nightwing
Illustration by "Dug"
Nightwing

AKA:  
HACKFACTOR:  4
EP VALUE:  50
CLIMATE/TERRAIN:  Mountains
FREQUENCY:  Rare
ORGANIZATION:  Flocks
ACTIVITY CYCLE:  Nocturnal
DIET:  Carnivorous
INTELLIGENCE:  Low (7)
ALIGNMENT:  Chaotic Evil
NO. APPEARING:  10-30
SIZE:  M (6'-61/2')
MOVEMENT:  60" Flying: 180"
PSIONIC ABILITY:  Nil
Attack/Defense Modes:  Nil/Nil
MORALE:  Average (9)
ARMOR CLASS:  5
NO. OF ATTACKS:  2 claws/1 bite
DAMAGE/ATTACK:  1-4/1-4/1-6
SPECIAL ATTACKS:  Pick up prey
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
HIT DICE:  3
CREATED BY:  "Dug"


Nightwing
DESCRIPTION:  Nightwings have dark green, scaly bodies with black leathery wings. The creatures are nocturnal and never come out of their dark eerie caves during the day. At night they flock forth to lowlands to hunt.

COMBAT/TACTICS: Nightwings dislike bright lights and never leave their caves on the nights of the full moon. A light spell causes them to fight with a penalty of -1 to Hit and damage rolls, and also to make morale checks at -1. A Continual Light spell causes them to fight at -2 to hit and damage, and immediately to make morale check or flee to their lair. These effects are not cumulative, so Nightwings subject to both Light and Continual Light spells are at -2 to hit and damage, not -3. Nightwings that make successful morale checks fight to the death, but still suffer the penalties incurred by bright lights.

Because of their dark coloration and ability to glide, Nightwings surprise opponents on a roll of 1-4 on 1d6. Two Nightwings acting in unison can swoop down and carry off a human-sized creature, if both make a Hit Roll of 18 or more. Larger creatures such as horses or cattle are killed and dismembered before being taken back to their lair.

HABITAT/SOCIETY:  Nightwings inhabit high rocky crags and mountains. A Nightwing lair is a foul and unsettling place, covered in the creatures' filth and the bones of their victims. There will always be 2d6 young roosting on ledges around the caves and these will fight if threatened or attacked (AC 8; HD 1-1; #AT 1 bite; D 1-3).

ECOLOGY:  Nightwings can be extremely destructive to neighboring communities, preferring fresh meat of cattle, humans, dogs, cats, but they don't like repitilian flesh or seafood. Nightwings have 1-4 cubs every 3 years, and mature within 2 years.

YIELD:
Medicinal:  Nil
Spell Components:  Nil
Hide/Trophy Items:  The webbing from Nightwings can be made into leather armor, and improve a thief's skill of hiding in shadows by 5%.
Treasure:  B
Other:  Nil



Mikeeze Wurld is © 2001 by Michael S. Hensley.
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