// Logged by Jerole (30.09.2000)
// Jerry and Cormac fought some days earlier and both died in that fight.
// Cormac kept on threatening Jerry, so he decided to teach Cormac a
// lesson.
In a canyon in the mountains.
This canyon links the northern and the still unknown southern part of this
continent. Perhaps you can find a new land? You see a new sign.
There are three obvious exits: northeast, northwest, south.
[near]
a sturdy dark-gray female horse is reclining here
[far]
Nothing.
You failed to read the tracks.
You are physically feeling very well and mentally in full vigour.
You are slightly alert.
You utter an old phrase performing a wicked ritual...
...and suddenly tiny lightnings sparkle around your legs.
You close your eyes and start to mutter an ancient sentence in a long
forgotten language.
You feel the presence of your lord all around you.
Suddenly tiny sparks of lightning start to dance all over your skin
and slowly melt into it.
You open your eyes and feel the powers flowing through your body.
You feel your strength increasing.
You feel your dexterity increasing.
[near]
a sturdy dark-gray female horse is reclining here
[far]
Nothing.
On a path through the mountains.
You are walking on a small, dirty path. The ground is covered with brown
earth and there are some stones lying around. The small path is bordered
with high green bushes. The path leads through the Mountains of Tortoise
in the northeast-southwest direction. To the east a high stonewall blocks
your way.
There are three obvious exits: north, northeast, southwest.
A sturdy dark-gray female horse is reclining here.
You enter the crack.
A cave in the mountains of Tortoise.
You are standing in a cave deep in the mountains. The wet walls are made
of yellow limestone. At some places water drips from the ceiling. You see
stalactites and stalagmites, like the dangerous teeth of a white shark,
covering the ground and ceiling of this huge, dark cave. It's really cold
and wet here and the white fog everywhere gives you an uneasy feeling.
There are two obvious exits: down, west.
A cave in the mountains of Tortoise.
You are standing in a cave deep in the mountains. The wet walls are made
of yellow limestone. At some places water drips from the ceiling. You see
stalactites and stalagmites, like the dangerous teeth of a white shark,
covering the ground and ceiling of this huge, dark cave. It's really cold
and wet here and the white fog everywhere gives you an uneasy feeling.
There are three obvious exits: northeast, southeast, up.
A cave in the mountains of Tortoise.
You are standing in a cave deep in the mountains. The wet walls are made
of yellow limestone. At some places water drips from the ceiling. You see
stalactites and stalagmites, like the dangerous teeth of a white shark,
covering the ground and ceiling of this huge, dark cave. It's really cold
and wet here and the white fog everywhere gives you an uneasy feeling.If
you look up you see a small hole in a crack, in a wall, near the ceiling
of this cave.
There are two obvious exits: northeast, northwest.
Six gold coins.
Cormac[satai] and a strong huge neuter golem.
Cormac is fighting the strong huge neuter golem.
The strong huge neuter golem is fighting Cormac.
You wield the long wooden spear in your right hand and left hand.
The long wooden spear glows in a strange red light.
You now try to kill your enemy.
Ok.
With all your might your smash the flat side of your long wooden spear
against the knee of your enemy.
Cormac looses his balance and falls to the ground.
With a quick swift of your weapon you cut your flesh.
Your wounds start to bleed.
You hurl some blood in the direction of Cormac.
The blood hits Cormac in the eyes.
Cormac shivers.
Your long wooden spear glows in a fierce red light.
You tickle the left leg of Cormac with your spear.
Cormac's wounds start to bleed.
Cormac comes up with the body.
A large cone of lightning surrounds Cormac wrenching his body and causing him
to lose control. Cormac's blood-curdling screams are muffled by the crackle
of lightning.
Cormac drops his heavy hammer.
You get a heavy hammer.
Cormac stands up again.
Cormac is ready again.
With all your might your smash the flat side of your long wooden spear
against the knee of your enemy.
Cormac manages to hold his balance.
The strong huge neuter golem tickles the torso of Cormac with its left hand.
Cormac groans painfully.
Cormac rubs his eyes.
Your wounds stopped bleeding.
Cormac unwields a ball and chain.
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
// The fight just started, he unwields the weapon and draws his tschekal
// this doesn´t look like he is afk how he claimed to be, you´ll see later
You aim at human with your spear, but he parries.
Cormac moans.
Cormac spins around and hits the strong huge neuter golem with a very hard
blow.
Cormac spins around, hitting you with a slight blow.
Your wounds start to bleed.
Cormac's wounds stopped bleeding.
An arc of lightning forms between your blade and Cormac as your long wooden
spear comes into contact with his skin.
Cormac screams in agony.
Cormac's wounds start to bleed.
Cormac cringes in terror.
Cormac comes up with the body.
Your long wooden spear glows in a fierce red light.
You massacre the right leg of Cormac with your spear.
Cormac stands up again.
Cormac is bleeding heavily!
Cormac seems to have gained back the control over his body.
You point your long wooden spear to the sky and start a powerful prayer.
Your long wooden spear glows in a fierce red light.
You massacre the head of Cormac with your spear.
Cormac is ready again.
Suddenly you hear an enormous clap of thunder. A lightning
comes down from the sky and hits your long wooden spear.
You grin wickedly.
Your long wooden spear starts to tremble and evaporates a red liquid.
Your wounds stopped bleeding.
Cormac tickles your abdomen with his tschekal.
Your wounds start to bleed.
Cormac leaves northwest.
A cave in the mountains of Tortoise.
You are standing in a cave deep in the mountains. The wet walls are made
of yellow limestone. At some places water drips from the ceiling. You see
stalactites and stalagmites, like the dangerous teeth of a white shark,
covering the ground and ceiling of this huge, dark cave. It's really cold
and wet here and the white fog everywhere gives you an uneasy feeling.
