Mobile Suit Gundam Wars 2.00.8
Los is back and he brings you MSGWars 2.00.8!
Entry for March 10, 2008

*Let me take some time to explain the new A.D.S. combat point system that MSGWars 2.00.8 will be implementing.


*A.D.S. combat points will be awarded for winning attack mission against other players along with Experience points. Experience points will be needed to advance in levels. You will be given a set amount of points to place in (Att), (Def), or (Sxp) on a successfully mission. These points can be placed in any attribute you wish. **Warning**, some attribute have caps that you cannot exceed and once you place them you will not be able to change them. This will be explained in detail later. Bonus points will be given out as you increase in levels. There will be a total of 12 piloting levels you will be able to reach.



*Winning in combat against another Mobile Suit (MS) will gain you:



Exp: 7

A.D.S.: 1 +2 (3 in total) points from the losers’ (Att) to be placed in any attribute you wish.

Repairing: 3 days



*Losing in combat against another Mobile Suit (MS) will gain you:



Exp: 5

A.D.S.: -2 points from your Attack (Att) that will be given to the winner.

Repairing: 3 days


*I will now explain how the A.D.S. system will work. But first let break down each attribute.



A= Attack (Att), are just what they are called, Attack points. This will determine you attacking power. The more you have the stronger you are, the more destruction power you wield.




D= Defense (Def), is what will keep you alive if someone attacks you. The more you have the better you can repulse an attacker. It is the deference between “Life & Death”.




1. (Att) and (Def) points never diminish, meaning you never lost them. (You will lose (Att) if you lose a battle.)


2. The max points allowed in these attributes (Att) added together with (Def) can never be more than 500. (Example; (Att) 500 (Def) 0 or (Att) 250 (Def) 250). Any combination is allowed as long that the combined total is not more than 500 points.


3. Bonus points awarded for level advancement does not affect the (Att) and (Def) cap. (Example; a level 12 pilot is awarded (Att +6), (Def +6), or (Sxp +12) and is capped with (Att) 500 (Def) 0 (Sxp) 0, his new stats would read (Att) 506 (Def) 006 (Sxp) 012)

S= Special (Sxp), these points represent you New Type, SEED, Super Soldier, Enhanced Human, etc, powers. The more you have the more super you are. In order you use you special powers you must have them activated (This is done by emailing in you request to active them). Once you have them activated they will remain so until you deactivate them.




1. There is no cap for this attribute; you can place as many points in here as you wish.


2. Once used, you points will diminish, leaving you at zero. In which case you must place more points in this attribute for it to work.



*I will explain how actually combat will work on my next blog. Stay tuned and I hope to be hearing from all of you soon.


2008-03-11 04:58:23 GMT
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