Torchbearer
by John Lach
Special Abilities:
A: Torch Light Extension –
Any light source carried by the torchbearer will have a duration 10%/level
longer.
B: Torch Parry – The torchbearer
can use a torch in a full parry (PHB p.137). If the attacker misses
its roll by 5 or more, 1D4 fire damage is inflicted on the attacker.
C: Saving Throw Bonus- The
torchbearer receives a bonus of ½ / level (round down) to all saving
throws.
D: Light Sleeper – The torchbearer
sleeps lightly. He is surprised when sleeping the same as when he is
awake.
E: Trap Avoidance- There is
a 5%/level that a trap will not be set off by the torchbearer.
F: SEP Field – There is a 5%/level
that the torchbearer will not be noticed by hostile beings.
G: Lowered Metabolism – In
siege or other situations where food and drink are scarce, the torchbearer
is able to do without. This may cause the players to see the torchbearer
as a food source.
H: Choose Target- If a projectile
weapon is going to hit the torchbearer, there is a 5%/level that the
torchbearer can choose and alternate target.
I: Avoid Fate- Once per game
session there is a 5%/level chance that the torchbearer will be able
to escape certain death. This is the same as a player character purging
his Honor.
J: Upon reaching 10th level, the following occurs:
|
Experience |
Experience |
1 Sided |
Special |
Level |
Points |
Level |
Die |
Ability |
Title |
0-250 |
1 |
4+1D1 |
A |
Redshirt |
251-750 |
2 |
2 |
B |
Flunky |
751-1750 |
3 |
3 |
C |
Barfly |
1751-3750 |
4 |
4 |
D |
Sub-Contractor |
3751-7750 |
5 |
5 |
E |
Contractor |
7751-15750 |
6 |
6 |
F |
General Contractor |
15751-25750 |
7 |
7 |
G |
Torchbearer |
25751-37750 |
8 |
8 |
H |
Torchbearer at Large |
37751-51750 |
9 |
9 |
I |
Lottery Winner |
51751- |
10 |
10 |
J |
Dead Meat |
Mikeeze Wurld is © 2001 by Michael S. Hensley. HackMaster is a trademark of Kenzer and Company. Any use of trademarks is in no way to be considered a challenge to such trademark or copyright by its rightful owner. |