There are three obvious exits: northeast, southeast, up.
Cormac[satai].
Cormac is fighting you.
Cormac leaves up.
There is no enemy here.
Your wounds stopped bleeding.
A cave in the mountains of Tortoise.
You are standing in a cave deep in the mountains. The wet walls are made
of yellow limestone. At some places water drips from the ceiling. You see
stalactites and stalagmites, like the dangerous teeth of a white shark,
covering the ground and ceiling of this huge, dark cave. It's really cold
and wet here and the white fog everywhere gives you an uneasy feeling.
There are two obvious exits: down, west.
On a path through the mountains.
You are walking on a small, dirty path. The ground is covered with brown
earth and there are some stones lying around. The small path is bordered
with high green bushes. The path leads through the Mountains of Tortoise
in the northeast-southwest direction. To the east a high stonewall blocks
your way.
There are three obvious exits: north, northeast, southwest.
A sturdy dark-gray female horse with Cormac[satai] on its back.
Cormac treats his bloodloss.
Cormac treats his bloodloss.
Cormac treats his bloodloss.
Cormac treats his bloodloss.
Cormac turns to attack you.
With all your might your smash the flat side of your long wooden spear
against the knee of your enemy.
Cormac falls off the sturdy dark-gray female horse.
Cormac looses his balance and falls to the ground.
Tiny sparks surround the blade of your long wooden spear. Suddenly the
lightnings flare up becoming too much for you to control.
You scream in agony as your skin begins to burn.
Your long wooden spear glows in a fierce red light.
You massacre the torso of Cormac with your spear.
Cormac is bleeding heavily!
Cormac died.
You killed Cormac.
You unwield the long wooden spear.
You are physically slightly hurt and mentally not in a good shape.
You are very alert.
: Cormac: Was afk you idiot
// Sure, and if this is true you used triggers, better do not admit that
You reach down for the corpse and put your hands deep into the wounds. The life
blood of the victim is dripping from what was earlier a body. You lift your
hands and shout the name of the evil god. Then you drink of the blood that is
dripping down. You feel strange new energies flowing through your body.
You say in xyllic:
next time think about threatening me
In a canyon in the mountains.
This canyon links the northern and the still unknown southern part of this
continent. Perhaps you can find a new land? You see a new sign.
There are three obvious exits: northeast, northwest, south.
... walking to the harbour ...
You're on a broad street, that is framed with several houses.
To your west are the stables and to your east is the huge trading
post of Ganhwyll.
North you can see the huge harbour of Tortoise.
There are four obvious exits: east, north, south, west.
You are on the road towards a large town in the south. To the left and right
of you there are some fields.
There are three obvious exits: north, northwest, south.
Angus rides in.
Angus attacks you!
Angus draws a blacksilver tschekal from his large scabbard.
Angus wields a blacksilver tschekal in his right hand and left hand.
Now you'll only try to stun your enemy.
You hit the abdomen of Angus with your right hand, but Angus's armour absorbs
all the damage.
You tickle the abdomen of Angus with the blunt side of your left hand.
You wield the Eagleclaw in your right hand.
You wield the Eaglebeak in your left hand.
With all your might your smash the flat side of your Eagleclaw against
the knee of your enemy.
Angus falls off the agile dark-brown female horse.
Angus looses his balance and falls to the ground.
Angus performs a backflip and lands on his feet again.
With a quick swift of your weapon you cut your flesh.
Your wounds start to bleed.
You hurl some blood in the direction of Angus.
The blood hits Angus in the eyes.
Angus shivers.
As you score a hit, a bolt of lightning flashes out of your eagle claw and
hits Angus.
Angus cringes in terror.
You graze the torso of Angus with the blunt side of your Eagleclaw.
As you score a hit, a bolt of lightning flashes out of your eagle claw and
hits Angus.
Angus cringes in terror.
You hurt the torso of Angus with the blunt side of your Eaglebeak.
Angus leaves north.
Angus arrives.
At a crossing between town and harbour. You are standing on a picturesque
place near the sea. Ships move slightly with the waves and seagulls fly
high up in the air. The ground is paved with big granite stones and you
can smell something fishy in the air. In the south the road continues
towards the huge town Ganhwyll. East of you is the big firm citywall.
There are five obvious exits: north, northwest, south, southwest, west.
[near]
Angus[satai] and an agile dark-brown female horse
[far]
Nothing.
You are on the road towards a large town in the south. To the left and right
of you there are some fields.
There are three obvious exits: north, northwest, south.
Angus[satai] and an agile dark-brown female horse.
Trying to smash your Eagleclaw against the knee of your enemy you
fumble and only hit the air.
Angus leaves north.
Your wounds stopped bleeding.
[near]
Nothing.
[far]
Angus[satai] and a dirty small male human
At a crossing between town and harbour. You are standing on a picturesque
place near the sea. Ships move slightly with the waves and seagulls fly
high up in the air. The ground is paved with big granite stones and you
can smell something fishy in the air. In the south the road continues
towards the huge town Ganhwyll. East of you is the big firm citywall.
There are five obvious exits: north, northwest, south, southwest, west.
On a place next to the harbour.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air. To
the east you see the huge firm citywall of Ganhwyll.
There are five obvious exits: north, northwest, south, southwest, west.
A dirty small male human.
The dirty small male human yells in xyllic:
please give me a coin, noble elf
The dirty small male human shakes his beggarcup.
The dirty small male human smiles at you.
At the old harbour of Tortoise.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air. This
was in former times the old harbour of Tortoise. Big iron rings remind you
that it was once a real harbour.
There are six obvious exits: east, north, south, southeast, southwest, west.
A nasty neuter seagull and a yellow-billed neuter seagull.
[near]
Angus[satai] and a blond-haired long-legged male human
[far]
Nothing.
At the harbour of Tortoise.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air.
