News Archives
- Aug. 2002 thru June 2003
Last Updated On:
August 26, 2003
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More Enemy
Codes - 6/29/03
Today's update includes a 99 MB Regular
Memory code, and lots more Enemy Codes. We've also run into a few problems
hacking these codes, and they are as follows:
-
Some codes do not work
properly in some areas. In this update, we've included two codes you can
use to work around these problems. Check the Enemy Codes pages for
details.
-
Codes do not work as
indicated in the "Code Effect" box for White Version players. This is due
to differences in the game size between Blue and White. Players of the
White Version can still use the codes, but the enemies indicated won't
appear. This includes Navis that are randomly found on the Net, but we've
added some extra codes for White Version players that will allow you to
fight the Navis, too.
Go to the
main Mega Man Battle Network 3
page for all the codes and details you need to use these codes correctly.
White
Version Enable Code - 6/28/03
The Enable Code on the Mega Man Battle
Network 3 page has been modified for people who play the White Version of
the game. The code has been extended to three lines so that the GameShark
will auto-detect your game regardless of the version.
More Battle
Network 3 GS Codes - 6/28/03
Today's update is a bit smaller than the
other updates this week. Today's codes will give you 999 BugFrags, or
infinite subchips! In addition, the Max Zenny code has been modified to
give you 999,999 Zenny! You can get these new codes by going to the
MMBN3 code page.
MMBN3
Hacking Update - 6/27/03
We've hacked a variety of codes today,
including Temporary Style codes. With these, you can select a style for
Mega Man, and then use it without overwriting any styles you've earned (as
long as the code is turned on).
More "Fight Enemy" codes
have been hacked - this time for enemies in WWW Network Area 1. It's a
large jump ahead, and we have skipped parts of the game. We'll get to
hacking those in a while. Once we've completely hacked enemy codes for
every area of the game, we'll be reorganizing the code pages according to
enemy difficulty.
And finally...we've hacked a
No Random Battles code! As long as you have this code on, you can travel
through areas of the Net without being attacked by enemies! This code is
glitch-free, so you don't have to worry about crashes when changing areas
or warping!
Today's update is a large
one, including about 70 codes in all. Be sure to check it out by going to
the Battle Network 3 GS codes page.
A LOT More
Enemy Codes - 6/26/03
Over 100 more "Fight Enemy" codes have been
added for MMBN3 in this update. Even with these additions, we still
haven't uncovered many of the tougher enemies or Navis. Hopefully we'll be
getting to those soon, but there's still many more areas to hack codes
for!
MMBN3 Enemy
Codes! - 6/26/03
The creation of "Fight Enemy" codes for Mega
Man Battle Network 3 has begun! About 80 of these codes have now been
added to the site. Check them out by clicking
here!
As for chip codes...we're
still working on those. We've developed a few of these codes, but they
don't work unless you have the chip in your Library. Stay tuned for more
information about those codes.
Mega Man
Battle Network 3 GS Codes - 6/25/03
A working MMBN 3 code has been posted - Max
Custom Gauge. It's a test code I created to get started hacking codes for
the game. The Enable Code for both Battle Network 3 games (Blue & White)
is exactly the same as the Battle Network 2 code, except for the second
line. Make sure that when you enter the Enable Code, DO NOT enter the MMBN
2 Enable Code or the game can't be auto-detected.
Expect another update on
this game real soon!
A GameCube Update! -
6/24/03
Today's update includes codes for Mario
Party 4, Batman: Vengeance, and Def Jam Vendetta. You can find those codes
in the GameCube code section of
the website.
More GameShark
Stuff - 6/23/03
Today's GameShark update is for Lady Sia,
Lego Bionicle, and Lego Island 2. Downloadable code files are also
included with this update.
Today's GameShark Update -
6/20/03
We're adding more GameShark codes today for
Star Wars: Jedi Power Battles, Jimmy Neutron: Boy Genius, and Konami Krazy
Racers. As usual, these codes are in the GameShark
section. Downloadable files are also included with each game in this
update. You can download code files to your computer by clicking the link
provided on the codes page.
Whoops. -
6/19/03
In updating this one main page, it seems
I've forgotten to change the news on the other two entrance pages for this
site. The pages have now been fixed. If you enter the site onto pages
other than this one and see news that seems way outdated, click the
"Nintendo Code Vault" text at the top of the page to link to the main
index page. Sorry for any confusion this caused.
A GameShark
Update - 6/19/03
Here are some GameShark codes (new or
updated) for Hot
Potato!, Inspector Gadget: Advance Mission, and Iridion 3D - all for Game
Boy Advance. You can find them in the GameShark
section of the web site.
