunt side of his tschekal.
//Or not//
Argl, you cannot concentrate enough right now.
> Shalinor says in xyllic: Can I help you, stout black-haired male human?
You hurt the left arm of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac tries to escape, but you are quick enough.
stun comrac
You find no such living creature.
> Cormac tries to escape, but you are quick enough.
Cormac tries to escape, but you are quick enough.
Drakkor: he's in frenzy i think
You aim at human with your wakizashi, but he parries.
gline me too
Clovis: me too
> You hurt the right leg of Cormac with the blunt side of your wakizashi.
You aim at human with your katana, but he parries.
Cormac unwields a blacksilver tschekal.
Cormac sheathes a blacksilver tschekal in his scabbard.
Cormac aims at you with his right hand, but you parry.
Cormac hits your head with his left hand, but your armour absorbs the damage.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
You changed your fighting mood.
> Cormac tries to escape, but you are quick enough.
You smash the torso of Cormac with the blunt side of your wakizashi.
You hurt the left leg of Cormac with the blunt side of your katana.
Cormac tries to escape, but you are quick enough.
You hit the right leg of Cormac with your wakizashi, but Cormac's armour
absorbs all the damage.
You tickle the right leg of Cormac with the blunt side of your katana.
You graze the head of Cormac with the blunt side of your wakizashi.
You graze the head of Cormac with the blunt side of your katana.
Your sword hasn't drunken enough blood from Cormac yet to draw his soul.
> Cormac tickles your right leg with the blunt side of his tschekal.
Your sword hasn't drunken enough blood from Cormac yet to draw his soul.
> Cormac tries to hit you with a hard blow to the abdomen but you parry.
You aim at human with your wakizashi, but he parries.
Clovis: block
You thrust your elbow against Cormac's right arm bruising it badly.
> l at cormac
Cormac massacres your torso with the blunt side of his tschekal.
You graze the left arm of Cormac with the blunt side of your wakizashi.
Cormac falls unconscious.
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
He is tall and skinny for a human.
He looks wonderful.
He is fighting Clovis.
He is in a very bad shape.
He is somewhat tired.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing a black headband with five white stars, a black
shirt, a black trousers, an ornamented blacksilver ringmail, a pair of
blacksilver leg plates and a snake suit additionally.
Your sword hasn't drunken enough blood from Cormac yet to draw his soul.
> stun cormac
Cormac wakes up.
Ok.
> Cormac performs a backflip and lands on his feet again.
You tickle the abdomen of Cormac with the blunt side of your wakizashi.
Cormac falls unconscious.
You changed your fighting mood.
Your sword hasn't drunken enough blood from Cormac yet to draw his soul.
> Drakkor: break his fucken armours
//Yeah, that was him that tied us up and broke ours wasnt it?//
stun cormac
Ok.
> You smash the abdomen of Cormac with the blunt side of your wakizashi.
Cormac wakes up.
Cormac comes up with the body.
gline cant slay him yet
Cormac performs a backflip and lands on his feet again.
Clovis: cant slay him yet
> ae
Shalinor says in xyllic: Can I help you, stout black-haired male human?
You massacre the abdomen of Cormac with the blunt side of your wakizashi.
You graze the abdomen of Cormac with the blunt side of your katana.
Cormac falls unconscious.
> Drakkor tries to escape, but you are quick enough.
Drakkor tries to escape, but you are quick enough.
Drakkor tries to escape, but you are quick enough.
Drakkor tries to escape, but you are quick enough.
// dont need rope, you can stay and watch this//
Cormac wakes up.
Cormac performs a backflip and lands on his feet again.
There is no enemy here.
> Drakkor tries to escape, but you are quick enough.
Cormac massacres your left arm with the blunt side of his tschekal.
Shalinor says in xyllic: Can I help you, stout black-haired male human?
stun cormac
Yes, yes.
> You massacre the right leg of Cormac with the blunt side of your wakizashi.
You tickle the right leg of Cormac with the blunt side of your katana.
Drakkor looks at you.
Cormac still clings too strongly to his life to surrender to the calling of
your sword.
> fakeslay cormac
You tickle the right arm of Cormac with the blunt side of your wakizashi.
Cormac falls unconscious.
You swiftly touch Cormac's throat with the tip of your blade, leaving a deep
gap from which the bright lifeblood flows.
Cormac's wounds start to bleed.
Cormac falls unconscious.
> und
nod
With a twist of your wrist you turn your black katana and black wakizashi
towards yourself and sheath them in the pair of crossed scabbards.
> You nod solemnly.
> l
You are in Shalinor's house, the healer in Padorn. Everything is pretty clean
here and your nose catches the typical smell of herbs and medicine. A small
wodden doorway leads east into a small building. A sign is hanging at the
wall telling what Shalinor can do to help you.
