News Archives - Aug. 2002 thru June 2003
Last Updated On:
August 26, 2003
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More Enemy Codes - 6/29/03
Today's update includes a 99 MB Regular Memory code, and lots more Enemy Codes. We've also run into a few problems hacking these codes, and they are as follows:

  • Some codes do not work properly in some areas. In this update, we've included two codes you can use to work around these problems. Check the Enemy Codes pages for details.

  • Codes do not work as indicated in the "Code Effect" box for White Version players. This is due to differences in the game size between Blue and White. Players of the White Version can still use the codes, but the enemies indicated won't appear. This includes Navis that are randomly found on the Net, but we've added some extra codes for White Version players that will allow you to fight the Navis, too.

Go to the main Mega Man Battle Network 3 page for all the codes and details you need to use these codes correctly.

White Version Enable Code - 6/28/03
The Enable Code on the Mega Man Battle Network 3 page has been modified for people who play the White Version of the game. The code has been extended to three lines so that the GameShark will auto-detect your game regardless of the version.

More Battle Network 3 GS Codes - 6/28/03
Today's update is a bit smaller than the other updates this week. Today's codes will give you 999 BugFrags, or infinite subchips! In addition, the Max Zenny code has been modified to give you 999,999 Zenny! You can get these new codes by going to the MMBN3 code page.

MMBN3 Hacking Update - 6/27/03
We've hacked a variety of codes today, including Temporary Style codes. With these, you can select a style for Mega Man, and then use it without overwriting any styles you've earned (as long as the code is turned on).

More "Fight Enemy" codes have been hacked - this time for enemies in WWW Network Area 1. It's a large jump ahead, and we have skipped parts of the game. We'll get to hacking those in a while. Once we've completely hacked enemy codes for every area of the game, we'll be reorganizing the code pages according to enemy difficulty.

And finally...we've hacked a No Random Battles code! As long as you have this code on, you can travel through areas of the Net without being attacked by enemies! This code is glitch-free, so you don't have to worry about crashes when changing areas or warping!

Today's update is a large one, including about 70 codes in all. Be sure to check it out by going to the Battle Network 3 GS codes page.

A LOT More Enemy Codes - 6/26/03
Over 100 more "Fight Enemy" codes have been added for MMBN3 in this update. Even with these additions, we still haven't uncovered many of the tougher enemies or Navis. Hopefully we'll be getting to those soon, but there's still many more areas to hack codes for!

MMBN3 Enemy Codes! - 6/26/03
The creation of "Fight Enemy" codes for Mega Man Battle Network 3 has begun! About 80 of these codes have now been added to the site. Check them out by clicking here!

As for chip codes...we're still working on those. We've developed a few of these codes, but they don't work unless you have the chip in your Library. Stay tuned for more information about those codes.

Mega Man Battle Network 3 GS Codes - 6/25/03
A working MMBN 3 code has been posted - Max Custom Gauge. It's a test code I created to get started hacking codes for the game. The Enable Code for both Battle Network 3 games (Blue & White) is exactly the same as the Battle Network 2 code, except for the second line. Make sure that when you enter the Enable Code, DO NOT enter the MMBN 2 Enable Code or the game can't be auto-detected.

Expect another update on this game real soon!

A GameCube Update! - 6/24/03
Today's update includes codes for Mario Party 4, Batman: Vengeance, and Def Jam Vendetta. You can find those codes in the GameCube code section of the website.

More GameShark Stuff - 6/23/03
Today's GameShark update is for Lady Sia, Lego Bionicle, and Lego Island 2. Downloadable code files are also included with this update.

Today's GameShark Update - 6/20/03
We're adding more GameShark codes today for Star Wars: Jedi Power Battles, Jimmy Neutron: Boy Genius, and Konami Krazy Racers. As usual, these codes are in the GameShark section. Downloadable files are also included with each game in this update. You can download code files to your computer by clicking the link provided on the codes page.

Whoops. - 6/19/03
In updating this one main page, it seems I've forgotten to change the news on the other two entrance pages for this site. The pages have now been fixed. If you enter the site onto pages other than this one and see news that seems way outdated, click the "Nintendo Code Vault" text at the top of the page to link to the main index page. Sorry for any confusion this caused.

A GameShark Update - 6/19/03
Here are some GameShark codes (new or updated) for Hot Potato!, Inspector Gadget: Advance Mission, and Iridion 3D - all for Game Boy Advance. You can find them in the GameShark section of the web site.

