![[Delta Green: Contagion]](//pageperso.aol.fr/Dgspectrum/pics/advcont.jpg)
© 1997, Matt Cowger
Contagion is a short scenario designed to be played in 2-4 hours by a group of 3-6 investigators. While it is designed with Delta Green in mind it would be easy to adapt to Cthulhu Now or any other modern day role play game. The rest of the material here is KEEPERS EYES ONLY, if you plan to be a player in this scenario you would be advised to read no further.![[Period]](//pageperso.aol.fr/Dgspectrum/pics/dgperiod.jpg)
![[Background]](//pageperso.aol.fr/Dgspectrum/pics/advcont1.jpg)
Before Majestic 12 learned a few harsh lessons in discretion
there was a period of open experimentation with the information contained in
'The Cookbook', the text given to them by the unearthly Greys. Many of these
experiments ended in disaster, usually fatal. The experiment that spawned the
bacteria in Contagion was one such failure. The bacteria claimed three lives
before it was contained. A small amount was held for continued research, the
rest was sealed in a steel container, buried in a forested lot and written off.
With the passage of time and the movement of paperwork, the barrel and its
contents were forgotten.
Eventually the city encroached on this forested lot and
earthmovers partially uncovered and split the container. The colony, long
dormant, awoke and slithered out of its container, after an attack on an
unsuspecting surveyor, it took shelter in a nearby crevice. The next day it
succeeded in taking an unsuspecting school boy, and its mass continues to
grow.
The surveyor was taken to a nearby hospital in a state of
shock. The CDC was notified due to the alarming and rapidly spreading bacteria
that seemed to be literally devouring the victim. The staff was unable to
identify the strange animal like gashes that seemed to be the source of the
infection. The report came to the attention of Delta Green, through a friendly,
and a group is sent to the hospital to investigate.
And so it starts...![[Period]](//pageperso.aol.fr/Dgspectrum/pics/dgperiod.jpg)
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![[Plot]](//pageperso.aol.fr/Dgspectrum/pics/advcont2.jpg)
Contagion starts with the investigators given their invites to the Night at The Opera in classic Delta Green style. Their ID’s are standard FBI issue and the hotel rooms offered as shabby as can be imagined. They have one rental car among them.The hospital is full of unfriendly and jaded staff and the people in the subdivision are unco-operative and have more concern about soccer practice then some sick construction worker.
Jimmy Davis, head of the local police investigation isn’t much help either. He’s got little clue as to what is going on and will quickly yield to the investigators badges. Frank Travers, head of surgery, could care less. His goals are to drink the night away at the local country club, and sign paperwork at the hospital.
The cell, on this job is truly alone. Follow the time line for events as the characters try to figure out what is going on.![[Period]](//pageperso.aol.fr/Dgspectrum/pics/dgperiod.jpg)
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![[Timeline]](//pageperso.aol.fr/Dgspectrum/pics/advcont3.jpg)
Day One:
- 8:00am parents of Zack Danvers report their
child missing.
- 10:40am investigators show up at <name>
Hospital.
- 10:50am Mitchell Haws’ body discovered missing,
air ventilation system of containment room found badly damaged.
- 11:30am nurse calls security, reports man
‘lurking’ in ICU, fled when confronted, couldn’t be found.
- 1:50pm infant found missing.
- 3:30pm patient complains of banging in air
ducts.
- 5:00pm news report of missing child, last seen
in same area as the attack on Mitchell Haws.
Day Two:
- 2:40am visiting relative assaulted in restroom,
severe cuts develop the infection.
- 3:15am visitor is put in isolation, doctor and
investigators notified if not there.
- 9:45am visitor dies (if no action or
ineffective action taken)
- 10:30am remains of infant found in basement
maintenance area, bones have been scoured clean.
- 2:50pm police locate skeletal remains of a
child near construction site, examination will show them to belong to Zack
Danvers.
- 3:30pm Police cordon off end of lot, looking
for more evidence. Finding none. They abandon the search by appx. 9pm.
- 5:15pm very upset nurse reports seeing ‘a large
snake’ near the maternity ward, she is sent home for the evening (unless
action is taken re: the small cut on her hand)
- 6:45pm intern complains of elevator ‘acting
funny’ to maintenance.
- 9:50pm partial remains of cancer patient found
hanging from air duct. The body, beyond the midsection, is not found.
