Having survived the GM's Swack Iron Dragon grudge monster after getting separated from the rest of my party, and finally having gotten back into town after going on a quest to find a wizard to enchant my new dragonhide armor, and another quest to pay the wizard for his services, I think I need a drink. Plunk this gawdawful monster magnet at the bar in a corner away from everybody else.
 
        ~SAR
 
 
 
Togrun the Lame

AKA: Pugly

RA: Half Orc              SX:Male

AL: Chaotic Evil      CL: Berserker / Assasin

STR: 23/54                DEX: 25/79              CON: 25/32

INT: 19/36                  WIS: 10/93              CHA: 25/45

COM: 14/55               HON: 58                    FAME: 43

LV: 3 / 5                     HP: 51                    AC: -10

+H: +5 (+7)                +D: +11 (+14) (adjusts for new strength while berserk)

DEX Bonus: -8         R/AT Adjust: +8

EP Accumulated: 15210 / 16802

AGE: 18                     APPEARANCE: Menacing

Hair: Black                 Skin: Olive               Eyes: Yellow

Height: 5’ 6”              Weight: 190#            Handedness: Ambidextrous

Gear and Equipment: +2 Morningstar, +1 handaxe, 8 dragon-fang daggers, Swack Iron dragonhide armor +1 (base AC 2), Swack Iron dragonhide shield +1 (small shield), Fanny Pack of Holding

             Bastard Sword & Scabbard, Matching pair of Hand Axes, Belt Knife & Scabbard, Assorted Clothing (including 3 sets common clothes, pair of soft leather boots (both for the right foot), wide brim hat, & a wool cloak), Sword Belt and Baldric, Personal Basics (includes soap, whetstone, flint & tinder box, winter blanket, wooden bowl, eating spoon, & drinking horn), 50’ hemp rope, Small Barrell filled with 30 gallons of Ale, 75# of Corn Dodgers (2 weeks worth), 15# of Sailor Sausage (1 week’s worth), Backpack, 2 small belt pouches

Cash on Hand: 76 GP, 37 SP, 10 CP

Special Abilities: Infravision 60’, heightened sense of smell, Dragon Fear aura, 10’ radius

Thieving Abilities: Pick Pockets 50%, Open Locks 65%, Find Traps 45%, Remove Traps 50%, Move Silently 70%, Hide in Shadows 70%, Detect Noise 50%, Climb Walls 95%, Read Languages 0%

             *Thieving abilities can not be used while wearing armor

S/T/Ps: Active Sense of Smell, Acute Taste, Blind Fighting, Dense Skin, Endurance, Bastard Sword Proficiency, Hand Axe Proficiency, Morningstar Proficiency, Blacksmithing Tool Proficiency 78%, Leather Working Tool Proficiency 61%, Peg Leg Proficiency (left leg), Armor Mantainance, General Mantainance and Upkeep, Weapon Mantainance, Animal Handling 18%, Animal Lore 24%, Animal Training (Horses) 21%, Armorer 24%, Art Appreciation (Wine Tasting) 89%,  Blacksmithing 58%, Brawler 65%, Culinary Arts 33%, Dragon Speak 53%, Fire Building 13%, Glean Information 51%, Haggling 22%, Leather Working 57%, Manu Weasel Dance 56%, Metal Working 66%, Read Lips 22%, Read / Write Common 54%, Riding, Land (Equestrian) 26%, Slaughter Game Animal 43%, Speak Common 50%, Speak Orkin 78%, Speak Ogrish 23%, Threat Gestures 76%, Weaponsmithing 43%

Motivation: Outgrowing the shadow of his infamous mother

Weaknesses, Quirks, and Flaws: Acute Allergies (cats), Alcoholic, Amputee (left leg), Animal Antipathy (bats), Animal Antipathy (cats), Class Enmity (Paladins), Class Enmity (Rangers), Depression (major), Glutton, Hack Frenzy, Hack Lust, Hearing Impaired, Inappropriate Sense of Humor, Loss of Ear (left), Loss of Ear (right), Misguided, Nagging Conscience, Near Sighted, Nervous Tick, Obsession (horses), Socially Awkward, Strange Body Odor, Superstitious (lucky number 14), Tone Deaf, Values Privacy (Reclusive)

Hobbies & Interests: Passionate about horses, collects knives, swords, & axes. Loves food, but more of a gourmand than gourmet. Can out-drink W C Fields, and has a palate as refined as any master vintner (but will still drink paint thinner with relish – then describe in glowing detail exactly how awful it is – and ask for another glass).

