//Winddancer and Welleran had been captured the day before. We where searching villabajo,
to safeguard its citzens, when we found some dead guards. Taloc was seen by the indian on the road so we went looking.
You reached another part of the underground cave system Here the
dripstone cave expands into an impressive hall. There is a noisy
waterfall originating from an opening high above you. There are some
tables in the room and a small campfire is burning near the eastern
wall. The only obvious exit is to return to the north where you came
from.
There is one obvious exit: north.
A corpse of lime covered neuter caveschrat, a decayed remains of huge fat
male cavegremlin, seven silver coins, ten copper coins and two gold coins.
Welleran.
Gobon stomps in.
//fresh corpses ..hmmm
You draw the red shimmering tschekal from your large scabbard.
You wield the red shimmering tschekal in your right hand and left hand.
//we wandered the cave for a while..
You are walking in an old dripstone cavern. To the east you can see a
large stalacmit. Behind it a small path is leading into southeastern
direction. In this part of the cavern the air is cold and dry. You are
surrounded by many stalactits, the ground is covered with rocks and
boulders of various size, obviously parts of the broken down ceiling.
There are three obvious exits: north, southeast, southwestdown.
> Welleran leaves north.
You have entered a small room. This is a dead end, it's impossible to
go any further. This place seems to be the storage room of the
caveschrats inhabiting this cave system. Close to the western wall you
notice an old wooden chest, an open bashed door leads back to the
south. On the western wall you can see some strange symbols.
There is one obvious exit: south.
43 copper coins, a ball of lightning and a rotten chest.
Welleran, a huge fat male cavegremlin, three lime covered neuter
caveschrats and a robed and hooded centaur (inside a storm cone).
//haha
Gobon stomps in.
The robed and hooded centaur looks at the rotten chest.
Gobon tries to throw the robed and hooded centaur to the ground, but fails.
The robed and hooded centaur canters south.
//come back !!
Gobon guards the south exit.
Gobon stops guarding south.
Welleran guards the south exit.
Gobon grumbles in xyllic: he is out
You say in xyllic: he left
A robed and hooded centaur trots in.
Welleran leaves south.
You are walking in an old dripstone cavern. To the east you can see a
large stalacmit. Behind it a small path is leading into southeastern
direction. In this part of the cavern the air is cold and dry. You are
surrounded by many stalactits, the ground is covered with rocks and
boulders of various size, obviously parts of the broken down ceiling.
There are three obvious exits: north, southeast, southwestdown.
20 copper coins and a corpse of lime covered neuter caveschrat.
Welleran.
Gobon stomps in.
A robed and hooded centaur trots in.
The robed and hooded centaur's wounds stopped bleeding.
Gobon guards the southeast exit.
The robed and hooded centaur smiles amusedly.
Welleran hits the robed and hooded centaur with a hard blow to the abdomen.
Gobon pivots on one foot and sidekicks the robed and hooded centaur in the
abdomen.
The robed and hooded centaur canters north.
> A neuter voice screams loudly.
A robed and hooded centaur trots in.
The robed and hooded centaur canters southwestdown.
Suddenly the air is ripped appart by a blood red slash.
The robed and hooded centaur canters northeastup.
> Gobon stomps northeastup.
Welleran leaves northeastup.
> Welleran leaves east.
Welleran leaves west.
Welleran leaves northwest.
Welleran leaves north.
Welleran leaves south.
Welleran curses! $%&%^*&
You say in xyllic: se
//I went on ahead..
se
> You are hiking on a steep mountain path. Huge, unconquerable
rock faces are blocking the way to the east and west.
There is a little painting on a granite boulder. The path continues
to the northeast. To the northwest you can see the entrance
of a small ravine. There are a lot of rocks and boulders scattered
on the ground and a quite new sign is here.
There are three obvious exits: northeast, northwest, south.
Many copper coins.
A robed and hooded centaur (inside a storm cone).
//ack !! run away !!
nw
Worf: he at the entrance
You start to concentrate...
> ...and you feel more prepared.
You feel your discipline increasing.
You start to concentrate...
> ...and you feel more prepared.
You feel your discipline increasing.
You feel your discipline increasing.
[near]
a robed and hooded centaur (inside a storm cone)
You feel your dexterity increasing.
You feel your dexterity increasing.
You feel your dexterity increasing.
> Welleran arrives.
Gobon stomps in.
You point southeast.
Welleran leaves southeast.
Welleran and a robed and hooded centaur (inside a storm cone).
Gobon stomps in.
Gobon tries to hit the robed and hooded centaur with a sidekick, but he
evades the hit.
Gobon guards the south exit.
Welleran hits the robed and hooded centaur with a hard blow to the right arm.
Gobon wields a cold axe in his left hand and right hand.
The robed and hooded centaur chants a prayer to his deity.
Welleran guards the south exit.
> Gobon throws the robed and hooded centaur to the ground. Ouch!.
The robed and hooded centaur wildly waves his arms, looking confused!
Gobon smashs the right foreleg of the robed and hooded centaur with his axe.
The robed and hooded centaur shivers.
The robed and hooded centaur comes up with the body.
You aim at centaur with your tschekal, but he parries.
The robed and hooded centaur hums a mystic melody.
With the hilt of your red shimmering tschekal you hit the robed and hooded
centaur hard in the thorax.
The robed and hooded centaur looks confused.
The robed and hooded centaur hums a mystic melody.
