Becoming a Maia:

Upon the White Ship
A fair lady of the seas, Ciryariel, captains the white ship.
Exits: North East South.

* C>
Ciryariel tells you 'I have heard rumour of your deeds as an Istar.'
Ciryariel tells you 'Has your quest upon Arda come now to an end?'
Ciryariel tells you 'Are you forsaking forever the lands of the mortals,'
Ciryariel tells you 'to spend the rest of your days among the Ainur and'
Ciryariel tells you 'join in the Great Song? Have the story and song of'
Ciryariel tells you 'your times as an Istar come to an end?'
Ciryariel tells you 'Those who knew you well, and shared in your adventures,'
Ciryariel tells you 'will be sorrowful at heart at your passing. But it shall'
Ciryariel tells you 'be a sorrow without bitterness.'
Ciryariel tells you 'When you listen to the Ainulindalë, you will find'
Ciryariel tells you 'yourself no longer clothed in flesh, for the music'
Ciryariel tells you 'will reshape you, and you will become one of the Maiar.'

* C>
As the course of the Lhûn changes, the Númeninquë turns starboard
and is piloted west out into the gulf.

* C>
The ship emerges from the Gulf of Lhûn into the High Sea, and the elf
at the helm steers a course into the West as the sails are fully unfurled.

* C>
The coast of the lands you left disappear behind a hazy veil.

* C>
You sail past enchanting islands about which the waters eddy.
Upon one such isle you espy a tall tower with walls of pearl, which
gleams in the light of the ship's lamps.

* C>
A sweet fragrance is borne on the wind, and the sound of singing
can be heard. Ahead, you see white shores and black mountain heights
and snow-covered Taniquetil, wreathed in cloud.

* C>
The Lonely Island, Tol Eressëa, now dominates the western horizon;
the elf at the helm steers towards the port of Avallónë.

* C>
Passing a smaller boat, the sails are furled and the ship slows down to
enter the harbour.

* C>
The ship maneuvers alongside one of the piers of a quay lit by the
light of many lamps.

* C>
The ship is now docked at a pier in Avallónë.

* C>north
Lamplit Quays of Avalónnë
The ferry is docked here, ready to be boarded.
There is an old street-lamp on the border of the street.
Exits: South West.

* C>board ferry
You board the ferry.
Ferry at Avalónnë
The captain of the ferry sings as he goes about his business on board.

* C>
The small ship is loosed from its moorings by Githil and he pilots the
vessel out of the harbour of Avallónë.

* C>
Whoosh! Whoosh! You hear the waves lap against the sides of the ferry.

* C>
Whoosh! Whoosh! You hear the waves lap against the sides of the ferry.

* C>
Githil steers the boat through a large arch of living stone and into
the Haven of Alqualondë, its many piers lit by colourful lamps.
Githil wishes you a pleasant visit.

* C>
You leave the ferry.
Upon the Lamplit Quay
There is an old street-lamp on the border of the street.

* C>
The ferry has arrived at the quay and you can now board.

* C>south
Bottom of the Stairs
There is an old street-lamp on the border of the street.
Exits: North Up.

* C>up
Top of the Stairs
There is an old street-lamp on the border of the street.
Exits: North Down.

* C>north
Viewing Platform over the Quay
There is an old street-lamp on the border of the street.
Exits: North South West.

* C>west
The Court of Stars
Exits: East West.

* C>west
Main Thoroughfare
There is an old street-lamp on the border of the street.
Exits: East Up.

* C>up
Inside the Gates of Alqualondë
There is an old street-lamp on the border of the street.
Exits: West Down.

* C>west
Before the Gates of Alqualondë
There is an old street-lamp on the border of the street.
Exits: East West.

* C>west
The Strands of Eldalië
Exits: North East South.

* C>south
The Strands of Eldalië
Exits: North East South.

* C>south
The Strands of Eldalië
Exits: North East South.

* C>south
Northern Shores of the Bay of Eldamar
Exits: North South.

* C>south
The Northern Shores of the Bay of Eldamar
Exits: North West.

* C>west
The Shores of Shadowmere
A graceful and slender tree grows here.
Exits: East West.

* C>west
Northern Bank of the Cilyaluinë
Exits: East South West.

* C>west
The Calacirya
A graceful and slender tree grows here.
Exits: East West.

