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°°°°°
MARVEL VS. CAPCOM 2 FAQ
by Joseph Christopher
version 1.3
June 1, 2001
this faq is copyright 2000-2001 Joseph Christopher
* I'll make this short: no stealing of ideas, no posting of edited
versions, and no money-making via this file whatsoever. Also, I will
not be held liable for anything related to this piece of reading
material. The characters and other names mentioned here are copyrights
of their respective companies.
* There are many primary reasons for striving to be the best in arcade---
specifically fighting---games. Many do it to be able to make time fly
by without having to spend a lot and without having to get bored. Others
just love to experience the excitement that is being challenged by a
worthy opponent. And still others do it for a living ;) But whatever
our main reasons are, we must admit that we all have, at least as a minor
reason, this urge to please the crowd. Yup, that's right! And this FAQ
just aims to give you some tips on how to gain the admiration of newbies
and veterans alike.
Why read this guide:
I. Legend
II. General Moves
III. Back Stage
IV. Insert Coin
V. Ready.....Fight!
VI. K.O. - You Win
VII. Suggestions
VIII. Credits
IX. Revision History
X. Final Words
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ __ ____ ___ ____ _ _ ____
(_ _) ( ) ( ___) / __)( ___)( \( )( _ \
_)(_ )(__ )__) ( (_-. )__) ) ( )(_) )
(____)() (____)(____) \___/(____)(_)\_)(____/
U - up
D - down
B - back
F - forward
N - neutral
+ - at the same time
P - any punch
K - any kick
L - low
M - medium
H - high
A - partner A
B - partner B
/ - or
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ ____ ___ ____ _ _ ____ ____ __ __
(_ _)(_ _) / __)( ___)( \( )( ___)( _ \ /__\ ( )
_)(_ _)(_ ( (_-. )__) ) ( )__) ) / /(__)\ )(__
(____)(____)() \___/(____)(_)\_)(____)(_)\_)(__)(__)(____)
__ __ _____ _ _ ____ ___
( \/ )( _ )( \/ )( ___)/ __)
) ( )(_)( \ / )__) \__ \
(_/\/\_)(_____) \/ (____)(___/
dash - F,F / B,B (goes in direction you choose)
super jump - D,U / D,UF / D,UB (goes in direction you choose)
guard push - LP+HP (while blocking)
taunt - press start
call partner A - A
call partner B - B
tag partner A - LP+LK
tag partner B - HP+HK
snapback - D,DF,F+A/B
tag super - A+B
* let me explain a few things about some of the general moves:
call partner - Depending on which partner you called he/she will basically
just enter the screen, do an attack, and leave. Each fighter
has three kinds of help to offer, and you'll have to select
and see each of these helps to believe them.
tag partner - your partner will enter the screen, attacking anything in
front of him or her, but you probably already know that by
now, don't you?
snapback - what looks like SFEX's guard crush is actually a move that's
new to us fighting game lovers. What does it do? Knock the
current opponent out of the game preventing him from re-entering
for a span of a few seconds---sounds cool, but I don't use it
much mostly cause it's blockable.
tag super - common to crossover fans, this move no longer needs at least
two levels of super charged up. Also unlike in previous crossover
games, this super does not leave you with a new character
under your control, rather, you still end up in control of
the character that started the super.
* one last note : supers can now be cancelled into yet another one! Don't
get it? Think: Ryu does a Shinkuu Hadouken, and while
the opponent is getting the brunt of it, Ryu stops, out
comes Akuma, and continues the torture with his Messatsu
Gou Shoryuu---cool! This makes combos a lot more rewarding,
but damage buffering should still be taken under consideration.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ ____ ____ ____ __ ___ _ _ ___ ____ __ ___ ____
(_ _)(_ _)(_ _) ( _ \ /__\ / __)( )/ )/ __)(_ _) /__\ / __)( ___)
_)(_ _)(_ _)(_ ) _ < /(__)\ ( (__ ) ( \__ \ )( /(__)\ ( (_-. )__)
(____)(____)(____)() (____/(__)(__) \___)(_)\_)(___/ (__) (__)(__) \___/(____)
First of all you gotta prepare yourself for your visit to whatever arcade
you have in mind. There ain't nothing to it if yer already quite a personality
at yer local arcade, but if ya plan on venturing somewhere new, you can
take the first step towards crowd pleasing via the attitude you take with
you. Here are a few suggestions:
The M.I.B. Agent: Yup, wear a black suit, black everything, and shades.
Walk with your head held up high, chest out, stomach
in. Look everyone in the eye, be as stiff as you can
be, but look very comfortable once you sit on the MvC2
stool (don't slouch!). Show no emotion whatsoever, 'cept
maybe for an eyebrow raise once in a while, when he
lets you eat a super. Make no unnecessary and abrupt
actions. Stay calm, and never show any signs of surprise
or frustration when the opponent pulls off something
big. Be careful with your hands. Don't let them reveal
your true feelings of excitement.
The Nerd: The entire opposite of the M.I.B. agent. Wear clothes that don't
match, thick eyeglasses, and DON'T comb your hair. Don't even
shave if you usually do. Bring some school supplies, especially
those ultra-thick Math and Science books, or even an encyclopedia
if you really wanna dig in to the act. Now give a couple o'
shy, very shy, smiles to some of the people before you play.
Slouch a lot and keep your face very close to those buttons.
Make sure you look more at those buttons than at the screen
itself. When playing, be as oblivous as you can be from the
world around you.
The Politician: Give everyone you see a nice, warm smile and welcome them
with a handshake or even a hug. When you are challenged,
comment on how cool his style is, and try giving him an
optimistic speech even as he is already losing the match.
Be very willing to give some advices as to how certain
moves and combos can or should be used, but don't forget
to tell him that his combos and style of play has potential.
As for the audience, always talk to one or two or even
all of them as if you're trying to convince them that
the other guy is a very good player (only you are better,
heheheh)
The Loudmouth: Well obviously the only thing you'll have to remember to
successfully portray the Loudmouth is to never stop talking
(correction: yelling) on just about everything that is
happening in the game. Like when you've just been thrown,
yell, "WTF WAS I THINKING!? WHY DID I FALL FOR THAT?" and
when you get a super to connect, "IN YOUR FACE!! HOW DOES
THAT FEEL!!??". Get the point? As for clothing, just wear
something comfortable, or something really loose, and I
mean really. Be as proud of yourself as you can be, but
refrain from spilling any comments not related to the game.
If you do your act right, even your opponent might laugh
a bit. Try it, it feels good =p
The Professional: Wear the typical office-worker type of attire (coat
and tie, pressed everything, etc.) and greet everyone
with a quick nod. Bring some folders and binders with
lotsa files falling out---intentionally. An almost
useless pair of eyeglasses will also help improve your
image. Formally introduce yourself as someone who'll
either head an MVC2 Official Strategy Guide, an MVC2
website, or a reseach on the psychological effects
and/or epileptic tendencies of prolonged exposure to
video games. Now in the middle of the match cry, "Wait,
wait!" and proceed with taking down some notes. Ask
some personal info from your opponent like familylike,
working life, lovelife, etc.
The Pokemon Trainer: A scrubby red-and-white cap, a scrubby black shirt
[inspired by and blue vest, scrubby jeans, and scrubby rubby
Miguel Raya] shoes and you're ready to go. Now choose some really
wacky characters like Amingo and Sonson or even some
serious yet out-of-this-world ones like Shuma Gorath
and Anakaris. And here's the fun part: let's take
Amingo for example: whenever you plan to do a super
or a special move, yell something like, "AMINGO,
RUSH ATTACK!" and proceed with the rush. If you're
gonna ask for Sonson's help, then yell first, "GO,
SONSON!" and if you're gonna switch to Shuma Gorath
then yell, "SHUMA GORATH, I CHOOSE YOU!" or "AWW,
AMINGO, R U HURT? RETURN! SHUMA GORATH, GO!" You
know you could even bring a Gameboy of some sort
and try to "analyze" your opponent's characters
or even your opponent! ;)
The Fanatic: Dress as your favorite arcade character. 'Nuff said.
--------------------
You enter the arcade and humbly look around. What do you see? (besides
the games, dammit!) Yup, people. There simply are many types, and by
deciding which type consistutes the majority of your future audience,
you should be able to decide what kinda strategy you'll pull off to please
most, if not all of them.
Types of players/audience: (these are just my opinion, ok?)
1) regular loner - would probably range from the above average to
expert player. These are the types of people
who just play all day or whenever they have the
free time. They do not need to socialize, for
arcade games are their only lives. Easily impressed
by big, nasty combos, fairly impressed by flashiness,
but not impressed at all by someone who picks
the more uncommon characters in the game.
2) underage w/ parent - knows abosulutely nothing about Marvel Vs. Capcom 2
in particular, and views all arcade games as one
and the same. And their parents usually know
even less. They'll just sit near you and mash
the buttons of the other player's side if it is
unoccupied. Easily impressed by loud moves and
supers, fairly impressed by bright moves and supers,
but definitely not impressed at all by the more
technical OTGs, Aerial Raves, etc.