Also In This Update
Links to about 10 different GameShark pages were only appearing in the list of all games we have for the GBA GameShark. These links have now also been placed into the letter index pages.

Codes, Renovations, GBA News - 6/14/03
A few codes are up today for Phantasy Star Online - Episodes I & II. It's not much -- just a few minor tricks and interesting effects to enhance your gaming experience. (Just to make it clear, though -- NO duping methods have been posted. I'm a legit PSO player, and don't believe in duping.)

Renovations, as usual, are ongoing -- we're now working on the N64 code section. If you find your connection lagging during a visit to this site, just reload the page you're viewing.

And finally -- the new MegaMan Battle Network 3 games are coming out in a little over two weeks! Don't forget that we'll begin posting GameShark codes for those games as soon as they are released.

A GameShark Update - 6/7/03
Today's update is GameShark codes for Ecks vs. Sever and Gradius Galaxies. You can find those codes in the GameShark code section.

Renovations Continuing... - 6/1/03
Work on the GBA section is nearly complete. All of the index pages and many of the GBA code pages have been finished at the time of this update. Once the Game Boy Advance section is finished, we will be moving on to the massive N64 section, which will take quite a while to finish. We expect to be done by the middle of July. Users can expect occasional slowdowns or timeouts, especially during the last two weeks of June when most of the work will be ongoing. Sorry for the inconvenience this causes. If your connection gets slow or hung up, reload the page you are viewing.

Celebrating the Summer - 6/1/03
Now that the summer season has started up again, we're going to be updating this site more often. Visitors can expect more frequent updates throughout the next few months.

Today's update, the first of what we hope to be many updates throughout the summer, consists of codes for The Sims (on GameCube) and Castlevania: Aria of Sorrow (for Game Boy Advance). You can find those codes by going to each game's respective section of the site.

Also In This Update
Page renovations (as outlined in the previous update) have been completed for the GameCube section. Work on the GBA section is beginning, so you may occasionally experience a connection timeout or lag. If this happens, just reload the page.

Fixing the Site -- Again - 5/24/03
We're going to working on the site for a few days to fix those annoying JavaScript errors that keep popping up when pages are loaded. This fix will eliminate some "Object Required" errors and the "document.XXXXX.style is null or not an object" error for IE users. As pages are completed, you'll notice the error disappearing. As is the case with most large-scale fixes on this website, a slowdown may occur at times. Sorry for the inconvenience.

Summer, At Last - 5/24/03
Memorial Day weekend is, after all, the unofficial start of summer, and we're celebrating with a series of updates throughout the long weekend. Today's update includes over 70 codes for Red Faction II, Superman: Shadow of Apokolips, Black & Bruised, and MLB Slugfest 20-04. All games are for GameCube, so you'll find them in the GameCube Code Vault.

An Unusual Update - 5/18/03
Very few of the updates lately have been for Game Boy Advance, so here's an update for several GBA games. Included are codes for Spyro: Season of Flame, and GameShark codes for Dexter's Laboratory and Dokapon.

Also In This Update
In addition to the regular updates, we're also doing some work on the side to standardize the pages on the website. This means changing fonts, redoing some page layouts, and more. When this work is going on, you may experience a temporary slowdown. This work will continue on into late July or early August. If you encounter a slowdown in your Internet connection, or if a page does not load as desired, simply try loading the page again.

GameCube Codes - 5/12/03
Codes for Enter the Matrix on GameCube have been added. You can find those in the GameCube code section.

Could It Be...? - 5/11/03
The long-anticipated Sonic Advance 2 GS codes are finally here! Make sure you read the note associated with this game's Enable Code - you won't be able to get into the game and play unless you do. Codes included in this update are 99 Rings, Invincibility, Infinite Air, and several other codes. Click the red arrow above to check them out!

Also In This Update
A downloadable code save file was included with today's Sonic Advance 2 update. Once on the code page, click the "Download Code File" link to download the codes to your computer.

Another Long Break - 5/10/03
GameCube codes are up today for Robotech: Battlecry, Rocky, and X-Men: Next Dimension. As usual, go to the GameCube section of the site to find these codes.

Also In This Update
Sonic Advance 2 codes are coming very soon. Although we've been saying this for quite a while (see previous updates), we're having trouble creating a good Enable Code. We'll post these codes as soon as an Enable Code is made.