Also In This Update
Links to about 10 different GameShark pages were only appearing in
the list of all games we have for the GBA GameShark. These links have now
also been placed into the letter index pages.
Codes,
Renovations, GBA News - 6/14/03
A few codes are up today for Phantasy Star
Online - Episodes I & II. It's not much -- just a few minor tricks and
interesting effects to enhance your gaming experience. (Just to make it
clear, though -- NO duping methods have been posted. I'm a legit PSO
player, and don't believe in duping.)
Renovations, as usual, are
ongoing -- we're now working on the N64 code section. If you find your
connection lagging during a visit to this site, just reload the page
you're viewing.
And finally -- the new
MegaMan Battle Network 3 games are coming out in a little over two weeks!
Don't forget that we'll begin posting GameShark codes for those games as
soon as they are released.
A GameShark
Update - 6/7/03
Today's update is GameShark codes for Ecks
vs. Sever and Gradius Galaxies. You can find those codes in the
GameShark code section.
Renovations Continuing... -
6/1/03
Work on the GBA section is nearly complete.
All of the index pages and many of the GBA code pages have been finished
at the time of this update. Once the Game Boy Advance section is finished,
we will be moving on to the massive N64 section, which will take quite a
while to finish. We expect to be done by the middle of July. Users can
expect occasional slowdowns or timeouts, especially during the last two
weeks of June when most of the work will be ongoing. Sorry for the
inconvenience this causes. If your connection gets slow or hung up, reload
the page you are viewing.
Celebrating the
Summer - 6/1/03
Now that the summer season has started up
again, we're going to be updating this site more often. Visitors can
expect more frequent updates throughout the next few months.
Today's update, the first of
what we hope to be many updates throughout the summer, consists of codes
for The Sims (on GameCube) and Castlevania: Aria of Sorrow (for Game Boy
Advance). You can find those codes by going to each game's respective
section of the site.
Also In This Update
Page renovations (as outlined in the
previous update) have been completed for the GameCube section. Work on the
GBA section is beginning, so you may occasionally experience a connection
timeout or lag. If this happens, just reload the page.
Fixing the Site -- Again -
5/24/03
We're going to working on the site for a few
days to fix those annoying JavaScript errors that keep popping up when
pages are loaded. This fix will eliminate some "Object Required" errors
and the "document.XXXXX.style is null or not an object" error for IE
users. As pages are completed, you'll notice the error disappearing. As is
the case with most large-scale fixes on this website, a slowdown may occur
at times. Sorry for the inconvenience.
Summer, At Last
- 5/24/03
Memorial Day weekend is, after all, the
unofficial start of summer, and we're celebrating with a series of updates
throughout the long weekend. Today's update includes over 70 codes for Red
Faction II, Superman: Shadow of Apokolips, Black & Bruised, and MLB
Slugfest 20-04. All games are for GameCube, so you'll find them in the
GameCube Code Vault.
An Unusual Update -
5/18/03
Very few of the updates lately have been for
Game Boy Advance, so here's an update for several GBA games. Included are
codes for Spyro: Season of Flame, and GameShark codes for Dexter's
Laboratory and Dokapon.
Also In This Update
In addition to the regular updates, we're also doing some work on
the side to standardize the pages on the website. This means changing
fonts, redoing some page layouts, and more. When this work is going on,
you may experience a temporary slowdown. This work will continue on into
late July or early August. If you encounter a slowdown in your Internet
connection, or if a page does not load as desired, simply try loading the
page again.
GameCube
Codes - 5/12/03
Codes for Enter the Matrix on GameCube have
been added. You can find those in the GameCube code section.
Could It
Be...? - 5/11/03
The long-anticipated Sonic Advance 2 GS
codes are finally here! Make sure you read the note associated with this
game's Enable Code - you won't be able to get into the game and play
unless you do. Codes included in this update are 99 Rings, Invincibility,
Infinite Air, and several other codes. Click the red arrow above to check
them out!
Also In This Update
A downloadable code save file was included with today's Sonic
Advance 2 update. Once on the code page, click the "Download Code File"
link to download the codes to your computer.
Another Long
Break - 5/10/03
GameCube codes are up today for Robotech:
Battlecry, Rocky, and X-Men: Next Dimension. As usual, go to the GameCube
section of the site to find these codes.
Also In This Update
Sonic Advance 2 codes are coming very soon. Although we've been
saying this for quite a while (see previous updates), we're having trouble
creating a good Enable Code. We'll post these codes as soon as an Enable
Code is made.