3) scrub w/ girlfriend - thinks he's the greatest, and won't easily be
impressed by anything you throw at him. He can,
however, be highly pissed (AKA scared) by big,
nasty combos that end in supers, fairly pissed
by flashiness, and fortunately not pissed at all
with cheap, low quality beammers (because he
probably would be one himself). As for the cute
girlfriend, she'll probably know just one thing
that the underage won't: that Marvel Vs. Capcom 2
is a combination of people from Marvel Comics
and Capcom games! Easily impressed by colorful
and/or wacky supers, fairly impressed by an all-
girl's team, and unfortunately not impressed at
all by the more demonic characters.
4) worker - is almost always an average player. There will
be some who are below average and some who are
above, but those are always rare occasions in
any arcade. Being an average player, he would
know of everything about the game, 'cept maybe
for those winning tactics only gained through
experience. Easily impressed by high-flying moves,
aerial raves, and Shinryuken type supers, fairly
impressed by the all-or-miss type of supers that
combo the opponent upon successful execution,
but, like the loner, will not be impressed at
all by someone who picks the more uncommon characters
in the game.
5) group of friends - my favorite type of audience, this will be usually
composed of above average players, though one
or two of them could be either a newbie or a
toughie =p Either way, one of them is bound to
be highly impressed by any something you pull-off,
and when that happens his friends get fairly
impressed as well, thus you have already pleased
an entire crowd. Easily impressed by any Super
that drowns the opponent in energy (eg. Beam
Supers and Vacuum Supers), fairly impressed
by flashiness and Delayed Supers, still fairly
impressed by someone who uses joke characters,
and of course still fairly impressed by choosing
teams whose members have some sort of theme.
(eg. clothing colors) Not impressed at all by
those "prejudiced" characters like Cable, Akuma,
and Strider Hiryu.
6) first timer - would know a thing or two on the other, older
games, but wouldn't know anything about Marvel
Vs. Capcom 2 in particular. He's the type that
actually still brings a mag or two in the arcades
for quick reference on moveslists and stuff like
that. Easily impressed by someone who choses
another game's boss (eg. Thanos from MSH), fairly
impressed by big, flashy combos, but not impressed
at all by someone who choses the joke characters
(mostly because he doesn't even know that they're
jokes, yet).
7) passerby - THE hardest to please of them all, since, besides
the very short amount of time he'll allow you
to show-off before he continues towards his planned
destination, he also is, at this point, neither
interested in you nor in the arcade itself. He
is just, as his type suggests, a passerby. Your
best bets on impressing him would be limited
to three-man supers involving characters executing
wide-spread projectile supers. And if you ain't
charged up for that, any wacky super would do.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ _ _ ____ _ _ ___ ____ ____ ____ ___ _____ ____ _ _
(_ _)( \/ ) (_ _)( \( )/ __)( ___)( _ \(_ _) / __)( _ )(_ _)( \( )
_)(_ \ / _)(_ ) ( \__ \ )__) ) / )( ( (__ )(_)( _)(_ ) (
(____) \/ () (____)(_)\_)(___/(____)(_)\_) (__) \___)(_____)(____)(_)\_)
Let's assume you have now inserted your coin/s and pressed the infamous
Start button. The screen brightens, and you are given a total of 56 (or
less, depending on your arcade) characters to choose from. Are you sure
you still wanna please the crowd? Then read on: The first thing you can
do is pick someone that is an attention-grabber. He/she should either be
a joke character, someone awkward, someone hard to learn, or just simply
someone not normally chosen in your local arcade.
Choice Picks for Crowd Pleasing: (according to rank)
1) Dan - Well who else would get first place but THE joker himself,
Dan!! Everyone, even SF newbies, at least have heard
about Dan's advanced weaknesses, and if they don't then
all you have to do is launch a Gadouken early in the
game. Now THERE'S your weakness!!
2) Roll - And yet another addition to Capcom's arsenal of jokes,
this little cute girl made her debut in the first Marvel
Vs. Capcom, and at least there she had throws that deal
damage like those of Ryu. Now, however, she has become
a full-blown joke: Her attacks are weaker than ever, and
now she even takes damage like a baby.
3) Kobun - He's a LEGO man for Pete's sake, ain't you at least forming
an evil/perplexed/amused grin by now? Also takes (and
deals) damage like a baby, but is at least just about as
cute as Roll, and with the ability to summon even more
cuteness via his helpers (all of which, of course, also
look like him). Plus the King Kobun super is one of the
most insulting things to get caught in. Heh...
4) Amingo - And since the three above are all characters that require
unlocking, you'll have to have someone who's already there
since the availability of the game in the arcades, namely
Amingo. He already has the potential to be a cool fighter,
but that doesn't remove the fact that he has a LOT of
wacky, awkward moves that'd keep your opponent at bay
and simultaneously keep your audience rolling with laughter.
The sight of him already makes me chuckle :D
5) Tron Bonne - No, definitely NOT a joke character, but the fact that
she is quite awkward to use, the fact that she is quite
an uncommon choice, AND of course the fact that she utilizes
a LOT of Kobuns makes her a sound choice if all ya wanna
do is have some fun by pleasing the crowd. Use those gun
moves a lot, since it really is funny to see that Kobun
pair holding on to the opponent with all their weak might!
6) Anakaris - And again, NOT a joke character, but also again an awkward
one to use. Well at least his attacks come out of nowhere
and can easily confuse your opponent. Just hope that you
don't get confused first, or you're dust. Try using those
supers of his that require button tapping to execute (eg.
the Shun Goku Satsu types), since it's these that overflow
with flashiness. Oh and, don't forget, if you really are
devoted to pleasing the crowd, try to nail each challenger
at least twice with his morpher move (Kneel before your
master! Heheheh)
7) Ruby Heart - Blonde babes never fail to please a crowd, don't they?
Ok, she ain't no joke, and she ain't even awkward to use.
So why chose her? Well for one thing, she is new, and almost
everyone is just dying to see what she can do. And another
thing is her supers, which is either flashy or wacky.
The charging super and the boat ones spell the flash,
while the barrel and ghost ones can give the laughs. Did
you know those Ghosts will stay on your opponent and
almost always cover his face even after the super? For
a considerable amount of time? Totally embarassing!
8) Sonson - Now we even move on the more formidable opponents. Why
Sonson? Well, for one thing she's not a very common choice
in the arcades, for another thing her taunt is one of
the cuter/more annoying ones, and lastly because of her
POW super. Ever got caught in that? How did it feel?
Funny? Amusing? Embarrasing? Annoying? Either way, it
still is a cool super to pull off, and definitely makes
Sonson one of the better crowd pleasers.
Of course, there also are those "prejudiced" characters that'd make you
look cheap no matter how you play. Only the most expert of experts will
applaud you for your work if you try your best not to use these guys
cheaply, but by that time many a player would have already considered
himself of greater skill level than you.
Definite no-nos for Crowd Pleasing: (according to rank)
1) Cable - (sound of bullets)x4, Viper Beam, (sound of energy
building up), Hyper Viper Beam, (sound of bullets)x4,
Viper Beam, (sound of energy building up), Hyper Viper
Beam, (sound of bullets)x4, Viper Beam, (sound of energy
building up), Hyper Viper Beam, (sound of bullets)x4,
Viper Beam, (sound of energy building up), Hyper Viper
Beam, (sound of bullets)x4, Viper Beam, (sound of energy
building up), Hyper Viper Beam,.....SO WHAT ELSE IS
NEW, DAMMIT!???
2) Megaman - ey!...ey!...ey!...ey!...ey!...ey!...ey!...ey!...ey!...
ey!...Hyper Megaman!............ey!...ey!...ey!...ey!...
ey!...ey!...ey!...ey!...ey!...ey!...Hyper Megaman!......
......ey!...ey!...ey!...ey!...ey!...ey!...ey!...ey!...
ey!...ey!...Hyper Megaman!............ey!...ey!...ey!...
ey!...ey!...ey!...ey!...ey!...ey!...ey!...Hyper Megaman!......
......ey!...ey!...ey!...ey!...ey!...ey!...ey!...ey!...
ey!...ey!...Hyper Megaman!............HOLY SH*T, EVEN
MORE REDUNDANCIES!!!
3) Strider Hiryu - this ninja, and specifically his former main weapon,
the Ouroboros, has been weakened, a lot. First of
all, it lasts in so short a period of time that a simple
super jump-> double jump tactic can keep you from it.
Supers are now forbidden while in Ouroboros mode, and
so are Delayed ones. But think: there are millions
and millions of Strider users out there, and each one
has wiped the MvC1 floor with the asses of tons of other
players. Get the idea of how many anti-Strider people
there are in our world today?.....
4) Akuma - Capcom has been trying their best to balance this
character out by making him take damage like a baby,
and while it seldom works in non-Vs. games like SF3,
it does here. Actually the shotos in general never
were too advantaged in the Vs. series, so why does
everyone still think an Akuma user in MvC2 is cheap?
Stereotypical tendencies, I guess. Plus the fact that
he and Ken now has a bug that enables them to deal a
super's damage without even using up a single energy
bar. Awww, shucks!