- 10:20pm visitor rises as a new bacteria colony,
this is observed by an on-duty nurse if the investigators aren’t there. Like
the first colony, it attempts to break out through the ventilation containment
system.
Day Three:
- 8:30amThe two bacteria colonies merge in the
tunnels under the hospital, attack and overpower a custodian, the (much
larger) colony spends the rest of the day feeding on him.
- 10:30am A construction worker is attacked by
what he describes as ‘a nest of snakes’ he is brought to the hospital with
severe lacerations to his leg.
- 12:00pm CDC demands full report.
Day Four:
- 6:00am the massive colony assaults the
maternity ward, attempting to drop out of the air duct and kill/eat anyone
they encounter.
- 10:00am The source colony, starved, lashes out
at a construction crew, injuring four (three become infected) and killing
two.
- …the contagion spreads, city must be
quarantined…failure.
![[Period]](//pageperso.aol.fr/Dgspectrum/pics/dgperiod.jpg)
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![[Creature Information]](//pageperso.aol.fr/Dgspectrum/pics/advcont4.jpg)
The main villain of Contagion is a semi-sentient, extremely
voracious bacteria. It is an engineered organism, similar in some ways to the
oil-eating microbe. It was a by product of Majestic 12 experiments, using some
of the information found in 'The Cookbook'. It was found to be highly unstable
and all the samples were sealed in a barrel and buried in the late eighties.
MJ-12 wrote off the entire experiment and forgot about it. The barrel and its
contents remained forgotten, until now.
Development on the edge of town unearthed the barrel and
caused a breach in its side. The bacteria-colony escaped and seeped into a small
crevice near the construction site. The colony is a bit of a picky eater,
preferring human flesh to that of other organisms. The surveyor that was its
first unfortunate victim was able to get away and was taken to a hospital in a
state of shock. The curious school boy it captured next wasn't so lucky and it
is on this unfortunate that it is feeding at the start of the
scenario.
The bacteria-colony grows by infecting hosts and devouring
the flesh on those it attacks, eventually turning the unfortunates into smaller
colonies of the bacteria. An attack has a potential of infecting a victim. If
the percentage is rolled under, the victim must make a CON. Vs. POT. roll to
resist the infection. (The POT. of the Bacteria starts at a base of 15). If
infected by the bacteria the victim has CON-1d8 hours of life remaining. A
massive IV anti-biotic flush, as well as treating the wound has a chance of
saving the victim. If untreated the infection kills the host and begins to
render the flesh into a sort of protoplasm/bacteria like substance. The victim
then rises as a smaller colony in SIZ-1d4 hours. The new colony operates under
the same conditions as the first bacteria-colony, spread and devour.
A recently risen colony has the following stats:
STR:22 -|- CON:15 -|- DEX:13 -|- INT:8 -|- POW:10 -|- SIZ:(Same as before infection) -|- EDU:0
HP:25 -|- MP:10
It has three modes of attack- Bite 1d4 & 15% chance of
infection Slash 1d6 & 15% chance of infection Entangle 1d8/round 20%
chance of infection. Victim must make a Str vs. Str test on the resistance table
to break free.
It does not like bright sunlight and actively avoids it if
possible. It takes the minimal damage inflicted by gunfire (i.e. a pistol that
does 1d6 damage would only do one point of damage to it), but takes double
damage from fire. Additionally, alcohol/peroxide/etc. is very toxic to the
colony inflicting damage along the following scale: Pint: 1d2 Quart:
1d6 1/2 Gallon: 1d8 Gallon: 1d10
Additionally multiple colonies can merge and divide, each
additional colony that joins adds the following: STR:+2 (Up to 35) CON: +1
(Up to 25) HP:+5 (Up to 60) Add +1 to damage of each attack up to
+15 Add +1% to chance of infection from attacks (Up to 40%) Add +1 to the
Potency of the bacteria in the CON. vs. POT. infection roll.
The colonies can form into vaguely humanoid forms or
amorphous masses. While the mass itself can't move quickly, individual
appendages can move with a whipcord like speed. It can ooze through small
openings and possibly drop on the unwary.![[Period]](//pageperso.aol.fr/Dgspectrum/pics/dgperiod.jpg)
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![[Props]](//pageperso.aol.fr/Dgspectrum/pics/advcont5.jpg)
EDITOR'S NOTE: This part was never posted on the original Contagion site. However, Matt has confirmed that he has these props 'somewhere' in his files. It'll be updated as soon as he gets his hands on them.
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