Finally... Another Update - 4/24/03
Sorry for the lack of updates over the past week and a half. Here's a GameCube update for Dead to Rights and BMX XXX. You can find these codes in the GameCube Code Vault.

Another GBA GameShark Update - 4/12/03
Today's update includes GameShark codes for BackTrack, Boxing Fever, and Cruis'n Velocity. Like the other GameShark update before this one, you can find code saves for each game which you can download to your computer.

We've also added one code for Mega Man & Bass. This one's for an unbreakable Ice Wall. It's not very helpful for Bass, but it's extremely helpful for Mega Man, who doesn't have the ability to dash jump across long pits. We've just about reached the end of the Mega Man & Bass codes, but we have many other projects to begin working on.

A couple of people have e-mailed me asking for Sonic Advance 2 codes. We've been working on this game, and have a couple of codes ready. Expect an update within the next week for that game.

In the meantime, we're updating this web site using an updated code list from the GBA GameShark. We're going to go through the entire list and add any games which aren't on the web site already. This shouldn't take more than a couple of days to complete. We'll also be sure to add code saves for each game we add.

GBA GameShark Update - 3/31/03
A variety of new GameShark codes have been added for Advance Wars (version 1.1), Alienators, and Disney's Atlantis. This is the beginning of our big GBA GameShark update. More games will be added tomorrow.

Also In This Update
With today's GameShark updates we've included code saves which you can download to your computer. Just click the link on the game page to download the file. Most of the files are less than 5 KB and should take no more than a second on even the slowest connections. You can then import that file into your GameShark database and onto your GBA GameShark if you want.

GameCube Update - 3/31/03
Today's update is for Dead to Rights on GameCube. Over 20 codes were added for this game. You should definitely check these codes out if you have the game!

Also In This Update
It looks like we've fallen behind a little bit in our GameShark codes for Game Boy Advance, and we'll begin updating that section with new codes beginning tomorrow. Speaking of tomorrow, you can be assured that there will be no April Fools' jokes on this website. Seriously. I'm really not kidding.

Another GameShark Update - 3/30/03
This GameShark update is also for MegaMan & Bass on Game Boy Advance. It's not much -- just a Rapid Fire code for Mega Man. Enjoy those codes -- that's probably all that we're going to do for this game. Just make sure you read the notes for a particular code, as you would with any other GameShark code on this site.

A GameShark Update - 3/30/03
Today's update is for the GameBoy Advance game MegaMan & Bass. We've added codes such as Infinite Lives, One Hit Boss Kills, Infinite Health, Infinite Weapon Energy, and more! If you're having trouble in this game (and it is difficult) check these codes out now!

Several GameCube Updates - 3/25/03
Quite a few updates have been posted today. New games added include Dr. Muto, Tiger Woods PGA Tour 2003, and Tony Hawk's Pro Skater 4. Several codes have also been added for numerous other games, but there are too many to mention. Check all of the new updates out at the GameCube Code Vault section of the site.

GBA Code Update - 3/20/03
Codes have been posted today for MLB Slugfest 20-04 on Game Boy Advance. You can find those codes in the GBA code section of the web site.

More Yoshi's Island Codes - 3/7/03
Those "Perfect Score" codes we've been talking about are now posted. Use a particular code to get a perfect score for the indicated level. Be sure to read the note posted on the page.

More GameCube Codes - 3/2/03
Several codes have been added for the GameCube game BloodRayne. You can find those codes by going to the GameCube Code Vault area, or by clicking on the red arrow link above.

Also In The Update
Just because we're not posting Yoshi's Island GameShark codes doesn't mean we're not hacking codes anymore. We're currently in the process of hacking "Perfect Score" codes -- codes that will give you a 100-point score for a level, even if you don't find everything in that level! Stay tuned for those!

Over 10,000 Codes! - 3/1/03
Tonight's update includes GameShark codes for Batman: Vengeance, and codes for Minority Report on GameCube. With this update, more than 10,000 codes are now posted on this site for over 300 games. This is a large milestone for the site and we hope to continue to grow in the future. Enjoy the update!

GameCube Code Update - 3/1/03
Today's update includes codes for Mat Hoffman's Pro BMX 2, Star Wars: The Clone Wars, and James Bond 007: Nightfire. You can find all those codes in the GameCube section of the site.

