Mad Bomber
Illustration by "Dug"
Mad Bomber

AKA: Boom Boy!!
HACKFACTOR: 1
EP VALUE: 35
CLIMATE/TERRAIN: Any
FREQUENCY: Uncommon
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Average
ALIGNMENT: Chaotic Evil
NO.APPEARING: 1-5
SIZE: S (3' tall)
MOVEMENT: 6"
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/Nil
MORALE: Hesitant (7)
ARMOR CLASS: 7
NO. OF ATTACKS: 1
DAMAGE/ATTACK: Hand Bomb: 2d6 (2 foot radius) / Barrel Bomb: 5d6 (5 foot radius)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
HIT DICE: 1
CREATED BY: Paul Backstrom


Mad Bomber
DESCRIPTION: Mad Bombers are about as small as a halfing and as cute as newborn puppy. They are often mistaken for little bear cubs (Ed Note: think Care Bear). Their delicate features and soft fur mask a terrible secret. These creatures are totally demented and they delight in making things go BOOM!! Mad Bombers give themselves away when they laugh because they laugh rather loud and maniacally. These small creatures carry a small pouch around their waist that contains several (2d10) small hand thrown bombs. A few rare ones carry a large backpack on their back which contains a barrel bomb.

COMBAT/TACTICS: Mad Bombers use their cute looks to get close to a party and then BOOM!!! Most Mad Bombers will simply throw their bombs at the nearest target and then wait to see the results. If the explosion hurts the party moderately to heavily then the Mad Bomber will take a turn pointing and laughing at the party before running off. Some the insidious ones, especially the ones with the barrel bombs will go up and hug a member of the party. I think I will let you use your imagination on what happens to the unfortunate PC next. Whenever a Mad Bomber dies or is hit by some sort of jarring force there is a 75% chance that the rest of his bombs will go off.

HABITAT/SOCIETY: Mad Bombers are normally solitary individuals. Where they get their bombs from is a mystery.

ECOLOGY: They reproduce asexually about once a month. A small round piece of fur falls off the Mad Bomber and within 24 hours there is a new Mad Bomber ready to terrorize the world

YIELD:
Medicinal: Nil
Spell Components: Nil
Hide/Trophy Items: Nil
Treasure: Nil
Other: If a pouch is recovered from a dead Mad Bomber it will contain 1-6 Bombs. Which do 2d6 Damage but are only worth 10 gp a piece because they are so unstable.



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