Personality / M.O.: Withdrawn, reclusive, and generally depressed. Consuming vast quantities of food and alcohol fill the empty spaces between battles. Bizzarre form of morbid good cheer – the worse a situation is, the happier he seems to be. He will willingly describe his own discomfort in full detail, then laugh like it was a joke – and he treats other’s pain with similar levity. Aside from being a bloodthirsty psychotic with a lingering penchant for starting fires, Togrun is essentially a nice guy – he often worries that he’s not really evil, and so occasionally commits random acts of violence and mayhem to compensate for his nagging “conscience”.

            Togrun loves horses, and will happily talk about them to anybody who he thinks might be listening. He has the same sort of obsession that many automotive afficionadoes have – he wants a collection of the finest horse breeds imagineable, and would love a chance to ride a pegasus or nightmare.

            His hatred of Paladins is familial – on occasion, questing paladins and knights harras him or his family because of his relation to a fameous dark knight. His hatred of rangers is more personal – in addition to the number of rangers who become specialists in the field of orc-slaying, it was a ranger's trap that cost him his leg.

Identifying Quote: “I’m Ugly, not Stupid”.

Physical Description: Togrun generally looks as if he’s been on the losing side of far too many battles. His left leg has been cut off mid-way up the shin (stepped in a bear trap while chasing a ranger), and his face and body still show the echo of past injuries, long since healed.  His eyes were once a watery yellow color, but now glow an eerie red. His hair is black, but he usually shaves it off before going into battle. His ears were docked at an early age by his father, as is traditional for young warriors of his clan. He stands roughly 5 feet 6 inches tall, and weighs nearly 200 lbs. His body is as knotted and gnarled as an oak tree, and he has many, many callouses on his hands from sword practice and blacksmithing.

Background / Prior History: Togrun is the child of an infamous Dark Knight, Angelica Deschayde, and her one-time henchman, the orkin general Hawgrath. Together, they two had many misadventures together, before eventually building a long hall in a cleared away patch of frontier, far from their many enemies. Angelica was ill-equipped as a parent, and could never get adventuring out of her blood. As such, she was only an infrequent influence in Togrun’s life, and his father raised him as best he could in the traditional ways of his tribe.

            Togrun’s childhood was a relatively happy one, and the frontier life was good to him. His sight has always been poor, however, and his father long ago despaired of ever teaching his son how to throw or shoot. What Togrun lacked in vision, however, he made up for in strength and ruthless cunning. Even as a little child, Togrun’s tantrums had shown the fire of a berserker’s fury. Seeing the potential of a true warrior in his son, Hawgrath had his child’s ears ceremonially docked by a priest of Yiders, then had the boy apprenticed to Sholthen Ma’ak, a half-orc berserker of some repute.

            Upon learning the trade Hawgrath had chosen for her son, Angelica hunted down and slew a dragon, offering up the beast’s heart as an offering to Yiders, and bathing her son in it’s blood. Togrun believes to this day that his incredible strength, speed, and stamina come from that ritual blessing.

            Not all of Togrun’s education came from his father and mentor, however. His mother was frequently involved in Togrun’s upbringing (when she was in the area), and taught the child the arts of subtle cunning. She taught him the ways of Dragonspeak, and disguise, and poisoning, and all the other assasin’s arts. While his mentor trained him rigorously in order to improve his strength and stamina, his mother taught him exercises to improve his grace, intellect, and cunning.

            Upon attaining his adulthood, Togrun was invited to prove his worth and join the exalted Sons of Grendel, an orkish guild of berserker-assasins. He completed his initiation challenge, slaying a castle garrison and opening it’s gates, allowing the waiting army outside to sack and plunder, with aplomb, and was welcomed into the brotherhood. For several years after that, Togrun was satisfied to be a warrior and assassin among his people, but his mother’s wanderlust grew in his heart, and he struck out on his own, to make his own name in the world.

Recent Adventuring History:

            Joined a freelance band of mercenary adventurers, and assisted in exploring several ruins and clearing out an old catacomb. Encountered a wandering Swack Iron Dragon (only age category 3, but that’s more than enough) and defeated it single-handedly. He is now the nominal battle-lord of the Iron Fang tribe of Orcs that had been acting as ‘muscle’ for the dragon.

 
--- Millisa & Suleiman Russell
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