Ships leave from here to other countries. There is a table of departure
times. You see the cove to the north. You see an important paper fixed at
the table. There is a rather big 'Statue' standing next to the shore.
To the east an the west, you can walk along the quays. In the east and
north you can see quays running into the bay, where cargo ships can land,
while in the west you see a small but inviting jetty. The harbour office
can be reached in the east and you can spot a small supply shop in the
west.
There are six obvious exits: east, north, south, southeast, southwest, west.
A schnigge 'Bushido', a schnigge 'Friendship' and a schnigge 'Kraken II'.
Angus[satai] and a blond-haired long-legged male human.
With all your might your smash the flat side of your Eagleclaw against
the knee of your enemy.
Angus manages to hold his balance.
Angus looks at the schnigge 'Friendship'.
Angus jumps up with a flying kick against you.
You evade the kick in time.
As you score a hit, a bolt of lightning flashes out of your eagle claw and
hits Angus.
Angus cringes in terror.
You graze the left arm of Angus with the blunt side of your Eagleclaw.
You hit the head of Angus with your Eaglebeak, but Angus's armour absorbs all
the damage.
Angus comes running at you and tackles you. You fall to the ground.
You rotate quickly, pressing your body on the haft of your weapon, and
hurl yourself into an upright position.
Angus aims at you with his tschekal, but you parry.
The blond-haired long-legged male human yells in xyllic:
I have a wife and eighteen kids
With a quick swift of your weapon you cut your flesh.
Your wounds start to bleed.
You hurl some blood in the direction of Angus.
The blood hits Angus in the eyes.
Angus shivers.
As you score a hit, a bolt of lightning flashes out of your eagle claw and
hits Angus.
You graze the left leg of Angus with the blunt side of your Eagleclaw.
You smash the left arm of Angus with the blunt side of your Eaglebeak.
You have to consecrate your weapon before!
You feel your strength fading.
You feel your dexterity fading.
Angus aims at you with his tschekal, but you parry.
The Eagleclaw glows in a strange red light.
An arc of lightning forms between your blade and Angus as your Eagleclaw
comes into contact with his skin.
Angus screams in agony.
Angus cringes in terror.
Your Eagleclaw glows in a fierce red light.
You smash the left arm of Angus with the blunt side of your Eagleclaw.
You graze the head of Angus with the blunt side of your Eaglebeak.
Angus shivers in the veil of electricity.
Angus shivers in the veil of electricity.
Angus comes up with the body.
Angus shivers in the veil of electricity.
Angus seems to have gained back the control over his body.
Your Eagleclaw glows in a fierce red light.
You smash the head of Angus with the blunt side of your Eagleclaw.
You tickle the right leg of Angus with the blunt side of your Eaglebeak.
Angus stands up again.
Angus rubs his eyes.
Your wounds stopped bleeding.
You can't smash anyone who's already down on the ground!
Angus performs a backflip and lands on his feet again.
Trying to smash your Eagleclaw against the knee of your enemy you
fumble and only hit the air.
Angus leaves southwest.
You are physically slightly hurt and mentally in a bad shape.
You are very alert.
You unwield the Eaglebeak.
You unwield the Eagleclaw.
At the shore of Tortoise.
You are standing at the shore of the Cove of Tortoise. You can see a
harbour to the northeast and east. A small path is to the south and east.
To the west you see the huge firm citywall of Ganhwyll.
There are four obvious exits: east, northeast, south, southeast.
You failed to read the tracks.
On the northern path.
You are walking on a small, dirty path. The ground is covered with brown
earth and there are some stones lying around. The small path is bordered
with high green bushes. You can see high dunes, the sea to the north and a
harbour to the northeast. The path leads further to the southeast. To the
west you see the huge firm citywall of Ganhwyll.
There are five obvious exits: east, north, northeast, south, southeast.
You failed to read the tracks.
On a grassy field.
You are walking through high wheat plants on a large field. This is the
place where the citizens of Tortoise get their bread. You can hear the
noise of small animals under the plants. There is a harbour to the
northeast. To the northwest you see the shore of Tortoise.
There are eight obvious exits: east, north, northeast, northwest, south,
southeast, southwest, west.
A cubic gray stone.
You are physically slightly hurt and mentally in a bad shape.
You are very alert.
At the old harbour of Tortoise.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air. This
was in former times the old harbour of Tortoise. Big iron rings remind you
that it was once a real harbour.
There are six obvious exits: east, north, south, southeast, southwest, west.
A nasty neuter seagull and a yellow-billed neuter seagull.
At the harbour of Tortoise.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air.
Ships leave from here to other countries. There is a table of departure
times. You see the cove to the north. You see an important paper fixed at
the table. There is a rather big 'Statue' standing next to the shore.
To the east an the west, you can walk along the quays. In the east and
north you can see quays running into the bay, where cargo ships can land,
while in the west you see a small but inviting jetty. The harbour office
can be reached in the east and you can spot a small supply shop in the
west.
There are six obvious exits: east, north, south, southeast, southwest, west.
A fluite 'Turtle', a schnigge 'Bushido', a schnigge 'Friendship' and a
schnigge 'Kraken II'.
A blond-haired long-legged male human.
The blond-haired long-legged male human yells in xyllic:
Help the poor
The frigate 'Princess' arrives.
Bright sunshine beams down through the cloudless sky.
This a small jetty in the harbour of Tortoise. It extends to the north
into the ocean. West you can spot a small supply shop. You could get the
stuff needed on sea travels there.
East of you are the harbour quays at which the cargo and trading ships are
docking.
There are some places left where you can park your ship.
There are three obvious exits: east, north, west.
You drop a heavy hammer.
At the harbour of Tortoise.
You are standing on a picturesque place near the sea. Ships move slightly
with the waves and seagulls fly high up in the air. The ground is paved
with big granite stones and you can smell something fishy in the air.