YI Code Correction - 2/28/03
In this update, we made a change to the "Yoshi Has 99 Coins (Gather Coins)" code in the Yoshi's Island GameShark codes. The code that was posted on the site yesterday was an earlier version of the code, and only gave 63 coins. The newer version of the code (the one that's there now) gives 99 coins, as indicated by the code. Not that you should lose with 63 coins, but... we need to at least make the code accurate according to the title!

Also In This Update
We've hacked an Infinite Flutter Jump code! Now when this code is enabled, you can flutter jump as long as you want (without touching the ground) by holding the A Button! A new Enable Code has been hacked, specifically for this code -- if you intend to use the flutter jump code, replace your current Enable Code with the one now posted on the code page. THE FLUTTER JUMP CODE MAKES THE GBA CONTROLLER MORE RESPONSIVE -- READ THE NOTE POSTED ON THE PAGE.

Even MORE Yoshi's Island Codes - 2/27/03
More Yoshi's Island codes! Today's update includes some codes to use while playing the Seed Spitting and Gather Coin mini-games. Go to the GBA GameShark area to find them.

The End of the "Level Passed" Codes - 2/26/03
Today's update features Level Passed codes for Worlds 5 & 6 of Mario Advance 3. We also added three other codes to the page: Have All Red Coins, Have All Flowers, and No Countdown Timer. The No Countdown Timer code is especially helpful, because you don't have to worry about running out of time to catch Mario. It's great for those areas with lots of annoying enemies. You can check all the codes out by clicking the red arrow above. More codes are on the way, so stay tuned!

More Yoshi's Island Codes - 2/25/03
More codes have been hacked for Yoshi's Island: Super Mario Advance 3. Today's update includes "Level Passed" codes for Worlds 3 & 4, as well as codes to open up the secret stages in those two worlds! Here's a peek at our GameShark codes in action:

GameShark Codes For Yoshi's Island Are Here! - 2/24/03
That's right, we've hacked 29 brand-new GameShark codes for Yoshi's Island: Super Mario Advance 3. Included in the bunch are LEVEL PASSED codes for Worlds 1 & 2! With these codes, you can instantly pass any level that you're having trouble with and skip right to the next level. Codes have also been included to OPEN THE SECRET AND EXTRA LEVELS for Worlds 1 & 2! Just make sure you use the Enable Code posted on the page. Enjoy!

Game Boy Advance Update - 2/23/03
In today's update, codes were posted for Spyro: Season of Ice, SpongeBob SquarePants: SuperSponge, Planet of the Apes, The Legend of Zelda: A Link to the Past / Four Swords, Kirby: Nightmare in Dream Land, Desert Strike Advance, Boxing Fever, Batman: Vengeance, Army Men: Operation Green, and Duke Nukem Advance. It's a large update that totals over 80 codes. All of these games can be found in the Game Boy Advance codes section, or IE users can click the red arrows for a pop-up menu containing links to all of the games.

Also In This Update
It was only after this update that we realized the link to the Army Men Advance codes wasn't working. The link has since been fixed. Sorry for any inconvenience this caused anybody.

Star Wars Updates - 2/22/03
More codes have been posted today for James Bond 007: Nightfire. In addition, codes were also posted today for Star Wars: The New Droid Army and Star Wars Episode II: Attack of the Clones, both on Game Boy Advance. It's been quite a while since I last updated the GBA section.

BIG GameCube Update - 2/21/03
Since I haven't updated regularly for the past few days, I thought I would make up for it a little by adding a variety of new games to the site. Updates were posted today for Extreme-G 3, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Bounty Hunter, NBA 2K3, Lord of the Rings: The Two Towers, James Bond 007: Nightfire, Dave Mirra Freestyle BMX 2, and Die Hard: Vendetta. It's a large update covering 8 games and over 80 codes. You can check out all of these great new codes in the GameCube Code Vault section of the web site.

NOTE: Please note that the link to the Agent Under Fire codes has been moved to the J Index Page. If you can't find it, please click here for the codes.

Also In This Update
Recently, a variety of different JavaScript errors have been appearing on different pages of the web site. These errors are related to the Pop-Up Ads that Yahoo! GeoCities uses. If you use a browser that automatically displays JavaScript errors on-screen, this can get annoying after a while. We're sorry for any inconvenience this may cause you while browsing the site. Hopefully it'll get fixed soon.