5) Iceman - Many people complain about the awesome chip damage his
Ice Beam deals, many complain about the zero damage
dealt by energy attacks (and a few others) on him when
they are blocked, and still many more complain of both.
So why doesn't anyone notice the fact that he has only
ONE super in his arsenal? that he can die by a single
Juggernaut Headcrush? that most, if not all the other
supers in the game take more than half his life away?
And that his "no block damage" feature only works well
against the cheapest of the cheap? WHY!? I used to use
Iceman ONLY as a helper (thus never getting to use his
"no block damage" feature), but still lots of people
think I'm cheap. WHY!? Ow, wells...
6) Wolverine - hit you once, whether while jumping, standing or crouching,
and a highly experienced Wolverine user could find
his way to a Berserker Barrage X or even a Fatal Claw.
Such is the "cheapness" of Wolverine, even if there
really is no cheap tactic when using him. The only
prob with Wolvie then was he was way too advantaged
to lose even against above average players. Now, however,
he has been totally weakend. But still, it will take
quite some time (maybe even longer) for the common
audience to realize that.
7) Wolverine II - Well, who else do you think would follow Wolvie's footsteps
in any form of ranking but this guy?
8) Cyclops - is slowly but surely gaining the reputation of being
a cheap keep-awayer. I mean, a Mega Optic Blast in
mid-air? Puh-leeze! His combo skills have also been
increased, and so is his optic blasts' speed, range,
and damage. His normal attacking priority has never
lost any luster at all, and he can still very well
incorporate a confuser's strategy during gameplay.
He wasn't really an underdog in any of his previous
appearances in fighting games, was he? So why is he
being further enhanced? I can only assume...
And since there are times when you really can't help but include at least
one of your favorite characters in your crowd-pleaser team, I've come
up with alternative ways to please the audience without using joke characters
and avoiding the prejudiced ones. One of these alternatives is to pick
a team whose general color scheme can easily be identified.
Uni-colored Teams: (1=LP, 2=LK, 3=HP, 4=HK, 5=A, 6=B)
______________________________________________________________________
Common Color______|_Common Theme______________|_Members/Button Used__|
| | |
Pink (Hair) | Cute Females | Morrigan / 5 |
| | Roll / 6 |
| | Ruby Heart / 3 |
| | |
Pink (Overall) | Capcom's Femme Fatales | Cammy / 4 |
| | Chunli / 2 |
| | Jill / 2 |
| | |
| Abnormal(mutant) Chicks | Felicia / 4 |
| | Psylocke / 3 |
| | Sonson / 5 |
| | |
| Males (you damn right) | Dan / 1 |
| | Zangief / 3 |
| | Jin / 5 |
| | |
White | Male Shotokans | Akuma / 3 |
| | Ken / 3 |
| | Ryu / 1 |
| | |
Black (Overall) | Size Does Matter | Blackheart / 3 |
| | Sentinel / 4 |
| | Juggernaut / 2 |
| | |
| Small but Terrible | Kobun / 2 |
| | Roll / 2 |
| | B.B. Hood / 6 |
| | |
Black (Outfit) w/ | none (colors are enough) | Akuma / 1 |
Red Hair and Dark | | Cammy / 6 |
Skin Tone | | Felicia / 6 |
| | |
| | |
-----------------------------------------------------------------------
(more to come, I still have to research on this. I don't have a Dreamcast,
so if someone is kind enough to send me some color theming suggestions,
I'd appreciate it very much, and give you full credit, of course)
The second alternative is to give your team a theme. Most of the ones
listed below have titles and themes that are quite obvious, but some
require a little explanation, thus will only have the potential to please
those who know you personally.
Themed Teams:
1) Shotokan Karate Team - Ryu, Akuma, Ken
2) Bad-ass Bosses Team - Bison, Magneto Thanos
3) Play n' Learn Team - Megaman, Roll, Tron Bonne
4) Tough Chicks' Team - Psylocke, Marrow, Ruby Heart
5) Glow, Grow, and Go Team - Megaman, Roll, Sonson
6) All-American Team - Guile, Charlie, Capt. America
7) WTF!? Team - Amingo, Kobun, Shuma Gorath
8) Awesome Eye Wear Team - Cyclops, Capt. Commando, Charlie
9) Team Tekken (iron fist) - Ironman, War Machine, Sentinel
10) Team Die Hard - Akuma, Blackheart, Anakaris
11) Team House of the Undead - Ruby Heart, Jill, Blackheart
12) Team of the Rising Sun - Ryu, Silver Samurai, Jin
13) The Original Green Team - Shuma Gorath, Hulk, Amingo
14) The Original Blue Team - Megaman, Capt. America, Venom
15) The Original White Team - Ryu, Jin, Iceman
16) The Original Red Team - Ken, Omega Red, Bison
17) The Original Yellow Team - Wolverine, Wolverine II, Anakaris
18) The Hover Team - Bison, Magneto, Storm
19) The Beam Team - Cyclops, Iceman, Magneto
20) The Assisted - Sabretooth, Capt. Commando, Morrigan
21) The Legionnaires - Strider Hiryu, Megaman, Roll
22) The Captains - Capt. America, Capt. Commando, Ruby Heart
23) The Swordsmen - Strider Hiryu, Silver Samurai, Hayato
24) The Big Oxen - Zangief, Hulk, Juggernaut
25) The Elementals - Magneto, Storm, Iceman
26) The Men with the Iron Masks - Ironman, War Machine, Dr. Doom
27) The Men (!) - Ironman, Iceman, Spiderman
28) The Taunters - Dan, Spiderman, Venom
29) The Hookers - Morrigan, Rogue, Ruby Heart
30) The Communists - Zangief, Colossus, Omega Red
31) The Naked Truth - Felicia, Blackheart, Venom
32) The Power Puff Girls - Roll, B.B. Hood, Sonson
33) MSH Shoryuken Fan Club - Capt. America, Cyclops, Spiderman
34) SF Veterans - Ryu, Chunli, Zangief
35) SF Justice Seekers - Chunli, Guile, Charlie
36) SF Awesome Hairstyle Team - Akuma, Guile, Charlie
37) White-eyed SFs - Akuma, Dhalsim, Bison
38) White-eyed Marvels - Omega Red, Storm, Spiral
39) Women of Darkstalkers - Morrigan, Felicia, B.B. Hood
40) Women of Street Fighter - Chunli, Cammy, Sakura
41) X-Women - Rogue, Storm, Psylocke
42) Capcom's Old Schoolers - Strider Hiryu, Megaman, Capt. Commando
43) MSH Veterans - Spiderman, Ironman, Hulk
44) MVC Helpers - Cyclops, Colossus, Iceman
45) Capcom's Wide Smilers - Bison, Zangief, B.B. Hood
46) Marvel's Wide Smilers - Omega Red, Sabretooth, Hulk
47) Armed and Dangerous - Cable, B.B. Hood, Jill
48) Multi-armed and Dangerous - Shuma Gorath, Spiral, Omega Red
49) Stretchy-armed and Dangerous - Dhalsim, Anakaris, Sentinel
50) Well-equiped and Dangerous ;)- Morrigan, Psylocke, Rogue
51) Weapon X'ers - Wolverine, Sabretooth, Omega Red
52) Mega-morphers - Sakura, Zangief, Spiral
53) Teleporters - Dhalsim, Bison, Spiral
54) Refillers - Jill, Amingo, Sonson
55) Robotics Facilitators - Sentinel, Jin, Strider Hiryu
56) Feudal Warriors - Silver Samurai, Strider Hiryu, Psylocke
57) Exhibitionists - Morrigan, Jin, Roll
58) Lords of the Underwear - Chunli, Sakura, Zangief
59) Fashion Models - Morrigan, Rogue, Hayato
60) Leadership Awardees - Capt. America, Cyclops, Capt. Commando
61) Micromachines - Megaman, Roll, Kobun
62) Human Animals - Sonson, Spiderman, Felicia
63) Wolvie and the Pussy Cats - Wolverine, Sabretooth, Felicia
64) Death from Above - Dr. Doom, Psylocke, Morrigan
65) Sister Act - Morrigan, Roll, Felicia
66) Puppy Love - Jill, B.B. Hood, Strider Hiryu
67) Burn Baby Burn - Dhalsim, Capt. Commando, Zangief
68) Wolvie Must Die - Silver Samurai, Omega Red, Sabretooth
69) Charlie's Angels - Cammy, Jill, Psylocke
70) Crouch Potatoes - Spiderman, Marrow, Wolverine
* Remember to always pick your characters casually, so as to make it
look like you're just playing for the sake of playing. Try to take
quite a awhile to complete your every team member, and act as if you're
even trying to FIND that freakin character's face. Don't take too long
though, since MvC2 has a Character Select timer which will assign your
team members and their assist types for you if you're as slow as a snail
going uphill.
* As for the Assist Types, assigning yourself a set of these also has
some kind of crowd pleasing aspect to it. Just remember to either choose
an alpha, a beta, and a gamma type of assist or just choose three alphas,
three betas, or three gammas. Choosing two assists of the same type
and one of another won't catch as much attention (minor as it may be)
as doing what I have just suggested above.