Finally...
Another Update - 4/24/03
Sorry for the lack of updates over the past
week and a half. Here's a GameCube update for Dead to Rights and BMX XXX.
You can find these codes in the GameCube Code Vault.
Another GBA
GameShark Update - 4/12/03
Today's update includes GameShark codes for
BackTrack, Boxing Fever, and Cruis'n Velocity. Like the other GameShark
update before this one, you can find code saves for each game which you
can download to your computer.
We've also added one code
for Mega Man & Bass. This one's for an unbreakable Ice Wall. It's not very
helpful for Bass, but it's extremely helpful for Mega Man, who doesn't
have the ability to dash jump across long pits. We've just about reached
the end of the Mega Man & Bass codes, but we have many other projects to
begin working on.
A couple of people have
e-mailed me asking for Sonic Advance 2 codes. We've been working on this
game, and have a couple of codes ready. Expect an update within the next
week for that game.
In the meantime, we're
updating this web site using an updated code list from the GBA GameShark.
We're going to go through the entire list and add any games which aren't
on the web site already. This shouldn't take more than a couple of days to
complete. We'll also be sure to add code saves for each game we add.
GBA GameShark
Update - 3/31/03
A variety of new GameShark codes have been
added for Advance Wars (version 1.1), Alienators, and Disney's Atlantis.
This is the beginning of our big GBA GameShark update. More games will be
added tomorrow.
Also In This Update
With today's GameShark updates we've included code saves which you
can download to your computer. Just click the link on the game page to
download the file. Most of the files are less than 5 KB and should take no
more than a second on even the slowest connections. You can then import
that file into your GameShark database and onto your GBA GameShark if you
want.
GameCube
Update - 3/31/03
Today's update is for Dead to Rights on
GameCube. Over 20 codes were added for this game. You should definitely
check these codes out if you have the game!
Also In This Update
It looks like we've fallen behind a little bit in our GameShark
codes for Game Boy Advance, and we'll begin updating that section with new
codes beginning tomorrow. Speaking of tomorrow, you can be assured that
there will be no April Fools' jokes on this website. Seriously. I'm really
not kidding.
Another
GameShark Update - 3/30/03
This GameShark update is also for MegaMan &
Bass on Game Boy Advance. It's not much -- just a Rapid Fire code for Mega
Man. Enjoy those codes -- that's probably all that we're going to do for
this game. Just make sure you read the notes for a particular code, as you
would with any other GameShark code on this site.
A GameShark
Update - 3/30/03
Today's update is for the GameBoy Advance
game MegaMan & Bass. We've added codes such as Infinite Lives, One Hit
Boss Kills, Infinite Health, Infinite Weapon Energy, and more! If you're
having trouble in this game (and it is difficult) check these codes out
now!
Several GameCube
Updates - 3/25/03
Quite a few updates have been posted today.
New games added include Dr. Muto, Tiger Woods PGA Tour 2003, and Tony
Hawk's Pro Skater 4. Several codes have also been added for numerous other
games, but there are too many to mention. Check all of the new updates out
at the GameCube Code Vault section of the site.
GBA Code
Update - 3/20/03
Codes have been posted today for MLB
Slugfest 20-04 on Game Boy Advance. You can find those codes in the GBA
code section of the web site.
More Yoshi's
Island Codes - 3/7/03
Those "Perfect Score" codes we've been
talking about are now posted. Use a particular code to get a perfect score
for the indicated level. Be sure to read the note posted on the page.
More
GameCube Codes - 3/2/03
Several codes have been added for the
GameCube game BloodRayne. You can find those codes by going to the
GameCube Code Vault area, or by clicking on the red arrow link above.
Also In The Update
Just because we're not posting Yoshi's Island GameShark codes
doesn't mean we're not hacking codes anymore. We're currently in the
process of hacking "Perfect Score" codes -- codes that will give you a
100-point score for a level, even if you don't find everything in that
level! Stay tuned for those!
Over 10,000
Codes! - 3/1/03
Tonight's update includes GameShark codes for Batman: Vengeance, and codes
for Minority Report on GameCube. With this update, more than 10,000 codes
are now posted on this site for over 300 games. This is a large milestone
for the site and we hope to continue to grow in the future. Enjoy the
update!
GameCube Code
Update - 3/1/03
Today's update includes codes for Mat
Hoffman's Pro BMX 2, Star Wars: The Clone Wars, and James Bond 007:
Nightfire. You can find all those codes in the GameCube section of the
site.