Small GameCube Update - 2/18/03
Today's GameCube update is for The Legend of Zelda: Ocarina of Time. The codes are essentially the same as the codes for the N64 game, with a few minor changes. You'll find the update in the GameCube section of the web site.

N64 GameShark Renovations - 2/16/03
Renovations are currently underway for the N64 GameShark code pages. We're changing the styles of each page to fit the revised GS code page style. This could take several days and could slow down page downloads. Thanks for your patience while this process goes on!

Let It Snow! - 2/16/03
Today's updates include codes for Sports Illustrated for Kids Baseball and Sports Illustated for Kids Football. These are GameShark codes, and you can find them in the Game Boy Advance section of the web site. Stay tuned for more updates throughout the night -- if the power stays on, that is.

JavaScript Debugging - 2/15/03
UPDATE - After working correctly for several hours, the script has reverted back to previous methods. We're working on the problem and are trying to fix it as soon as possible.

JavaScript Menu Debugging - 2/15/03
Live JavaScript debugging will be occurring on the website over the next few days. You may see alert boxes appear while this is taking place. If an alert box appears, simply click OK to close it. We're sorry for any inconvenience this is causing.

GameCube Updates - 2/9/03
Today's updates include codes for Medal of Honor: Frontline and Star Wars: The Clone Wars. You can find those codes in the GameCube section of the web site.

Another Zelda Update - 1/17/03
Well, after playing in Zelda's memory for a while we were able to locate a new, more effective code that allows you to get into the Four Swords Palace. Of course, the final result is still the same, but the means by which the code works has been changed. Now, when this code is activated, the guard simply won't appear. You don't have to activate it / deactivate it, and it works independently of other objects in the game. We've also added a code to have all the Four-Sword pieces. However, if you've never played through the dungeon before you probably won't want to use this code.

Also In This Update
We've condensed the Zelda codes into three pages, rather than four. The "One Hit to Kill Bosses" code has moved from its own page onto the main Zelda code page. Also, please note that all new codes mentioned on this news page can be found at the BOTTOM of the Zelda code pages, not the top. Make sure you read notes associated with the code, as will be indicated by the number next to the code description. These notes explain further how to use the code, and not reading them before using the code could be detrimental to your Zelda game!
All of the codes have been thoroughly tested on a real GameShark, and they all work. So if a code doesn't work for you, it's not our fault!

Granting Your Zelda Requests - 1/17/03
More GameShark codes have been added for Zelda. Of special interest today is a code that has been heavily requested throughout the Internet gaming world, one that lets you play the new Four Sword Dungeon without having to play through Four Swords itself. Go to the Zelda GameShark code page and check it out!

Also In This Update
Throughout this entire "News & Updates" page I've been entering the year as 2002! A minor oversight on my part, but it's been fixed, as stupid as it may seem. Other than that, no other updates today. Enjoy the Zelda codes!

Zelda Dungeon Item Codes - 1/16/03
More GameShark codes have been added for Zelda. New Dungeon Items codes for Levels 2 and 3 have also been added.

More Crystal Codes & Code Corrections - 1/16/03
We've added more Zelda crystal codes, and now we've finished adding all of the codes, so you can pick exactly which crystals you want. We've also corrected the "Infinite Dungeon Keys" code, as it was not working. More Zelda codes are on the way!

Who Knew There Would Be This Many? - 1/15/03
Tons of GameShark codes were added today for Zelda. We added an additional code that will give you all three pendants, and we added exactly 100 codes for crystals. In this case, each code will give you one or more crystals, giving you credit for completing that dungeon. For information on how to use those codes, check the "Have Crystals Codes" main page. Please note that you must go to the Zelda GameShark main page to access all of the different codes for that game, as they have been split up into various pages. Once you are on the main page, you can jump to the codes you want to see. All codes listed for Zelda require the Enable Code posted on the main page.

More Zelda GameShark Codes - 1/14/03
The GameShark code list for Zelda is becoming massive. We've hacked Dungeon Item codes now for the Desert Palace, Mountain Tower, and Level 1 (Palace of Darkness). Codes have also been hacked that allow you to instantly make dark rooms completely lit, any time you enter one! Just make sure you enter both lines of the code or it won't work. More Dungeon Item codes for Zelda are on the way... stay tuned!