* And finally for added effect, try to warm up by stretching your arms,
neck, and fingers. Try some button tapping now and then and make it
look like you're actually practicing a major combo or somethin. Now
look around you, then somewhere far away, and finally at your opponent,
and smile. Do the "dance" (quickly: left-right-left-right-left...) with
your character before the match starts, and then get ready for one hell
of a show! ;)
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_ _ ____ ____ __ ____ _ _
( \/ ) ( _ \( ___) /__\ ( _ \ ( \/ )
\ / ) / )__) /(__)\ )(_) ) \ /
\/ () (_)\_)(____)(__)(__)(____/ (__) ()()()()()()()()()()
____ ____ ___ _ _ ____ /\ /\ /\
( ___)(_ _) / __)( )_( )(_ _) )( )( )(
)__) _)(_ ( (_-. ) _ ( )( \/ \/ \/
(__) (____) \___/(_) (_) (__) () () ()
You were peacefully showing-off when suddenly some scrub decides to ask
first-hand proof of your skill. Will he really do that or is he just
another opportunity to show-off even more? Here's how you'll know (or
at least guess inteligently):
1) Immediately chooses Dan - WOW! He must be freakin sure of himself,
or maybe he's just tryin to freak you out.
Beware these rare occasions...
2) Immediately chooses Megaman - #%@$&n cheap@$$!! Though there are a
few whose best bet is Megaman because
of his combos, so watch out for that.
3) Takes too long to decide - an average player not able to choose the
last character in his team because he doesn't
know anyone well anymore, OR, is trying
to analyze which characters best suit your
team.
4) Holds the joystick at the top - knows little about playing video games.
Probably is a masher and will eventually
ruin the joystick itself if you get
him too excited.
5) Holds the joystick from below - knows even less about playing video
games and would probably even suck
at mashing. At least he won't be as
destructive (on the joysticks) as the
former.
6) Does some button-tapping - is probably already practicing something
like a Shun Goku Satsu. Beware, that particular
super may be a little too easy to avoid,
but it will connect on overconfident beings.
7) First move is a dash-in - an average combo-freak. Will usually attack
low after that dash-in and when successful,
will instantly whip out a super-linked
aerial rave. Poof! Half your life is gone.
Fortunately a simple partner call will
stuff his attacks.
8) First move is a dash-out - an average turtler. Will usually throw
a beam move or summon a helper after that
dash-out. Do an instant super and both his
men will surely suffer!
9) Sticks to you before round starts - an above-average to expert opponent.
He can follow-up with just about
anything that comes to mind, but
if he ALWAYS follows up with the
same moves over and over, then
maybe he's just an average player
who learned that technique from
someone else.
10) Walks - below average! There is but one instance when you would like
to walk: to throw. And if you are pitted against someone
who actually walks instead of dashing or jumping in, then
you know you can show-off with that guy ^_^
--------------------
The round starts, so what's your first move gonna be? Think about it.
Going defensive doesn't please the crowd at all, since you're being a
turtle and nobody wants to watch a turtle do its thing. On the other
hand, going offensive might lead you into eating a super very early in
the game, and that just makes you even more laughable. It really is your
choice. Try to guess what the opponent has in mind and attack with your
own appropriate moves.
Sadly, (but fortunately for others), the first move of the game, may it
be an ultra success or not, DOES NOT determine anybody's skill in playing,
or, as I'd prefer, crowd pleasing. This game features many, many things,
and it's up to you to figure them out and use them well.
We now move on to the real mayhem that is MVC2. Here are a few of the
many in-game techniques you can utilize to keep yourself standing above
the rest:
Aerial Raves - combos that are done in mid-air. Usually starts with a
launcher, and everyone has one. Should be second nature
to average players and no longer impress anyone but the
ultra newbies. There are, however, a number of air combos
that can still be considered flashy and can bring out that
hidden smile from a couple of your viewers: (a jump-in
you MAY add while a dash-in you MUST add to any of these
combos, just to make sure)
B.B. Hood - D+LK-> MK-> U-> LP-> LK-> MP-> MK-> U->
LP-> LK-> MP-> MK-> (HK)Cheer and Fire
Cammy - LK-> HK-> U-> LP-> LK-> MP-> N-> LP-> LK->
MP-> U-> LP-> LK-> MP-> MK-> (HK)Cannon
Drill-> Killer Bee Assault
Capt. America - D+LK-> D+HP-> U-> LP-> LP-> LP-> U-> LP->
LK-> MP-> MK-> HP
Chunli - LK-> HK-> U-> LP-> LK-> N-> LP-> LK-> U->
LP-> LK-> N-> LP-> LK-> U-> LP-> LK-> MP->
MK-> (LK)Lightning K
Cyclops - LP-> MP-> U-> LP-> LK-> MP-> N-> LP-> LK->
MP-> U-> LP-> LK-> MP-> MK-> FP-> FK
Psylocke - D+LK-> D+HP-> U-> LP-> LK-> MP-> MK-> UF+HK->
UF-> UF+HK-> UF-> UF+HK-> (LK)Psi-Blade->
Kochou Gakure
Strider Hiryu - D+LK-> D+HP-> U-> LP-> LK-> MP-> MK-> N->
LK-> U-> LP-> LK-> MP-> MK-> (LP)Ame No
Murakumo
Other Combos - below is a list of all (as far as I can remember) the other
combos that I (and lot of other people in the arcades)
consider flashy and thus you should master for the "benefit
of the general public" ;) Here goes:
- Cable: Time Flip-> HP [repeatedly til "time" runs out]->
(LP)Scimitar [supposed to miss]-> Hyper Viper Beam
[you land on the ground]-> U-> Hyper Viper Beam
[you land on the ground]-> U-> Hyper Viper Beam
[you land on the ground]-> U-> Hyper Viper Beam
- Cyclops: LP-> LK-> MK-> HK-> (LP)Optic Sweep-> Mega Optic
Blast
- Jill (w/ Juggernaut and Capt. A using a "dashing" gamma assist):
[call Capt. A]-> LK-> HP-> Kinsetsu Sentou A-> Kinsetsu
Sentou A+-> Juggernaut Headcrush [by Juggernaut]-> Hyper
Charging Star [by Capt. A, cornering the opponent]->
[using Capt. A]D+HP-> U-> LP-> LP-> LP-> U-> LP-> LK->
MP-> MK-> HP-> HK
- Magneto: J-> HK-> D-> LK-> HP-> U-> HK-> (DF)Air Dash->
LK-> MK [you land on the ground]-> HK-> Hyper
Grav-> D+HP-> U-> LP-> LK-> MP-> MK-> Hyper Grav->
Magnetic Tempest-> LP-> LK-> MP-> MK-> Hyper
Grav-> Magnetic Tempest-> LP-> LK-> MP-> MK->
Hyper Grav-> Magnetic Tempest-> LP-> LK-> MP->
MK-> (UF)Air Dash-> LP-> LK-> MP-> N-> LP-> LK->
MP-> MK-> Hyper Grav-> Magnetic Tempest-> LP->
LK-> MP-> MK-> Hyper Grav-> Magnetic Tempest->
LP-> LK-> MP-> MK-> EM Disruptor
- Rogue: Taunt-> Good Night Sugar
- Roll: [activate Leaf Shield] LK-> HK-> U-> LP-> LK-> MP->
MK-> N-> LP-> LK-> U-> LP-> LK-> MP-> MK-> Release
Leaf Shield-> Hyper Roll
- Ryu: LK-> MK-> (HK)Tatsumaki Senpuu Kyaku-> Shinkuu Hadouken
- Spiderman: LP-> MP-> U-> LK-> MP-> MK-> (LP)Web Throw->
LP-> LK-> MK [you land on the ground]-> [super
jump] LP-> LK-> MP-> MK-> (LK)Web Swing
- Thanos (w/ Hulk and Dr. Doom using an "anti-air" beta assist):
[Dash towards and very near the opponent]-> [call Dr. Doom]->
[Jump behind and very near the opponent]-> LP-> LK-> MP->
MK-> Gauntlet Space-> Gamma Wave [by Hulk]
- Venom (w/ Spiderman using a "projectile" alpha assist):
[call Spiderman]-> Venom Web-> Ultimate Web Throw [by
Spiderman]
- Wolverine (w/ Wolverine II using a "variety" gamma assist):
LP-> LK-> MP-> MK-> [call Wolverine II]-> DF+HP-> Berserker
Barrage X-> Berserker Barrage X [by Wolverine II]
Supers - are of course yet another of those parts of the game that should
already be second nature to average (and even below average)
players and of course no longer impress anyone but the ultra
newbies. But, as with the Aerial Raves, there are a number of
supers that can still be considered flashy and can bring out
that hidden smile from a couple of your viewers.