YI Code
Correction - 2/28/03
In this update, we made a change to the "Yoshi
Has 99 Coins (Gather Coins)" code in the Yoshi's Island GameShark codes.
The code that was posted on the site yesterday was an earlier version of
the code, and only gave 63 coins. The newer version of the code (the one
that's there now) gives 99 coins, as indicated by the code. Not that you
should lose with 63 coins, but... we need to at least make the code
accurate according to the title!
Also In This Update
We've hacked an Infinite Flutter Jump code! Now when this code is
enabled, you can flutter jump as long as you want (without touching the
ground) by holding the A Button! A new Enable Code has been hacked,
specifically for this code -- if you intend to use the flutter jump code,
replace your current Enable Code with the one now posted on the code page.
THE FLUTTER JUMP CODE MAKES THE GBA CONTROLLER MORE RESPONSIVE -- READ
THE NOTE POSTED ON THE PAGE.
Even MORE
Yoshi's Island Codes - 2/27/03
More Yoshi's Island codes! Today's update
includes some codes to use while playing the Seed Spitting and Gather Coin
mini-games. Go to the GBA GameShark area to find them.
The End of
the "Level Passed" Codes - 2/26/03
Today's update features Level Passed codes
for Worlds 5 & 6 of Mario Advance 3. We also added three other codes to
the page: Have All Red Coins, Have All Flowers, and No Countdown Timer.
The No Countdown Timer code is especially helpful, because you don't have
to worry about running out of time to catch Mario. It's great for those
areas with lots of annoying enemies. You can check all the codes out by
clicking the red arrow above. More codes are on the way, so stay tuned!
More Yoshi's
Island Codes - 2/25/03
More codes have been hacked for Yoshi's
Island: Super Mario Advance 3. Today's update includes "Level Passed"
codes for Worlds 3 & 4, as well as codes to open up the secret stages in
those two worlds! Here's a peek at our GameShark codes in action:

GameShark
Codes For Yoshi's Island Are Here! - 2/24/03
That's right, we've hacked 29 brand-new GameShark codes for Yoshi's
Island: Super Mario Advance 3. Included in the bunch are LEVEL PASSED
codes for Worlds 1 & 2! With these codes, you can instantly pass any level
that you're having trouble with and skip right to the next level. Codes
have also been included to OPEN THE SECRET AND EXTRA LEVELS for Worlds 1 &
2! Just make sure you use the Enable Code posted on the page. Enjoy!
Game Boy Advance
Update - 2/23/03
In today's update, codes were posted for
Spyro: Season of Ice, SpongeBob SquarePants: SuperSponge, Planet of the
Apes, The Legend of Zelda: A Link to the Past / Four Swords, Kirby: Nightmare
in Dream Land, Desert Strike Advance, Boxing Fever, Batman: Vengeance,
Army Men: Operation Green, and Duke Nukem Advance. It's a large update
that totals over 80 codes. All of these games can be found in the Game Boy
Advance codes section, or IE users can click the red arrows for a pop-up
menu containing links to all of the games.
Also In This Update
It was only after this update that we realized the link to the
Army Men Advance codes wasn't working. The link has since been fixed.
Sorry for any inconvenience this caused anybody.
Star Wars
Updates - 2/22/03
More codes have been posted today for James
Bond 007: Nightfire. In addition, codes were also posted today for Star
Wars: The New Droid Army and Star Wars Episode II: Attack of the Clones,
both on Game Boy Advance. It's been quite a while since I last updated the
GBA section.
BIG GameCube Update -
2/21/03
Since I haven't updated regularly for the
past few days, I thought I would make up for it a little by adding a
variety of new games to the site. Updates were posted today for Extreme-G
3, Star Wars Jedi Knight II: Jedi Outcast, Star Wars Bounty Hunter, NBA
2K3, Lord of the Rings: The Two Towers, James Bond 007: Nightfire, Dave
Mirra Freestyle BMX 2, and Die Hard: Vendetta. It's a large update
covering 8 games and over 80 codes. You can check out all of these great
new codes in the GameCube Code Vault section of the web site.
NOTE: Please
note that the link to the Agent Under Fire codes has been moved to the
J Index Page. If you can't find it, please
click here
for the codes.
Also In This Update
Recently, a variety of different JavaScript errors have been
appearing on different pages of the web site. These errors are related to
the Pop-Up Ads that Yahoo! GeoCities uses. If you use a browser that
automatically displays JavaScript errors on-screen, this can get annoying
after a while. We're sorry for any inconvenience this may cause you while
browsing the site. Hopefully it'll get fixed soon.
