H.G.S.W.
Illustration by "Dug"
H.G.S.W.

AKA:  Horrible Gut Sucking Wound, Guts, Intestinal Tract
HACKFACTOR:  80
EP VALUE:  12,500
CLIMATE/TERRAIN:  The Nine Hells
FREQUENCY:  Rare
ORGANIZATION:  Solitary
ACTIVITY CYCLE:  Any
DIET:  Carnivore
INTELLIGENCE:  Animal Intelligence
ALIGNMENT:  Lawful Evil
NO.APPEARING:  1
SIZE:  H (13' tall)
MOVEMENT:  13"
PSIONIC ABILITY:  Nil
Attack/Defense Modes:  Nil/Nil
MORALE:  Fanatic (20)
ARMOR CLASS:  -5
NO. OF ATTACKS:  3
DAMAGE/ATTACK:  3-18/3-18/2-40
SPECIAL ATTACKS:  See Below
SPECIAL DEFENSES:  +1 or better to hit
MAGIC RESISTANCE:  30%
HIT DICE:  12
CREATED BY:  Paul Backstrom


H.G.S.W.
DESCRIPTION:  You are probably wondering why this creature has the nickname "Guts".  Unfortunately I am going to tell you, and it is not for the faint of heart.  The H.G.S.W. used to be a peaceful race found in another dimension.  Several devils accidently found this dimension and were amazed at the size and the strength of these peaceful brutes.  They tried to break them to their will but all the standard means of torture didn't work, so they came up with a really devious idea.  They took a male H.G.S.W. and ripped off his lower torso.  The brute was in intense pain and could not fight off the spells which the devils then enchanted it with.  The H.G.S.W. is not an evil juggernaut willing to do its masters bidding, but it's in so much pain that its only thoughts are to kill so that the pain might stop.  An adventuring party is likely to smell the entrails of a H.G.S.W. before they see it.  The H.G.S.W. drags its body along ground dragging all its intestines right behind it.  This makes tracking them easy as you can just follow the blood trail.  These brutes have tremendous upper body strength which can clearly be seen in their huge chest and arm muscles.  H.G.S.W. come in two main colors dark blue and blazing red.  The H.G.S.W. body, which still has skin on it, is punctuated with different size bone spikes.  The biggest spike being on the creatures head. As a final act, the devils thought it would be a good touch to tattoo these beasts with the phrase "Eternal Suffering" in every langauge.

COMBAT/TACTICS: Some of the enchantments that the devils gave to their new minion was regeneration (3 hps per round) and a hide so tough that most weapons (+1 or better to hit) can't hurt him.  It will normally charge into combat inflicting 2-40 points of damage with its head spike and a further 2d4 points of trample damage.  Note it must have at least have gone 40' to be considered charging.  The H.G.S.W. gets +6 to hit and +12 to damage thanks to its (24) strength.  In combat the beast will swing with each arm and try to gore with its head spike.

HABITAT/SOCIETY:  H.G.S.W. live in there own dimension and are transported to Garweeze Wurld to do some damage.

ECOLOGY:  H.G.S.W. don't communicate - they constantly wail in pain!  Wouldn't you if you had your lower torso ripped off?  That had to hurt!!

YIELD:
Medicinal:  Nil
Spell Components:  Nil
Hide/Trophy Items:  The head spike of one of these creatures is worth 5,000 gp.
Treasure:  Nil
Other:  Nil



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