Wild Skeleton
Illustration by "Dug"
Skeleton, Wild

AKA:  dem bones
HACKFACTOR:  3
EP VALUE:  150
CLIMATE/TERRAIN:  Any
FREQUENCY:  Very Rare
ORGANIZATION:  Solitary
ACTIVITY CYCLE:  Any
DIET:  Nil
INTELLIGENCE:  Non
ALIGNMENT:  Neutral
NO.APPEARING:  1-8
SIZE:  M (5' to 6' Tall)
MOVEMENT:  12"
PSIONIC ABILITY:  Nil
Attack/Defense Modes:  Nil/Nil
MORALE:  Fanatic (20)
ARMOR CLASS:  5
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  1-6
SPECIAL ATTACKS:  See Below
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
HIT DICE:  2 (always 36 hp)
CREATED BY:  Ali Kabeeb


Skeleton, Wild
DESCRIPTION:  A Wild Skeleton appears as a normal skeleton except that it made up of 206 bones of various rainbow colors.

COMBAT/TACTICS:  These skeletons act exactly like normal skeletons and can be turned normally. For some unknown reason they cannot be controlled and any attempt to control a Wild Skeleton results in a confusion spell on the character attempting to control the Wild Skeleton.

There is a 50% chance each round that a Wild Skeleton casts a random mage spell on a random pc. One bone dissapears when this happens and for every five bones lost in this manner the wild skelton loses one hp. For every one point of damage that a Wild Skeleton takes, a wild magic surge results.

HABITAT/SOCIETY:   Wild Skeletons are sometimes (1% chance) created when a creature is killed by a wild magic surge.

YIELD:
Medicinal:  Nil
Spell Components:  A bone may be used instead of the normal components for any wild magic spell (there will be a 10% for a surge any time that this is done)
Hide/Trophy Items:  Each unbroken bone is a wand with one charge of a random mage spell
Treasure:  Nil
Other:  Nil



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