Level 3 Supers - Akuma : Shun Goku Satsu (LP,LP,F,LK,HP)
- Dan : Otoko Michi (HP,LK,B,LP,LP)
- Hayato : B. Hayato (LP,HP,B,LK,HK)
- Ryu : Shin Shoryuken (F,D,DF+2P)
- Sakura : Shun Goku Satsu (LP,LP,F,LK,HP)
- Shuma Gorath : Chaos Dimension (D,DF,F+2P)
- Spiral : Metamorphosis (D,DF,F+2P)
- Zangief : Ultra F.A.B. (360drotation+2K)
Wacky Supers - Amingo : Shokubutsu No Okite (D,DB,B+2P)
- B.B. Hood : Beautiful Memory (D,DF,F+2K)
: Hyper Apple for You (D,DB,B+2K)
- Dan : Super Taunt ([D,DF,F]x2+START)
: Shinkuu Gadoken (D,DF,F+2P)
- Jin : Saotome Cyclone (D,DB,B+2K)
- Kobun : King Kobun (D,DF,F+2K)
: Lunch Rush (D,DF,F+2P)
- Sonson : POW (D,DF,F+2K)
- Tron Bonne : King Kobun (D,DB,B+2P)
: Lunch Rush (D,DF,F+2P)
Triggered Supers - Cable : Time Flip (D,DF,F+2K)
- Cammy : Killer Bee Assault (D,DB,B+2P)
- Capt. America : Final Justice (D,DF,F+2P)
- Capt. Commando : Captain Storm (D,DB,B+2K)
- Charlie : Crossfire Blitz (D,DF,F+2K)
- Felicia : Please Help Me (D,DB,B+2K)
: Dancing Flash (D,DF,F+2P)
- Guile : Crossfire Assault (J,D,DF,F+2K)
- Jill : Code: T-002 (D,DB,B+2K)
- Morrigan : Darkness Illusion (D,DF,F+2K)
- Omega Red : Carbonadium Smasher(J,D,DB,B+2P)
- Rogue : Good Night Sugar (D,DF,F+2P)
- Sabretooth : Weapon X (F,D,DF+2P)
: Berserker Claw X (D,DF,F+2P)
- Sakura : Midare Zakura (D,DF,F+2P)
- Silver Samurai : Hyougaken (D,DF,F+2K)
- Spiderman : Maximum Spider (D,DF,F+2P)
: Ultimate Web Throw (D,DB,B+2P)
- Strider Hiryu : Ragnarok (F,D,DF+2P)
- Thanos : Gauntlet Reality (D,DB,B+2P)
- Venom : Venom Web (D,DF,F+2P)
- Wolverine : Weapon X (F,D,DF+2P)
- Wolverine II : Weapon X (F,D,DF+2P)
Tag Supers - a.k.a. the two/three-man supers, these enable you to whip
out up to three (all) of your characters in the screen and
make them do their things. What each character does depends
on the Assist type you chose for him/her, so better choose
wisely. Poorly planned tag supers can take even less damage
than a level 1 super, whereas the opposite can take even
All of the opponents life away in certain situations. BUT,
which are the flashiest? Well, for me, any combination of
characters with...
Scattered Tag Supers
Dr. Doom : Photon Array (alpha assist)
Iceman : Arctic Attack (any assist type)
Magneto : Magnetic Tempest (beta/gamma assist)
Shuma Gorath : Hyper Mystic Smash (any assist type)
Silver Samurai : Raimeiken (gamma assist)
Storm : Lightning Storm (alpha/beta assist)
Strider Hiryu : Legion (any assist type)
Thanos : Gauntlet Space (gamma assist)
Beam Tag Supers
Akuma : Messatsu Gou Hadou (alpha assist)
Cable : Hyper Viper Beam (any assist type)
Cyclops : Mega Optic Blast (any assist type)
Ironman : Proton Cannon (any assist type)
Morrigan : Soul Eraser (beta assist)
Ryu : Shinkuu Hadouken (alpha/beta assist)
H.Sakura : Shinkuu Hadouken (beta assist)
Ramming Tag Supers
Bison : Psycho Crusher (alpha/beat assist)
Capt. America : Hyper Charging Star (alpha/gamma assist)
Jill : Kinsetsu Sentou A+ (beta assist)
Juggernaut : Juggernaut Headcrush (any assist type)
Psylocke : Psi-Thrust (gamma assist)
Ruby Heart : Flan Mer (gamma assist)
Dashing Combo Tag Supers
Akuma : Messatsu Gou Shoryuu (beta assist)
Bison : Knee Press Nightmare (gamma assist)
Capt. America : Hyper Stars and Stripes (beta assist)
Charlie : Somersault Justice (beta assist)
Chunli : Senretsu Kyaku (gamma assist)
Guile : Somersault Strike (alpha assist)
Hayato : Rasetsu Zan (alpha assist)
Ken : Shoryureppa (beta/gamma assist)
Kobun : King Kobun (beta assist)
Rogue : Hyper Repeating Punch (any assist type)
Sabretooth : Berserker Claw X (alpha assist)
Silver Samurai : Hyper Hundred Slash (alpha assist)
Spiderman : Crawler Assault (any assist type)
Tron Bonne : King Kobun (beta/gamma assist)
Wolverine : Berserker Barrage X (alpha assist)
Wolverine II : Berserker Barrage X (any assist type)
Zangief : Hyper Clothesline (any assist type)
Rising Tag Supers
Akuma : Messatsu Gou Rasen (gamma assist)
Amingo : Taiyou No Megumi (any assist type)
Blackheart : Heart of Darkness (beta assist)
Chunli : Hazantenshou Kyaku (beta assist)
Dr. Doom : Sphere Flame (beta assist)
Ken : Shinryuken (alpha assist)
Psylocke : Psi-Maelstorm (alpha assist)
Sakura : Haru Ichiban (alpha assist)
* And as a side note, there also are supers from certain
characters which are only available as "taggers" and won't
have any other access code than "A+B". These can still impress
the average player (and of course the newbies) if included
in the flashiest of combos. Here are some examples:
Rogue - Hyper Repeating Punch (any assist type)
- to connect: LK-> MK-> A+B
Silver Samurai - Hyper Hundred Slashes (alpha assist type)
- to connect: LP-> MP-> A+B
Zangief - Hyper Clothesline (any assist type)
- to connect: LP-> MP-> Clothesline-> A+B
Delayed Supers - Supers from a certain member of the team that are done
to interrupt the super being executed by one of his/her
teammates. These are the types of moves that spell Flash
(and as you can see with the capital "F") and thus should
always be a part of anyone's game, especially during
the final moments. With Delayed Supers all you have to
remember is which super connects to which. Sometimes
you don't even have to remember, and just let common
sense take over. I mean would you even try doing a Kinsetsu
Sentou A+ AFTER a Haru Ichiban!? I don't think so. Normally,
any Delayed Super will catch the eye even of the passerby,
and Delayed Supers that involve some variety (eg. Rogue's
Good Night Sugar -> Capt. Commando's Captain Sword ->
Juggernaut's Juggernaut Headcrush) will already be considered
flashy and worthy of an audience. BUT, to make it even
more flashy, you oughta have a "theme" for your delayed
supers. Here are a few of my own:
1) theme - keeping the opponent airborne as long as possible
steps - Strider Hiryu : Ragnarok
Spiderman : Maximum Spider
Cammy : Killer Bee Assault
2) theme - diversity of attacks
steps - Spiral : Metamorphosis
Felicia : Please Help Me
Capt. Commando : Capt. Storm
3) theme - trapping the opponent in great balls of energy
steps - Bison : Psycho Explosion
Dr. Doom : Electric Cage
Sentinel : Plasma Storm
4) theme - keeping the opponent in the middle of a hurricane
steps - Ryu : Shinkuu Tatsumaki Senpuu Kyaku
Guile : Sonic Hurricane
Jin : Saotome Cyclone
5) theme - the awesome power of an enhanced Shoryuken
steps - Akuma : Messatsu Gou Shoryuu
Ken : Shoryureppa
Ryu : Shin Shoryuken
6) theme - to rip an opponent's body in shreds
steps - Sabretooth : Berserker Claw X
Wolverine : Berserker Barrage X
Wolverine : Berserker Barrage X
7) theme - keeping the opponent at sub-zero temperatures
steps - Silver Samurai : Hyougaken
Iceman : Arctic Attack
Storm : Ice Storm
8) theme - to beam the living crap out of the opponent
steps - Ryu : Shinkuu Hadouken
Cable : Hyper Viper Beam
Cyclops : Mega Optic Blast
9) theme - pushing an opponent to the edge of the screen
steps - Jill : Kinsetsu Sentou A+
Capt. America : Hyper Charging Star
Juggernaut : Juggernaut Headcrush
10) theme - to juggle an opponent with energy blasts
steps - Magneto : Magnetic Shockwave
Gambit : Cajun Explosion
Hayato : Engetsu
11) theme - doppelganger's galore
steps - Bison : Knee Press Nightmare
Morrigan : Darkness Illusion
Strider Hiryu : Ragnarok
12) theme - making it rain like hell on the opponent
steps - War Machine : War Destroyer
Blackheart : Armageddon
Storm : Ice Storm
13) theme - the smell of the Shotokan foot
steps - Ryu : Shinkuu Tatsumaki Senpuu Kyaku
Ken : Shipuujinrai Kyaku
Akuma : Messatsu Gou Rasen
14) theme - to show how SF Alpha veterans combo the opponent
steps - Dan : Hisshou Buraiken
Charlie : Crossfire Blitz
Sakura : Midare Zakura
15) theme - to show how Darkstalker babes combo the opponent
steps - B.B. Hood : Beautiful Memory
Felicia : Dancing Flash
Morrigan : Darkness Illusion
16) theme - to show how the X-men wield their chi
steps - Cyclops : Mega Optic Blast
Gambit : Cajun Explosion
Storm : Lighting Storm
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_ _ ____ _ _ _____ _ _ _____ __ __
( \/ )(_ _) ( )/ ) ( _ ) ___ ( \/ )( _ )( )( )
\ / _)(_ ) ( )(_)( (___) \ / )(_)( )(__)(
\/ (____)() (_)\_)()(_____)() (__) (_____)(______)
_ _ ____ _ _
( \/\/ )(_ _)( \( )
) ( _)(_ ) (
(__/\__)(____)(_)\_)
Of course, if you lose, then this section does not apply. Hit the "Back
Button" on your screen, click on my Ryu FAQ, read it, be serious, and
finally take sweet revenge on your now proud opponent!
