STATION BUILDING RULES & DILITHIUM COLLECTION

Station costs in time and resources have already been worked out. Stats will be worked out and posted later with ship stats. It is up to the faction leader to keep track of where their stations are located and what they're doing. Section 31 and the Tal Shiar will keep track of ALL factions stations.

Starbases: There can be no more then 2 Starbase in a sector. If a faction manages to build 1 starbase in a sector, that sector is influenced by that faction. If a faction has 2 Starbases in a sector it has effective control of that sector (Space wise. There may be hostile planets in a sector). If 2 factions each have one Starbase in a sector (This achieves the maximum of 2 starbases in a sector) then this sector is in dispute. Starbases have massive weapons and shields. They can repair vessels at a medium rate, and can help recrew ships.

Outposts: There can be as many as 4 outposts in a sector. Outposts do not directly influence a sector, but they can help repair a ship (at a slow rate) and help partially recrew a ship. Outposts can detect ships passing through a sector and report that to the faction that controls them. There can be outposts from more then 1 faction as long as there are no more then four. For every outpost in a section there is a 15% chance that the faction controlling the outpost will detect a cloaked vessel (If there are four outposts then there is a 60% chance a cloaked vessel is detected. It is decided by Section 31 and the Tal Shiar what ships are detected). Outposts have moderate shields and weapons.

Shipyards: There can be as many as 8 shipyards in a sector. For every shipyard a faction controls it can build a ship. Shipyards CAN be destroyed, so their placement should be strategically thought out.

Dilithium Mines: A sector must be scanned and the scan analyzed before it's known how many mines a sector can maintain (Anywhere from 0 to 10). They might be placed on planets, moons, asteroids and any other form of dilithium deposits. Mines can be captured and destroyed, so significant protection should be stationed at them. A dilithium mine produces 2 dilithium for the faction controlling it per week RT. All mine construction should be run by a moderator.

Orbital Batteries: Orbital batteries are placed into orbit around planets, stations, moons, deep space, etc. They are constructed and transported to the desired location and then set up. They can be programmed to only fire on certain ships (IE: different factions/races/governments). There is no limit to the number of batteries that can be placed in orbit or space.

Sensor Station: A sensor station scans a sector and sends a report to the faction owning it of ships entering a sector. These are automated and cheap. They must be placed in a sector by a ship. There can not be more then 10 stations in a sector. Each station has a 5% chance of detecting a cloaked ship. The intelligent services or a moderator will decide if a station detects a cloaked ship.

Depot/Storage Stations:
These stations are used to store munitions and equipment. Ships stopping at these stations can be repaired/restocked quickly and easily. Ships stopping here repair 1.5 times as fast as they do normally

Prison Stations: These stations are built with massive internal security. Prisoners are transferred and held in these stations. These stations are capable of holding 100,000 prisoners each.

Manufacturing Stations: These stations are used to build starship equipment and parts that can't be replicated. For each of these that a faction dedicates to a construction project, be it starship or station, 10% of the cost/time is removed. No more then 4 of these stations can be dedicated to a single project at a time.

Research Stations: These stations are used to research anything from Starship prototypes to new phaser arrays, stronger torpedoes, advanced torpedo systems for larger spreads, stronger shields, etc. Send your research concept to a moderator for approval and, if approved, a time/cost for the project will be sent back. For each of these stations that a faction dedicates to a research project 10% of the projects time and cost are deducted. No more then 3 of these stations can be used on a single project at a time.

Special Stations: Send your station concept to a moderator and if approved stats and costs (time/dilithium), as well as it's effect/purpose will be generated. If you do this in secret then the info will be stored, and only given to the faction who requested the station concept in the first place.

Dilithium Collection:
As discussed above, factions will gain dilithium at a rate of 2 dilithium per week RT per mine. This dilithium can be used to build ships/stations, speed ship repair, used to do design/research work, and can be used in trade. It is up to the faction leaders to track their total dilithium bank, their total mines and stations AND the location of those mines and stations.