Small
GameCube Update - 2/18/03
Today's GameCube
update is for The Legend of Zelda: Ocarina of Time. The codes are
essentially the same as the codes for the N64 game, with a few minor
changes. You'll find the update in the GameCube section of the web site.
N64 GameShark Renovations -
2/16/03
Renovations are currently underway for the
N64 GameShark code pages. We're changing the styles of each page to fit
the revised GS code page style. This could take several days and could
slow down page downloads. Thanks for your patience while this process goes
on!
Let It Snow! -
2/16/03
Today's updates include codes for Sports
Illustrated for Kids Baseball and Sports Illustated for Kids Football.
These are GameShark codes, and you can find them in the Game Boy Advance
section of the web site. Stay tuned for more updates throughout the night
-- if the power stays on, that is.
JavaScript Debugging -
2/15/03
UPDATE - After working correctly for several
hours, the script has reverted back to previous methods. We're working on
the problem and are trying to fix it as soon as possible.
JavaScript Menu Debugging -
2/15/03
Live JavaScript debugging will be occurring
on the website over the next few days. You may see alert boxes appear
while this is taking place. If an alert box appears, simply click OK to
close it. We're sorry for any inconvenience this is causing.
GameCube Updates
- 2/9/03
Today's updates include codes for Medal of
Honor: Frontline and Star Wars: The Clone Wars. You can find those codes
in the GameCube section of the web site.
Another Zelda Update - 1/17/03
Well, after playing in Zelda's memory for a
while we were able to locate a new, more effective code that allows you to
get into the Four Swords Palace. Of course, the final result is still the
same, but the means by which the code works has been changed. Now, when
this code is activated, the guard simply won't appear. You don't have to
activate it / deactivate it, and it works independently of other objects
in the game. We've also added a code to have all the Four-Sword pieces.
However, if you've never played through the dungeon before you probably
won't want to use this code.
Also In This Update
We've condensed the Zelda codes into three pages, rather than
four. The "One Hit to Kill Bosses" code has moved from its own page onto
the main Zelda code page. Also, please note that all new codes mentioned
on this news page can be found at the BOTTOM of the Zelda code pages, not
the top. Make sure you read notes associated with the code, as will be
indicated by the number next to the code description. These notes explain
further how to use the code, and not reading them before using the code
could be detrimental to your Zelda game!
All of the codes have been thoroughly tested on a real GameShark, and they
all work. So if a code doesn't work for you, it's not our fault!
Granting
Your Zelda Requests - 1/17/03
More GameShark codes have been added for
Zelda. Of special interest today is a code that has been heavily requested
throughout the Internet gaming world, one that lets you play the new Four
Sword Dungeon without having to play through Four Swords itself. Go to the
Zelda GameShark code page and check it out!
Also In This Update
Throughout this entire "News & Updates" page I've been entering
the year as 2002! A minor oversight on my part, but it's been fixed, as
stupid as it may seem. Other than that, no other updates today. Enjoy the
Zelda codes!
Zelda
Dungeon Item Codes - 1/16/03
More GameShark codes have been added for
Zelda. New Dungeon Items codes for Levels 2 and 3 have also been added.
More Crystal Codes & Code Corrections - 1/16/03
We've added more Zelda crystal codes, and
now we've finished adding all of the codes, so you can pick exactly which
crystals you want. We've also corrected the "Infinite Dungeon Keys" code,
as it was not working. More Zelda codes are on the way!
Who Knew
There Would Be This Many? - 1/15/03
Tons of GameShark codes were added today for
Zelda. We added an additional code that will give you all three pendants,
and we added exactly 100 codes for crystals. In this case, each code will
give you one or more crystals, giving you credit for completing that
dungeon. For information on how to use those codes, check the "Have
Crystals Codes" main page. Please note that you must go to the Zelda
GameShark main page to access all of the different codes for that game, as
they have been split up into various pages. Once you are on the main page,
you can jump to the codes you want to see. All codes listed for Zelda
require the Enable Code posted on the main page.
More Zelda
GameShark Codes - 1/14/03
The GameShark code list for Zelda is
becoming massive. We've hacked Dungeon Item codes now for the Desert
Palace, Mountain Tower, and Level 1 (Palace of Darkness). Codes have also
been hacked that allow you to instantly make dark rooms completely lit,
any time you enter one! Just make sure you enter both lines of the code or
it won't work. More Dungeon Item codes for Zelda are on the way... stay
tuned!