Ships leave from here to other countries. There is a table of departure
times. You see the cove to the north. You see an important paper fixed at
the table. There is a rather big 'Statue' standing next to the shore.
To the east an the west, you can walk along the quays. In the east and
north you can see quays running into the bay, where cargo ships can land,
while in the west you see a small but inviting jetty. The harbour office
can be reached in the east and you can spot a small supply shop in the
west.
There are six obvious exits: east, north, south, southeast, southwest, west.
A fluite 'Turtle', a frigate 'Princess', a schnigge 'Bushido', a schnigge
'Friendship' and a schnigge 'Kraken II'.
A blond-haired long-legged male human.
You are physically slightly hurt and mentally in a bad shape.
You are alert.
The captain of the 'Princess' shouts: "Tortoise Harbour!
All passengers that booked to Tortoise Harbour leave the ship!"
You look at the frigate 'Princess'.
This is the frigate 'Princess'.
You can't see anything on board.
The captain of the 'Turtle' shouts: "WE ARE LEAVING! Next stop: Razza City!"
The blond-haired long-legged male human yells in xyllic:
Hey, you over there, do you have some coins for the poor?
Angus rides in.
Angus rides onto the 'Kraken II'.
The schnigge 'Kraken II' sails to the sea.
You cannot see any 'kraken' here.
... some time later ...
// Cormac started to hunt me with Angus and Worf.
// Meanwhile Dragan and Aliena woke up and we decided to look for
// the hunting team. After some search we found Cormac´s ship at Aldea
Ship exits: harbour, shipyard,
You say in xyllic:
we do not attack first
The ship sails harbour.
At Aldea Morir harbour.
Dragan nods solemnly.
It's Night.
You are aboard the schnigge 'Friendship'.
This is the FRIENDSHIP
You see very friendly sailors onboard the ship
Please dont attack it, cause you might have less friends then
But if you attack it, be careful after that
Our crew wishes you many good winds and a good ride
A blue key, a brass key, a copper key, a dark key, a grey key, a key, a
small granite key, a stone key and a white key.
Aliena[huitzi] (inside a storm cone), Dragan[ew] (inside a storm cone) and
Fourteen weather-beaten strong male sailors.
_____Looking overboard you see:____________
This is the harbour of Aldea Morir. There is an old quay that seems is
going to sink in any second. To the north there is a pub. To the west you
can see the cliff and to the east you can enter the marketplace. The
shipyard is to the southeast. There is a departure times table.
There are three obvious exits: east, north, southeast.
A schnigge 'Aspire' and a schnigge 'Cyclone'.
You order your crew to sail.
You pay four copper coins customs from your stored money.
The ship sails to the sea.
Near the coast of Lake.
Ship exits: harbour, shipyard,
You order your crew to sail shipyard.
The ship sails shipyard.
Aldea Morir shipyard.
It's Night.
You are aboard the schnigge 'Friendship'.
This is the FRIENDSHIP
You see very friendly sailors onboard the ship
Please dont attack it, cause you might have less friends then
But if you attack it, be careful after that
Our crew wishes you many good winds and a good ride
A blue key, a brass key, a copper key, a dark key, a grey key, a key, a
small granite key, a stone key and a white key.
Aliena[huitzi] (inside a storm cone), Dragan[ew] (inside a storm cone) and
Fourteen weather-beaten strong male sailors.
_____Looking overboard you see:____________
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
There are five obvious exits: east, north, northwest, south, southeast.
A schnigge 'Bushido'.
You say in xyllic:
he is here
You leave the ship.
It's Night.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
There are five obvious exits: east, north, northwest, south, southeast.
A schnigge 'Bushido' and a schnigge 'Friendship'.
Aliena arrives.
Dragan arrives.
You point at the schnigge 'Bushido'.
You look at the schnigge 'Bushido'.
This is the schnigge 'Bushido'.
You can see some items lying on its deck and Fifteen weather-beaten strong
male sailors and a sturdy dark-gray female horse is reclining here are on
board.
Dragan looks at the schnigge 'Bushido'.
You say in xyllic:
Cormacs
You close your eyes and start to mutter an ancient sentence in a long
forgotten language.
You feel the presence of your lord all around you.
Dragan nods understandingly.
Suddenly tiny sparks of lightning start to dance all over your skin
and slowly melt into it.
You open your eyes and feel the powers flowing through your body.
You feel your strength increasing.
You feel your dexterity increasing.
You say in xyllic:
wait on the ship and let him attack me
Dragan leaves onto the 'friendship'.
It gets darker.
Aliena leaves onto the 'friendship'.
It gets darker.
Jerole: we are mean ;)
You are physically feeling very well and mentally slightly degraded.
You are very alert.
Dragan: doh
Aliena: i had nearly forgotten..
You look at the schnigge 'Bushido'.
This is the schnigge 'Bushido'.
You can see some items lying on its deck and Fifteen weather-beaten strong
male sailors and a sturdy dark-gray female horse is reclining here are on
board.
Dragan: think he is not alone ... actually
Dragan: have a look for him and lure them here
Jerole: brb
It's Night.
You are in the northern part of the Marketplace. To the north is Cliff
Street. There are some drunken pirates lying on the ground. You think you
are going to get drunk from the smell of the rum alone!
There are four obvious exits: east, north, south, west.
You don't see anything special.
[near]
Nothing.
It's Night.
You are in the beginning of Cliff Street. The street continues to the east
and you can see the marketplace to the south and a house under
construction up in the cliff. You can smell the rum from the pub to the
west.
There are four obvious exits: east, northup, south, west.
[near]
Nothing.
It's Night.
This is Cliff Street.The training center is to the south. The street
continues to the southeast and to the west.
There are three obvious exits: south, southeast, west.
30 copper coins.
You don't see anything special.
[near]
Nothing.