* C>west
The Calacirya
A graceful and slender tree grows here.
Exits: East South West.

* C>west
Calacirian
Exits: East.

* C>
Eönwë has arrived from the west.

* C>
Eönwë says 'Hail, *****, renovned og morjal lands!'

* C>
Eönwë says 'Why coming vas been foretold and eaferly anticipajed!'

* C>
Eönwë says 'Jollog me xo wze halls upon jair Waniquexil,'
Eönwë says 'vvere Elberexw agaizs gvee.'

* C>
Eönwë leaves west.
You follow Eönwë.

* C>

Eönwë leads you past the assembled hosts, out of the mountainous ravine
of the Pelóri and into Valinor.

* C>

Then, up long stairs and guarded ways, you follow Eönwë higher and higher
upon majestic Taniquetil, the White Mountain.

* C>

Thousands of feet you climb, following Eönwë's lead, yet your limbs
never tire as if it were a lesser task.

* C>

At last you arrive in one of the many halls of Ilmarin, where Eönwë
bids you farewell. Whenever you want to leave, you will be escorted out.

* C>
The Halls of Ilmarin
The most spectacular dwelling of all the Valar, the many-pillared halls of
Ilmaren stand upon the pinnacle of Taniquentil. Many and vast are its
chambers, and this is but one of them. Great pillars of chalcedony as large
as towers climb into the high ceiling shrouded in mists while distant walls
of marble gleam with a pale sheen. The air is thin and brings the sounds of
singing with it accompanied by all manner of musical instrument, providing
an eternal echo of the Ainulindalë within these halls.

* C>listen Ainulindale
Alas, you are not the Tan Istar anymore...
A strange feeling comes upon you, like a giant hand, light comes
down from above, grabbing your body, which begins to pulse with
coloured lights from inside. Your head seems to be filled with
demons from another plane as your body reverts to the elements
of time and space itself. Suddenly a silent explosion of light
snaps you back to reality. You feel slightly different.

* C HP:Fine>
A New Gods Handbook suddenly materializes right in front of you, and you take it and decide to read it.

* C HP:Fine>
Most god commands start with '/'. Try '/help' for instance

* C HP:Fine>/help
The following god commands are available:
access     echo       exitecho   help       map        misc       rent       
at         enterecho  goto       kit        messages   policy     shout      

* C HP:Fine>
The most used commands are /goto, /at and /where, or /go, /at and /whe for short.

* C HP:Fine>
The first thing you should do, is read the immortal boards.

* C HP:Fine>
The most interesting are located in rooms 2,6,16,46,47,48 and 89.

* C HP:Fine>i
You are carrying:
a Handbook for New Gods

* C HP:Fine>
You should go to room 2 now, with the command '/go 2', and read the board there.

* C HP:Fine>/go 2
Garden of the Ainur
A book titled "Handbook for New Gods" is here.
A large bulletin board is mounted on a wall here.
A sign about RULES and COMMON SENSE stands here.
--------------------------------------------------------------------------------
  Creating foci:

* W C>c 'create focus' staff
A nucleus of pure energy coalesces in front of you...
Dark shadows of unutterable, nameless beings darken your vision...
The presence of nameless ancient powers makes you shiver...


* W C>
When the pain and the horror reach a terrifying climax, you collapse.
Suddenly you feel a sharp pain that seems to reach to the root of your
very existence, as your head, your limbs and your heart seem to explode.
Drifting, you look down on your own body lying on the ground, moving
convulsively...


* W C>
Suddenly a white light fills the room with a peaceful aura....
The wind, which was a howling maelstrom during the last minutes, dies away...
The shadows disappear and your vision clears...


* W C>

Time seems to accelerate !
Your vision sharpens, and in the blink of an eye you see Manwe's throne high
up on the peak of Taniquetil. In a misty storm your crystal slowly fades.
You extract the matter from the Ainulindale and create your focus...
You feel very tired and your mind is empty for a while...