Zelda Code Corrections - 1/13/03
We made a few mistakes in the Zelda
GameShark codes. To begin, the codes to have the Pendant of Power and
Pendant of Wisdom have been corrected. They were encrypted incorrectly and
have since been fixed and reposted on the web site.
Exclusive Kirby Codes For GameShark! - 1/13/03
We've hacked a bunch of GameShark codes for
Kirby: Nightmare in Dream Land for the GameShark. Hacked codes include
lots of health and Ability Modifier codes. We've even hacked a special
Enable Code you can use for these codes! You probably won't find these
codes anywhere else!
Hacking Zelda GameShark Codes - 1/12/03
In today's update, we hacked over 80
GameShark codes for The Legend of Zelda: A Link To The Past / Four Swords.
Hacked codes include Have Item codes, Sword/Shield Modifiers, and Have
Dungeon Item modifiers for Hyrule Castle (first time) and the Eastern
Palace. We've also hacked codes that enable running and swimming, and you
don't even need the Pegasus Boots or Zora's Flippers to use them! Check
these codes out now!
Site Search
Is Back - 1/5/03
Site search has returned to the site! To
search for a particular game or page, go to the "Site Search" drop-down
menu and type in your search string. Or, you can click the "Site Search"
menu title to go directly to the Site Search main page.
Minor GS
Code Fixes / Updates - 1/5/03
For those of you who sent e-mails about the
Mega Man Zero "Max Crystals" code (and there were quite a few people who
did), it has been fixed! An extra line needed to be added to the code to
get it to work correctly. If you have the Max Crystals code on your
GameShark, you need to add the extra line to the code to make it work
right.
More GCN Updates
- 1/4/03
Codes were added today for Freekstyle, NBA
Live 2003, Beach Spikers, Star Wars: The Clone Wars, Driven, and 4x4 Evo
2, all for GameCube.
Another
Update...? Is It Possible? - 1/3/03
A variety of codes for several games have
been added today. New codes were posted for MLB Slugfest 20-03, Godzilla:
Destroy All Monsters Melee, Kelly Slater's Pro Surfer, and Freekstyle, all
for GameCube. You'll find all the new codes in the GCN Code Vault section.
Also In This Update
The Sonic Mega Collection codes we posted last night have been
revised to use the GameCube equivalents (for button codes). You can check
those out now to find out which buttons you should REALLY press to unlock
the Level Select cheats, rather than just guessing.
A Late Happy New Year -
1/2/03
Yeah, I'm a day late, but happy new year
anyway. It's been quite a long time since my last update, but this site is
still active, and hopefully we'll be making more updates in the next few
weeks, since there's a lot of catch-up work to be done. The first update
we have for you this new year is a group of 70+ codes for Sonic Mega
Collection on GameCube. More Godzilla codes for GCN are coming in a later
update, and 50 codes for the GameCube game Freekstyle are on the way. Stay
tuned.
GameCube Code
Update - 11/16/02
New codes are up for NFL Blitz 20-03, Tony
Hawk's Pro Skater 3, and Aggressive Inline for GameCube. You can find
those codes in the GameCube Code Vault.
Also In This Update
Work to remove the glitch pages in the N64 Code Vault section has
been completed. However, the pages in the GameShark part of the section
haven't been updated yet, so you may still get errors on those pages.
We'll begin working to remove the errors within the next couple of days.
There will be no updates to
the site this week from Wednesday, November 20 to Tuesday, November 26.
Regular updates will resume on Wednesday, November 27.
Yoshi's
Island Update - 10/21/02
Codes are up today for Yoshi's Island: Super
Mario Advance 3. You can find those codes in the GBA Code Vault section of
the site.
More Game
Updates - 10/20/02
Today's updates include codes for
Castlevania: Harmony of Dissonance (on Game Boy Advance) and Godzilla:
Destroy All Monsters Melee (on GameCube).
Also In This Update
The first week of renovations has come to an end! However,
renovations will continue for another 1 1/2 weeks while we repair the
remaining 150 or so pages. For those users who get to this site through
the Yahoo! GeoCities Member Pages Directory, the link to the glitch
index.html file should have been removed. You won't have to worry about
being redirected anymore.
A GameCube
Update - 10/16/02
We've added codes for four new games to the
site. The games are Turok: Evolution, Agent Under Fire (007), Kelly
Slater's Pro Surfer, and Super Monkey Ball 2. You can find all those codes
on the GameCube Code Vault main page.
GameShark Update & News -
10/15/02
We have a GameShark update today, the first
in a while, for Turok: Evolution. You can find those codes in the GBA
GameShark Code Vault section.