But, if you win, then you must understand that pleasing the crowd doesn't
stop there. Every single character has his/her own way of adding insult
to injury, so here's a list:
Akuma - [jump towards opponent] Tenma Gou Zankuu
Amingo - Shokubutsu No Okite
Anakaris - Pharaoh Coffin Drop
B.B. Hood - [walk towards opponent] HK, [repeat indefinitely]
Blackheart - Heart of Darkness
Bison - Head Stomp, [repeat indefinitely]
Cable - Hyper Viper Beam [aim downward]
Cammy - Killer Bee Assault
Captain America - Taunt, [repeat indefinitely]
Captain Commando - Capt. Corridor, [repeat indefinitely]
Charlie - allow him to go into his winning pose
Chunli - Taunt, [repeat indefinitely]
Colossus - Super Dive
Cyclops - Super Optic Blast [rotate the joytick]
Dan - Super Taunt
Dhalsim - Yoga Inferno [aim downward]
Dr. Doom - [jump towards opponent] Photon Array
Felicia - allow her to go into her winning pose
Gambit - Cajun Explosion
Guile - D+HK-> Sonic Hurricane
Hayato - allow him to go into his winning pose
Hulk - [walk towards opponent] Gamma Quake
Iceman - Ice Avalanche
Ironman - Flight-> [hover above the opponent] D+HK, [repeat]
Jill - [walk towards opponent] D+HK-> Kinsetsu Sentou A+
Jin - Taunt, [repeat indefinitely]
Juggernaut - Juggernaut Punch
Ken - Shinryuken
Kobun - King Kobun
Magneto - [walk towards opponent] Magnetic Shockwave
Marrow - [walk towards opponent] D+HK-> Stinger Bones
Megaman - Taunt, [repeat indefinitely]
Morrigan - allow her to go into her winning pose
Omega Red - D+HK [repeat indefinitely]
Psylocke - Psi-Maelstorm
Rogue - allow her to go into her winning pose
Roll - Taunt, [repeat indefinitely]
Ruby Heart - [walk towards opponent] Flan Mer, [low attack]
Ryu - J-> HP [you land on the ground]-> UF-> LP-> HP-> Shinkuu H.
Sabretooth - Armed Birdie-> Berserker Claw X
Sakura - allow her to go into her winning pose
Sentinel - Flight-> [hover above the opponent] LP, [repeat]
Shuma Gorath - [walk towards opponent] Chaos Dimension, [low hold]
Silver Samurai - [walk towards opponent] HK, [repeat indefinitely]
Sonson - Wall Climb, [repeat indefinitely]
Spiderman - Taunt, [repeat indefinitely]
Spiral - allow her to go into her winning pose
Storm - HP, [repeat indefinitely to make her scream alot]
Strider Hiryu - Wall Grab
Thanos - Gauntlet Reality
Tron Bonne - King Kobun
Venom - Taunt, [repeat indefinitely]
War Machine - War Destroyer
Wolverine - Taunt-> DF+HP-> Berserker Barrage X
Wolverine II - Taunt-> DF+HP-> Berserker Barrage X
Zangief - [The people's elbow] B+LP
Depending on the crowd---and the opponent---you're facing, it sometimes
is possible to do things OUTSIDE of the game that can make them roll with
laughter, for instance trash talking. Note that if you say them trash
words in the right manner, you can be fun without hurting other's feelings,
although this seldom happens. But again once you've learned to show that
"I-ain't-serious,-it's-just-a-game" attitude, then you won't hurt any
feelings no matter how much you trash talk. Here are a few of the more
popular quotes (inspired by Kaelib's Tekken Taunting guide):
"Why don't you go back to X-men vs. Streetfighter?"
"Why don't you go back to Street Fighter 2 World Warrior?"
"Why don't you go back to Pong?"
"Cable! How bout some wine with that cheese?"
"I can even beat you with Dan!"
"Don't worry, if you keep putting money in there, eventually you'll get
around on me."
"Yeh, keep doing the same move, maybe you'll hit me with it."
"Man, my little sister plays better than you!"
"Man, my grandmother is better than you, and she has no arms!"
"Do you want me to call my sister? She might be more your skill..."
"Are you gonna play or what?"
"You want me to start playing?"
"I was just getting warm."
"You know I helped in the research of the MVC2 strategy guide."
"So I was at the MVC2 district tournament..."
"So I was at the Capcom sponsored, MVC2 world tournament..."
"So I was talking to the designer of MVC2 and..."
"I used that move to win the last tournament I was at."
"So I was playing MVC3..."
*From a guy to a girl: "So what do you say we go out after this?"
: "[points on any MVC2 babe or to Zangief] I have
that outfit at home if you wanna to try it on..."
*From a girl to a guy: "Will you quit rubbing against me!?"
: "You wouldn't really hit a girl, would you? [and
then plays again]"
When all is finally over, there will always be those who'd love to stick
around and watch you duke it out with the computer. Now if you still wanna
please the crowd, then you must first know the types of patterns an AI
opponent will execute, and how to still look flashy while letting the
audience get an idea of how powerful the computer opponent can be.
Remember that nothing's worse than garnering 100+ wins and finally losing
to the computer. All that work, and you'll STILL look dumb =p So you have
to be prepared for a little "cheese" if things get too dicey. First off,
you must know that the AI is a complete sucker for projectiles of any
sort. Sure, it will try to evade and counter projectiles once in awhile,
but in the end they'll still end up blocking more than 80% of what you
throw at them. Hell, Cable can be your only man left with three of your
opponents still breathing and there's still a 75% chance of you taking
home the trophy! With that in mind, and with one eye fixed on the timer,
you can never lose to the AI opponent.
As for AI patterns, I can think of quite a handful. First and most common
of all is the launcher pattern. Basically the computer just tries and
tries (until he dies) to launch and do an aerial rave on you. This type
of pattern is more evident on characters with a double jump since it's
they who can truly maximize an aerial rave's damage. Examples of these
characters are Cammy, Capt. America, and Chunli. To deal with them? Just
block, guard push, dash in, and combo them yourself!
The second pattern is the all-specials pattern. In this state the AI will
try to screw your game by whipping out special moves, mostly projectiles,
like crazy. This pattern is most likely to be witnessed on characters
with projectiles that are not as common as the infamous Hadouken and have
some strategy in them. Projectiles that cover good range and come out
fast are also prone to being used in this pattern. Examples of these
characters include Amingo, Blackheart, Capt. Commando, Cyclops, and Iceman.
Be careful not to dash in like crazy, since it would most likely result
in you eating a special move. Just evade or stay out of range and fire
away with your helpers and available supers.
Pattern number three is the cheezy pattern. This almost always happens
when the computer is desperate since it has only one man left standing
while you still have three. Notice that sometimes the computer doesn't
use even a single super bar during the entire match? That's cause he's
saving it for "cheese" mode! In this mode AI just stands there, waits
for an opportunity, then nails you with super that can both deal great
damage and chip well when blocked. He will then continue wasting all his
supers on one of your men so as to chip him/her to death. This pattern
is VEEEEERRRRY evident with Ironman, but can also be seen frequently
when up against War Machine and Cable. To beat these cheap@$$es all you
have to do is time it so that you can super jump as they execute their
super. Now land behind, throw out a useless taunt, and proceed with beating
the living crap out of your opponent.
The fourth, final, and in my honest opinion the deadliest pattern is
the aerial high-low mix-up pattern. This is the only pattern that cannot
be replicated by human hands, since it requires an insane amount of speed,
accuracy, and presence of mind. In this pattern (actually there is no
pattern at all), the computer jumps toward you, does some confusing air
move (like an air dash) and lands either in front or behind you, ready
to attack. Now besides the fact that you'll have to guess whether to block
left or right because of the possibilities involved, you'll be facing
yet another problem: will the AI hit you on the way down, or low after
landing? Ha! Now you have to think whether to block left, down-left, right,
or down-right! Pretty confusing, plus the fact that if ever you are successful
in blocking the first attack, the AI can repeat the entire process in
less than a second, HOLY SH*T, how the hell do you counter that!? Simple:
A+B!!! Yup, since the AI is on the offensive, it will never expect a super
come it's way, and since executing a half-circle motion takes too long,
A+B will do, or rather, will prove even better.