Zelda Code Corrections - 1/13/03
We made a few mistakes in the Zelda GameShark codes. To begin, the codes to have the Pendant of Power and Pendant of Wisdom have been corrected. They were encrypted incorrectly and have since been fixed and reposted on the web site.

Exclusive Kirby Codes For GameShark! - 1/13/03
We've hacked a bunch of GameShark codes for Kirby: Nightmare in Dream Land for the GameShark. Hacked codes include lots of health and Ability Modifier codes. We've even hacked a special Enable Code you can use for these codes! You probably won't find these codes anywhere else!

Hacking Zelda GameShark Codes - 1/12/03
In today's update, we hacked over 80 GameShark codes for The Legend of Zelda: A Link To The Past / Four Swords. Hacked codes include Have Item codes, Sword/Shield Modifiers, and Have Dungeon Item modifiers for Hyrule Castle (first time) and the Eastern Palace. We've also hacked codes that enable running and swimming, and you don't even need the Pegasus Boots or Zora's Flippers to use them! Check these codes out now!

Site Search Is Back - 1/5/03
Site search has returned to the site! To search for a particular game or page, go to the "Site Search" drop-down menu and type in your search string. Or, you can click the "Site Search" menu title to go directly to the Site Search main page.

Minor GS Code Fixes / Updates - 1/5/03
For those of you who sent e-mails about the Mega Man Zero "Max Crystals" code (and there were quite a few people who did), it has been fixed! An extra line needed to be added to the code to get it to work correctly. If you have the Max Crystals code on your GameShark, you need to add the extra line to the code to make it work right.

More GCN Updates - 1/4/03
Codes were added today for Freekstyle, NBA Live 2003, Beach Spikers, Star Wars: The Clone Wars, Driven, and 4x4 Evo 2, all for GameCube.

Another Update...? Is It Possible? - 1/3/03
A variety of codes for several games have been added today. New codes were posted for MLB Slugfest 20-03, Godzilla: Destroy All Monsters Melee, Kelly Slater's Pro Surfer, and Freekstyle, all for GameCube. You'll find all the new codes in the GCN Code Vault section.

Also In This Update
The Sonic Mega Collection codes we posted last night have been revised to use the GameCube equivalents (for button codes). You can check those out now to find out which buttons you should REALLY press to unlock the Level Select cheats, rather than just guessing.

A Late Happy New Year - 1/2/03
Yeah, I'm a day late, but happy new year anyway. It's been quite a long time since my last update, but this site is still active, and hopefully we'll be making more updates in the next few weeks, since there's a lot of catch-up work to be done. The first update we have for you this new year is a group of 70+ codes for Sonic Mega Collection on GameCube. More Godzilla codes for GCN are coming in a later update, and 50 codes for the GameCube game Freekstyle are on the way. Stay tuned.

GameCube Code Update - 11/16/02
New codes are up for NFL Blitz 20-03, Tony Hawk's Pro Skater 3, and Aggressive Inline for GameCube. You can find those codes in the GameCube Code Vault.

Also In This Update
Work to remove the glitch pages in the N64 Code Vault section has been completed. However, the pages in the GameShark part of the section haven't been updated yet, so you may still get errors on those pages. We'll begin working to remove the errors within the next couple of days.

There will be no updates to the site this week from Wednesday, November 20 to Tuesday, November 26. Regular updates will resume on Wednesday, November 27.

Yoshi's Island Update - 10/21/02
Codes are up today for Yoshi's Island: Super Mario Advance 3. You can find those codes in the GBA Code Vault section of the site.

More Game Updates - 10/20/02
Today's updates include codes for Castlevania: Harmony of Dissonance (on Game Boy Advance) and Godzilla: Destroy All Monsters Melee (on GameCube).

Also In This Update
The first week of renovations has come to an end! However, renovations will continue for another 1 1/2 weeks while we repair the remaining 150 or so pages. For those users who get to this site through the Yahoo! GeoCities Member Pages Directory, the link to the glitch index.html file should have been removed. You won't have to worry about being redirected anymore.

A GameCube Update - 10/16/02
We've added codes for four new games to the site. The games are Turok: Evolution, Agent Under Fire (007), Kelly Slater's Pro Surfer, and Super Monkey Ball 2. You can find all those codes on the GameCube Code Vault main page.

GameShark Update & News - 10/15/02
We have a GameShark update today, the first in a while, for Turok: Evolution. You can find those codes in the GBA GameShark Code Vault section.