The west exit is blocked by Clovis.
There are two obvious exits: east, west.
Cormac[ satai] (unconscious), Drakkor[ AW], Gonzo (circling some feet above
the ground) and Shalinor.
Drakkor looks at Cormac.
You changed your fighting mood.
> Cormac's wounds stopped bleeding.
Drakkor throws his head back and cackles gleefully!
You say in xyllic: goody goody
> You are physically in a very bad shape and mentally in a vegetable state.
You are very alert.
You say in xyllic: hope you enjoyed your trip
> You are physically in a very bad shape and mentally in a vegetable state.
You are very alert.
> Drakkor: Nice nice.
Cormac wakes up, a look of deepest shame on his face.
Drakkor shouts in xyllic: Praise Asgoth!
Clovis: gotta love that
> Drakkor looks at Cormac.
You say in xyllic: ohh, Asgoth dont like Cormac?
> 'thats a shame
You say in xyllic: thats a shame
Gonzo kaws loudly.
> nod raven ser
You nod seriously to Gonzo.
> araven release
Drakkor smirks silently.
Your raven is too far away to listen to you.
> Drakkor nods darkly to you.
Cormac says in xyllic: You will be hunted for this!
Drakkor: Well done.
You say in xyllic: heh, sure
> 'fine then, who hunts me?
You say in xyllic: fine then, who hunts me?
> Drakkor says to Cormac in xyllic: For what? He did not kill you.
You say in xyllic: you are not dead
: confusing eh?
> l at cormac
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
A fresh deep scar runs across his neck.
He is tall and skinny for a human.
He looks wonderful.
He is in a very bad shape.
He is somewhat tired.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing a black headband with five white stars, a black
shirt, a black trousers, an ornamented blacksilver ringmail, a pair of
blacksilver leg plates and a snake suit additionally.
> araven call
You nod slightly to Gonzo to return to you.
> : Cormac: MY fitcon is medicore?
Gonzo alights onto your shoulder.
: yes it is
> : Drakkor: yeah, but you didn't die ;)
@say thats a nice trick eh? *grin*
: thats a nice trick eh? *grin*
: you dont loose xp
> @say just fitcon
: just fitcon
> Cormac says in xyllic: I dont know what wicked rituals you performed here,
but you will surely pay for this!
You laugh slightly.
You say in xyllic: sure sure, you attacked me first fool
> Cormac says in xyllic: You know what happens if you attack the oak!
You say in xyllic: I did
> shrug
You shrug helplessly.
You say in xyllic: the corpses where already tehre
> smile amu
You smile amusedly.
> Cormac says in xyllic: Liar!
'if I killed them, they would have scarred necks
You say in xyllic: if I killed them, they would have scarred necks
> 'ask anyone
You say in xyllic: ask anyone
> 'I leave scars
You say in xyllic: I leave scars
You emote: Clovis points to the scar on Cormac's neck.
> You say in xyllic: see
> 'now get healed before you die
You say in xyllic: now get healed before you die
You say in xyllic: it will bleed
> Cormac says in xyllic: The elves just died
Cormac gets 42 platinum coins and a copper coin from the money belt.
Shalinor looks at Cormac.
Shalinor carefully applies an oily brown fluid to Cormac's wounds.
Shalinor says in xyllic: That's four platinum coins, eight gold coins and
five silver coins, please.
Cormac pays the money.
l at cormac
You look at Cormac.
Cormac is a stout black-haired male human, presenting himself as:
Cormac, male human.
As you get a glimpse into the eyes of this serious looking man, you find
them somehow staring into the far distance. They are filled with a deep
pain, which is also reflected in his motionless face.
You notice scars on his nose, forehead, left cheek and right cheek.
He has a silver set of front teeth.
A fresh deep scar runs across his neck.
He is tall and skinny for a human.
He looks wonderful.
He is slightly hurt.
He is slightly tired.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a blacksilver surcoat, a
golden amulet, two golden rings, a large scabbard, a medium backpack, a
money belt, a pair of bronze bracers, a pair of iron gauntlets, a
reinforced black boots and a rune-covered helmet.
You guess he is wearing nothing additionally.
> Drakkor: ouch heh
You nod solemnly.
Cormac unwields a blacksilver tschekal.
Cormac sheathes a blacksilver tschekal in his scabbard.
You say in xyllic: now good night
You wave amusedly.
//Well Well, I hope you enjoyed our time together today, for it was quality time indeed
//Lesson: See the person in combat, or ask a cleric to come and check the corpses, attacking
//the wrong person can be dangerous to your Fitcon
//Peace out and stuff, hope to see you chillin on the mud later//
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