We move on to fighting one of the cheesiest YET easiest boss in the
history of the fighting, namely, Abyss. He comes in three forms, and there
are more than just one way of dealing with each so as to better please
your audience. The first form, the horny "armored" form, can be dealt
with in three ways: One, stick to him even before the round starts and
pour out your most devastating super the moment you get the chance. He
CAN die instantly at the hands of people with Scattered supers like Iceman
and Magneto, but all the other characters will have at least one that
can deal more than 50%, which is impressive enough. Technique number two
is the opposite of technique number one, and concentrates on winning by
"Time Over" instead of by instant KO. To do this, stay as far away as
possible before the round starts, nail him with a couple o projectiles
and/or projectile supers, and then start taunting. Abyss' first form pretty
much gives you clues on what he'll do next, so as long as it isn't that
shower super, you should be able to super jump from it, land behind him,
and again start taunting. Remember that as long as you block everything
he throws at you, he will only deal recoverable damage. Just pull-off
a Delayed Super to switch out if this strat proves fatal. The third and
final strategy would be to make him look like an oversized slug, by sticking
to him before the round starts, jumping toward him as soon as you get
the opportunity, and execute an aerial rave so as to try to land behind
him afterwards. He's too dumb he'll do a super with his back turned on
you, so just taunt and repeat the process when he comes to his senses.
For the second form, the green "gas" form, the principles are the same,
thus this form can also be dealt in three ways: One, stick to him before
the round starts, jump and land behind him as soon as you get the opportunity,
and then whip out your most devastating super! The Vacuum types, namely
those of Ryu and Guile work best here, but as with the first form there
are many alternatives. The second technique is identical to that of the
first form: it is the opposite of technique number one, and concentrates
on winning by "Time Over" instead of by instant KO. To do this, stay as
far away as possible before the round starts, nail him with a couple o
projectiles and/or projectile supers, and then start taunting. Abyss'
second form also pretty much gives you clues on what he'll do next, so
as long as it isn't that scattered super, you should be able to super
jump from it, land behind him, and again start taunting. Remember that
as long as you block everything he throws at you (except for those bubbles
of course), he will only deal recoverable damage. Just pull-off a Delayed
Super to switch out if this strat proves fatal. And lastly, three is a
bit different. Engage him in a projectile war and launch your best projectiles
along with those helpers of yours that are using the "projectile" assist
type. He won't be able to survive, and your team shall rule!
Whew! Finally for the third form, there are only two ways to do it: via
instant KO, where you'll follow the instructions written for the first
and second form, but this time with characters like Silver Samurai and
Storm (who can really instantly KILL Abyss), and via "Time Over", where
you'll keep his face in the screen before the round starts, jump and nail
him with a projectile and/or projectile super as soon as you get the
opportunity, then dash out and start taunting as long as he's out of the
screen. He will sometimes be able to surprise you with a couple o blasts
if yer not careful, but that won't be enough to kill your entire team
now, would it? So just do the "A+B" thingy when you think time's almost
over. You win!
And as a final advice, remember that all these crowd pleasing tactics
will go to waste if you smell like hell =D So go take a shower before
that trip to stardom ;)
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_ _ ____ ____ ___ __ __ ___ ___ ____ ___ ____
( \/ )(_ _)(_ _) / __)( )( ) / __) / __)( ___)/ __)(_ _) ___
\ / _)(_ _)(_ \__ \ )(__)( ( (_-.( (_-. )__) \__ \ )( (___)
\/ (____)(____)() (___/(______) \___/ \___/(____)(___/ (__)
____ _____ _ _ ___
(_ _)( _ )( \( )/ __)
_)(_ )(_)( ) ( \__ \
(____)(_____)(_)\_)(___/
In this section goes nearly all the mail sent to me by my readers out
there. Tell me what you do to please the crowds that gather whenever
you play, what you do during the game to show-off without being called
a "show-off", what you do to impress a group of friends or even your
significant other in the arcades, what you do to get everybody else to
laugh at someone after the game, etc, etc, etc, and I'll put it in this
section or maybe even somewhere else in the FAQ. Here goes:
(this section has been thoroughly edited to make it more organized)
Juan Rodriguez Rivera (jey316@coqui.net)
[Cap A] Final Justice -> [Hayato] Plasma Sword -> [Dan] Otoko Michi
Larry Leow (chickenno1@hotmail.com)
Nail three people with Jin's Blodia Vulcan
Use LPs to kill first form Abyss
John Fountain Jr. (Residentrage@aol.com)
[Guile] ground combo -> Sonic Hurricane -> [Jill] Kinsetsu Sentou A+ ->
[Psylocke] Kochou Gakure -> OTG -> aerial rave -> Kochou Gakure ->
[Guile] Sonic Hurricane
[Guile] ground combo -> Sonic Hurricane -> [Jill] Tyrant -> aerial rave ->
Kinsetsu Sentou A+ -> [Jin] Saotome Cyclone
Ian Vaflor (Karoshi@wallpaper-boy.com)
Mash on the opponent's start button to make them keep on taunting
Tracy Smith (cherriebomber@yahoo.com)
Choose Guile, Akuma, and Cable
(The "Get-The-Crap-Beaten-Out-Of-You-After-The-Match" team)
Justus Balentine (captain_america3@yahoo.com)
Strider,Storm(a),Thanos:
[Strider] Jump in HP -> [call Storm] -> ground combo -> Ragnarok ->
[Storm] Ice Storm -> ground combo -> aerial rave ->
Lightning Attack -> Lightning Storm -> [Thanos] Power Gauntlet ->
Soul Gauntlet
Dana Chrysalis (daniel.fitzgerald@qr.com)
[Guile] Sonic Hurricane -> [Charlie] Crossfire Blitz ->
[Cap A] -> Final Justice
Dnide@aol.com
[Cap C] Captain Storm -> OTG -> Captain Sword
[Cyclops] Mega Optic Blast -> [Strider] Legion -> [Spidey] Max Spider
[Cyclops] Mega Optic Blast -> [Spidey] Crawler Assault -> [Strider] Legion
XenoMog (ltaox@home.com)
SonSon, Tron, Roll:
All red (lp,lk,lp); All blue (hk,hp,hk); All dark (a2,a1,lk);
All pink (a1,a2,a1)
Earl Gertwagen (earl@vcnet.com)
Do a little jig after connecting with Amingo's Shokubutsu no Okite
OtakuDude007@aol.com
[Charlie] Somersault Justice -> [Guile] Somersault Strike ->
[Dan] Otoko Michi
Mjhadley (mjhadley@Oakland.edu)
[Guile] Sonic Hurricane -> [Omega Red] Omega Destroyer ->
[Cap C] Captain Sword
Ken Stokes (pariah-00@juno.com)
[Ryu] Jump In HP -> Shin Shoryuken -> [Cap C] Captain Sword ->
[Iron Man] -> Proton Cannon
Alex aguirre jr (a.aguirrejr@worldnet.att.net)
Use Megaman, call Juggernaut(B), and taunt whenever Jugg comes out
Vegetto80X@aol.com
[Akuma] Shun Goku Satsu -> [Dan] Super Taunt !!
J to da K Ildefonzo (mr_bombastic9@hotmail.com
Use the Saotome Cyclone to combo into a second super
Yell whenever Jin yells especially during supers
Terry bogard (kobun7o7@hotmail.com)
[Sakura] Shououken -> Haru Ichiban -> [Storm] Lightning Storm ->
[Strider] Ragnarok.
[Rogue] [speed up] (D+LP -> D+MP)(semi-infinite) -> Good Night Sugar
[Felica] Please Help Me -> [Storm] Ice Storm.
[Psylocke] aerial rave -> Psi-blade -> Kochou Gakure ->
[Dan] Super Taunt -> [Jill] Tyrant
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( \/ )(_ _)(_ _)(_ _) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __)
\ / _)(_ _)(_ _)(_ ( (__ ) / )__) )(_) ) _)(_ )( \__ \
\/ (____)(____)(____)() \___)(_)\_)(____)(____/ (____) (__) (___/
Catlord (kittylord@hotmail.com) for his Tekken Psychology FAQ from which
I have learned how to prejudge an opponent's
skill level
Kaelib (Ragallach@msn.com) for his Tekken Taunting FAQ from which I have
learned how to trash talk more effectively and
for inspiring the "Role Playing" subsection
James Chen and Shoryuken.com for the awesome (and I do mean awesome) combos
The KiD (Oodzume@hotmail.com) for even more of those crowd pleasing combos!
Check out his MVC2 Combo FAQ at gamefaqs.com
It saves ya hell lotta time finding and
trying to download all those combo movies
from different sites. Plus, you get loads
of stuff found nowhere else!
Aya Brea (i_love_aya@hotmail.com) for lotsa team name contributions and
for helping me do some more brainstorming
on even more of them team names!