To make navigation between the Updates page and Archives page easier, you'll now find a link on each page connecting the two together. Each link can be found directly underneath the page title.

Also In This Update
For several months now, Interact has been hinting of a GameCube GameShark. Recently video of a GCN GameShark hacking Super Mario Sunshine was posted on their GameShark website. You can check that video out by going to http://www.gameshark.com. Don't forget that we'll start posting GameCube GameShark codes on this site as soon as they become available.

Renovations & Other Updates - 10/14/02
New codes have been posted today for Monster Force (on GBA) and NBA 2K2 (on GameCube). Don't forget that site maintenance work will be ongoing through Thursday, October 31, 2002, between 2:30 and 7:30 PM. The site may load slowly at times, so please be patient.

Fixing The Site - 10/13/02
Work on the web site has begun once again. The focus of the repairs is primarily on the N64 Code Vault section, where the majority of the problems have been occurring. As there are well over 200 pages in this area, repairs could take quite a while. Thanks for your patience while we work on correcting a major problem in the site structure.

Oh No! Not More Renovations! - 10/12/02
Work began today to fix all the web pages on the site, to prevent a problem from occurring. If you've entered through the Yahoo! Member Pages Directory, or if you've clicked a link on this site going back to the index.html page, you've probably already noticed the glitch page that has been appearing. Well, the fix taking place over the weekend changes the coding in each page to eliminate the glitch page from the site structure. Of course, it may still appear on a few search engines, but that's not really a problem.

Getting these fixes added to the page could possibly mean down time or slow page loading for users this weekend. We're sorry for any inconvenience this may cause.

A Ton Of Updates - 10/11/02
It's been a couple of weeks since I last updated, but hopefully I'll start updating more frequently now. Today's update covers several games on Game Boy Advance and GameCube. For GBA, codes have been added for Mega Man Zero and Wolfenstein 3D. For GameCube, codes have been added for MLB Slugfest 20-03 and The Simpsons Road Rage.

Mega Man Zero Codes Are Here! - 9/15/02
We've hacked some cool Mega Man Zero codes today, including Infinite Health, Max Crystals and more! You can check these codes out by clicking on the red arrow above.

A Different Update, At Last! - 9/12/02
Here are some codes (not GameShark, finally! I think I'll take a break from that for a little while) for Turok: Evolution on Game Boy Advance. This addition of 19 codes pushes us over the 9,000 code mark to 9,011 codes.

We ARE At The End! - 9/12/02
At long last, we have reached the end of the MMBN2 Chip Code List! 101 codes have been added today, and now there's a code for every single chip in the game! More recent updates are posted on Page 3 of the list, while earlier postings are on Page 1. Make sure you check out this hot new list of codes!

Also In This Update
The most recent updates are now at the TOP of this page. The newest news will always be posted at the top from now on, and the older updates will be pushed underneath.

We're Nearly To The End! - 9/11/02
The end of the code list approaches as we add 44 chip codes for Mega Man Battle Network 2. You'll find them where they usually are.

The Navi Chip Codes Are Here! - 9/11/02
Today's update includes over 40 Navi chip codes, from Roll to Knight Man. We've also added some other chip codes, too. You can find these updates on Page 3 of the MegaMan Battle Network 2 GS Chip Codes Area. Just click the red arrow above to go directly there.

We're working continuously to get these chip codes completely finished. Since we're almost finished, we're working harder than ever to get all of the codes out. Another update will probably come along later today.

Another MMBN2 Update - 9/10/02
More MMBN2 chip codes today. We'll begin hacking some Mega Man Zero codes later on this week, too.

Even More MMBN2 Chip Codes - 9/09/02
Click the red arrow to find them. Today's update includes the chips from FireAura through IceLine.

The End Is In Sight... - 9/08/02
More MMBN2 chip codes have been hacked today. We're nearly 75% through the chip list, so the list itself ought to be finished by the end of September or early October. Once MegaMan Zero is released, we'll begin work on GameShark codes for that game as well.

Also In This Update
Interact, the company that owns the GameShark, has been hinting at a GameShark release for Nintendo GameCube. While we don't have any specific information at this point, we'll be sure to pass it on when it becomes available.