It's Night.
This is Cliff Street. Toledano's Training center is to the west. The
street continues to the south and to the northwest.
There are three obvious exits: northwest, south, west.
[near]
Nothing.
It's Night.
This is Cliff Street. Patapalo's Black Market is to the west. The street
continues to the north and the south.
There are three obvious exits: north, south, west.
[near]
Nothing.
It's Night.
This is Cliff Street. You can see a sugar cane field to the west and to
the southwest. The street continues to the north.
There are three obvious exits: north, southwest, west.
17 gold coins, 32 copper coins, four black leather caps, a broadsword, four
cutlasses, a left brown leather boot, a right brown leather boot, a studded
leather jacket, four black stylish leather shirts and ten silver coins.
You need a corpse to drink blood from it!
[near]
Nothing.
[near]
Nothing.
It's Night.
You find yourself in the middle of the plantation. To the west you can see
the bay. The plantation continues to the south and to the north. You can
see a cliff to the east.
There are three obvious exits: north, northeast, south.
[near]
Nothing.
It's Night.
You are still in the plantation, that continues to the north. To the west
is the shore and to the east you can see the cliff. An old hut stands in
the southern part of this field. There are some boulders next to it.
There are three obvious exits: north, hut, south.
[near]
a black-spotted neuter seagull and a brown-feathered neuter seagull
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block the way to the mountains in the
east. The jagged coastline continues to the southwest and to the north you
can see the fields of Aldea Morir.
There are two obvious exits: north, southwest.
A black-spotted neuter seagull and a brown-feathered neuter seagull.
[near]
Nothing.
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south and east.
In the distance some mountains are barely visible. On the opposite side of
the bay Aldea Morir nestles to the shore. The jagged coastline continues
to the west and to the northeast.
There are two obvious exits: northeast, west.
[near]
a strong huge male walrus
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south. In the
distance some mountains are barely visible. On the opposite side of the
bay Aldea Morir nestles to the shore. The jagged coastline continues to
the southwest and to the east.
There are two obvious exits: east, southwest.
A strong huge male walrus.
[near]
Nothing.
It's Night.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. Huge cliffs
block your way to the east. In the distance some mountains are barely
visible. Far on the opposite side of the bay Aldea Morir nestles to the
shore. The jagged coastline continues to the south and to the northeast.
There are two obvious exits: northeast, south.
[near]
Nothing.
It's Night.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
There are two obvious exits: east, north.
[near]
Nothing.
The faint sound of a seagoose starting to cry can be heard coming from
somewhere in the distance.
It's Night.
At the cliffs of the western ocean.
Here the slippery and wet rocks get more and more steeper that you cannot
find any way to go further. It seems that this is the end of your journey
along the cliffs. The western ocean, called MORAU GRAVAAL - the sea of
daggers -, is raging with power up to the boulders. In the eastern
distance some mountains are barely visible. The jagged coastline continues
to the west.
There are two obvious exits: west, cave.
29 gold coins, 45 silver coins, 60 copper coins, two battle-helmets, some
cutlasses, five platinum coins, four pairs of leg plates and three
platemails.
Cormac arrives.
Worf dances in.
A disc hovers in.
Flar arrives.
// Hello friends :)
It gets lighter.
You are inside a damp narrow cave. Sounds of waves crashing echoes within
the cave. A smell of raw fish fills the air. The narrow cave seems to grow
wider to the north and to the south are the cliffs .
There are two obvious exits: north, south.
A pirate's left arm and a pirate's right leg.
It's Night.
At the cliffs of the western ocean.
Here the slippery and wet rocks get more and more steeper that you cannot
find any way to go further. It seems that this is the end of your journey
along the cliffs. The western ocean, called MORAU GRAVAAL - the sea of
daggers -, is raging with power up to the boulders. In the eastern
distance some mountains are barely visible. The jagged coastline continues
to the west.
There are two obvious exits: west, cave.
29 gold coins, 45 silver coins, 60 copper coins, two battle-helmets, some
cutlasses, a disc, five platinum coins, four pairs of leg plates and three
platemails.
Cormac[satai], Flar[satai] and Worf[koonie].
Cormac drops a copper coin, a battle-helmet, a black leather cap, a
chainmail, a crystal pyramid, some cutlasses, a decayed remains of small
hook-nosed male pirate, eleven gold coins, four silver coins, two pairs of
leg plates and a platemail.
It's Night.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
There are two obvious exits: east, north.
It's Night.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. Huge cliffs
block your way to the east. In the distance some mountains are barely
visible. Far on the opposite side of the bay Aldea Morir nestles to the
shore. The jagged coastline continues to the south and to the northeast.
There are two obvious exits: northeast, south.
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south. In the
distance some mountains are barely visible. On the opposite side of the
bay Aldea Morir nestles to the shore. The jagged coastline continues to
the southwest and to the east.
There are two obvious exits: east, southwest.
A strong huge male walrus.
Jerole: they are here
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south and east.
In the distance some mountains are barely visible. On the opposite side of
the bay Aldea Morir nestles to the shore. The jagged coastline continues
to the west and to the northeast.
There are two obvious exits: northeast, west.
It's Night.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block the way to the mountains in the
east. The jagged coastline continues to the southwest and to the north you
can see the fields of Aldea Morir.
There are two obvious exits: north, southwest.
A black-spotted neuter seagull and a brown-feathered neuter seagull.
It's Night.
You are still in the plantation, that continues to the north. To the west
is the shore and to the east you can see the cliff. An old hut stands in
the southern part of this field. There are some boulders next to it.
There are three obvious exits: north, hut, south.
It's Night.
You find yourself in the middle of the plantation. To the west you can see
the bay. The plantation continues to the south and to the north. You can
see a cliff to the east.
There are three obvious exits: north, northeast, south.
Dragan: come to ship
It's Night.