Michael Ongsingco (ong5mike@pworld.net.ph) for more team names
Rikidozan (rikidozan@hotmail.com) for his MvC2 Color/Assist FAQ which
I used to verify lotsa things
Chris MacDonald (cmd@hooked.net) for his MVC2 Moveslist FAQ which helped
me name some of the more uncommon special
and super moves in the game
John Mayfield (mayfield_john@hotmail.com) for his MVC2 Magneto FAQ which
contained not an infinite but
nevertheless 100% damage combo
Dan Finch(dan@finch.com) for some color theming, lockdowns, and other
useful suggestions
Gamefaqs.com for paying attention to this faq
Capcom and all its affiliates for creating such a great game
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____ _ _ ____ ____ _ _ ____ ___ ____ _____ _ _
(_ _)( \/ ) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( )
_)(_ ) ( ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) (
(____)(_/\_)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_)
_ _ ____ ___ ____ _____ ____ _ _
( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ )
) _ ( _)(_ \__ \ )( )(_)( ) / \ /
(_) (_)(____)(___/ (__) (_____)(_)\_) (__)
v1.3 - Removed lotsa things and did some re-organizing
v1.2 - Finally. Added a few things here & there. Added lockdowns
v1.1 - almost NOTHING from me. Just inflated the suggestions sections
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ ____ ____ _ _ __ __ _ _ _____ ____ ____ ___
( \/ ) ( ___)(_ _)( \( ) /__\ ( ) ( \/\/ )( _ )( _ \( _ \ / __)
) ( )__) _)(_ ) ( /(__)\ )(__ ) ( )(_)( ) / )(_) )\__ \
(_/\_)() (__) (____)(_)\_)(__)(__)(____) (__/\__)(_____)(_)\_)(____/ (___/
Please feel free to email me if there's something about crowd pleasing
I left out (I'm sure there will be as this FAQ deals with a subject so
vast and diverse) or if you just want to comment on my work. Thank you.
If ever I revise this faq and add something you feel came from one of
your emails to me, email me again and remind me bout it so I can give
you credit. Thanks again. AND IF I FORGET TO INCLUDE WHAT I SAID I WOULD,
PLEASE REMIND ME BOUT IT, K? I get loads o' suggestions sometimes I forget
to include every last one in a revision. =p
A 'few' reasons why different people like their respective teams:
"Jill: I think I enjoy playing as speedy chicks a little TOO much. With
the pleasure of Chun Li taken away, I needed someone new. That's where
Jill came into my life. She's a pretty original character, a pixie who
can summon right up there with Cap'n Commando. There are few greater
pleasures in life then keeping the preassure right up my opponent's ass,
then suddenly dropping back to let them deal with my preacious Zombie
Hoard! Then, when they finally break through and go on the offence, they're
met with ten odd bullets right to the face! HA!"
"Iceman: Call me an asshole, but I love to turtle when I can. The lack
of block damage can cause the veins in my opponents forheads to pop, as
they make their futile attempts at breaking through. Also, being the
annoying bastard that I am, the aformention ability, combined with the
annoying chip damage he can give, makes him a prime candidate for playing
the clock. Normally, I don't find turtles fun to play as, but the fact
that Iceman has some comboability makes me actually enjoy playing as him."
"Guile: Er....OK, so I don't usually like turtles, but Guile is the second
exeption and not the rule (Cap'n Commando being the third). I guess I
could say I like his comboability, and his kick ass supers. I could also
say his good priority plays a factor, but I wont. Ill be honest. The
reasons I play him are the same things that made me love him in SF2. His
double-sweep, his hair, his upside-downy roundhouse, his hair, his air-
backbreaker, and his hair."
"Spidey: I like him because he's fun to combo with, and is fast. Not much
more to say. I was really a late bloomer with him, and never bothered
to learn to play him until a couple weeks before MvC2 hit the states on
DC. Therefore he's still kinda new to me. I was always intimidated by
his unorthadox launcher for some reason."
"Magneto: OK, last, and probably least, is Magneto. I don't like him as
much as the other guys, but he's still fun to play. The main reason I
like Eric is that he's somewhat of the Big Bad Boss type. Therefore, you
can't help but expect him to be a powerhouse sloth. Boy is he anything
but that! His deceptive speed has me hooked!"
-the above 5 by Justin(AnimeHex@aol.com)-
"Psylocke - gotta love her lowlag projectile, triple jump, teleport, and
combability."
"Cable - (yeah, ug) I'm not the usual Joe Blow Cable ABuser. I work my
way in with 4-5hit ground combos that usually end with his Crouching HP->
HP Viper Beam. I will turtle vs. computer if I'm against a Stage 4+ Wolvie/
Storm. And I can actually air combo pretty good with Cable."
"Dan - "YAHOOI!" My inclose meelee fighter. I rush in with his Dankupyaku
(speeling incorrect, i know), then I'll AC them or unleash his HBK. Then
I taunt mercilessly!!"
-the above 3 by The Mak(themax4@earthlink.net)-
"I personally use Captain Commando, Juggernaut, and Tron Bonne. Tron's
ability to hold people with Kobun then just walk calmly up and Lunch Rush
them is sheer fun, with Kobun's everywhere. Captain Commando is my main
fighter, with versatility his asset. Juggernaut is my BUG SMASH! character,
used for assisting often, and knockdown dragout fighting if necessary."
-by Dana Chrysalis(daniel.fitzgerald@qr.com)-
"My favorite MvC2 team I call the Wall. With Ruby Heart in alpha assist,
Blackheart with the Beta assist, and Storm in Gamma assist. Every time
the assist buttons are used there is a bunch of crap that spirals out
of the ground and hard to dodge. Another interesting thing with this team
is that Storm and Blackhearts assist attacks always goes to the target
making it easy to kill the 2nd and 3rd Abyss forms! Even if he's not on
the screen these will connect!"
-by Curtis Tyler(quepton@netscape.net)-
"Beta Cammy, Gamma Charlie, Beta Jill.
Cammy's got madd combo skillz. Low LK, Launcher, crazy Aerial Rave ending
with a Killer Bee Assault (LOCK ON!). Charlie has great defense and his
supers are all purpose. Jill's fun for making everything really confusing
(Assist, a flaming zombie, and a raven all at once. Sweet...). That, and
the DHC of the Spin Drive Smasher canceled (before the Cannon Spike) into
the CODE: T-002 canceled into a Sonic Break."
-by Ryne(chocobo2000@juno.com)-
"My personal favorite team to use is my "Supreme Beam Team", also known
as the "Packing Heat Team". It isn't the one you put, but close. It's
Cable (duh, this guy DEFINES beam moves), Iron Man, and B.B. Hood. Put
it this way, if you can catch someone in a Hyper Viper Beam/Cool Hunting/
Proton Cannon Triple Super, it's going to HURT. Plus, it hits for an
obscene amount, and I've actually killed 2 people at once with this,
on a whiffed double team super, plus it looks awesome. And, B.B. Hood
has two of the coolest trigger Supers, Beautiful Memory and Hyper Apple
for You, which is an added bonus."
-by Trash13X@aol.com-
"Felicia. Because seeing one's character have the bejeezus beat out of
them by a female anime-ish character, and one in a skimpy cat costume
no less, could be considered an insult to anybody. Plus her combos tend
to go on and on if one is mean enough to do so.
"Thanos. Because I thought the movie "Planet of the Apes" was sort of funny."
"Either Hayato for his flashiness, Magneto for his cheap combos, or Shuma
Gorath for his sideshow charm. Given the choice, I usually take Shuma."
"And if I had the patience, I'd use Anakaris simply for his oddball quality."
-the above 4 by JadeWEAPN8@aol.com-
"This may semm a little on the cheapish side, but my favorite team is
Cable with any assisst, Juggernaut with Dash assisst, and Hulk with Dash
assisst. Cable can stand back and shoot his opponent, while Juggy and
Hulk can knock the opponent back if they get too close. Unfortunately,
the Super Tag combo can screw itself over. Juggernaut will slam the
opponent back, and Hulk's Gamma crush (the strongest attack) could miss."
-by Mitch Underhill(MVC2-Champ@excite.com)-
"My crowd pleasing team, which is now also the team I use almost exclusively,
is Megaman, Roll and Servbot (I prefer to call them the "Mega Busters"
rather than "Micromachines" :). Almost anything you do with this team,
with the exception of the stereotypical Megaman ("ey!...ey!...ey!...ey
...Hyper Megaman...repeat") easily passes as crowd pleasing and !*FLASH*!,
cuz they're so small, so hard to use, and so darned cute! Especially if
you are really good with Roll and Servbot.
-by Mike Ellis(aekimsille@yahoo.com)-
"I use Guile,Strider, and spidey. I like this team not because they are
a theme but because massive damage and playabilty. I use spidey as my
fun guy cuz his combos are fun and i like to see how long i can make
them against unsuspecting good gamers. Then Strider becaus i still need
to practice his doube jumps with combos and Guile because i need to have
a solid player who takes away way too much. I like the way the sweep
goes into the special sonic boo and flash kick."
-by ademola thomas(nonsenx88@msn.com)-
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geocities.com/msfjoseph)