Illustration by "Dug"
Skeleton, Wild AKA: dem bones HACKFACTOR: 3 EP VALUE: 150 CLIMATE/TERRAIN: Any FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Nil INTELLIGENCE: Non ALIGNMENT: Neutral NO.APPEARING: 1-8 SIZE: M (5' to 6' Tall) MOVEMENT: 12" PSIONIC ABILITY: Nil Attack/Defense Modes: Nil/Nil MORALE: Fanatic (20) ARMOR CLASS: 5 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-6 SPECIAL ATTACKS: See Below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard HIT DICE: 2 (always 36 hp) CREATED BY: Ali Kabeeb
Skeleton, Wild
DESCRIPTION: A Wild Skeleton appears as a normal skeleton except that it made up of 206 bones of various rainbow colors.
COMBAT/TACTICS: These skeletons act exactly like normal skeletons and can be turned normally. For some unknown reason they cannot be controlled and any attempt to control a Wild Skeleton results in a confusion spell on the character attempting to control the Wild Skeleton.
There is a 50% chance each round that a Wild Skeleton casts a random mage spell on a random pc. One bone dissapears when this happens and for every five bones lost in this manner the wild skelton loses one hp. For every one point of damage that a Wild Skeleton takes, a wild magic surge results.
HABITAT/SOCIETY: Wild Skeletons are sometimes (1% chance) created when a creature is killed by a wild magic surge.
YIELD:
Medicinal: Nil
Spell Components: A bone may be used instead of the normal components for any wild magic spell (there will be a 10% for a surge any time that this is done)
Hide/Trophy Items: Each unbroken bone is a wand with one charge of a random mage spell
Treasure: Nil
Other: Nil
Mikeeze Wurld is © 2001 by Michael S. Hensley.
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