You find yourself in a field where all the plants are sugar canes. It is
easy to imagine that Aldea Morir inhabitants use this plantation to make
the rum that pirates like so much. The plantation continues to the south.
To the east you can see Cliff Road, and to the northwest you see the
backside of a small house. There is a open door inside the house on the northwest.
There are four obvious exits: east, northwest, plantation, south.
You have entered a small squarish room, that is undoubtedly a smithy. In
the room is a coal pit, a small bucket filled with water, and of course a
heavy metal anvil. One wall is covered by a huge shelf, and on the other
one you see an important looking sign.
There is an open door leading southeast.
There are two obvious exits: northwest, southeast.
A dynamic black-bearded male dwarf.
It's Night.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
There are five obvious exits: east, north, northwest, south, southeast.
A schnigge 'Bushido' and a schnigge 'Friendship'.
Dragan: they attacked already ?
Jerole: nope
Cormac arrives.
Worf dances in.
A disc hovers in.
Flar arrives.
You are physically feeling very well and mentally slightly degraded.
You are alert.
It gets lighter.
// Thinking I was alone and an easy prey the team attacks *g*
Cormac attacks you!
Cormac draws a blacksilver tschekal from his large scabbard.
Cormac wields a blacksilver tschekal in his right hand and left hand.
Jerole: now
Worf attacks you!
Cormac comes running at you, but you quickly step out of the way.
Worf aims at you with his right hand, but you defend yourself.
Worf aims at you with his left hand, but you defend yourself.
Aliena arrives.
Worf draws a falconsword from his scabbard belt.
Worf wields a falconsword in his right hand.
You aim at human with your right hand, but he parries.
You aim at human with your left hand, but he parries.
It gets lighter.
Worf draws a light sword from his scabbard belt.
Worf wields a light sword in his left hand.
Cormac aims at you with his tschekal, but you defend yourself.
Dragan arrives.
Aliena attacks Cormac.
Dragan attacks Cormac.
// Surprise, surprise!!!
Flar attacks you!
It gets lighter.
But dragan isn't fighting.
With all his might Dragan smashes the flat side of his long wooden spear
against the knee of Cormac.
Cormac looses his balance and falls to the ground.
Aliena tickles the abdomen of Cormac with her left hand.
Cormac's wounds start to bleed.
Flar aims at you with his right hand, but you defend yourself.
Flar aims at you with his left hand, but you defend yourself.
Tiny sparks surround the blade of Dragan's long wooden spear. Suddenly the
lightnings flare up and he screams in agony as his skin begins to burn.
As Cormac approaches Dragan you try to guard him, but stumble.
Yes, yes.
You hit the torso of Cormac with your right hand, but Cormac's armour absorbs
all the damage.
You hit the torso of Cormac with your left hand, but Cormac's armour absorbs
all the damage.
You step between Dragan and his enemies.
Flar attacks Dragan.
As Flar approaches Dragan you try to guard him, but stumble.
As Flar approaches Dragan you try to guard him, but stumble.
Flar pivots on one foot and sidekicks Dragan in the abdomen.
Dragan evades the kick in time.
You step between Dragan and his enemies.
But dragan isn't fighting.
Aliena hums a mystic melody.
Cormac comes up with the body.
You hit the abdomen of Flar with your right hand, but Flar's armour absorbs
all the damage.
You hit the head of Flar with your left hand, but Flar's armour absorbs all
the damage.
Worf aims at you with his falconsword, but you defend yourself.
Worf tickles your right arm with the blunt side of his sword.
Cormac's wounds stopped bleeding.
Cormac performs a backflip and lands on his feet again.
Cormac rescued Flar.
But aliena isn't fighting.
But dragan isn't fighting.
Dragan hits the air close to Cormac with his long wooden spear.
The long wooden spear wielded by Dragan glows in a fierce red light.
Dragan smashs the right leg of Cormac with his spear.
Cormac's wounds start to bleed.
You aim at human with your right hand, but he parries.
You aim at human with your left hand, but he parries.
Aliena tickles the abdomen of Cormac with her right hand.
Aliena grazes the torso of Cormac with her left hand.
Flar aims at you with his right hand, but you defend yourself.
Flar hits your abdomen with his left hand, but your armour absorbs the damage.
Tiny sparks surround the blade of Dragan's long wooden spear. Suddenly the
lightnings flare up and with a painful gesture he drops his long wooden spear.
As Cormac approaches Dragan you try to guard him, but stumble.
Worf hums a mystic melody.
Cormac is bleeding.
Dragan gets a long wooden spear.
Dragan wields a long wooden spear in his right hand and left hand.
You step between Dragan and his enemies.
> You aim at human with your right hand, but he parries.
You hit the left arm of Cormac with your left hand, but Cormac's armour
absorbs all the damage.
Aliena tickles the right leg of Cormac with her left hand.
But dragan isn't fighting.
Flar pivots on one foot and sidekicks you in the abdomen.
You evade the kick in time.
Better wield the proper weapon!
// Did not notice that I was not wielding my weapons *pat me*
Cormac aims at you with his tschekal, but you defend yourself.
You are protected by your magical resistance.
Worf hits you with a cone of circling winds!
Luckily you manage to hold you balance as the cone grasps you.
Aliena attacks Cormac.
With all his might Dragan smashes the flat side of his long wooden spear
against the knee of Cormac.
Cormac looses his balance and falls to the ground.
Worf hums a mystic melody.
You wield the Eagleclaw in your right hand.
You wield the Eaglebeak in your left hand.
Flar draws a golden tschekal from his large scabbard.
Flar wields a golden tschekal in his right hand and left hand.
But dragan isn't fighting.
Cormac comes running at you, but you quickly step out of the way.
// *scratch* running at me??? he is on the ground, how can he do that?
The Eagleclaw glows in a strange red light.