* W C Mana:Frozen Move:Exhausted>
--------------------------------------------------------------------------------
  desc of Morgul Vale:
A dim red glare in the east reflecting off the low dusky clouds silhouettes
the craggy peaks of the Ephel Duath. High on a rocky seat upon the knees
of the Mountains of Shadow stand the walls and tower of Minas Morgul. All
around the tower darkness lies like a cloak on the landscape, but the tower
itself is lit by a pale corpse-light that illuminates nothing. The top-most
course of the tower slowly revolves, first one way and then another, a huge
ghostly head leering into the night. A stream flows out of the valley - wide
flats lying on either bank like shadowy meads filled with pale white flowers.
A white bridge crosses the stream, and beyond the road winds up the valley
to the city gates. Figures stand on the bridge, carven with cunning in
forms human and bestial, but all corrupt and loathsome. The water flowing
beneath is silent and steaming, but the vapour rising from it is deadly cold.


  demoting:
  An icy wind start to blow in your head while the world seems to
  turn around you. You feel deadly cold, shiver, and faint dead.
  Suddenly an invisible thunder of power turns you back to life.
  You feel reshaped and you realize - but too late - the mighty
  power of an angry Ainu...
--------------------------------------------------------------------------------
  Eibon's Chamber (DK area) to Cloudy Area:

You find yourself in a corridor which has a very low illumination from an
unknown source. Swirling clouds of dark fumes billow a few yards away.
Then the walls of the room start to twist and turn, and the confines
of the chamber seem all too small. Against your back you feel an ill
wind blow, pushing you along the corridor away from where you came. Now
your legs start to feel leaden and unresponsive and you feel dizzy. Your
sight is becoming blurred. Carried now you know not where by what seems
a gale, a faintness comes over you and blackness descends.

* W C>

Within the fevered visions of your unconscious mind you witness black
clouds rolling across a dark sky. You feel these storms draining you
of energy, your will to live fading away fast. Large vultures flock
towards the image of yourself, lying helpless on a broken land. Horrid
voices cascade through your head and a great heat sears your brow.

* W C>

You fight to avoid the dire consequences of this nightmare. Gradually,
inch by inch you will your dream-self to crawl across the black
land for a place to escape the evil birds. As they descend you find
a dark fissure and crawl inside....

* W C>

A flickering of light can be seen in front of your eyes and you realise
that the image of the black corridor is returning. Chills run through
your limbs and you have no energy to move. Yet slowly you feel recovery
is coming, your blood pumps still through your veins and your eyesight
has returned.

* W C HP:Awful Mana:Frozen Move:Exhausted>


  Eibon's Chamber to Sentinel:

You find yourself in a corridor which has a very low illumination from an
unknown source. Swirling clouds of dark fumes billow a few yards away.
Then the walls of the room start to twist and turn, and the confines
of the chamber seem all too small. Against your back you feel an ill
wind blow, pushing you along the corridor away from where you came. Now
your legs start to feel leaden and unresponsive and you feel dizzy. Your
sight is becoming blurred. Carried now you know not where by what seems
a gale, a faintness comes over you and blackness descends.

* W C>

You see a dark sky lit from behind clouds by pulses of lightning.
Though initially you are lying down, you bend forward to find yourself
sitting on a high hill, a large fortress looming before you. The gates
open and a tall man of noble birth strides across the ground, the grass
whipping around his legs. Upon his brow sits a fillet of silver with a
single gem, and his eyes gleam even on this dark night.

* W C>

This great man briefly kneels to examine you. Then with what is either a
scowl or a grin he stand upright again as a brief shot of light from the
sky illuminates him against the background. With a final look over the
hill, he returns the way he came, and the gates silently shut. A feeling
of hope comes across you briefly before you feel consciousness returning.

Before the Sentinel
A stone statue of a huge bearded man blocking the western exit stirs.
--------------------------------------------------------------------------------
  Drinking from the FOY:

* W C>drink fountain
You take a sip from the fountain.

Arrgghhh...

A sudden pain strucks you in the chest, and you fall to the ground as you feel
yourself drifting from this world.

The feeling of drifting away ascends and the pain inside reaches a point your
mind cannot bear. Your eyes are filled with the eternal light of life itself
as the awful pain slowly releases its grip around your heart.

Blinded you tumble around the world searching for the location in spacetime
where you came from.

Terror strikes you as you realize that you are completely lost in Ea's history
and location. Desperately you seek something familiar between the thousands of
shattered images flying below your eyes. When all seems lost, you finally
catch a glimpse of the fountain from which you drank. Grasping for this last
firm point you set your mind to reaching it.

Too late, your mind screams out! You are passing back to the world below, but
NOT to the point of exit. Frightened you prepare to examine what this shocking
journey has done to you.