To make navigation between
the Updates page and Archives page easier, you'll now find a link on each
page connecting the two together. Each link can be found directly
underneath the page title.
Also In This Update
For several months now, Interact has been hinting of a GameCube
GameShark. Recently video of a GCN GameShark hacking Super Mario Sunshine
was posted on their GameShark website. You can check that video out by
going to http://www.gameshark.com.
Don't forget that we'll start posting GameCube GameShark codes on this
site as soon as they become available.
Renovations &
Other Updates - 10/14/02
New codes have been posted today for Monster
Force (on GBA) and NBA 2K2 (on GameCube). Don't forget that site
maintenance work will be ongoing through Thursday, October 31, 2002,
between 2:30 and 7:30 PM. The site may load slowly at times, so please be
patient.
Fixing The Site -
10/13/02
Work on the web site has begun once again.
The focus of the repairs is primarily on the N64 Code Vault section, where
the majority of the problems have been occurring. As there are well over
200 pages in this area, repairs could take quite a while. Thanks for your
patience while we work on correcting a major problem in the site
structure.
Oh No! Not More Renovations! -
10/12/02
Work began today to fix all the web pages on the site,
to prevent a problem from occurring. If you've entered through the Yahoo!
Member Pages Directory, or if you've clicked a link on this site going
back to the index.html page, you've probably already noticed the glitch
page that has been appearing. Well, the fix taking place over the weekend
changes the coding in each page to eliminate the glitch page from the site
structure. Of course, it may still appear on a few search engines, but
that's not really a problem.
Getting these fixes added to
the page could possibly mean down time or slow page loading for users this
weekend. We're sorry for any inconvenience this may cause.
A Ton Of Updates
- 10/11/02
It's been a couple of weeks since I last
updated, but hopefully I'll start updating more frequently now. Today's
update covers several games on Game Boy Advance and GameCube. For GBA,
codes have been added for Mega Man Zero and Wolfenstein 3D. For GameCube,
codes have been added for MLB Slugfest 20-03 and The Simpsons Road Rage.
Mega Man Zero Codes Are Here! - 9/15/02
We've hacked some cool Mega Man Zero codes
today, including Infinite Health, Max Crystals and more! You can check
these codes out by clicking on the red arrow above.
A Different
Update, At Last! - 9/12/02
Here are some codes (not GameShark, finally!
I think I'll take a break from that for a little while) for Turok:
Evolution on Game Boy Advance. This addition of 19 codes pushes us over
the 9,000 code mark to 9,011 codes.
We ARE At The End! -
9/12/02
At long last, we have reached the end of the
MMBN2 Chip Code List! 101 codes have been added today, and now there's a
code for every single chip in the game! More recent updates are posted on
Page 3 of the list, while earlier postings are on Page 1. Make sure you
check out this hot new list of codes!
Also In This Update
The most recent updates are now at the TOP of this page. The
newest news will always be posted at the top from now on, and the older
updates will be pushed underneath.
We're Nearly To The End! -
9/11/02
The end of the code list approaches as we
add 44 chip codes for Mega Man Battle Network 2. You'll find them where
they usually are.
The Navi Chip Codes Are Here! -
9/11/02
Today's update includes over 40 Navi chip
codes, from Roll to Knight Man. We've also added some other chip codes,
too. You can find these updates on Page 3 of the MegaMan Battle Network 2
GS Chip Codes Area. Just click the red arrow above to go directly there.
We're working continuously
to get these chip codes completely finished. Since we're almost finished,
we're working harder than ever to get all of the codes out. Another update
will probably come along later today.
Another
MMBN2 Update - 9/10/02
More MMBN2 chip codes today. We'll begin
hacking some Mega Man Zero codes later on this week, too.
Even More MMBN2 Chip Codes -
9/09/02
Click the red arrow to find them. Today's
update includes the chips from FireAura through IceLine.
The End Is
In Sight... - 9/08/02
More MMBN2 chip codes have been hacked
today. We're nearly 75% through the chip list, so the list itself ought to
be finished by the end of September or early October. Once MegaMan Zero is
released, we'll begin work on GameShark codes for that game as well.
Also In This Update
Interact, the company that owns the GameShark, has been hinting at
a GameShark release for Nintendo GameCube. While we don't have any
specific information at this point, we'll be sure to pass it on when it
becomes available.
Another MMBN2 Chip Code Update
- 9/08/02
We now have so many chip codes available for MMBN2
that we had to create a third chip code page to fit them all in. The
latest chip codes are now available on the new Page Three. You can click
the red arrow by today's update to go right there.