Another MMBN2 Chip Code Update - 9/08/02
We now have so many chip codes available for MMBN2 that we had to create a third chip code page to fit them all in. The latest chip codes are now available on the new Page Three. You can click the red arrow by today's update to go right there.

NOTE: Once a past update is moved to the Archives page, the red arrow which would normally take you to that update will be removed. We are doing this mainly to keep down page sizes. If you want to view a past update, you can use the site menus instead.

You Know What It Is. - 8/30/02
That's right, another MMBN2 chip code update has been posted. I'd say more, but I've made this update so many times it would just sound redundant.

Yet Even More MMBN2 Chip Codes - 8/30/02
About 50 new chip codes have been posted for Mega Man Battle Network 2. The list now runs all the way to the Mindbndr chip.

Even More MMBN2 Chip Codes - 8/29/02
More chip codes have been added for Mega Man Battle Network 2. We're now about halfway finished with the chip codes, and we expect to get them done very soon! In the meantime, though, enjoy what is posted. We'll try to finish up the list as quickly as possible.

Also In This Update
Starting today, you can find a new "News Archives" page, accessible from the Sections drop-down menu or from the Quick Links bar at the bottom of this page. When news and information is removed from this page, it will be added to the news archives page, so you can see what's been happening on the site.

Another MMBN2 GameShark Update - 8/29/02
55 more chip codes were added to the Mega Man Battle Network 2 GS code list today. In a non-MMBN2 update, codes have been added for Dexter's Laboratory: Deesaster Strikes! on GBA. You can get to those codes by clicking on the red arrow and then "Dexter's Laboratory Codes."

Lots Of GameShark Updates - 8/28/02
More chip codes for Mega Man Battle Network 2 have been added today. Codes have also been added for the game Ice Age on Game Boy Advance. You can check these codes out in the GBA Code Vault.

More MMBN2 Chip Codes - 8/28/02
We've added over 100 new chip codes, but there are still hundreds more chip codes to go. We'll keep working on these codes, so they should be finished by the end of September at the latest. You can check out the latest batch of codes by going to the GBA GameShark code section.

Another Multi-Game Update - 8/27/02
Here's another update for NFL Blitz 20-03 and Extreme-G 3, both on GameCube. You can find these codes in the GameCube section of the site, or by clicking on the red arrow to the left of the title.

GameCube Code Update - 8/27/02
Codes have been posted today for Star Wars Rogue Squadron II. You can link to those codes by going to the GameCube section of the site.

Also In This Update
You can now click the red arrow to the left of the title to go directly to the update discussed on this page. If more than one page or system is discussed in an update, you can click the arrow to display a pop-up menu (IE users only, with a Windows system that supports HTML Help and ActiveX.) From there, you can choose what you want to see.
Updates listed on this page no longer feature the red arrows. Although news on this page may mention the red arrows, they are no longer here. Check the main updates page for the update links.

Default Chips And More! - 8/8/02
We've added more GameShark codes for MegaMan Battle Network 2 today. Now you can choose which chip in your folder becomes the default chip, or you can choose to set a default chip that you may not even have - without worrying about the chip's capacity! (Use it at your own risk. Setting Bass V3 or a Gospel chip as your default may take the fun out of the game!)

We've also added over 150 new "Prize After Battle" codes. Enter a code, and you will have a chance to win that chip every time you fight a battle! (You are only guaranteed to get the chip you want if you get a busting level of S. If you don't, you may get a different chip or zenny, so be careful!)

You can check all of these cool new codes out in the GBA GameShark section. You can find links to all five MMBN2 GameShark sections on the GBA GameShark: M page.

MMBN2 Chip Code Updates - 8/7/02
More chip codes have been added to the MegaMan Battle Network 2 GameShark pages. You can find these codes in the GBA GameShark section. The chip codes have been split into two pages, and today's updates can be found on page 2. All previous updates are still on the first page.

GameCube Code Update - 8/6/02
A few codes have been posted today for NFL Blitz 20-02 and Star Wars Rogue Squadron II. You can check out those updates in the GameCube section of the site.

On Game Boy Advance, we've updated the MMBN2 Chip Codes page with many new codes. You'll find them in the GBA GameShark section.

More GS Updates - 8/2/02
The "Fight Enemy" codes are nearly finished. Just about every minor area in the game has been added in this update. However, there are most likely a few enemy sets which were never put into the game, and we'll be looking for those next. Further updates to the enemy section will be added on Page Two, not Page One.


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