You feel yourself returning to the Sanctum...

* W C HP:Awful Mana:Icy Move:Fainting>
--------------------------------------------------------------------------------
  death of a Sauronlister:

Above the body of *...* a grey mist gathers into a pale shrouded figure,
rising slowly like smoke from a fire. It wavers for a moment, looking to the
West; but out of the West comes a cold wind and with a sigh it dissolves into
nothing.
--------------------------------------------------------------------------------
  dt in Redhorn:
The rocks underfoot begin to roll and slide. You reach out for something to
grab. A tree branch passes by, just out of reach. You begin to pick up
speed as you roll down this steep crevice. Head over heels you tumble,
scraping knees and hands. Alas, you come to rest at the bottom of
the crevice. Buried under a small mountain of boulders. The wind howls,
crying out as the mighty Redhorn claims another life. May the gods be
kind to your soul.


  another dt in Redhorn:
Oops, your grip on the cliff wall has loosened and you are unable to hold 
on any longer! As you fall to your death shards of rocks from the killer 
cliff impale themselves into your body. Your senses and all feeling go 
numb from the excruciating pain as you come into contact, full force with 
the cliff floor. Well, you certainly have reached the bottom, perhaps not 
from the most favoured route, but nonetheless you are at the bottom. 
Better luck next time!


  death in Canyon:
Enroute to the ground far below, your mind leaves your body, taking the time
to admire the landscape in the few seconds before impact.  Maybe the next
opportunity, you will choose to respect the physical laws which govern Arda.


  Old Fornost dt:
Trying to make your way through the pitch black, damp tunnel, you suddenly
realise that you have no where to put your feet. Arms weaving, desperately
trying to find a grip, you tumble down into the unknown darkness, meeting a
fast death pinned on a sharp rock sixty feet below.


  dt in BM underwater place (Whirling Undertow):
Bubble... Bubble... Bubble...

You watch your last breaths turn to bubbles and float upwards towards the
surface, as freezing dark liquid invades your lungs....

Your body violently begins to convulse as you are tossed around in the 
powerful undertow, and as your last thoughts fade from memory, you seem
to see a dark face grinning and laughing at you.


  west Evil Priest dt:
You are pulled into a strange stream.  All life forces that you once had are
sucked out of your body......aaarrrRRRGGGHHHHH!!!!!!!     You die!


  dt in Tharbad sewers:
This corridor has collapsed.  You can go no further, due to the stones,
earth, and wooden beams that block your path.  A pool of blood seeps out
from the pile of rocks...


  Durin's bridge dt in Moria:
You fall without concept of time, beyond all light and deep into the earth.
Eventually, your body is broken on a jagged rock wall, before it is plunged
into icy-cold water to rot.


  dt n of Morthan:
You stubbornly continue your descend down the rotten, ramshackled ladder. 
As the steps suddenly break under your weight, you plunge down the shaft. 
Panic-stricken you desperately grab out for something to hold on to, but 
the earthy, vertical walls of the shaft lend no grasp. You scream, and 
then feel your body penetrated by the deadly sharp spikes on the bottom 
of the pit. The last thing you see is a skull, obliterated on the spike 
beside you, grinning its eyeless grin at you as the piercing pain in your 
entire body is relieved by a strange feeling of chilling cold as your warm
blood gushes out and covers the ground, giving it yet another coat of red.


  dt in underwater area in Ost-in-Edhil:
A tremendous thrust of water current propels you up into the domed granite
ceiling with such force that it shatters every bone in your body.


  dt in eastern part of Ost-in-Edhil:
Sharp angular rocks jut out through the river water  rapids. Their jagged
corners stand tall like daggers out of the white foamy water. Who knows how
many weary travellers have fallen to their death, having lost their footing on
the decaying bluff above, only to land on these rocks. The rocks would never 
reveal any signs of the deaths, since the tumultuous water would wash away all 
evidence.


  Top of the endless stairs dt:
The damp mist enfolds you as you begin to plummet towards the distant earth.
You break through the bottom of the clouds and are rewarded with a brief
but spectacular view of the surrounding lands, but the onrushing ground
quickly squelches your sense of wonder.


  Wightlord dt:
You fall about 100 metres towards a certain death, but before you smash
into the floor you notice that the bottom of the well is a large hall.

    Source: geocities.com/mumeinformation