NOTE: Once a
past update is moved to the Archives page, the red arrow which would
normally take you to that update will be removed. We are doing this mainly
to keep down page sizes. If you want to view a past update, you can use
the site menus instead.
You Know What It Is.
- 8/30/02
That's right, another MMBN2 chip code update
has been posted. I'd say more, but I've made this update so many times it
would just sound redundant.
Yet Even More MMBN2 Chip Codes -
8/30/02
About 50 new chip codes have been posted for
Mega Man Battle Network 2. The list now runs all the way to the Mindbndr
chip.
Even More MMBN2 Chip Codes -
8/29/02
More chip codes have been added for Mega Man
Battle Network 2. We're now about halfway finished with the chip codes,
and we expect to get them done very soon! In the meantime, though, enjoy
what is posted. We'll try to finish up the list as quickly as possible.
Also In This Update
Starting today, you can find a new "News Archives" page,
accessible from the Sections drop-down menu or from the Quick Links
bar at the bottom of this page. When news and information is removed from
this page, it will be added to the news archives page, so you can see
what's been happening on the site.
Another MMBN2
GameShark Update - 8/29/02
55 more chip codes
were added to the Mega Man Battle Network 2 GS code list today. In a
non-MMBN2 update, codes have been added for Dexter's Laboratory: Deesaster
Strikes! on GBA. You can get to those codes by clicking on the red arrow
and then "Dexter's Laboratory Codes."
Lots Of
GameShark Updates - 8/28/02
More chip codes for Mega Man Battle Network
2 have been added today. Codes have also been added for the game Ice Age
on Game Boy Advance. You can check these codes out in the GBA Code Vault.
More MMBN2 Chip Codes - 8/28/02
We've added over 100 new chip codes, but
there are still hundreds more chip codes to go. We'll keep working on
these codes, so they should be finished by the end of September at the
latest. You can check out the latest batch of codes by going to the GBA
GameShark code section.
Another
Multi-Game Update - 8/27/02
Here's another update for NFL Blitz 20-03
and Extreme-G 3, both on GameCube. You can find these codes in the
GameCube section of the site, or by clicking on the red arrow to the left
of the title.
GameCube Code Update - 8/27/02
Codes have been posted today for Star Wars
Rogue Squadron II. You can link to those codes by going to the GameCube
section of the site.
Also In This Update
You can now click the red arrow to the left of the title to go
directly to the update discussed on this page. If more than one page or
system is discussed in an update, you can click the arrow to display a
pop-up menu (IE users only, with a Windows system that supports HTML Help
and ActiveX.) From there, you can choose what you
want to see.
Updates listed on this page no longer feature the red arrows.
Although news on this page may mention the red arrows, they are no longer
here. Check the main updates page for the update links.
Default Chips And More! -
8/8/02
We've added more GameShark codes for MegaMan
Battle Network 2 today. Now you can choose which chip in your folder
becomes the default chip, or you can choose to set a default chip that you
may not even have - without worrying about the chip's capacity! (Use it at
your own risk. Setting Bass V3 or a Gospel chip as your default may take
the fun out of the game!)
We've also added over 150
new "Prize After Battle" codes. Enter a code, and you will have a chance
to win that chip every time you fight a battle! (You are only guaranteed
to get the chip you want if you get a busting level of S. If you don't,
you may get a different chip or zenny, so be careful!)
You can check all of these
cool new codes out in the GBA GameShark section. You can find links to all
five MMBN2 GameShark sections on the
GBA GameShark: M page.
MMBN2 Chip Code Updates -
8/7/02
More chip codes have been added to the
MegaMan Battle Network 2 GameShark pages. You can find these codes in the
GBA GameShark section. The chip codes have been split into two pages, and
today's updates can be found on page 2. All previous updates are still on
the first page.
GameCube Code Update -
8/6/02
A few codes have been posted today for NFL
Blitz 20-02 and Star Wars Rogue Squadron II. You can check out those
updates in the GameCube section of the site.
On Game Boy Advance, we've
updated the MMBN2 Chip Codes page with many new codes. You'll find them in
the GBA GameShark section.
More GS Updates -
8/2/02
The "Fight Enemy" codes are nearly finished.
Just about every minor area in the game has been added in this update.
However, there are most likely a few enemy sets which were never put into
the game, and we'll be looking for those next. Further updates to the
enemy section will be added on Page Two, not Page One.
Questions? Comments? Contributions? Click here to send an e-mail.
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