Tiny sparks surround the blade of your Eagleclaw. Suddenly the lightnings
flare up becoming too much for you to control.
You scream in agony as your skin begins to burn.
Aliena hums a mystic melody.
Cormac tries to hit you with a hard blow to the right leg but you parry.
You are protected by your magical resistance.
Worf hits you with a cone of circling winds!
Luckily you manage to hold you balance as the cone grasps you.
Your team order:
First row:
Jerole (Leader) He is not in a good shape
Aliena She is in good shape
Dragan He is slightly hurt
Cormac comes up with the body.
As Worf hits your cone with his weapon it leaves a deep red spot on the
surface which quickly dissolves.
Worf tickles your left leg with the blunt side of his falconsword.
Worf hits your right leg with his sword, but your armour absorbs the damage.
You aim at human with your Eagleclaw, but he parries.
You aim at human with your Eaglebeak, but he parries.
Flar pivots on one foot and sidekicks you in the abdomen.
You evade the kick in time.
The long wooden spear wielded by Dragan glows in a fierce red light.
Dragan grazes the abdomen of Cormac with his spear.
Flar aims at you with his tschekal, but you parry.
Worf chants a prayer to his deity.
Your team order:
First row:
Jerole (Leader) He is not in a good shape
Aliena She is in good shape
Dragan He is slightly hurt
Aliena wields a maquahuitl in her right hand.
Aliena wields a wooden spear in her left hand.
Cormac stands up again.
Aliena hums a mystic melody.
Cormac performs a backflip and lands on his feet again.
Worf cures Cormac.
Tiny sparks surround Cormac as the blade of Dragan's long wooden spear comes
into contact with his skin.
Cormac screams loudly.
Cormac aims at you with his tschekal, but you parry.
You aim at human with your Eagleclaw, but he parries.
You aim at human with your Eaglebeak, but he parries.
Cormac hits your abdomen with a hard blow.
Your wounds start to bleed.
Aliena prays and suddenly a lightning hits Worf.
As the weapon of Worf hits you your cone flashes in a blood red light.
Worf shivers.
Worf tickles your right arm with the blunt side of his falconsword.
Worf aims at you with his sword, but you parry.
Dragan hits the air close to Cormac with his long wooden spear.
Some sparks surround the blade of your Eagleclaw. Suddenly the lightnings
flare up becoming too much for you to control. Your feel the flesh of your
hands melting into the grip of your Eagleclaw.
You drop your Eagleclaw.
You get Eagleclaw.
Aliena grazes the abdomen of Worf with her maquahuitl.
Worf's wounds start to bleed.
Aliena grazes the right leg of Worf with her spear.
You wield the Eagleclaw in your right hand.
You are already wielding the Eaglebeak.
Aliena chants a prayer to her deity.
Worf chants a prayer to his deity.
Dragan attacks Worf.
Cormac rescued Worf.
Cormac aims at you with his tschekal, but you parry.
The long wooden spear wielded by Dragan glows in a fierce red light.
Dragan hurts the right leg of Cormac with his spear.
You are cured by Aliena.
Worf cures himself.
Your wounds stopped bleeding.
Cormac hits your left leg with a hard blow.
Your wounds start to bleed.
With all his might Dragan smashes the flat side of his long wooden spear
against the knee of Cormac.
Cormac manages to hold his balance.
Worf tickles your torso with the blunt side of his falconsword.
Worf tickles your torso with the blunt side of his sword.
Worf hums a mystic melody.
You hurl some blood in the direction of Cormac.
You miss the eyes of Cormac.
You are bleeding!
Your Eagleclaw glows in a fierce red light.
As you score a hit, a bolt of lightning flashes out of your eagle claw and
hits Cormac.
Cormac cringes in terror.
You massacre the head of Cormac with your Eagleclaw.
You massacre the head of Cormac with your Eaglebeak.
Aliena tickles the right arm of Cormac with her spear.
Your team order:
First row:
Jerole (Leader) He is slightly hurt
Aliena She is in good shape
Dragan He is slightly hurt
Aliena hums a mystic melody.
Cormac aims at you with his tschekal, but you parry.
You are protected by your magical resistance.
Worf hits you with a cone of circling winds!
The cone grasps you, lifts you up into the air and throws you some meters back
hard onto the ground.
You will have to stand up first.
You will have to stand up first.
Worf turns to attack Dragan.
Worf's wounds stopped bleeding.
With all his might Dragan smashes the flat side of his long wooden spear
against the knee of Worf.
Worf manages to hold his balance.
Worf hums a mystic melody.
You come up with your body.
You rotate quickly, pressing your body on the haft of your weapon, and
hurl yourself into an upright position.
You step between Dragan and his enemies.
Flar turns to attack Aliena.
Aliena prays and suddenly a lightning hits Worf.
Worf looks confused.
Aliena smashs the left leg of Worf with her spear.
Worf's wounds start to bleed.
The long wooden spear wielded by Dragan glows in a fierce red light.
Dragan massacres the left leg of Worf with his spear.
Flar grazes the torso of Aliena with his tschekal.
Aliena's wounds start to bleed.
Worf turns to attack Aliena.
Cormac turns to attack Aliena.
Tiny sparks surround the blade of Dragan's long wooden spear. Suddenly the
lightnings flare up and he screams in agony as his skin begins to burn.
As Worf approaches Dragan you try to guard him, but stumble.
You step between Aliena and her enemies.
You step between Dragan and his enemies.
Worf turns to attack Aliena.
Cormac is bleeding heavily!
Cormac turns to attack Aliena.
Worf is bleeding heavily!
You failed to pass Cormac.
Aliena hurts the right leg of Worf with her spear.
Worf skips out east.
A disc hovers out.
Worf dances in.
A disc hovers in.
Worf tried, but failed to run away.