Gobon grumbles in xyllic: bloack
Welleran hits the robed and hooded centaur with a hard blow to the right leg.
With the hilt of your red shimmering tschekal you hit the robed and hooded
centaur hard in the thorax.
The robed and hooded centaur stands up again.
Gobon jumps up with a flying kick against the robed and hooded centaur.
The robed and hooded centaur evades the kick in time.
The robed and hooded centaur is ready again.
The robed and hooded centaur canters northeast.
> Welleran leaves northeast.
Welleran leaves east.
Welleran leaves southeast.
Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
You unwield the red shimmering tschekal.
You sheathe your red shimmering tschekal in your scabbard.
> Welleran leaves east.
Welleran leaves east.
Welleran leaves east.
You are on a small crossing. The East Road starts in south direction.
To the west you can see the famous Tim's Road. To the north there is
a dark looking house. A small path is running further into east direction.
There are four obvious exits: east, north, south, west.
A blood red slash.
//hmmm
> You snap your fingers.
Welleran looks at the blood red slash.
A blood red slash in the layers that separate the planes of existance.
You feel strong evil emanating out of it. It must lead to hell.
The slash is empty.
> Gobon looks at the blood red slash.
Welleran yells in xyllic: You have to be kidding
You shrug helplessly.
Welleran yells in xyllic: Nobody can move that fast
The blood red slash vanishes.
Welleran yells in xyllic: no tracks.
Welleran yells in xyllic: Lets get out of here
Gobon grumbles in xyllic: probably used the slash then
Welleran agrees.
> Gobon grumbles in xyllic: did only a smash and a successful tackle
Welleran yells in xyllic: I sblowed him three times
Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message from a robed and hooded centaur:
You are silly ... and will regret it.
The blood disappears into the ground.
Welleran yells in xyllic: he sends me a tell saying: You are silly ... and
will regret it
Gobon grumbles in xyllic: Just got a tell ...
You say in xyllic: seems he thinks i am silly..
> Welleran nods solemnly.
Welleran laughs.
Gobon nods solemnly.
You smile.
> Welleran asks the one-legged old male indian in xyllic: Am I silly?
The one-legged old male indian grins slightly.
The one-legged old male indian says in xyllic: I don't know, but I also don't
care
Welleran ruffles the one-legged old male indian's hair playfully.
A huge sandworm arrives, better someone stops the thumper.
Welleran leaves up the worm.
Welleran: We just found taloc, if anyone sees him call out please
You clear your mind, and focus on your message. Your ring flashes brightly
as it forms your image,and sends it to Taloc.
You tell Taloc: silly ? that the best you can come up with ?..you think ye can kidnap friends of mine
and expect us to do nothing ?..you are the silly one
Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message from Taloc:
You really have not spoken with your Warlord, have you ?
The blood disappears into the ground.
You clear your mind, and focus on your message. Your ring flashes brightly
as it forms your image,and sends it to Taloc.
You tell Taloc: which one ?
Welleran yells in xyllic: he says Oh, you can be sure of this Welleran
You say in xyllic: he tells my I have not talked with my warlord..
You scratch your head.
> Welleran yells in xyllic: next time we shall see. We left you to run to your
"theocracy", but know this. Its not over
Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message from Taloc:
Well, that dosnt matter now, for it seems your flow of information
is lacking. I released the Satai who broke ourlaws and teamed with
a wanted Cleric in our realms, after your Warlord spoke with me and
he agreed that he will order the Satais to keep our laws from then
on, also you 'friend' excused for hisbehaviour
The blood disappears into the ground.
Gobon chuckles politely.
Welleran smiles.
Gobon goes hmmmm.
Welleran yells in xyllic: this I did not want/
> Welleran yells in xyllic: I wanted no one to bargain for me or order anyone
to recognize his illegal area
Welleran yells in xyllic: ntell talocarian I am a Satai. But I am Judge of
the lands closest to those you have captured. And I will not allow the people
there to endure your slavery, nor will I accept your claim of rule. You kill
these natives. They are cattle to you. If you take yucatan, how long before
you come for villabajo, or Lonar for that matter? No judge in the world will
accept you, and I for one will see you stopped. You cannot act any way you
want to judges of this World, in the name of laws you yourself made.
Welleran smiles at you.
You smile.
> Welleran yells in xyllic: Well that should get his feathers ruffled
You chuckle politely.
> Welleran yells in xyllic: Plus, we hit him good.
Welleran yells in xyllic: He was in bad shape
You say in xyllic: he is kinda fast
> Welleran yells in xyllic: I saw some moves out there, you hit his solar plexus
You nod solemnly.
Welleran sighs deeply.
You say in xyllic: stopped his miracles
Welleran nods admiringly.
Welleran yells in xyllic: And done well
Welleran yells in xyllic: I was impressed, as was he no doubt, I saw him wave
his hands in approval
Welleran laughs.
You chuckle politely.
You clear your mind, and focus on your message. Your ring flashes brightly
as it forms your image,and sends it to Taloc.
You tell Taloc: *chuckle* Winddancer and Welleran went to Yuctan to prevent you and your brothers from
butchering innocent villagers and they broke some laws ??...you really expect us to obey laws that allow
innocents to be harmed ?...pls wake up from what ever dream land you live in.....Praise Rokoon
Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message from Taloc:
No Cleric is allowed to enter the lands for they always brought
death to this realms. But this discussion is worthless right now.
YOu will soon feel my wrath.
The blood disappears into the ground.
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