With all his might Dragan smashes the flat side of his long wooden spear
against the knee of Worf.
Worf looses his balance and falls to the ground.
Cormac leaves onto the 'bushido'.
Flar leaves onto the 'bushido'.
The long wooden spear wielded by Dragan glows in a fierce red light.
Dragan massacres the left arm of Worf with his spear.
Dragan breaks the left arm of Worf with his spear.
Worf screams loudly.
Worf died.
It gets darker.
Aliena's wounds stopped bleeding.
Your wounds stopped bleeding.
You reach down for the corpse and put your hands deep into the wounds. The life
blood of the victim is dripping from what was earlier a body. You lift your
hands and shout the name of the evil god. Then you drink of the blood that is
dripping down. You feel strange new energies flowing through your body.
You are physically somewhat hurt and mentally degraded.
You are very alert.
Dragan looks at the schnigge 'Bushido'.
You look at the schnigge 'Bushido'.
This is the schnigge 'Bushido'.
You can see some items lying on its deck and Cormac[satai] is resting here,
Fifteen weather-beaten strong male sailors, Flar[satai] and a sturdy
dark-gray female horse is reclining here are on board.
Worf says in xyllic:
bahhh
You sigh deeply.
You say to Worf in xyllic:
You died because of a stupid Satai
The raging storm vanishes.
Dragan nods solemnly.
Aliena hums a mystic melody.
: Worf: well nevermind nice fight :)
The storm around Aliena vanishes.
Dragan yells in xyllic:
Exactly.
Aliena makes a gesture.
Suddenly you are surrounded by a raging lightningstorm.
Aliena hums a mystic melody.
The storm around Dragan vanishes.
Aliena makes a gesture.
: Worf: and AGAIN I could not rememebr dragan :)
Aliena hums a mystic melody.
You say in xyllic:
why did you all attack me
: Dragan: hehe
Dragan ruffles Worf's hair playfully.
Worf says in xyllic:
you attacked and killed Cormac Jerole
You feel your strength fading.
You feel your dexterity fading.
You say in xyllic:
yes, but not you
You say in xyllic:
and you attacke me now
The schnigge 'Dauntless' arrives.
Aliena: what is our plan now?
It gets lighter.
You look at the schnigge 'Dauntless'.
This is the schnigge 'Dauntless'.
This ship has a sleek black hull, and a silver prow.
Upnon the sail is the emblem of the Satai.
On board you can see Eight weather-beaten strong male sailors and
Tarantio[satai].
Aliena hums a mystic melody.
Dragan looks at the schnigge 'Dauntless'.
Jerole: leave
You enter the ship.
It's Night.
You are aboard the schnigge 'Friendship'.
This is the FRIENDSHIP
You see very friendly sailors onboard the ship
Please dont attack it, cause you might have less friends then
But if you attack it, be careful after that
Our crew wishes you many good winds and a good ride
A blue key, a brass key, a copper key, a dark key, a grey key, a key, a
small granite key, a stone key and a white key.
Fourteen weather-beaten strong male sailors.
Aliena arrives.
Dragan arrives.
It's Night.
You are aboard the schnigge 'Friendship'.
This is the FRIENDSHIP
You see very friendly sailors onboard the ship
Please dont attack it, cause you might have less friends then
But if you attack it, be careful after that
Our crew wishes you many good winds and a good ride
A blue key, a brass key, a copper key, a dark key, a grey key, a key, a
small granite key, a stone key and a white key.
Aliena[huitzi] (inside a storm cone), Dragan[ew] (inside a storm cone) and
Fourteen weather-beaten strong male sailors.
_____Looking overboard you see:____________
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
There are five obvious exits: east, north, northwest, south, southeast.
A black shirt, a corpse of black-bearded ageless male elf, a disc, a golden
ring, a gray ornamented cleric's robe, a light sword, a long coat of mail,
a pair of iron gauntlets, a schnigge 'Bushido' and a schnigge 'Dauntless'.
A ghost of Worf[koonie].
Dragan yells in xyllic:
Mom.
You are physically somewhat hurt and mentally degraded.
You are extremely alert.
Dragan yells in xyllic:
Let me skin the corpse.
You say in xyllic:
too late
You leave the ship.
It's Night.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
There are five obvious exits: east, north, northwest, south, southeast.
A black shirt, a black trousers, a decayed remains of black-bearded ageless
male elf, a disc, a dragon shaped censer, a falconsword, a golden circlet,
two golden rings, a gray ornamented cleric's robe, an idol of Rokoon, a
light sword, a long coat of mail, a long ornamented staff, a medium
backpack, a pair of iron gauntlets, a scabbard belt, a schnigge 'Bushido',
a schnigge 'Dauntless' and a schnigge 'Friendship'.
A ghost of Worf[koonie].
Aliena arrives.
Dragan arrives.
Dragan snaps his fingers.
You look at the decayed remains of black-bearded ageless male elf.
This is the dead body of black-bearded ageless male elf.
The corpse is empty.
Dragan kneels down and cuts open the corpse! He removes its skin and holds it
upside down! A large pool of blood and gore forms on the ground!
You smile.
You are physically somewhat hurt and mentally degraded.
You are extremely alert.
Aliena: where to?
Dragan waves friendly.
You enter the ship.
It's Night.
You are aboard the schnigge 'Friendship'.
This is the FRIENDSHIP
You see very friendly sailors onboard the ship
Please dont attack it, cause you might have less friends then
But if you attack it, be careful after that
Our crew wishes you many good winds and a good ride
A blue key, a brass key, a copper key, a dark key, a grey key, a key, a
small granite key, a stone key and a white key.
Fourteen weather-beaten strong male sailors.
Aliena arrives.
Dragan arrives.
// The team went right into our trap, driven by Cormac´s blindness
// because he was seeking revenge.
               (
geocities.com/mr_dod)